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Video issue v0.78 (gnu/linux - ubuntu 12.04) [SOLVED] http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=937 |
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Author: | Diceroll [ Sat Jan 26, 2013 9:56 am ] | ||
Post subject: | Video issue v0.78 (gnu/linux - ubuntu 12.04) [SOLVED] | ||
Hello, i ve just updated the game to version 0.78, but i have some video issue. it's like some floating textures around characters. see attached files for screenshot. here's extract of some lines in the gamelog : Code: ... 10:27:43: CPU Identifier & Features 10:27:43: ------------------------- 10:27:43: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz 10:27:43: * SSE: yes 10:27:43: * SSE2: yes 10:27:43: * SSE3: yes 10:27:43: * MMX: yes 10:27:43: * MMXEXT: yes 10:27:43: * 3DNOW: no 10:27:43: * 3DNOWEXT: no 10:27:43: * CMOV: yes 10:27:43: * TSC: yes 10:27:43: * FPU: yes 10:27:43: * PRO: yes 10:27:43: * HT: no 10:27:43: ------------------------- 10:27:43: ****************************** ... 10:27:45: RenderSystem capabilities 10:27:45: ------------------------- 10:27:45: RenderSystem Name: OpenGL Rendering Subsystem 10:27:45: GPU Vendor: nvidia 10:27:45: Device Name: GeForce GTX 660 Ti/PCIe/SSE2 10:27:45: Driver Version: 4.2.0.0 10:27:45: * Fixed function pipeline: yes 10:27:45: * Hardware generation of mipmaps: yes 10:27:45: * Texture blending: yes 10:27:45: * Anisotropic texture filtering: yes 10:27:45: * Dot product texture operation: yes 10:27:45: * Cube mapping: yes 10:27:45: * Hardware stencil buffer: yes 10:27:45: - Stencil depth: 8 10:27:45: - Two sided stencil support: yes 10:27:45: - Wrap stencil values: yes 10:27:45: * Hardware vertex / index buffers: yes 10:27:45: * Vertex programs: yes 10:27:45: * Number of floating-point constants for vertex programs: 1024 10:27:45: * Number of integer constants for vertex programs: 0 10:27:45: * Number of boolean constants for vertex programs: 0 10:27:45: * Fragment programs: yes 10:27:45: * Number of floating-point constants for fragment programs: 512 10:27:45: * Number of integer constants for fragment programs: 0 10:27:45: * Number of boolean constants for fragment programs: 0 10:27:45: * Geometry programs: yes 10:27:45: * Number of floating-point constants for geometry programs: 512 10:27:45: * Number of integer constants for geometry programs: 0 10:27:45: * Number of boolean constants for geometry programs: 0 10:27:45: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40 10:27:45: * Texture Compression: yes 10:27:45: - DXT: yes 10:27:45: - VTC: yes 10:27:45: - PVRTC: no 10:27:45: * Scissor Rectangle: yes 10:27:45: * Hardware Occlusion Query: yes 10:27:45: * User clip planes: yes 10:27:45: * VET_UBYTE4 vertex element type: yes 10:27:45: * Infinite far plane projection: yes 10:27:45: * Hardware render-to-texture: yes 10:27:45: * Floating point textures: yes 10:27:45: * Non-power-of-two textures: yes 10:27:45: * Volume textures: yes 10:27:45: * Multiple Render Targets: 8 10:27:45: - With different bit depths: yes 10:27:45: * Point Sprites: yes 10:27:45: * Extended point parameters: yes 10:27:45: * Max Point Size: 63.375 10:27:45: * Vertex texture fetch: yes 10:27:45: * Number of world matrices: 0 10:27:45: * Number of texture units: 32 10:27:45: * Stencil buffer depth: 8 10:27:45: * Number of vertex blend matrices: 0 10:27:45: - Max vertex textures: 32 10:27:45: - Vertex textures shared: yes 10:27:45: * Render to Vertex Buffer : yes 10:27:45: * GL 1.5 without VBO workaround: no 10:27:45: * Frame Buffer objects: yes 10:27:45: * Frame Buffer objects (ARB extension): no 10:27:45: * Frame Buffer objects (ATI extension): no 10:27:45: * PBuffer support: yes 10:27:45: * GL 1.5 without HW-occlusion workaround: no ... [HERE SOME ERROR] 10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO13 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Mesh: Loading stone_4.mesh. 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO14 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Mesh: Loading stone_5.mesh. 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 10:27:49: Mesh: Loading car3.mesh. 10:27:49: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. ... 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1074 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Mesh: Loading rock_h3.mesh. 10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO1078 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1079 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1080 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Mesh: Loading rock_s4.mesh. 10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1084 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO1086 because this Material does not exist. Have you forgotten to define it in a .material script? ... 10:27:50: Mesh: Loading streetlight.mesh. 10:27:50: : layer: trees 10:27:50: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds 10:27:50: : layer: bushes 10:27:50: : layer: ladders 10:27:50: : layer: spawnpoints 10:27:50: : layer: hedgehogs ... 10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7728 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7729 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7730 because this Material does not exist. Have you forgotten to define it in a .material script? ... 10:27:52: Can't assign material body to SubEntity of Ogre/MO9833 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:52: Can't assign material body to SubEntity of Ogre/MO9843 because this Material does not exist. Have you forgotten to define it in a .material script? 10:27:53: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 10:27:53: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1. 10:27:54: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. ... thanks and take care of ya.
