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rwr_config.exe has stopped working http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=3319 |
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Author: | GSGT. Hartman [ Sun Jun 11, 2017 3:19 pm ] |
Post subject: | rwr_config.exe has stopped working |
This error occurs whenever I try to launch the game. I'm on Steam. Only a rwr_config log was generated. Logs: 17:45:43: Creating resource group General 17:45:43: Creating resource group Internal 17:45:43: Creating resource group Autodetect 17:45:43: SceneManagerFactory for type 'DefaultSceneManager' registered. 17:45:43: Registering ResourceManager for type Material 17:45:43: Registering ResourceManager for type Mesh 17:45:43: Registering ResourceManager for type Skeleton 17:45:43: MovableObjectFactory for type 'ParticleSystem' registered. 17:45:43: OverlayElementFactory for type Panel registered. 17:45:43: OverlayElementFactory for type BorderPanel registered. 17:45:43: OverlayElementFactory for type TextArea registered. 17:45:43: Registering ResourceManager for type Font 17:45:43: ArchiveFactory for archive type FileSystem registered. 17:45:43: ArchiveFactory for archive type Zip registered. 17:45:43: DDS codec registering 17:45:43: FreeImage version: 3.15.1 17:45:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17:45:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti 17:45:43: Registering ResourceManager for type HighLevelGpuProgram 17:45:43: Registering ResourceManager for type Compositor 17:45:43: MovableObjectFactory for type 'Entity' registered. 17:45:43: MovableObjectFactory for type 'Light' registered. 17:45:43: MovableObjectFactory for type 'BillboardSet' registered. 17:45:43: MovableObjectFactory for type 'ManualObject' registered. 17:45:43: MovableObjectFactory for type 'BillboardChain' registered. 17:45:43: MovableObjectFactory for type 'RibbonTrail' registered. 17:45:43: *-*-* OGRE Initialising 17:45:43: *-*-* Version 1.7.4 (Cthugha) 17:45:43: initializing graphics 17:45:43: loading plugins 17:45:43: Loading library RenderSystem_Direct3D9 17:45:43: Installing plugin: D3D9 RenderSystem 17:45:43: D3D9 : Direct3D9 Rendering Subsystem created. 17:45:43: D3D9: Driver Detection Starts 17:45:43: D3D9: Driver Detection Ends 17:45:43: Plugin successfully installed 17:45:43: initializing render system 17:45:43: option: Allow NVPerfHUD, current value: No 17:45:43: possible value: Yes 17:45:43: possible value: No 17:45:43: option: FSAA, current value: 0 17:45:43: possible value: 0 17:45:43: possible value: 2 17:45:43: possible value: 4 17:45:43: possible value: 8 17:45:43: possible value: 8 [Quality] 17:45:43: option: Floating-point mode, current value: Fastest 17:45:43: possible value: Fastest 17:45:43: possible value: Consistent 17:45:43: option: Full Screen, current value: Yes 17:45:43: possible value: Yes 17:45:43: possible value: No 17:45:43: option: Rendering Device, current value: Monitor-1-NVIDIA GeForce GTX 1060 6GB 17:45:43: possible value: Monitor-1-NVIDIA GeForce GTX 1060 6GB 17:45:43: option: Resource Creation Policy, current value: Create on all devices 17:45:43: possible value: Create on all devices 17:45:43: possible value: Create on active device 17:45:43: option: VSync, current value: No 17:45:43: possible value: Yes 17:45:43: possible value: No 17:45:43: option: VSync Interval, current value: 1 17:45:43: possible value: 1 17:45:43: possible value: 2 17:45:43: possible value: 3 17:45:43: possible value: 4 17:45:43: option: Video Mode, current value: 800 x 600 @ 32-bit colour 17:45:43: possible value: 640 x 480 @ 32-bit colour 17:45:43: possible value: 720 x 480 @ 32-bit colour 17:45:43: possible value: 720 x 576 @ 32-bit colour 17:45:43: possible value: 800 x 600 @ 32-bit colour 17:45:43: possible value: 1024 x 768 @ 32-bit colour 17:45:43: possible value: 1152 x 864 @ 32-bit colour 17:45:43: possible value: 1176 x 664 @ 32-bit colour 17:45:43: possible value: 1280 x 720 @ 32-bit colour 17:45:43: possible value: 1280 x 768 @ 32-bit colour 17:45:43: possible value: 1280 x 800 @ 32-bit colour 17:45:43: possible value: 1280 x 960 @ 32-bit colour 17:45:43: possible value: 1280 x 1024 @ 32-bit colour 17:45:43: possible value: 1360 x 768 @ 32-bit colour 17:45:43: possible value: 1366 x 768 @ 32-bit colour 17:45:43: possible value: 1600 x 900 @ 