RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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[Fixed] Crash when nearing jeep spawns http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=529 |
Page 1 of 1 |
Author: | Rendered [ Mon Jun 18, 2012 5:40 pm ] |
Post subject: | [Fixed] Crash when nearing jeep spawns |
![]() ![]() Game log: Code: 13:36:32: Creating resource group General
13:36:32: Creating resource group Internal 13:36:32: Creating resource group Autodetect 13:36:32: SceneManagerFactory for type 'DefaultSceneManager' registered. 13:36:32: Registering ResourceManager for type Material 13:36:32: Registering ResourceManager for type Mesh 13:36:32: Registering ResourceManager for type Skeleton 13:36:32: MovableObjectFactory for type 'ParticleSystem' registered. 13:36:32: OverlayElementFactory for type Panel registered. 13:36:32: OverlayElementFactory for type BorderPanel registered. 13:36:32: OverlayElementFactory for type TextArea registered. 13:36:32: Registering ResourceManager for type Font 13:36:32: ArchiveFactory for archive type FileSystem registered. 13:36:32: ArchiveFactory for archive type Zip registered. 13:36:32: DDS codec registering 13:36:32: FreeImage version: 3.13.1 13:36:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 13:36:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 13:36:32: Registering ResourceManager for type HighLevelGpuProgram 13:36:32: Registering ResourceManager for type Compositor 13:36:32: MovableObjectFactory for type 'Entity' registered. 13:36:32: MovableObjectFactory for type 'Light' registered. 13:36:32: MovableObjectFactory for type 'BillboardSet' registered. 13:36:32: MovableObjectFactory for type 'ManualObject' registered. 13:36:32: MovableObjectFactory for type 'BillboardChain' registered. 13:36:32: MovableObjectFactory for type 'RibbonTrail' registered. 13:36:32: *-*-* OGRE Initialising 13:36:32: *-*-* Version 1.7.2 (Cthugha) 13:36:32: : initializing graphics 13:36:32: : loading plugins 13:36:32: Loading library RenderSystem_Direct3D9 13:36:32: Installing plugin: D3D9 RenderSystem 13:36:32: D3D9 : Direct3D9 Rendering Subsystem created. 13:36:32: D3D9: Driver Detection Starts 13:36:32: D3D9: Driver Detection Ends 13:36:32: Plugin successfully installed 13:36:32: Loading library Plugin_CgProgramManager 13:36:32: Installing plugin: Cg Program Manager 13:36:32: Plugin successfully installed 13:36:32: Loading library Plugin_OctreeSceneManager 13:36:32: Installing plugin: Octree & Terrain Scene Manager 13:36:32: Plugin successfully installed 13:36:32: Loading library Plugin_ParticleFX 13:36:32: Installing plugin: ParticleFX 13:36:32: Particle Emitter Type 'Point' registered 13:36:32: Particle Emitter Type 'Box' registered 13:36:32: Particle Emitter Type 'Ellipsoid' registered 13:36:32: Particle Emitter Type 'Cylinder' registered 13:36:32: Particle Emitter Type 'Ring' registered 13:36:32: Particle Emitter Type 'HollowEllipsoid' registered 13:36:32: Particle Affector Type 'LinearForce' registered 13:36:32: Particle Affector Type 'ColourFader' registered 13:36:32: Particle Affector Type 'ColourFader2' registered 13:36:32: Particle Affector Type 'ColourImage' registered 13:36:32: Particle Affector Type 'ColourInterpolator' registered 13:36:32: Particle Affector Type 'Scaler' registered 13:36:32: Particle Affector Type 'Rotator' registered 13:36:32: Particle Affector Type 'DirectionRandomiser' registered 13:36:32: Particle Affector Type 'DeflectorPlane' registered 13:36:32: Plugin successfully installed 13:36:32: : initializing render system 13:36:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 13:36:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest 13:36:32: D3D9 : RenderSystem Option: FSAA = 0 13:36:32: D3D9 : RenderSystem Option: Full Screen = No 13:36:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 13:36:32: D3D9 : RenderSystem Option: VSync = Yes 13:36:32: D3D9 : RenderSystem Option: VSync Interval = 1 13:36:32: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour 13:36:32: : initializing render window 13:36:32: CPU Identifier & Features 13:36:32: ------------------------- 13:36:32: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz 13:36:32: * SSE: yes 13:36:32: * SSE2: yes 13:36:32: * SSE3: yes 13:36:32: * MMX: yes 13:36:32: * MMXEXT: yes 13:36:32: * 3DNOW: no 13:36:32: * 3DNOWEXT: no 13:36:32: * CMOV: yes 13:36:32: * TSC: yes 13:36:32: * FPU: yes 13:36:32: * PRO: yes 13:36:32: * HT: no 13:36:32: ------------------------- 13:36:32: D3D9 : Subsystem Initialising 13:36:32: Registering ResourceManager for type Texture 13:36:32: Registering ResourceManager for type GpuProgram 13:36:32: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1280x1024 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 13:36:32: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1264x946, 32bpp 13:36:32: RenderSystem capabilities 13:36:32: ------------------------- 13:36:32: RenderSystem Name: Direct3D9 Rendering Subsystem 13:36:32: GPU Vendor: intel 13:36:32: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family 13:36:32: Driver Version: 8.15.10.1825 13:36:32: * Fixed function pipeline: yes 13:36:32: * Hardware generation of mipmaps: yes 13:36:32: * Texture blending: yes 13:36:32: * Anisotropic texture filtering: yes 13:36:32: * Dot product texture operation: yes 13:36:32: * Cube mapping: yes 13:36:32: * Hardware stencil buffer: yes 13:36:32: - Stencil depth: 8 13:36:32: - Two sided stencil support: yes 13:36:32: - Wrap stencil values: yes 13:36:32: * Hardware vertex / index buffers: yes 13:36:32: * Vertex programs: no 13:36:32: * Number of floating-point constants