RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
|
The game failed to launch http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=3207 |
Page 1 of 1 |
Author: | peppermint50 [ Wed Jan 25, 2017 1:23 am ] |
Post subject: | The game failed to launch |
I tried restarting computer, downloading openAL manually, Verifying my System Cache, Reinstall. and game still cant launch. its windows 10 10:08:56: Creating resource group General 10:08:56: Creating resource group Internal 10:08:56: Creating resource group Autodetect 10:08:56: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:08:56: Registering ResourceManager for type Material 10:08:56: Registering ResourceManager for type Mesh 10:08:56: Registering ResourceManager for type Skeleton 10:08:56: MovableObjectFactory for type 'ParticleSystem' registered. 10:08:56: OverlayElementFactory for type Panel registered. 10:08:56: OverlayElementFactory for type BorderPanel registered. 10:08:56: OverlayElementFactory for type TextArea registered. 10:08:56: Registering ResourceManager for type Font 10:08:56: ArchiveFactory for archive type FileSystem registered. 10:08:56: ArchiveFactory for archive type Zip registered. 10:08:56: DDS codec registering 10:08:56: FreeImage version: 3.15.1 10:08:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:08:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti 10:08:56: Registering ResourceManager for type HighLevelGpuProgram 10:08:56: Registering ResourceManager for type Compositor 10:08:56: MovableObjectFactory for type 'Entity' registered. 10:08:56: MovableObjectFactory for type 'Light' registered. 10:08:56: MovableObjectFactory for type 'BillboardSet' registered. 10:08:56: MovableObjectFactory for type 'ManualObject' registered. 10:08:56: MovableObjectFactory for type 'BillboardChain' registered. 10:08:56: MovableObjectFactory for type 'RibbonTrail' registered. 10:08:56: *-*-* OGRE Initialising 10:08:56: *-*-* Version 1.7.4 (Cthugha) 10:08:56: initializing graphics 10:08:56: loading plugins 10:08:56: Loading library RenderSystem_Direct3D9 10:08:56: Installing plugin: D3D9 RenderSystem 10:08:56: D3D9 : Direct3D9 Rendering Subsystem created. 10:08:56: D3D9: Driver Detection Starts 10:08:56: D3D9: Driver Detection Ends 10:08:56: Plugin successfully installed 10:08:56: initializing render system 10:08:56: option: Allow NVPerfHUD, current value: No 10:08:56: possible value: Yes 10:08:56: possible value: No 10:08:56: option: FSAA, current value: 0 10:08:56: possible value: 0 10:08:56: option: Floating-point mode, current value: Fastest 10:08:56: possible value: Fastest 10:08:56: possible value: Consistent 10:08:56: option: Full Screen, current value: Yes 10:08:56: possible value: Yes 10:08:56: possible value: No 10:08:56: option: Rendering Device, current value: Monitor-1-Intel(R) HD Graphics 5500 10:08:56: possible value: Monitor-1-Intel(R) HD Graphics 5500 10:08:56: option: Resource Creation Policy, current value: Create on all devices 10:08:56: possible value: Create on all devices 10:08:56: possible value: Create on active device 10:08:56: option: VSync, current value: No 10:08:56: possible value: Yes 10:08:56: possible value: No 10:08:56: option: VSync Interval, current value: 1 10:08:56: possible value: 1 10:08:56: possible value: 2 10:08:56: possible value: 3 10:08:56: possible value: 4 10:08:56: option: Video Mode, current value: 800 x 600 @ 32-bit colour 10:08:56: possible value: 640 x 400 @ 32-bit colour 10:08:56: possible value: 640 x 480 @ 32-bit colour 10:08:56: possible value: 800 x 600 @ 32-bit colour 10:08:56: possible value: 1024 x 768 @ 32-bit colour 10:08:56: possible value: 1152 x 864 @ 32-bit colour 10:08:56: possible value: 1280 x 600 @ 32-bit colour 10:08:56: possible value: 1280 x 720 @ 32-bit colour 10:08:56: possible value: 1280 x 768 @ 32-bit colour 10:08:56: possible value: 1280 x 800 @ 32-bit colour 10:08:56: possible value: 1280 x 960 @ 32-bit colour 10:08:56: possible value: 1280 x 1024 @ 32-bit colour 10:08:56: possible value: 1360 x 768 @ 32-bit colour 10:08:56: possible value: 1366 x 768 @ 32-bit colour 10:08:56: possible value: 1400 x 1050 @ 32-bit colour 10:08:56: possible value: 1440 x 900 @ 32-bit colour 10:08:56: possible value: 1600 x 900 @ 32-bit colour 10:08:56: possible value: 1680 x 1050 @ 32-bit colour 10:08:56: possible value: 1920 x 1080 @ 32-bit colour 10:08:56: option: sRGB Gamma Conversion, current value: No 10:08:56: possible value: Yes 10:08:56: possible value: No 10:08:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 