RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

[Fixed] Ahh, what my luck. Game shuts down on startup
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=633
Page 1 of 1

Author:  Rendered [ Sat Sep 01, 2012 6:16 pm ]
Post subject:  [Fixed] Ahh, what my luck. Game shuts down on startup

I wanted to be in the PvP match today, so I load up my game to oil-up my shooting with the AI, but when I start it up, it crashes.

BTW, yes this is the first time I loaded the game up since I downloaded it when the update came out. I really shouldn't wait this long to test new versions. Q-Q


Here is the rwr_game log:
Code:
16:21:35: Creating resource group General
16:21:35: Creating resource group Internal
16:21:35: Creating resource group Autodetect
16:21:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:21:35: Registering ResourceManager for type Material
16:21:35: Registering ResourceManager for type Mesh
16:21:35: Registering ResourceManager for type Skeleton
16:21:35: MovableObjectFactory for type 'ParticleSystem' registered.
16:21:35: OverlayElementFactory for type Panel registered.
16:21:35: OverlayElementFactory for type BorderPanel registered.
16:21:35: OverlayElementFactory for type TextArea registered.
16:21:35: Registering ResourceManager for type Font
16:21:35: ArchiveFactory for archive type FileSystem registered.
16:21:35: ArchiveFactory for archive type Zip registered.
16:21:35: DDS codec registering
16:21:35: FreeImage version: 3.13.1
16:21:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:21:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:21:35: Registering ResourceManager for type HighLevelGpuProgram
16:21:35: Registering ResourceManager for type Compositor
16:21:35: MovableObjectFactory for type 'Entity' registered.
16:21:35: MovableObjectFactory for type 'Light' registered.
16:21:35: MovableObjectFactory for type 'BillboardSet' registered.
16:21:35: MovableObjectFactory for type 'ManualObject' registered.
16:21:35: MovableObjectFactory for type 'BillboardChain' registered.
16:21:35: MovableObjectFactory for type 'RibbonTrail' registered.
16:21:35: *-*-* OGRE Initialising
16:21:35: *-*-* Version 1.7.2 (Cthugha)
16:21:35:                                         : initializing graphics
16:21:36:                                         : loading plugins
16:21:36: Loading library RenderSystem_Direct3D9
16:21:36: Installing plugin: D3D9 RenderSystem
16:21:36: D3D9 : Direct3D9 Rendering Subsystem created.
16:21:36: D3D9: Driver Detection Starts
16:21:36: D3D9: Driver Detection Ends
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_CgProgramManager
16:21:36: Installing plugin: Cg Program Manager
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_OctreeSceneManager
16:21:36: Installing plugin: Octree & Terrain Scene Manager
16:21:36: Plugin successfully installed
16:21:36: Loading library Plugin_ParticleFX
16:21:36: Installing plugin: ParticleFX
16:21:36: Particle Emitter Type 'Point' registered
16:21:36: Particle Emitter Type 'Box' registered
16:21:36: Particle Emitter Type 'Ellipsoid' registered
16:21:36: Particle Emitter Type 'Cylinder' registered
16:21:36: Particle Emitter Type 'Ring' registered
16:21:36: Particle Emitter Type 'HollowEllipsoid' registered
16:21:36: Particle Affector Type 'LinearForce' registered
16:21:36: Particle Affector Type 'ColourFader' registered
16:21:36: Particle Affector Type 'ColourFader2' registered
16:21:36: Particle Affector Type 'ColourImage' registered
16:21:36: Particle Affector Type 'ColourInterpolator' registered
16:21:36: Particle Affector Type 'Scaler' registered
16:21:36: Particle Affector Type 'Rotator' registered
16:21:36: Particle Affector Type 'DirectionRandomiser' registered
16:21:36: Particle Affector Type 'DeflectorPlane' registered
16:21:36: Plugin successfully installed
16:21:36:                                         : initializing render system
16:21:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:21:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:21:36: D3D9 : RenderSystem Option: FSAA = 0
16:21:36: D3D9 : RenderSystem Option: Full Screen = No
16:21:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:21:36: D3D9 : RenderSystem Option: VSync = Yes
16:21:36: D3D9 : RenderSystem Option: VSync Interval = 1
16:21:36: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
16:21:36:                                         : initializing render window
16:21:36: CPU Identifier & Features
16:21:36: -------------------------
16:21:36:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz
16:21:36:  *      SSE: yes
16:21:36:  *     SSE2: yes
16:21:36:  *     SSE3: yes
16:21:36:  *      MMX: yes
16:21:36:  *   MMXEXT: yes
16:21:36:  *    3DNOW: no
16:21:36:  * 3DNOWEXT: no
16:21:36:  *     CMOV: yes
