RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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0.58 Crashes on Startup http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=322 |
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Author: | Cilantro [ Sat Jan 28, 2012 5:03 pm ] |
Post subject: | 0.58 Crashes on Startup |
Hey guys, I downloaded 0.58, it installed correctly and everything, but when I start up, it gives me an error message saying: "Unrecoverable error occurred! See gamelog for details" Would you like me to upload my gamelog file so you guys can see it? Or should I just email it to Pasik? Or does anyone know what this issue is about ![]() Thanks. |
Author: | Rendered [ Sat Jan 28, 2012 5:15 pm ] |
Post subject: | Re: 0.58 Crashes on Startup |
Just post it here. ![]() Pasik checks both, but this would be easier. Post it in a Code: this
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Author: | Cilantro [ Sat Jan 28, 2012 5:30 pm ] |
Post subject: | Re: 0.58 Crashes on Startup |
So like this? ![]() Code: 12:01:34: Creating resource group General
12:01:34: Creating resource group Internal 12:01:34: Creating resource group Autodetect 12:01:34: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:01:34: Registering ResourceManager for type Material 12:01:34: Registering ResourceManager for type Mesh 12:01:34: Registering ResourceManager for type Skeleton 12:01:34: MovableObjectFactory for type 'ParticleSystem' registered. 12:01:34: OverlayElementFactory for type Panel registered. 12:01:34: OverlayElementFactory for type BorderPanel registered. 12:01:34: OverlayElementFactory for type TextArea registered. 12:01:34: Registering ResourceManager for type Font 12:01:34: ArchiveFactory for archive type FileSystem registered. 12:01:34: ArchiveFactory for archive type Zip registered. 12:01:34: DDS codec registering 12:01:34: FreeImage version: 3.13.1 12:01:34: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:01:34: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 12:01:34: Registering ResourceManager for type HighLevelGpuProgram 12:01:34: Registering ResourceManager for type Compositor 12:01:34: MovableObjectFactory for type 'Entity' registered. 12:01:34: MovableObjectFactory for type 'Light' registered. 12:01:34: MovableObjectFactory for type 'BillboardSet' registered. 12:01:34: MovableObjectFactory for type 'ManualObject' registered. 12:01:34: MovableObjectFactory for type 'BillboardChain' registered. 12:01:34: MovableObjectFactory for type 'RibbonTrail' registered. 12:01:34: *-*-* OGRE Initialising 12:01:34: *-*-* Version 1.7.2 (Cthugha) 12:01:34: : initializing graphics 12:01:34: : loading plugins 12:01:34: Loading library RenderSystem_Direct3D9 12:01:34: Installing plugin: D3D9 RenderSystem 12:01:34: D3D9 : Direct3D9 Rendering Subsystem created. 12:01:34: D3D9: Driver Detection Starts 12:01:34: D3D9: Driver Detection Ends 12:01:34: Plugin successfully installed 12:01:34: Loading library Plugin_CgProgramManager 12:01:34: Installing plugin: Cg Program Manager 12:01:34: Plugin successfully installed 12:01:34: Loading library Plugin_OctreeSceneManager 12:01:34: Installing plugin: Octree & Terrain Scene Manager 12:01:34: Plugin successfully installed 12:01:34: Loading library Plugin_ParticleFX 12:01:34: Installing plugin: ParticleFX 12:01:34: Particle Emitter Type 'Point' registered 12:01:34: Particle Emitter Type 'Box' registered 12:01:34: Particle Emitter Type 'Ellipsoid' registered 12:01:34: Particle Emitter Type 'Cylinder' registered 12:01:34: Particle Emitter Type 'Ring' registered 12:01:34: Particle Emitter Type 'HollowEllipsoid' registered 12:01:34: Particle Affector Type 'LinearForce' registered 12:01:34: Particle Affector Type 'ColourFader' registered 12:01:34: Particle Affector Type 'ColourFader2' registered 12:01:34: Particle Affector Type 'ColourImage' registered 12:01:34: Particle Affector Type 'ColourInterpolator' registered 12:01:34: Particle Affector Type 'Scaler' registered 12:01:34: Particle Affector Type 'Rotator' registered 12:01:34: Particle Affector Type 