32-bit colour 17:45:43: possible value: 1600 x 1024 @ 32-bit colour 17:45:43: possible value: 1680 x 1050 @ 32-bit colour 17:45:43: possible value: 1768 x 992 @ 32-bit colour 17:45:43: possible value: 1920 x 1080 @ 32-bit colour 17:45:43: possible value: 1440 x 900 @ 32-bit colour 17:45:43: option: sRGB Gamma Conversion, current value: No 17:45:43: possible value: Yes 17:45:43: possible value: No 17:45:43: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 17:45:43: D3D9 : RenderSystem Option: Floating-point mode = Fastest 17:45:43: D3D9 : RenderSystem Option: VSync Interval = 1 17:45:43: D3D9 : RenderSystem Option: FSAA = 0 17:45:43: D3D9 : RenderSystem Option: Full Screen = No 17:45:43: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 17:45:43: D3D9 : RenderSystem Option: VSync = Yes 17:45:43: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 17:45:43: render system initialized 17:45:43: initializing render window 17:45:43: CPU Identifier & Features 17:45:43: ------------------------- 17:45:43: * CPU ID: AuthenticAMD: AMD FX(tm)-8320 Eight-Core Processor 17:45:43: * SSE: yes 17:45:43: * SSE2: yes 17:45:43: * SSE3: yes 17:45:43: * MMX: yes 17:45:43: * MMXEXT: yes 17:45:43: * 3DNOW: no 17:45:43: * 3DNOWEXT: no 17:45:43: * CMOV: yes 17:45:43: * TSC: yes 17:45:43: * FPU: yes 17:45:43: * PRO: yes 17:45:43: * HT: no 17:45:43: ------------------------- 17:45:43: D3D9 : Subsystem Initialising 17:45:43: Registering ResourceManager for type Texture 17:45:43: Registering ResourceManager for type GpuProgram 17:45:43: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Osumia Games 2017", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 17:45:43: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Osumia Games 2017' : 640x480, 32bpp 17:45:44: D3D9: Vertex texture format supported - PF_A8R8G8B8 17:45:44: D3D9: Vertex texture format supported - PF_B8G8R8A8 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 17:45:44: D3D9: Vertex texture format supported - PF_R8G8B8A8 17:45:44: D3D9: Vertex texture format supported - PF_DEPTH 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT16_R 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT32_R 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT16_GR 17:45:44: D3D9: Vertex texture format supported - PF_FLOAT32_GR 17:45:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 17:45:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 17:45:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 17:45:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 17:45:44: RenderSystem capabilities 17:45:44: ------------------------- 17:45:44: RenderSystem Name: Direct3D9 Rendering Subsystem 17:45:44: GPU Vendor: nvidia 17:45:44: Device Name: Monitor-1-NVIDIA GeForce GTX 1060 6GB 17:45:44: Driver Version: 22.21.13.8253 17:45:44: * Fixed function pipeline: yes 17:45:44: * Hardware generation of mipmaps: yes 17:45:44: * Texture blending: yes 17:45:44: * Anisotropic texture filtering: yes 17:45:44: * Dot product texture operation: yes 17:45:44: * Cube mapping: yes 17:45:44: * Hardware stencil buffer: yes 17:45:44: - Stencil depth: 8 17:45:44: - Two sided stencil support: yes 17:45:44: - Wrap stencil values: yes 17:45:44: * Hardware vertex / index buffers: yes 17:45:44: * Vertex programs: yes 17:45:44: * Number of floating-point constants for vertex programs: 256 17:45:44: * Number of integer constants for vertex programs: 16 17:45:44: * Number of boolean constants for vertex programs: 16 17:45:44: * Fragment programs: yes 17:45:44: * Number of floating-point constants for fragment programs: 224 17:45:44: * Number of integer constants for fragment programs: 16 17:45:44: * Number of boolean constants for fragment programs: 16 17:45:44: * Geometry programs: no 17:45:44: * Number of floating-point constants for geometry programs: 0 17:45:44: * Number of integer constants for geometry programs: 0 17:45:44: * Number of boolean constants for geometry programs: 0 17:45:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 17:45:44: * Texture Compression: yes 17:45:44: - DXT: yes 17:45:44: - VTC: no 17:45:44: - PVRTC: no 17:45:44: * Scissor Rectangle: yes 17:45:44: * Hardware Occlusion Query: yes 17:45:44: * User clip planes: yes 17:45:44: * VET_UBYTE4 vertex element type: yes 17:45:44: * Infinite far plane projection: yes 17:45:44: * Hardware