for vertex programs: 15 13:36:32: * Number of integer constants for vertex programs: 0 13:36:32: * Number of boolean constants for vertex programs: 0 13:36:32: * Fragment programs: yes 13:36:32: * Number of floating-point constants for fragment programs: 32 13:36:32: * Number of integer constants for fragment programs: 16 13:36:32: * Number of boolean constants for fragment programs: 16 13:36:32: * Geometry programs: no 13:36:32: * Number of floating-point constants for geometry programs: 0 13:36:32: * Number of integer constants for geometry programs: 0 13:36:32: * Number of boolean constants for geometry programs: 0 13:36:32: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 13:36:32: * Texture Compression: yes 13:36:32: - DXT: yes 13:36:32: - VTC: no 13:36:32: - PVRTC: no 13:36:32: * Scissor Rectangle: yes 13:36:32: * Hardware Occlusion Query: no 13:36:32: * User clip planes: no 13:36:32: * VET_UBYTE4 vertex element type: no 13:36:32: * Infinite far plane projection: no 13:36:32: * Hardware render-to-texture: yes 13:36:32: * Floating point textures: no 13:36:32: * Non-power-of-two textures: yes (limited) 13:36:32: * Volume textures: yes 13:36:32: * Multiple Render Targets: 1 13:36:32: - With different bit depths: no 13:36:32: * Point Sprites: yes 13:36:32: * Extended point parameters: yes 13:36:32: * Max Point Size: 10 13:36:32: * Vertex texture fetch: no 13:36:32: * Number of world matrices: 0 13:36:32: * Number of texture units: 8 13:36:32: * Stencil buffer depth: 8 13:36:32: * Number of vertex blend matrices: 0 13:36:32: * Render to Vertex Buffer : no 13:36:32: * DirectX per stage constants: yes 13:36:32: *************************************** 13:36:32: *** D3D9 : Subsystem Initialised OK *** 13:36:32: *************************************** 13:36:32: DefaultWorkQueue('Root') initialising on thread 004FC6F0. 13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 starting. 13:36:32: Particle Renderer Type 'billboard' registered 13:36:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 starting. 13:36:32: SceneManagerFactory for type 'OctreeSceneManager' registered. 13:36:32: SceneManagerFactory for type 'TerrainSceneManager' registered. 13:36:32: Added resource location 'media' of type 'FileSystem' to resource group 'General' 13:36:32: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 13:36:32: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 13:36:32: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 13:36:32: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 13:36:32: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 13:36:32: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 13:36:32: Parsing scripts for resource group Autodetect 13:36:32: Finished parsing scripts for resource group Autodetect 13:36:32: Parsing scripts for resource group General 13:36:32: Parsing script ShadowCaster.program 13:36:33: Parsing script AmbientOcclusion.program 13:36:33: Parsing script StdQuad_vp.program 13:36:33: Parsing script Intro.material 13:36:33: Parsing script ShadowCaster.material 13:36:33: Parsing script AmbientOcclusion.material 13:36:33: Parsing script AmbientOcclusion.compositor 13:36:33: Finished parsing scripts for resource group General 13:36:33: Parsing scripts for resource group Internal 13:36:33: Finished parsing scripts for resource group Internal 13:36:33: : initializing scene manager 13:36:33: TerrainSceneManager: Registered a new PageSource for type Heightmap 13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 13:36:33: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 13:36:33: CompositorChain: Compositor AmbientOcclusion has no supported techniques. 13:36:33: : initializing fonts 13:36:33: Font BasicFontusing texture size 2048x2048 13:36:33: Info: Freetype returned null for character 32 in font BasicFont 13:36:33: Info: Freetype returned null for character 160 in font BasicFont 13:36:33: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 13:36:33: Font BasicFontItalicusing texture size 2048x2048 13:36:33: Info: Freetype returned null for character 32 in font BasicFontItalic 13:36:33: Info: Freetype returned null for character 160 in font BasicFontItalic 13:36:33: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 13:36:33: : initializing audio 13:36:36: : audio devices found: 1 13:36:36: : audio enabled 13:36:36: : 0: Generic Software 13:36:36: : using device 0 13:36:36: : initializing input 13:36:36: : Map resource location set as media\maps\map3 13:36:36: : Using save folder map3 13:36:36: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:36: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 13:36:36: : latest available version: beta 0.68 13:36:36: : application start done 13:36:36: : rendering the first frame 13:36:37: : first frame rendered ok 13:36:37: : adding frame listener 13:36:37: : run simulation 13:36:37: : starting rendering loop 13:36:37: : game init start 13:36:37: Creating resource group sessionResourceGroup 13:36:37: Added resource location 'media\maps\map3' of type 'FileSystem' to resource group 'sessionResourceGroup' 13:36:37: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 13:36:37: Initialising resource group sessionResourceGroup 13:36:37: Parsing scripts for resource group sessionResourceGroup 13:36:37: Parsing script Building.program 13:36:37: Parsing script NormalAndDepth.program 13:36:37: Parsing script soldieroutline.program 13:36:37: Parsing script soldierskin.program 13:36:37: Parsing script StdQuad_vp.program 13:36:37: Parsing script terrain.program 13:36:37: Parsing script tools.program 13:36:37: Parsing script WaterArea.program 13:36:37: Parsing script