'DirectionRandomiser' registered 12:01:34: Particle Affector Type 'DeflectorPlane' registered 12:01:34: Plugin successfully installed 12:01:34: : initializing render system 12:01:34: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:01:34: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:01:34: D3D9 : RenderSystem Option: FSAA = 8 [Quality] 12:01:34: D3D9 : RenderSystem Option: Full Screen = No 12:01:34: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 12:01:34: D3D9 : RenderSystem Option: VSync = Yes 12:01:34: D3D9 : RenderSystem Option: VSync Interval = 1 12:01:34: D3D9 : RenderSystem Option: Video Mode = 1440 x 900 @ 32-bit colour 12:01:34: : initializing render window 12:01:34: CPU Identifier & Features 12:01:34: ------------------------- 12:01:34: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz 12:01:34: * SSE: yes 12:01:34: * SSE2: yes 12:01:34: * SSE3: yes 12:01:34: * MMX: yes 12:01:34: * MMXEXT: yes 12:01:34: * 3DNOW: no 12:01:34: * 3DNOWEXT: no 12:01:34: * CMOV: yes 12:01:34: * TSC: yes 12:01:34: * FPU: yes 12:01:34: * PRO: yes 12:01:34: * HT: no 12:01:34: ------------------------- 12:01:34: D3D9 : Subsystem Initialising 12:01:34: Registering ResourceManager for type Texture 12:01:34: Registering ResourceManager for type GpuProgram 12:01:34: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1440x900 windowed miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 12:01:34: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1440x900, 32bpp 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT16_R 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT32_R 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT16_GR 12:01:34: D3D9: Vertex texture format supported - PF_FLOAT32_GR 12:01:34: RenderSystem capabilities 12:01:34: ------------------------- 12:01:34: RenderSystem Name: Direct3D9 Rendering Subsystem 12:01:34: GPU Vendor: nvidia 12:01:34: Device Name: Monitor-1-NVIDIA GeForce GTS 250 12:01:34: Driver Version: 8.17.12.8562 12:01:34: * Fixed function pipeline: yes 12:01:34: * Hardware generation of mipmaps: yes 12:01:34: * Texture blending: yes 12:01:34: * Anisotropic texture filtering: yes 12:01:34: * Dot product texture operation: yes 12:01:34: * Cube mapping: yes 12:01:34: * Hardware stencil buffer: yes 12:01:34: - Stencil depth: 8 12:01:34: - Two sided stencil support: yes 12:01:34: - Wrap stencil values: yes 12:01:34: * Hardware vertex / index buffers: yes 12:01:34: * Vertex programs: yes 12:01:34: * Number of floating-point constants for vertex programs: 256 12:01:34: * Number of integer constants for vertex programs: 16 12:01:34: * Number of boolean constants for vertex programs: 16 12:01:34: * Fragment programs: yes 12:01:34: * Number of floating-point constants for fragment programs: 224 12:01:34: * Number of integer constants for fragment programs: 16 12:01:34: * Number of boolean constants for fragment programs: 16 12:01:34: * Geometry programs: no 12:01:34: * Number of floating-point constants for geometry programs: 0 12:01:34: * Number of integer constants for geometry programs: 0 12:01:34: * Number of boolean constants for geometry programs: 0 12:01:34: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 12:01:34: * Texture Compression: yes 12:01:34: - DXT: yes 12:01:34: - VTC: no 12:01:34: - PVRTC: no 12:01:34: * Scissor Rectangle: yes 12:01:34: * Hardware Occlusion Query: yes 12:01:34: * User clip planes: yes 12:01:34: * VET_UBYTE4 vertex element type: yes 12:01:34: * Infinite far plane projection: yes 12:01:34: * Hardware render-to-texture: yes 12:01:34: * Floating point textures: yes 12:01:34: * Non-power-of-two textures: yes 12:01:34: * Volume textures: yes 12:01:34: * Multiple Render Targets: 4 12:01:34: - With different bit depths: yes 12:01:34: * Point Sprites: yes 12:01:34: * Extended point parameters: yes 12:01:34: * Max Point Size: 10 12:01:34: * Vertex texture fetch: yes 12:01:34: * Number of world matrices: 0 12:01:34: * Number of texture units: 8 12:01:34: * Stencil buffer depth: 8 12:01:34: * Number of vertex blend matrices: 0 12:01:34: - Max vertex textures: 4 12:01:34: - Vertex textures shared: no 12:01:34: * Render to Vertex Buffer : no 12:01:34: * DirectX per stage constants: yes 12:01:34: *************************************** 12:01:34: *** D3D9 : Subsystem Initialised OK *** 12:01:34: *************************************** 12:01:34: DefaultWorkQueue('Root') initialising on thread 00512A50. 