render-to-texture: yes 17:45:44: * Floating point textures: yes 17:45:44: * Non-power-of-two textures: yes 17:45:44: * Volume textures: yes 17:45:44: * Multiple Render Targets: 4 17:45:44: - With different bit depths: yes 17:45:44: * Point Sprites: yes 17:45:44: * Extended point parameters: yes 17:45:44: * Max Point Size: 10 17:45:44: * Vertex texture fetch: yes 17:45:44: * Number of world matrices: 0 17:45:44: * Number of texture units: 8 17:45:44: * Stencil buffer depth: 8 17:45:44: * Number of vertex blend matrices: 0 17:45:44: - Max vertex textures: 4 17:45:44: - Vertex textures shared: no 17:45:44: * Render to Vertex Buffer : no 17:45:44: * DirectX per stage constants: yes 17:45:44: *************************************** 17:45:44: *** D3D9 : Subsystem Initialised OK *** 17:45:44: *************************************** 17:45:44: DefaultWorkQueue('Root') initialising on thread 00E9E538. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45D80 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45BA0 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45930 starting. 17:45:44: Particle Renderer Type 'billboard' registered 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45DB0 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45A20 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45A50 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C458D0 starting. 17:45:44: DefaultWorkQueue('Root')::WorkerFunc - thread 08C45B70 starting. 17:45:44: render window initialized 17:45:44: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 17:45:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 17:45:44: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 17:45:44: Parsing scripts for resource group Autodetect 17:45:44: Finished parsing scripts for resource group Autodetect 17:45:44: Parsing scripts for resource group General 17:45:44: Parsing script menusystem.material 17:45:44: Parsing script chinese_basic_font_025.fontdef 17:45:44: Parsing script chinese_basic_font_050.fontdef 17:45:44: Parsing script chinese_basic_font_100.fontdef 17:45:44: Parsing script chinese_basic_font_outline_025.fontdef 17:45:44: Parsing script chinese_basic_font_outline_050.fontdef 17:45:44: Parsing script chinese_basic_font_outline_100.fontdef 17:45:44: Parsing script chinese_input_font_outline_025.fontdef 17:45:44: Parsing script chinese_input_font_outline_050.fontdef 17:45:44: Parsing script chinese_input_font_outline_100.fontdef 17:45:44: Parsing script latin1_basic_font_025.fontdef 17:45:44: Parsing script latin1_basic_font_050.fontdef 17:45:44: Parsing script latin1_basic_font_100.fontdef 17:45:44: Parsing script latin1_basic_font_outline_025.fontdef 17:45:44: Parsing script latin1_basic_font_outline_050.fontdef 17:45:44: Parsing script latin1_basic_font_outline_100.fontdef 17:45:44: Parsing script latin1_input_font_outline_025.fontdef 17:45:44: Parsing script latin1_input_font_outline_050.fontdef 17:45:44: Parsing script latin1_input_font_outline_100.fontdef 17:45:44: Parsing script russian_basic_font_025.fontdef 17:45:44: Parsing script russian_basic_font_050.fontdef 17:45:44: Parsing script russian_basic_font_100.fontdef 17:45:44: Parsing script russian_basic_font_outline_025.fontdef 17:45:44: Parsing script russian_basic_font_outline_050.fontdef 17:45:44: Parsing script russian_basic_font_outline_100.fontdef 17:45:44: Parsing script russian_input_font_outline_025.fontdef 17:45:44: Parsing script russian_input_font_outline_050.fontdef 17:45:44: Parsing script russian_input_font_outline_100.fontdef 17:45:44: Finished parsing scripts for resource group General 17:45:44: Parsing scripts for resource group Internal 17:45:44: Finished parsing scripts for resource group Internal 17:45:44: OverlayElementFactory for type TextArea2 registered. |
Author: | pasik [ Tue Jun 13, 2017 7:56 am ] |
Post subject: | Re: rwr_config.exe has stopped working |
For any future case like this, using opengl as a launch parameter this way https://support.steampowered.com/kb_art ... -JWMT-2947 helps to work around the issue. So far it is unknown what's so special about DirectX 9 in this case that a failure happens when loading textures and RWR crashes. In any case, DirectX 9.0c can be reinstalled using https://www.microsoft.com/en-us/downloa ... px?id=8109 |
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