16:21:36:  *      TSC: yes
16:21:36:  *      FPU: yes
16:21:36:  *      PRO: yes
16:21:36:  *       HT: no
16:21:36: -------------------------
16:21:36: D3D9 : Subsystem Initialising
16:21:36: Registering ResourceManager for type Texture
16:21:36: Registering ResourceManager for type GpuProgram
16:21:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
16:21:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp
16:21:36: RenderSystem capabilities
16:21:36: -------------------------
16:21:36: RenderSystem Name: Direct3D9 Rendering Subsystem
16:21:36: GPU Vendor: intel
16:21:36: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family
16:21:36: Driver Version: 8.15.10.1825
16:21:36:  * Fixed function pipeline: yes
16:21:36:  * Hardware generation of mipmaps: yes
16:21:36:  * Texture blending: yes
16:21:36:  * Anisotropic texture filtering: yes
16:21:36:  * Dot product texture operation: yes
16:21:36:  * Cube mapping: yes
16:21:36:  * Hardware stencil buffer: yes
16:21:36:    - Stencil depth: 8
16:21:36:    - Two sided stencil support: yes
16:21:36:    - Wrap stencil values: yes
16:21:36:  * Hardware vertex / index buffers: yes
16:21:36:  * Vertex programs: no
16:21:36:  * Number of floating-point constants for vertex programs: 15
16:21:36:  * Number of integer constants for vertex programs: 0
16:21:36:  * Number of boolean constants for vertex programs: 0
16:21:36:  * Fragment programs: yes
16:21:36:  * Number of floating-point constants for fragment programs: 32
16:21:36:  * Number of integer constants for fragment programs: 16
16:21:36:  * Number of boolean constants for fragment programs: 16
16:21:36:  * Geometry programs: no
16:21:36:  * Number of floating-point constants for geometry programs: 0
16:21:36:  * Number of integer constants for geometry programs: 0
16:21:36:  * Number of boolean constants for geometry programs: 0
16:21:36:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
16:21:36:  * Texture Compression: yes
16:21:36:    - DXT: yes
16:21:36:    - VTC: no
16:21:36:    - PVRTC: no
16:21:36:  * Scissor Rectangle: yes
16:21:36:  * Hardware Occlusion Query: no
16:21:36:  * User clip planes: no
16:21:36:  * VET_UBYTE4 vertex element type: no
16:21:36:  * Infinite far plane projection: no
16:21:36:  * Hardware render-to-texture: yes
16:21:36:  * Floating point textures: no
16:21:36:  * Non-power-of-two textures: yes (limited)
16:21:36:  * Volume textures: yes
16:21:36:  * Multiple Render Targets: 1
16:21:36:    - With different bit depths: no
16:21:36:  * Point Sprites: yes
16:21:36:  * Extended point parameters: yes
16:21:36:  * Max Point Size: 10
16:21:36:  * Vertex texture fetch: no
16:21:36:  * Number of world matrices: 0
16:21:36:  * Number of texture units: 8
16:21:36:  * Stencil buffer depth: 8
16:21:36:  * Number of vertex blend matrices: 0
16:21:36:  * Render to Vertex Buffer : no
16:21:36:  * DirectX per stage constants: yes
16:21:36: ***************************************
16:21:36: *** D3D9 : Subsystem Initialised OK ***
16:21:36: ***************************************
16:21:36: DefaultWorkQueue('Root') initialising on thread 005D9FA0.
16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5D8 starting.
16:21:36: DefaultWorkQueue('Root')::WorkerFunc - thread 005EC5A8 starting.
16:21:36: Particle Renderer Type 'billboard' registered
16:21:36: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:21:36: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:21:36: Added resource location 'media' of type 'FileSystem' to resource group 'General'
16:21:36: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
16:21:36: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
16:21:37: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General'
16:21:37: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
16:21:37: Parsing scripts for resource group Autodetect
16:21:37: Finished parsing scripts for resource group Autodetect
16:21:37: Parsing scripts for resource group General
16:21:37: Parsing script ShadowCaster.program
16:21:37: Parsing script AmbientOcclusion.program
16:21:37: Parsing script StdQuad_vp.program
16:21:37: Parsing script Intro.material
16:21:37: Parsing script ShadowCaster.material
16:21:37: Parsing script AmbientOcclusion.material
16:21:37: Parsing script AmbientOcclusion.compositor
16:21:37: Parsing script basic_font.fontdef
16:21:37: Parsing script basic_font_italic.fontdef
16:21:38: Parsing script basic_font_outline.fontdef
16:21:38: Finished parsing scripts for resource group General
16:21:38: Parsing scripts for resource group Internal
16:21:38: Finished parsing scripts for resource group Internal
16:21:38:                                         : initializing scene manager
16:21:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