12:01:34: DefaultWorkQueue('Root')::WorkerFunc - thread 0051F6F0 starting. 12:01:34: Particle Renderer Type 'billboard' registered 12:01:34: SceneManagerFactory for type 'OctreeSceneManager' registered. 12:01:34: SceneManagerFactory for type 'TerrainSceneManager' registered. 12:01:34: Added resource location 'media' of type 'FileSystem' to resource group 'General' 12:01:34: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 12:01:34: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 12:01:34: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 12:01:34: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 12:01:34: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 12:01:34: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 12:01:34: Parsing scripts for resource group Autodetect 12:01:34: Finished parsing scripts for resource group Autodetect 12:01:34: Parsing scripts for resource group General 12:01:34: Parsing script ShadowCaster.program 12:01:34: Parsing script AmbientOcclusion.program 12:01:34: Parsing script StdQuad_vp.program 12:01:34: Parsing script Intro.material 12:01:34: Parsing script ShadowCaster.material 12:01:34: Parsing script AmbientOcclusion.material 12:01:34: Parsing script AmbientOcclusion.compositor 12:01:34: Finished parsing scripts for resource group General 12:01:34: Parsing scripts for resource group Internal 12:01:34: Finished parsing scripts for resource group Internal 12:01:34: : initializing scene manager 12:01:34: TerrainSceneManager: Registered a new PageSource for type Heightmap 12:01:34: : initializing fonts 12:01:34: Font BasicFontusing texture size 2048x2048 12:01:34: Info: Freetype returned null for character 32 in font BasicFont 12:01:34: Info: Freetype returned null for character 160 in font BasicFont 12:01:34: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 12:01:34: Font BasicFontItalicusing texture size 2048x2048 12:01:34: Info: Freetype returned null for character 32 in font BasicFontItalic 12:01:34: Info: Freetype returned null for character 160 in font BasicFontItalic 12:01:34: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 12:01:34: : initializing audio 12:01:34: DefaultWorkQueue('Root')::WorkerFunc - thread 0051F6C0 starting. 12:01:36: : audio devices found: 3 12:01:36: : audio enabled 12:01:36: : 0: Speakers (SB X-Fi Xtreme Audio) 12:01:36: : 1: Digital Audio Interface (SB X-Fi Xtreme Audio) 12:01:36: : 2: Generic Software 12:01:36: : using device 0 12:01:38: : initializing input 12:01:38: : Map resource location set as media\maps\map2 12:01:38: : Using save folder map2 12:01:38: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:38: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 12:01:38: : latest available version: beta 0.58 12:01:38: : application start done 12:01:38: : rendering the first frame 12:01:38: : first frame rendered ok 12:01:38: : adding frame listener 12:01:38: : run simulation 12:01:39: : game init start 12:01:39: Creating resource group sessionResourceGroup 12:01:39: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 12:01:39: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 12:01:39: Initialising resource group sessionResourceGroup 12:01:39: Parsing scripts for resource group sessionResourceGroup 12:01:39: Parsing script Building.program 12:01:39: Parsing script NormalAndDepth.program 12:01:39: Parsing script soldieroutline.program 12:01:39: Parsing script soldierskin.program 12:01:39: Parsing script StdQuad_vp.program 12:01:39: Parsing script terrain.program 12:01:39: Parsing script tools.program 12:01:40: Parsing script WaterArea.program 12:01:40: Parsing script BackContour.material 12:01:40: Parsing script Blood.material 12:01:40: Parsing script Branch.material 