BackContour.material 13:36:37: Parsing script Blood.material 13:36:37: Parsing script Branch.material 13:36:37: Parsing script Building.material 13:36:37: Parsing script BuildingBase.material 13:36:37: Parsing script Bullet.material 13:36:37: Parsing script BulletTrail.material 13:36:37: Parsing script BushPlant.material 13:36:37: Parsing script ChatBubble.material 13:36:37: Parsing script Container.material 13:36:37: Parsing script Cord.material 13:36:37: Parsing script Crate.material 13:36:37: Parsing script Crosshair.material 13:36:37: Parsing script Dust.material 13:36:37: Parsing script Enclosure.material 13:36:37: Parsing script Explosion.material 13:36:37: Parsing script FarmFence.material 13:36:37: Parsing script Flame.material 13:36:37: Parsing script Foam.material 13:36:37: Parsing script GenericMesh.material 13:36:37: Parsing script GrassUp.material 13:36:37: Parsing script GrenadeCrate.material 13:36:37: Parsing script Hud.material 13:36:37: Parsing script jeep_hack.material 13:36:37: Parsing script lines.material 13:36:37: Parsing script MapView.material 13:36:37: Parsing script MenuSystem.material 13:36:37: Parsing script MiniRank.material 13:36:37: Parsing script NormalAndDepth.material 13:36:37: Parsing script Piece.material 13:36:37: Parsing script Pipe.material 13:36:37: Parsing script Plant.material 13:36:37: Parsing script Platform.material 13:36:37: Parsing script PlayerFarMarker.material 13:36:37: Parsing script PlayerMarker.material 13:36:37: Parsing script RoadLine.material 13:36:37: Parsing script Rock.material 13:36:37: Parsing script SecurityFence.material 13:36:37: Parsing script ShadowPixel.material 13:36:37: Parsing script ShadowPlant.material 13:36:37: Parsing script ShoePrint.material 13:36:37: Parsing script Sign.material 13:36:37: Parsing script smoke.material 13:36:37: Parsing script Soldier3dPixel.material 13:36:37: Parsing script terrain.material 13:36:37: Parsing script TreeGroundBase.material 13:36:37: Parsing script Trench.material 13:36:37: Parsing script Wall.material 13:36:37: Parsing script WaterArea.material 13:36:37: Parsing script Weapon3dPixel.material 13:36:37: Parsing script Weave.material 13:36:37: Parsing script ZebraCrossing.material 13:36:37: Parsing script Burst.particle 13:36:37: Parsing script Dust.particle 13:36:38: Parsing script Explosion.particle 13:36:38: Parsing script Foam.particle 13:36:38: Parsing script MinorExplosion.particle 13:36:38: Parsing script Muzzle.particle 13:36:38: Finished parsing scripts for resource group sessionResourceGroup 13:36:38: : best usable soldier render technique: LowDetail 13:36:38: : HW skeleton supported: 0 13:36:38: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:38: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 13:36:38: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:38: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 13:36:38: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:38: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 13:36:38: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:38: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 13:36:38: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:38: : best usable terrain render technique: LowDetail 13:36:38: : Integrated shadows supported: 0 13:36:38: : initializing terrain 13:36:38: TerrainSceneManager: Activated PageSource Heightmap 13:36:38: : r=12582 13:36:38: : names loaded 13:36:38: : loading weapon specifications 13:36:38: : weapon:AK47 13:36:38: : weapon:G36 13:36:38: : weapon:M240 13:36:38: : weapon:PKM 13:36:38: : weapon:MP5SD 13:36:39: : weapon:Mossberg 500 13:36:39: : weapon:M24-A2 13:36:39: : weapon specifications loaded 13:36:40: : common sounds loaded 13:36:40: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 13:36:40: D3D9 : ***** Dimensions altered by the render system 13:36:40: D3D9 : ***** Source image dimensions : 80x80 13:36:40: D3D9 : ***** Texture dimensions : 128x128 13:36:40: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:40: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:40: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:40: : world loaded 13:36:41: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:41: : worldblocks loaded 13:36:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:41: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 13:36:41: D3D9 : ***** Dimensions altered by the render system 13:36:41: D3D9 : ***** Source image dimensions : 512x768 13:36:41: D3D9 : ***** Texture dimensions : 512x1024 13:36:41: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1. 13:36:41: : loading world objects 13:36:41: : layer: materials 13:36:41: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:41: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:41: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:41: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 13:36:41: Texture: stonewalltop_bw.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 13:36:41: Texture: trunk_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:41: Texture: trench_end_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:41: Texture: trench_side_bw.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:41: Texture: stonewall_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:41: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:41: Texture: farm_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:41: Texture: security_fence_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:41: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:41: Texture: platform_fence1_bw.