16:21:38: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.

16:21:38: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
16:21:38:                                         : initializing fonts
16:21:38:                                         : initializing audio
16:21:39:                                         : audio devices found: 1
16:21:39:                                         : audio enabled
16:21:39:                                         : 0: Generic Software
16:21:39:                                         : using device 0
16:21:39:                                         : initializing input
16:21:39:                                         : Map resource location set as media\maps\map2
16:21:39:                                         : Using application folder C:\ProgramData/Running with rifles/
16:21:39:                                         : Using save subfolder media\maps\map2
16:21:39: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:39: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
16:21:44:                                         : latest available version: -1.0
16:21:44:                                         : application start done
16:21:44:                                         : run simulation
16:21:44:                                         : rendering the first frame
16:21:44: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:44:                                         : first frame rendered ok
16:21:44:                                         : adding frame listener
16:21:44:                                         : starting rendering loop
16:21:45:                                         : game init start
16:21:45: Creating resource group sessionResourceGroup
16:21:45: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
16:21:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
16:21:45: Initialising resource group sessionResourceGroup
16:21:45: Parsing scripts for resource group sessionResourceGroup
16:21:45: Parsing script Building.program
16:21:45: Parsing script NormalAndDepth.program
16:21:45: Parsing script soldieroutline.program
16:21:45: Parsing script soldierskin.program
16:21:45: Parsing script StdQuad_vp.program
16:21:45: Parsing script terrain.program
16:21:45: Parsing script tools.program
16:21:45: Parsing script WaterArea.program
16:21:45: Parsing script BackContour.material
16:21:45: Parsing script Blood.material
16:21:45: Parsing script Branch.material
16:21:45: Parsing script Building.material
16:21:45: Parsing script BuildingBase.material
16:21:45: Parsing script Bullet.material
16:21:45: Parsing script BulletTrail.material
16:21:45: Parsing script BushPlant.material
16:21:45: Parsing script ChatBubble.material
16:21:45: Parsing script Container.material
16:21:45: Parsing script Cord.material
16:21:45: Parsing script Crate.material
16:21:45: Parsing script Crosshair.material
16:21:45: Parsing script Dust.material
16:21:45: Parsing script Enclosure.material
16:21:45: Parsing script Explosion.material
16:21:45: Parsing script FarmFence.material
16:21:45: Parsing script Flame.material
16:21:45: Parsing script Foam.material
16:21:45: Parsing script GenericDecal.material
16:21:45: Parsing script GenericMesh.material
16:21:45: Parsing script GrassUp.material
16:21:45: Parsing script GrenadeCrate.material
16:21:45: Parsing script Hud.material
16:21:45: Parsing script jeep_hack.material
16:21:45: Parsing script lines.material
16:21:45: Parsing script MapView.material
16:21:45: Parsing script MenuSystem.material
16:21:45: Parsing script MiniRank.material
16:21:45: Parsing script NormalAndDepth.material
16:21:45: Parsing script Piece.material
16:21:45: Parsing script Pipe.material
16:21:45: Parsing script Plant.material
16:21:45: Parsing script Platform.material
16:21:45: Parsing script PlayerFarMarker.material
16:21:45: Parsing script PlayerMarker.material
16:21:45: Parsing script RoadLine.material
16:21:45: Parsing script Rock.material
16:21:45: Parsing script SecurityFence.material
16:21:45: Parsing script ShadowPixel.material
16:21:45: Parsing script ShadowPlant.material
16:21:45: Parsing script ShoePrint.material
16:21:45: Parsing script Sign.material
16:21:45: Parsing script smoke.material
16:21:45: Parsing script Soldier3dPixel.material
16:21:45: Parsing script terrain.material
16:21:45: Parsing script TreeGroundBase.material
16:21:45: Parsing script Trench.material
16:21:45: Parsing script Wall.material
16:21:45: Parsing script WaterArea.material
16:21:45: Parsing script Weapon3dPixel.material
16:21:45: Parsing script Weave.material
16:21:45: Parsing script Burst.particle
16:21:45: Parsing script Dust.particle
16:21:45: Parsing script Explosion.particle
16:21:45: Parsing script Foam.particle
16:21:45: Parsing script MinorExplosion.particle
16:21:45: Parsing script Muzzle.particle
16:21:45: Finished parsing scripts for resource group sessionResourceGroup
16:21:45:                                         : r=12582
16:21:45:                                         : names loaded
16:21:46:                                         : common sounds loaded
16:21:46:                                         : loading weapon specifications
16:21:47:                                         : weapon:AK47
16:21:47:                                         : weapon:G36
16:21:47:                                         : weapon:M240
16:21:47:                                         : weapon:PKM
16:21:47:                                         : weapon:MP5SD
16:21:47:                                         : weapon:Mossberg 500
16:21:47:                                         : weapon:M24-A2
16:21:47:                                         : weapon:M72 LAW
16:21:47:                                         : weapon specifications loaded
16:21:47:                                         : initializing terrain
16:21:47: TerrainSceneManager: Activated PageSource Heightmap
16:21:47: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:47: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:21:47: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:47: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:47: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:48: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:21:48: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:48: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:48: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:48: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:48: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
16:21:48:                                         : best usable soldier render technique: LowDetail
16:21:48:                                         : HW skeleton supported: 0
