RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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[Fixed] Ahh, what my luck. Game shuts down on startup http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=633 |
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Author: | Rendered [ Sat Sep 01, 2012 6:16 pm ] |
Post subject: | [Fixed] Ahh, what my luck. Game shuts down on startup |
I wanted to be in the PvP match today, so I load up my game to oil-up my shooting with the AI, but when I start it up, it crashes. BTW, yes this is the first time I loaded the game up since I downloaded it when the update came out. I really shouldn't wait this long to test new versions. Q-Q Here is the rwr_game log: Code: 16:21:35: Creating resource group General 16:21:35: Creating resource group Internal 16:21:35: Creating resource group Autodetect 16:21:35: SceneManagerFactory for type 'DefaultSceneManager' registered. 16:21:35: Registering ResourceManager for type Material 16:21:35: Registering ResourceManager for type Mesh 16:21:35: Registering ResourceManager for type Skeleton 16:21:35: MovableObjectFactory for type 'ParticleSystem' registered. 16:21:35: OverlayElementFactory for type Panel registered. 16:21:35: OverlayElementFactory for type BorderPanel registered. 16:21:35: OverlayElementFactory for type TextArea registered. 16:21:35: Registering ResourceManager for type Font 16:21:35: ArchiveFactory for archive type FileSystem registered. 16:21:35: ArchiveFactory for archive type Zip registered. 16:21:35: DDS codec registering 16:21:35: FreeImage version: 3.13.1 16:21:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 16:21:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 16:21:35: Registering ResourceManager for type HighLevelGpuProgram 16:21:35: Registering ResourceManager for type Compositor 16:21:35: MovableObjectFactory for type 'Entity' registered. 16:21:35: MovableObjectFactory for type 'Light' registered. 16:21:35: MovableObjectFactory for type 'BillboardSet' registered. 16:21:35: MovableObjectFactory for type 'ManualObject' registered. 16:21:35: MovableObjectFactory for type 'BillboardChain' registered. 16:21:35: MovableObjectFactory for type 'RibbonTrail' registered. 16:21:35: *-*-* OGRE Initialising 16:21:35: *-*-* Version 1.7.2 (Cthugha) 16:21:35: : initializing graphics 16:21:36: : loading plugins 16:21:36: Loading library RenderSystem_Direct3D9 16:21:36: Installing plugin: D3D9 RenderSystem 16:21:36: D3D9 : Direct3D9 Rendering Subsystem created. 16:21:36: D3D9: Driver Detection Starts 16:21:36: D3D9: Driver Detection Ends 16:21:36: Plugin successfully installed 16:21:36: Loading library Plugin_CgProgramManager 16:21:36: Installing plugin: Cg Program Manager 16:21:36: Plugin successfully installed 16:21:36: Loading library Plugin_OctreeSceneManager 16:21:36: Installing plugin: Octree & Terrain Scene Manager 16:21:36: Plugin successfully installed 16:21:36: Loading library Plugin_ParticleFX 16:21:36: Installing plugin: ParticleFX 16:21:36: Particle Emitter Type 'Point' registered 16:21:36: Particle Emitter Type 'Box' registered 16:21:36: Particle Emitter Type 'Ellipsoid' registered 16:21:36: Particle Emitter Type 'Cylinder' registered 16:21:36: Particle Emitter Type 'Ring' registered 16:21:36: Particle Emitter Type 'HollowEllipsoid' registered 16:21:36: Particle Affector Type 'LinearForce' registered 16:21:36: Particle Affector Type 'ColourFader' registered 16:21:36: Particle Affector Type 'ColourFader2' registered 16:21:36: Particle Affector Type 'ColourImage' registered 16:21:36: Particle Affector Type 'ColourInterpolator' registered 16:21:36: Particle Affector Type 'Scaler' registered 16:21:36: Particle Affector Type 'Rotator' registered 16:21:36: Particle Affector Type 'DirectionRandomiser' registered 16:21:36: Particle Affector Type 'DeflectorPlane' registered 16:21:36: Plugin successfully installed 16:21:36: : initializing render system 16:21:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 16:21:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest 16:21:36: D3D9 : RenderSystem Option: FSAA = 0 16:21:36: D3D9 : RenderSystem Option: Full Screen = No 16:21:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 16:21:36: D3D9 : RenderSystem Option: VSync = Yes 16:21:36: D3D9 : RenderSystem Option: VSync Interval = 1 16:21:36: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour 16:21:36: : initializing render window 16:21:36: CPU Identifier & Features 16:21:36: ------------------------- 16:21:36: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz 16:21:36: * SSE: yes 16:21:36: * SSE2: yes 16:21:36: * SSE3: yes 16:21:36: * MMX: yes 16:21:36: * MMXEXT: yes 16:21:36: * 3DNOW: no 16:21:36: * 3DNOWEXT: no 16:21:36: * CMOV: yes 16:21:36: * TSC: yes 16:21:36: * FPU: yes 16:21:36: * PRO: yes 16:21:36: * HT: no 16:21:36: ------------------------- 16:21:36: D3D9 : Subsystem Initialising 16:21:36: Registering ResourceManager for type Texture 16:21:36: Registering ResourceManager for type GpuProgram 16:21:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 16:21:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp 16:21:36: RenderSystem capabilities 16:21:36: ------------------------- 16:21:36: RenderSystem Name: Direct3D9 Rendering Subsystem 16:21:36: GPU Vendor: intel 16:21:36: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family 16:21:36: Driver Version: 8.15.10.1825 16:21:36: * Fixed function pipeline: yes 16:21:36: * Hardware generation of mipmaps: yes 16:21:36: * Texture blending: yes 16:21:36: * Anisotropic texture filtering: yes 16:21:36: * Dot product texture operation: yes 16:21:36: * Cube mapping: yes 16:21:36: * Hardware stencil buffer: yes 16:21:36: - Stencil depth: 8 16:21:36: - Two sided stencil support: yes 16:21:36: - Wrap stencil values: yes 16:21:36: * Hardware vertex / index buffers: yes 16:21:36: * Vertex programs: no 16:21:36: * Number of floating-point constants for vertex programs: 15 16:21:36: * Number of integer constants for vertex programs: 0 16:21:36: * Number of boolean constants for vertex programs: 0 16:21:36: * Fragment programs: yes 16:21:36: * Number of floating-point constants for fragment programs: 32 16:21:36: * Number of integer constants for fragment programs: 16 16:21:36: * Number of boolean constants for fragment programs: 16 16:21:36: * Geometry programs: no 16:21:36: * Number of floating-point constants for geometry programs: 0 16:21:36: * Number of integer constants for geometry programs: 0 16:21:36: * Number of boolean constants for geometry programs: 0 16:21:36: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 16:21:36: * Texture Compression: yes 16:21:36: - DXT: yes 16:21:36: - VTC: no 16:21:36: - PVRTC: no 16:21:36: * Scissor Rectangle: yes 16:21:36: * Hardware Occlusion Query: no 16:21:36: * User clip planes: no 16:21:36: * VET_UBYTE4 vertex element type: no 16:21:36: * Infinite far plane projection: no 16:21:36: * Hardware render-to-texture: yes 16:21:36: * Floating point textures: no 16:21:36: * Non-power-of-two textures: yes (limited) 16:21:36: * Volume textures: yes 16:21:36: * Multiple Render Targets: 1 16:21:36: - With different bit depths: no 16:21:36: * Point Sprites: yes 16:21:36: * Extended point parameters: yes 16:21:36: * Max Point Size: 10 16:21:36: * Vertex texture fetch: no 16:21:36: * Number of world matrices: 0 16:21:36: * Number of texture units: 8 16:21:36: * Stencil buffer depth: 8 16:21:36: * Number of vertex blend matrices: 0 16:21:36: * Render to Vertex Buffer : no 16:21:36: * DirectX per stage constants: yes 16:21:36: *************************************** 16:21:36: *** D3D9 : Subsystem Initialised OK *** 16:21:36: *************************************** 16:21:36: DefaultWorkQueue('Root') initialising on thread 005D9FA0. 16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5D8 starting. 16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5A8 starting. 16:21:36: Particle Renderer Type 'billboard' registered 16:21:36: SceneManagerFactory for type 'OctreeSceneManager' registered. 16:21:36: SceneManagerFactory for type 'TerrainSceneManager' registered. 16:21:36: Added resource location 'media' of type 'FileSystem' to resource group 'General' 16:21:36: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 16:21:36: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 16:21:37: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 16:21:37: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 16:21:37: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 16:21:37: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 16:21:37: Parsing scripts for resource group Autodetect 16:21:37: Finished parsing scripts for resource group Autodetect 16:21:37: Parsing scripts for resource group General 16:21:37: Parsing script ShadowCaster.program 16:21:37: Parsing script AmbientOcclusion.program 16:21:37: Parsing script StdQuad_vp.program 16:21:37: Parsing script Intro.material 16:21:37: Parsing script ShadowCaster.material 16:21:37: Parsing script AmbientOcclusion.material 16:21:37: Parsing script AmbientOcclusion.compositor 16:21:37: Parsing script basic_font.fontdef 16:21:37: Parsing script basic_font_italic.fontdef 16:21:38: Parsing script basic_font_outline.fontdef 16:21:38: Finished parsing scripts for resource group General 16:21:38: Parsing scripts for resource group Internal 16:21:38: Finished parsing scripts for resource group Internal 16:21:38: : initializing scene manager 16:21:38: TerrainSceneManager: Registered a new PageSource for type Heightmap 16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 16:21:38: CompositorChain: Compositor AmbientOcclusion has no supported techniques. 16:21:38: : initializing fonts 16:21:38: : initializing audio 16:21:39: : audio devices found: 1 16:21:39: : audio enabled 16:21:39: : 0: Generic Software 16:21:39: : using device 0 16:21:39: : initializing input 16:21:39: : Map resource location set as media\maps\map2 16:21:39: : Using application folder C:\ProgramData/Running with rifles/ 16:21:39: : Using save subfolder media\maps\map2 16:21:39: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:39: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 16:21:44: : latest available version: -1.0 16:21:44: : application start done 16:21:44: : run simulation 16:21:44: : rendering the first frame 16:21:44: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:44: : first frame rendered ok 16:21:44: : adding frame listener 16:21:44: : starting rendering loop 16:21:45: : game init start 16:21:45: Creating resource group sessionResourceGroup 16:21:45: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 16:21:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 16:21:45: Initialising resource group sessionResourceGroup 16:21:45: Parsing scripts for resource group sessionResourceGroup 16:21:45: Parsing script Building.program 16:21:45: Parsing script NormalAndDepth.program 16:21:45: Parsing script soldieroutline.program 16:21:45: Parsing script soldierskin.program 16:21:45: Parsing script StdQuad_vp.program 16:21:45: Parsing script terrain.program 16:21:45: Parsing script tools.program 16:21:45: Parsing script WaterArea.program 16:21:45: Parsing script BackContour.material 16:21:45: Parsing script Blood.material 16:21:45: Parsing script Branch.material 16:21:45: Parsing script Building.material 16:21:45: Parsing script BuildingBase.material 16:21:45: Parsing script Bullet.material 16:21:45: Parsing script BulletTrail.material 16:21:45: Parsing script BushPlant.material 16:21:45: Parsing script ChatBubble.material 16:21:45: Parsing script Container.material 16:21:45: Parsing script Cord.material 16:21:45: Parsing script Crate.material 16:21:45: Parsing script Crosshair.material 16:21:45: Parsing script Dust.material 16:21:45: Parsing script Enclosure.material 16:21:45: Parsing script Explosion.material 16:21:45: Parsing script FarmFence.material 16:21:45: Parsing script Flame.material 16:21:45: Parsing script Foam.material 16:21:45: Parsing script GenericDecal.material 16:21:45: Parsing script GenericMesh.material 16:21:45: Parsing script GrassUp.material 16:21:45: Parsing script GrenadeCrate.material 16:21:45: Parsing script Hud.material 16:21:45: Parsing script jeep_hack.material 16:21:45: Parsing script lines.material 16:21:45: Parsing script MapView.material 16:21:45: Parsing script MenuSystem.material 16:21:45: Parsing script MiniRank.material 16:21:45: Parsing script NormalAndDepth.material 16:21:45: Parsing script Piece.material 16:21:45: Parsing script Pipe.material 16:21:45: Parsing script Plant.material 16:21:45: Parsing script Platform.material 16:21:45: Parsing script PlayerFarMarker.material 16:21:45: Parsing script PlayerMarker.material 16:21:45: Parsing script RoadLine.material 16:21:45: Parsing script Rock.material 16:21:45: Parsing script SecurityFence.material 16:21:45: Parsing script ShadowPixel.material 16:21:45: Parsing script ShadowPlant.material 16:21:45: Parsing script ShoePrint.material 16:21:45: Parsing script Sign.material 16:21:45: Parsing script smoke.material 16:21:45: Parsing script Soldier3dPixel.material 16:21:45: Parsing script terrain.material 16:21:45: Parsing script TreeGroundBase.material 16:21:45: Parsing script Trench.material 16:21:45: Parsing script Wall.material 16:21:45: Parsing script WaterArea.material 16:21:45: Parsing script Weapon3dPixel.material 16:21:45: Parsing script Weave.material 16:21:45: Parsing script Burst.particle 16:21:45: Parsing script Dust.particle 16:21:45: Parsing script Explosion.particle 16:21:45: Parsing script Foam.particle 16:21:45: Parsing script MinorExplosion.particle 16:21:45: Parsing script Muzzle.particle 16:21:45: Finished parsing scripts for resource group sessionResourceGroup 16:21:45: : r=12582 16:21:45: : names loaded 16:21:46: : common sounds loaded 16:21:46: : loading weapon specifications 16:21:47: : weapon:AK47 16:21:47: : weapon:G36 16:21:47: : weapon:M240 16:21:47: : weapon:PKM 16:21:47: : weapon:MP5SD 16:21:47: : weapon:Mossberg 500 16:21:47: : weapon:M24-A2 16:21:47: : weapon:M72 LAW 16:21:47: : weapon specifications loaded 16:21:47: : initializing terrain 16:21:47: TerrainSceneManager: Activated PageSource Heightmap 16:21:47: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:47: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 16:21:47: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 16:21:47: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 16:21:47: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:47: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 16:21:47: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:48: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 16:21:48: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:48: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:48: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:48: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:21:48: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 16:21:48: : best usable soldier render technique: LowDetail 16:21:48: : HW skeleton supported: 0 16:21:48: : best usable terrain render technique: LowDetail 16:21:48: : Integrated shadows supported: 0 16:21:48: : world loaded 16:21:48: : worldblocks loaded 16:21:48: D3D9 : ***** Dimensions altered by the render system 16:21:48: D3D9 : ***** Source image dimensions : 120x120 16:21:48: D3D9 : ***** Texture dimensions : 128x128 16:21:48: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:21:48: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:49: D3D9 : ***** Dimensions altered by the render system 16:21:49: D3D9 : ***** Source image dimensions : 512x768 16:21:49: D3D9 : ***** Texture dimensions : 512x1024 16:21:49: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1. 16:21:49: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:49: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:21:49: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:49: : loading world objects 16:21:49: : layer: grid 16:21:49: : layer: materials 16:21:49: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 16:21:49: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:49: : layer: dirt 16:21:49: : layer: grass 16:21:49: : layer: sand 16:21:49: : layer: asphalt 16:21:49: : layer: road 16:21:49: : layer: height 16:21:49: : layer: bases 16:21:49: : layer: library 16:21:49: : layer: layer1 16:21:49: : layer: walls 16:21:49: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:21:49: D3D9 : ***** Dimensions altered by the render system 16:21:49: D3D9 : ***** Source image dimensions : 256x192 16:21:49: D3D9 : ***** Texture dimensions : 256x256 16:21:49: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:49: Mesh: Loading rock_H1.mesh. 16:21:49: Can't assign material rock to SubEntity of Ogre/MO11 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Mesh: Loading stone_2.mesh. 16:21:49: Can't assign material rock to SubEntity of Ogre/MO12 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Mesh: Loading stone_3.mesh. 16:21:49: Can't assign material rock to SubEntity of Ogre/MO13 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Mesh: Loading stone_4.mesh. 16:21:49: Can't assign material rock to SubEntity of Ogre/MO14 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Mesh: Loading stone_5.mesh. 16:21:49: Can't assign material rock to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Can't assign material