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:41: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:41: : layer: dirt 13:36:41: : layer: grass 13:36:41: : layer: sand 13:36:41: : layer: asphalt 13:36:41: : layer: road 13:36:41: : layer: height 13:36:41: : layer: bases 13:36:41: : layer: library 13:36:41: : layer: layer 13:36:41: : layer: walls 13:36:42: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:42: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1. 13:36:42: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:42: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:42: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:42: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:42: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:42: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:42: : layer: objects 13:36:42: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:43: Texture: enclosure.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:43: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:43: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:44: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 13:36:45: Texture: car2_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:45: Mesh: Loading car2.mesh. 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1226 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1227 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car2_white.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1270 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1271 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:45: Texture: car2_red.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1277 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1278 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1279 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1280 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1281 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car1_brown.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:45: Mesh: Loading car1.mesh. 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1282 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car1_blue.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1283 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1284 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car2_silver.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1285 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1286 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1287 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1288 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1289 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car1_yellow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1290 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1291 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Texture: car1_black.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1292 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel1 to SubEntity of Ogre/MO1293 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1294 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1295 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1296 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1297 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1298 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material carbody2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:45: Can't assign material wheel2 to SubEntity of Ogre/MO1302 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1334 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:46: Can't assign material carbody1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:46: Can't assign material wheel1 to SubEntity of Ogre/MO1347 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:46: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:46: D3D9 : ***** Dimensions altered by the render system 13:36:46: D3D9 : ***** Source image dimensions : 240x240 13:36:46: D3D9 : ***** Texture dimensions : 256x256 13:36:46: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:47: : layer: birch 13:36:47: : layer: oak 13:36:48: : layer: layer2 13:36:48: : layer: objects 13:36:48: Texture: brick_red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2961 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2962 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2963 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2964 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2965 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2966 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2967 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material carbody2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Can't assign material wheel2 to SubEntity of Ogre/MO2968 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:48: Texture: beton.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 13:36:48: D3D9 : ***** Dimensions altered by the render system 13:36:48: D3D9 : ***** Source image dimensions : 500x300 13:36:48: D3D9 : ***** Texture dimensions : 512x512 13:36:48: Texture: worldmap.png: Loading 1 faces(PF_R8G8B8,500x300x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 13:36:49: Texture: brass.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:49: Mesh: Loading statue.mesh. 13:36:49: Can't assign material beton to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:49: Can't assign material sphere to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:49: Can't assign material Gold to SubEntity of Ogre/MO2969 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:49: Can't assign material carbody2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:49: Can't assign material wheel2 to SubEntity of Ogre/MO2971 because this Material does not exist. Have you forgotten to define it in a .material script? 