16:21:48:                                         : best usable terrain render technique: LowDetail
16:21:48:                                         : Integrated shadows supported: 0
16:21:48:                                         : world loaded
16:21:48:                                         : worldblocks loaded
16:21:48: D3D9 : ***** Dimensions altered by the render system
16:21:48: D3D9 : ***** Source image dimensions : 120x120
16:21:48: D3D9 : ***** Texture dimensions : 128x128
16:21:48: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:48: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:49: D3D9 : ***** Dimensions altered by the render system
16:21:49: D3D9 : ***** Source image dimensions : 512x768
16:21:49: D3D9 : ***** Texture dimensions : 512x1024
16:21:49: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
16:21:49: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:49: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:49: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:49:                                         : loading world objects
16:21:49:                                         : layer: grid
16:21:49:                                         : layer: materials
16:21:49: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:49: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:49:                                         : layer: dirt
16:21:49:                                         : layer: grass
16:21:49:                                         : layer: sand
16:21:49:                                         : layer: asphalt
16:21:49:                                         : layer: road
16:21:49:                                         : layer: height
16:21:49:                                         : layer: bases
16:21:49:                                         : layer: library
16:21:49:                                         : layer: layer1
16:21:49:                                         : layer: walls
16:21:49: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:49: D3D9 : ***** Dimensions altered by the render system
16:21:49: D3D9 : ***** Source image dimensions : 256x192
16:21:49: D3D9 : ***** Texture dimensions : 256x256
16:21:49: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:49: Mesh: Loading rock_H1.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO11 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_2.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO12 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_3.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO13 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_4.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO14 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Mesh: Loading stone_5.mesh.
16:21:49: Can't assign material rock to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Can't assign material rock to SubEntity of Ogre/MO16 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:49: Mesh: Loading car3.mesh.
16:21:49: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:49: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:50: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:50: Mesh: Loading car2.mesh.
16:21:50: Can't assign material carbody2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Can't assign material wheel2 to SubEntity of Ogre/MO24 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:50: Mesh: Loading van.mesh.
16:21:50: Can't assign material Van to SubEntity of Ogre/MO25 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:50: Can't assign material car3 to SubEntity of Ogre/MO26 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:50: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:50: D3D9 : ***** Dimensions altered by the render system
16:21:50: D3D9 : ***** Source image dimensions : 240x240
16:21:50: D3D9 : ***** Texture dimensions : 256x256
16:21:50: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:50: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:50: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
16:21:50: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:50: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:50: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:21:50: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:50: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:51: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:51:                                         : layer: Buildings
16:21:51: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:51: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:51: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:51: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:21:51: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:21:52: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:52: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:55: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:21:56:                                         : layer: rocks
16:21:56: Mesh: Loading rock_M3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading stone_1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_B3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_B1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
(((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_M2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S1.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
((((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1082 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H4.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1083 because this Material does not exist. Have you forgotten to define it in a .material script?
(((Same thing over and over)))
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1141 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_S2.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1142 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1143 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1144 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1145 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1146 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1147 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1148 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1149 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1150 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1151 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1152 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1153 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56: Mesh: Loading rock_H3.mesh.
16:21:56: Can't assign material rock to SubEntity of Ogre/MO1154 because this Material does not exist. Have you forgotten to define it in a .material script?