12:01:40: Parsing script Building.material 12:01:40: Parsing script BuildingBase.material 12:01:40: Parsing script Bullet.material 12:01:40: Parsing script BulletTrail.material 12:01:40: Parsing script BushPlant.material 12:01:40: Parsing script ChatBubble.material 12:01:40: Parsing script Container.material 12:01:40: Parsing script Cord.material 12:01:40: Parsing script Crate.material 12:01:40: Parsing script Crosshair.material 12:01:40: Parsing script Dust.material 12:01:40: Parsing script Explosion.material 12:01:40: Parsing script FarmFence.material 12:01:40: Parsing script Flame.material 12:01:40: Parsing script Foam.material 12:01:40: Parsing script GrassUp.material 12:01:40: Parsing script GrenadeCrate.material 12:01:40: Parsing script Hud.material 12:01:40: Parsing script lines.material 12:01:40: Parsing script MapView.material 12:01:40: Parsing script MenuSystem.material 12:01:40: Parsing script NormalAndDepth.material 12:01:40: Parsing script Piece.material 12:01:40: Parsing script Pipe.material 12:01:40: Parsing script Plant.material 12:01:40: Parsing script Platform.material 12:01:40: Parsing script PlayerFarMarker.material 12:01:40: Parsing script PlayerMarker.material 12:01:40: Parsing script RoadLine.material 12:01:40: Parsing script Rock.material 12:01:40: Parsing script SecurityFence.material 12:01:40: Parsing script ShadowPixel.material 12:01:40: Parsing script ShadowPlant.material 12:01:40: Parsing script ShoePrint.material 12:01:40: Parsing script smoke.material 12:01:40: Parsing script Soldier3dPixel.material 12:01:40: Parsing script terrain.material 12:01:40: Parsing script TreeGroundBase.material 12:01:40: Parsing script Trench.material 12:01:40: Parsing script Wall.material 12:01:40: Parsing script WaterArea.material 12:01:40: Parsing script Weapon3dPixel.material 12:01:40: Parsing script Weave.material 12:01:40: Parsing script ZebraCrossing.material 12:01:40: Parsing script Burst.particle 12:01:40: Parsing script Dust.particle 12:01:40: Parsing script Explosion.particle 12:01:40: Parsing script Foam.particle 12:01:40: Parsing script MinorExplosion.particle 12:01:40: Parsing script Muzzle.particle 12:01:40: Finished parsing scripts for resource group sessionResourceGroup 12:01:40: : best usable soldier render technique: HighDetailHWSkin 12:01:40: : HW skeleton supported: 1 12:01:40: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:01:40: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:01:40: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:40: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:01:40: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:40: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:01:40: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:01:40: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:01:40: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:01:40: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1. 12:01:40: : best usable terrain render technique: ShadersShadows 12:01:40: : Integrated shadows supported: 1 12:01:40: : initializing terrain 12:01:40: TerrainSceneManager: Activated PageSource Heightmap 12:01:40: : r=12582 12:01:40: : names loaded 12:01:40: : loading weapon specifications 12:01:40: : weapon:AK47 12:01:40: : weapon:G36 12:01:40: : weapon:M240 12:01:40: : weapon:MP5SD 12:01:40: : weapon specifications loaded 12:01:40: : sounds loaded 12:01:40: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:01:40: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1. 