13:36:49: : layer: walls 13:36:53: : soldiers loaded 13:36:53: : crate debris loaded 13:36:53: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:53: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 13:36:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 13:36:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 13:36:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 13:36:53: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 13:36:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:54: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 13:36:54: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 13:36:54: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 13:36:54: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1. 13:36:54: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 13:36:54: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1. 13:36:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:36:54: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 13:36:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:36:54: : Setting init data, machine id = 0 13:36:54: : init data set done 13:36:54: : scene loaded 13:36:54: : settings loaded 13:36:54: : r=26755 13:36:54: : game init done 13:36:54: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:54: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:54: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:54: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 13:36:54: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 13:36:54: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 13:36:54: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:55: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:36:55: : Interaction::createVehicle 13:36:55: Mesh: Loading jeep_body.mesh. 13:36:55: Mesh: Loading jeep_wheel.mesh. 13:36:55: : Interaction::createVehicle 13:36:55: : Interaction::createVehicle 13:36:55: : Interaction::createVehicle 13:36:56: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:56: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:56: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:36:56: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:37:01: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:37:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:37:14: : Setting init data, machine id = 0 13:37:14: : init data set done 13:37:14: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 13:37:15: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 13:37:15: : Interaction::createVehicle 13:37:15: : Interaction::createVehicle 13:37:15: : Interaction::createVehicle 13:37:15: : Interaction::createVehicle 13:37:15: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : An undetermined error occurred in D3D9RenderSystem::_render at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 3116) 13:37:24: Destroying resource group sessionResourceGroup 13:37:24: Unloading resource group sessionResourceGroup 13:37:25: Finished unloading resource group sessionResourceGroup 13:37:25: : game uninitialized 13:37:25: DefaultWorkQueue('Root') shutting down on thread 004FC6F0. 13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511938 stopped. 13:37:25: DefaultWorkQueue('Root')::WorkerFunc - thread 00511968 stopped. 13:37:25: *-*-* OGRE Shutdown 13:37:25: Unregistering ResourceManager for type Compositor 13:37:25: Unregistering ResourceManager for type Font 13:37:25: Unregistering ResourceManager for type Skeleton 13:37:25: Unregistering ResourceManager for type Mesh 13:37:25: Unregistering ResourceManager for type HighLevelGpuProgram 13:37:25: Uninstalling plugin: ParticleFX 13:37:25: Plugin successfully uninstalled 13:37:25: Unloading library Plugin_ParticleFX 13:37:25: Uninstalling plugin: Octree & Terrain Scene Manager 13:37:25: Plugin successfully uninstalled 13:37:25: Unloading library Plugin_OctreeSceneManager 13:37:25: Uninstalling plugin: Cg Program Manager 13:37:25: Plugin successfully uninstalled 13:37:25: Unloading library Plugin_CgProgramManager 13:37:25: Uninstalling plugin: D3D9 RenderSystem 13:37:25: D3D9 : Shutting down cleanly. 13:37:25: Unregistering ResourceManager for type Texture 13:37:25: Unregistering ResourceManager for type GpuProgram 13:37:25: D3D9 : Direct3D9 Rendering Subsystem destroyed. 13:37:25: Plugin successfully uninstalled 13:37:25: Unloading library RenderSystem_Direct3D9 13:37:25: Unregistering ResourceManager for type Material |
Author: | pasik [ Fri Jun 22, 2012 12:10 pm ] |
Post subject: | Re: Crash when nearing jeep spawns |
There must be something wrong with the jeep material then, I wonder why it seems to not use the fixed function rendering techniques as your GPU lacks the vertex shader support. The jeep rendering will anyway change a bit real soon, I'll send you some test builds to try once we get there. |
Author: | Rendered [ Fri Jun 22, 2012 12:20 pm ] |
Post subject: | Re: Crash when nearing jeep spawns |
pasik wrote: There must be something wrong with the jeep material then, I wonder why it seems to not use the fixed function rendering techniques as your GPU lacks the vertex shader support. The jeep rendering will anyway change a bit real soon, I'll send you some test builds to try once we get there. Alright, thanks! And yeah, my computer sucks. At least I'm 'helping out' other people with crappy computers via my experiences. ![]() |
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