rock to SubEntity of Ogre/MO16 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:49: Mesh: Loading car3.mesh. 16:21:49: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:49: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:50: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:50: Mesh: Loading car2.mesh. 16:21:50: Can't assign material carbody2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:50: Can't assign material wheel2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:50: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:50: Mesh: Loading van.mesh. 16:21:50: Can't assign material Van to SubEntity of Ogre/MO25 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:50: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:50: Can't assign material car3 to SubEntity of Ogre/MO26 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:50: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:21:50: D3D9 : ***** Dimensions altered by the render system 16:21:50: D3D9 : ***** Source image dimensions : 240x240 16:21:50: D3D9 : ***** Texture dimensions : 256x256 16:21:50: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:50: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:21:50: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 16:21:50: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 16:21:50: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 16:21:50: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:21:50: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:21:50: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:51: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:51: : layer: Buildings 16:21:51: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:51: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:51: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:51: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 16:21:51: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:21:52: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:52: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:55: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:21:56: : layer: rocks 16:21:56: Mesh: Loading rock_M3.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_M4.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading stone_1.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_H2.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_S3.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_B3.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_M1.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_B1.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script? (((Same thing over and over))) 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_S4.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_M2.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_S1.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script? ((((Same thing over and over))) 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1082 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_H4.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1083 because this Material does not exist. Have you forgotten to define it in a .material script? (((Same thing over and over))) 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1141 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_S2.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1142 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1143 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1144 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1145 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1146 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1147 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1148 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1149 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1150 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1151 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1152 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1153 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: Mesh: Loading rock_H3.mesh. 16:21:56: Can't assign material rock to SubEntity of Ogre/MO1154 because this Material does not exist. Have you forgotten to define it in a .material script? ((((((((Cut. LONG line of the same thing, over and over.))))))))))) 16:21:56: Can't assign material rock to SubEntity of Ogre/MO3441 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:56: : layer: objects 16:21:57: : layer: trees 16:21:57: : layer: bushes 16:21:57: : layer: ladders 16:21:57: : layer: spawnpoints 16:21:57: : layer: hedgehogs 16:21:57: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:21:57: : layer: crate 16:21:57: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 16:21:57: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:57: Can't assign material carbody2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material wheel2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: : layer: mesh 16:21:57: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 16:21:57: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:57: Mesh: Loading parasol.mesh. 16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: D3D9 : ***** Dimensions altered by the render system 16:21:57: D3D9 : ***** Source image dimensions : 51x51 16:21:57: D3D9 : ***** Texture dimensions : 64x64 16:21:57: Texture: palmtrunk.png: Loading 1 faces(PF_A8R8G8B8,51x51x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:21:57: D3D9 : ***** Dimensions altered by the render system 16:21:57: D3D9 : ***** Source image dimensions : 1248x702 16:21:57: D3D9 : ***** Texture dimensions : 2048x1024 16:21:57: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,1248x702x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x1024x1. 