12:01:40: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:01:40: : world loaded 12:01:40: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:01:40: : worldblocks loaded 12:01:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:01:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:01:41: : loading world objects 12:01:41: : layer: materials 12:01:41: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:01:41: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:41: : layer: dirt 12:01:41: : layer: grass 12:01:41: : layer: sand 12:01:41: : layer: asphalt 12:01:41: : layer: road 12:01:41: : layer: height 12:01:41: : layer: bases 12:01:41: : layer: library 12:01:41: : layer: layer 12:01:41: : layer: walls 12:01:41: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:01:41: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 12:01:41: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:01:41: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:01:41: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:01:41: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 12:01:41: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:01:42: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:42: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:01:43: : layer: objects 12:01:43: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:43: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:43: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:43: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:47: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:47: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:01:47: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:01:47: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:01:48: Texture: container_side.png: Loading 1 faces(PF_A8R8G8B8,181x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,181x256x1. 12:01:48: Texture: container_end.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,196x256x1. 12:01:48: Texture: container_top.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,196x256x1. 12:01:49: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:01:50: : ERROR, handling contours, wall intersections within the outer contour not supported (yet): tracking name=rect9699, rect9741, rect9747 12:02:22: DefaultWorkQueue('Root') shutting down on thread 00512A50. 12:02:22: DefaultWorkQueue('Root')::WorkerFunc - thread 0051F6F0 stopped. 12:02:22: DefaultWorkQueue('Root')::WorkerFunc - thread 0051F6C0 stopped. 12:02:23: *-*-* OGRE Shutdown 12:02:23: Unregistering ResourceManager for type Compositor 12:02:23: Unregistering ResourceManager for type Font 12:02:23: Unregistering ResourceManager for type Skeleton 12:02:23: Unregistering ResourceManager for type Mesh 12:02:23: Unregistering ResourceManager for type HighLevelGpuProgram 12:02:23: Uninstalling plugin: ParticleFX 12:02:23: Plugin successfully uninstalled 12:02:23: Unloading library Plugin_ParticleFX 12:02:23: Uninstalling plugin: Octree & Terrain Scene Manager 12:02:23: Plugin successfully uninstalled 12:02:23: Unloading library Plugin_OctreeSceneManager 12:02:23: Uninstalling plugin: Cg Program Manager 12:02:23: Plugin successfully uninstalled 12:02:23: Unloading library Plugin_CgProgramManager 12:02:23: Uninstalling plugin: D3D9 RenderSystem 12:02:23: D3D9 : Shutting down cleanly. 12:02:23: Unregistering ResourceManager for type Texture 12:02:23: Unregistering ResourceManager for type GpuProgram 12:02:23: D3D9 : Direct3D9 Rendering Subsystem destroyed. 12:02:23: Plugin successfully uninstalled 12:02:23: Unloading library RenderSystem_Direct3D9 12:02:23: Unregistering ResourceManager for type Material |
Author: | Rendered [ Sat Jan 28, 2012 5:34 pm ] |
Post subject: | Re: 0.58 Crashes on Startup |
Cilantro wrote: So like this? ![]() -snip- Yep! ![]() |
Author: | pasik [ Sun Jan 29, 2012 11:49 am ] |
Post subject: | Re: 0.58 Crashes on Startup |
Hmh, the line "ERROR, handling contours, wall intersections within the outer contour not supported (yet): tracking name=rect9699, rect9741, rect9747" worries me a lot. That's a group of three rocks, and for some reason it seems to get generated differently on your PC. I'll make a new build with some verbose logging for you to try, it should reveal where the map loader differs on your PC and mine. |
Author: | pasik [ Sun Jan 29, 2012 7:37 pm ] |
Post subject: | Re: 0.58 Crashes on Startup |
This is the same problem as http://www.modulaatio.com/runningwithrifles/phpBB3/viewtopic.php?f=5&t=319 -- a fix will be included in 0.582 to be released as soon as possible! |
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