((((((((Cut. LONG line of the same thing, over and over.)))))))))))

16:21:56: Can't assign material rock to SubEntity of Ogre/MO3441 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:56:                                         : layer: objects
16:21:57:                                         : layer: trees
16:21:57:                                         : layer: bushes
16:21:57:                                         : layer: ladders
16:21:57:                                         : layer: spawnpoints
16:21:57:                                         : layer: hedgehogs
16:21:57: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:57:                                         : layer: crate
16:21:57: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
16:21:57: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:57: Can't assign material carbody2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material wheel2 to SubEntity of Ogre/MO6709 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57:                                         : layer: mesh
16:21:57: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:21:57: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:57: Mesh: Loading parasol.mesh.
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6748 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6749 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6750 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material BLUE to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material Chrome to SubEntity of Ogre/MO6751 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: D3D9 : ***** Dimensions altered by the render system
16:21:57: D3D9 : ***** Source image dimensions : 51x51
16:21:57: D3D9 : ***** Texture dimensions : 64x64
16:21:57: Texture: palmtrunk.png: Loading 1 faces(PF_A8R8G8B8,51x51x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:21:57: D3D9 : ***** Dimensions altered by the render system
16:21:57: D3D9 : ***** Source image dimensions : 1248x702
16:21:57: D3D9 : ***** Texture dimensions : 2048x1024
16:21:57: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,1248x702x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x1024x1.
16:21:57: Mesh: Loading palmtree_1.mesh.
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6767 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6768 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6769 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmtrunk to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57: Can't assign material palmleaf to SubEntity of Ogre/MO6776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:57:                                         : layer: post
16:21:57:                                         : layer: signs
16:21:57:                                         : WARNING, negative contour piece height, modifying
16:21:57:                                         : WARNING, negative contour piece height, modifying
16:21:58:                                         : layer: layer2
16:21:58:                                         : layer: objects
16:21:59: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:21:59:                                         : layer: mesh
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7009 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7010 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7011 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material BLUE to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material Chrome to SubEntity of Ogre/MO7012 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:21:59: Mesh: Loading pickup.mesh.
16:21:59: Can't assign material pickup to SubEntity of Ogre/MO7013 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7014 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car2_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7015 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car2_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel2 to SubEntity of Ogre/MO7016 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material car3 to SubEntity of Ogre/MO7017 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:21:59: Mesh: Loading car1.mesh.
16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7018 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:21:59: Can't assign material carbody1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Can't assign material wheel1 to SubEntity of Ogre/MO7019 because this Material does not exist. Have you forgotten to define it in a .material script?
16:21:59: Texture: car1_pink.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7020 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7021 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7022 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_pimp.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7023 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7024 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script?