16:21:57: Mesh: Loading palmtree_1.mesh. 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:57: : layer: post 16:21:57: : layer: signs 16:21:57: : WARNING, negative contour piece height, modifying 16:21:57: : WARNING, negative contour piece height, modifying 16:21:58: : layer: layer2 16:21:58: : layer: objects 16:21:59: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:21:59: : layer: mesh 16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:21:59: Mesh: Loading pickup.mesh. 16:21:59: Can't assign material pickup to SubEntity of Ogre/MO7013 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: car2_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: car2_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material car3 to SubEntity of Ogre/MO7017 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:59: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:21:59: Mesh: Loading car1.mesh. 16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: car1_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script? 16:21:59: Texture: car1_pink.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car2_pimp.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7024 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script? SEE SECOND POST The post character limit was FAR surpassed with this log. ._. Putting the rest in 2nd post. |
Author: | Rendered [ Sat Sep 01, 2012 6:17 pm ] |
Post subject: | Re: Ahh, what my luck. Game shuts down on startup |
Second post: Code: 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7026 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material Van to SubEntity of Ogre/MO7027 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7028 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material Van to SubEntity of Ogre/MO7029 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car1_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car2_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7040 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: car1_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material Van to SubEntity of Ogre/MO7047 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7048 because this Material does not exist. Have you forgotten to define it in a .material script? 16:22:00: : layer: walls 16:22:00: : layer: signs 16:22:05: : soldiers loaded 16:22:05: : crate debris loaded 16:22:05: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:22:05: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 16:22:05: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 16:22:05: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 16:22:05: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 16:22:05: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:22:05: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:05: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:05: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:22:05: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1. 16:22:05: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 16:22:05: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1. 16:22:05: D3D9 : ***** Dimensions altered by the render system 16:22:05: D3D9 : ***** Source image dimensions : 80x80 16:22:05: D3D9 : ***** Texture dimensions : 128x128 16:22:05: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:05: D3D9 : ***** Dimensions altered by the render system 16:22:05: D3D9 : ***** Source image dimensions : 2000x2000 16:22:05: D3D9 : ***** Texture dimensions : 2048x2048 16:22:05: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 16:22:06: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:06: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:06: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:06: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:22:06: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:22:06: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:22:06: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 16:22:06: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 16:22:06: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 16:22:06: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:07: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:07: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:07: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:22:07: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:22:07: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:22:07: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 16:22:07: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:22:07: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:22:07: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:22:07: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:22:07: : Setting init data, machine id = 0 16:22:07: : init data set done 16:22:07: : scene loaded 16:22:07: : settings loaded 16:22:07: : r=7016 16:22:07: : game init done 16:22:07: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:22:08: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. |
Author: | JackMayol [ Sat Sep 01, 2012 6:25 pm ] |
Post subject: | Re: Ahh, what my luck. Game shuts down on startup |
I don't think that your logfile is complete, and please paste it to, for example, www.pasteall.org instead of those annoying [code] |
Author: | pasik [ Sat Sep 01, 2012 6:36 pm ] |
Post subject: | Re: Ahh, what my luck. Game shuts down on startup |
I guess the vertex programless support has again gone bad in RWR. I'll check what's going on and send you a fix build if I can fix it quickly. |
Author: | pasik [ Sat Sep 01, 2012 6:58 pm ] |
Post subject: | Re: Ahh, what my luck. Game shuts down on startup |
Check your PM. |
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