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Author: | JackMayol [ Sat Jan 26, 2013 1:10 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
oh wow that looks weird. Pasik is aware of this and will fix it for 0.79. Maybe he can provide a hotfix where you'll just have to replace some content in the data1.pak. Another thing, looks like you don't use antialiasing? You hardware should be powerful enough to run it with max AA ![]() |
Author: | Diceroll [ Sat Jan 26, 2013 3:22 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
Great news, thanks for taking care of the problem. I'll wait for the update or eventually a patch ![]() indeed i usually set AA to maximum... but i've been testing different setting in case it can solve the problem ![]() again many thanks. c ya around. |
Author: | blazesboylan [ Sat Jan 26, 2013 4:20 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
Same problem on Ubuntu 11.04 / Gnome here: Attachment: running_with_rifles_0_78_ubuntu_linux_11_04_gnome.png [ 239.53 KiB | Viewed 32078 times ] Unfortunately 0.77 refuses to connect to the online servers (crashes every time) so I'm going to see if 0.78 works and live with the blocks for now. A hotfix would be great! ![]() |
Author: | blazesboylan [ Sat Jan 26, 2013 4:31 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
OK setting the voxel size to smaller (Options --> Visual Quality Options) seems to fix the problem for me. |
Author: | ComJak [ Sat Jan 26, 2013 6:18 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
Blazesboylan, 0.77 can only connect to other 0.77 servers or 0.77.1 dedicated servers. Since now, all the servers are 0.78, you have to update your game to play online. ComJak |
Author: | blazesboylan [ Sat Jan 26, 2013 7:54 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
Thanks ComJak. Maybe in future the game could check the server vs. client version and either error out or at least warn the user? |
Author: | pasik [ Sat Jan 26, 2013 10:16 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
blazesboylan wrote: Thanks ComJak. Maybe in future the game could check the server vs. client version and either error out or at least warn the user? I was under impression that was already checked, with the user getting notified by version mismatch -error message. Good to know it's not anymore working as it should be. Still not home to try the bug, but I'm sure it's related to reverting out from integrated outline character rendering method, but not handling the opengl side in an appropriate way. It works fine on my ati linux, but then again, I can't even utilize the best rendering method on it, which is most likely a driver issue on my end. |
Author: | pasik [ Sat Jan 26, 2013 11:25 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
blazesboylan wrote: OK setting the voxel size to smaller (Options --> Visual Quality Options) seems to fix the problem for me. I can't get the same error shown own ATI + Windows + OpenGL, so it's still somewhat vague what's actually doing that. If you change the voxel size in the settings, does the max setting give you similar result as in the screenshots? |
Author: | pasik [ Sun Jan 27, 2013 2:38 pm ] |
Post subject: | Re: Video issue v0.78 (gnu/linux - ubuntu 12.04) |
Ok, I come with two potential workarounds for this issue. I can't try them myself to fix the issue as I'm not seeing it myself. Attempt #1 http://modulaatio.com/runningwithrifles/test1/data1.pak Attempt #2 http://modulaatio.com/runningwithrifles/test2/data1.pak Download the file and place it in your media subfolder where you've got RWR installed and run the game. Remember to take a backup of your existing data1.pak file. |
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