SEE SECOND POST



The post character limit was FAR surpassed with this log. ._.

Putting the rest in 2nd post.

Author:  Rendered [ Sat Sep 01, 2012 6:17 pm ]
Post subject:  Re: Ahh, what my luck. Game shuts down on startup

Second post:

Code:
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7025 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7026 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7027 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material car3 to SubEntity of Ogre/MO7028 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7029 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car1_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7030 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7031 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7032 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7033 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7034 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7035 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_green.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7036 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7037 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7038 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7039 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7040 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7041 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7042 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: car1_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7043 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel1 to SubEntity of Ogre/MO7044 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7045 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material carbody2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Can't assign material wheel2 to SubEntity of Ogre/MO7046 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material Van to SubEntity of Ogre/MO7047 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:00: Can't assign material pickup to SubEntity of Ogre/MO7048 because this Material does not exist. Have you forgotten to define it in a .material script?
16:22:00:                                         : layer: walls
16:22:00:                                         : layer: signs
16:22:05:                                         : soldiers loaded
16:22:05:                                         : crate debris loaded
16:22:05: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:22:05: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
16:22:05: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
16:22:05: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
16:22:05: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
16:22:05: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:05: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
16:22:05: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
16:22:05: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:22:05: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
16:22:05: D3D9 : ***** Dimensions altered by the render system
16:22:05: D3D9 : ***** Source image dimensions : 80x80
16:22:05: D3D9 : ***** Texture dimensions : 128x128
16:22:05: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:05: D3D9 : ***** Dimensions altered by the render system
16:22:05: D3D9 : ***** Source image dimensions : 2000x2000
16:22:05: D3D9 : ***** Texture dimensions : 2048x2048
16:22:05: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
16:22:06: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:06: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:06: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
16:22:06: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:22:06: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
16:22:06: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:22:07: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:22:07: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
16:22:07: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:22:07:                                         : Setting init data, machine id = 0
16:22:07:                                         : init data set done
16:22:07:                                         : scene loaded
16:22:07:                                         : settings loaded
16:22:07:                                         : r=7016
16:22:07:                                         : game init done
16:22:07: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
16:22:08: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.

Author:  JackMayol [ Sat Sep 01, 2012 6:25 pm ]
Post subject:  Re: Ahh, what my luck. Game shuts down on startup

I don't think that your logfile is complete, and please paste it to, for example, www.pasteall.org instead of those annoying [code]

Author:  pasik [ Sat Sep 01, 2012 6:36 pm ]
Post subject:  Re: Ahh, what my luck. Game shuts down on startup

I guess the vertex programless support has again gone bad in RWR. I'll check what's going on and send you a fix build if I can fix it quickly.

Author:  pasik [ Sat Sep 01, 2012 6:58 pm ]
Post subject:  Re: Ahh, what my luck. Game shuts down on startup

Check your PM.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/