10:08:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest 10:08:56: D3D9 : RenderSystem Option: VSync Interval = 1 10:08:56: D3D9 : RenderSystem Option: Full Screen = No 10:08:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 10:08:56: D3D9 : RenderSystem Option: VSync = Yes 10:08:56: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 10:08:56: render system initialized 10:08:56: initializing render window 10:08:56: CPU Identifier & Features 10:08:56: ------------------------- 10:08:56: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz 10:08:56: * SSE: yes 10:08:56: * SSE2: yes 10:08:56: * SSE3: yes 10:08:56: * MMX: yes 10:08:56: * MMXEXT: yes 10:08:56: * 3DNOW: no 10:08:56: * 3DNOWEXT: no 10:08:56: * CMOV: yes 10:08:56: * TSC: yes 10:08:56: * FPU: yes 10:08:56: * PRO: yes 10:08:56: * HT: no 10:08:56: ------------------------- 10:08:56: D3D9 : Subsystem Initialising 10:08:56: Registering ResourceManager for type Texture 10:08:56: Registering ResourceManager for type GpuProgram 10:08:56: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 10:08:56: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016' : 640x480, 32bpp 10:08:56: D3D9: Vertex texture format supported - PF_L8 10:08:56: D3D9: Vertex texture format supported - PF_L16 10:08:56: D3D9: Vertex texture format supported - PF_A8 10:08:56: D3D9: Vertex texture format supported - PF_A4L4 10:08:56: D3D9: Vertex texture format supported - PF_BYTE_LA 10:08:56: D3D9: Vertex texture format supported - PF_R5G6B5 10:08:56: D3D9: Vertex texture format supported - PF_B5G6R5 10:08:56: D3D9: Vertex texture format supported - PF_A4R4G4B4 10:08:56: D3D9: Vertex texture format supported - PF_A1R5G5B5 10:08:56: D3D9: Vertex texture format supported - PF_A8R8G8B8 10:08:56: D3D9: Vertex texture format supported - PF_A8B8G8R8 10:08:56: D3D9: Vertex texture format supported - PF_B8G8R8A8 10:08:56: D3D9: Vertex texture format supported - PF_A2R10G10B10 10:08:56: D3D9: Vertex texture format supported - PF_A2B10G10R10 10:08:56: D3D9: Vertex texture format supported - PF_DXT1 10:08:56: D3D9: Vertex texture format supported - PF_DXT2 10:08:56: D3D9: Vertex texture format supported - PF_DXT3 10:08:56: D3D9: Vertex texture format supported - PF_DXT4 10:08:56: D3D9: Vertex texture format supported - PF_DXT5 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 10:08:56: D3D9: Vertex texture format supported - PF_X8R8G8B8 10:08:56: D3D9: Vertex texture format supported - PF_R8G8B8A8 10:08:56: D3D9: Vertex texture format supported - PF_DEPTH 10:08:56: D3D9: Vertex texture format supported - PF_SHORT_RGBA 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_R 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_R 10:08:56: D3D9: Vertex texture format supported - PF_SHORT_GR 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_GR 10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_GR 10:08:56: D3D9: Vertex texture format supported - PF_SHORT_RGB 10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 10:08:56: RenderSystem capabilities 10:08:56: ------------------------- 10:08:56: RenderSystem Name: Direct3D9 Rendering Subsystem 10:08:56: GPU Vendor: intel 10:08:56: Device Name: Monitor-1-Intel(R) HD Graphics 5500 10:08:56: Driver Version: 20.19.15.4539 10:08:56: * Fixed function pipeline: yes 10:08:56: * Hardware generation of mipmaps: yes 10:08:56: * Texture blending: yes 10:08:56: * Anisotropic texture filtering: yes 10:08:56: * Dot product texture operation: yes 10:08:56: * Cube mapping: yes 10:08:56: * Hardware stencil buffer: yes 10:08:56: - Stencil depth: 8 10:08:56: - Two sided stencil support: yes 10:08:56: - Wrap stencil values: yes 10:08:56: * Hardware vertex / index buffers: yes 10:08:56: * Vertex programs: yes 10:08:56: * Number of floating-point constants for vertex programs: 256 10:08:56: * Number of integer constants for vertex programs: 16 10:08:56: * Number of boolean constants for vertex programs: 16 10:08:56: * Fragment programs: yes 10:08:56: * Number of floating-point constants for fragment programs: 224 10:08:56: * Number of integer constants for fragment programs: 16 10:08:56: * Number of boolean constants for fragment programs: 16 10:08:56: * Geometry programs: no 10:08:56: * Number of floating-point constants for geometry programs: 0 10:08:56: * Number of integer constants for geometry programs: 0 10:08:56: * Number of boolean constants for geometry programs: 0 10:08:56: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 10:08:56: * Texture Compression: yes 10:08:56: - DXT: yes 10:08:56: - VTC: no 10:08:56: - PVRTC: no 10:08:56: * Scissor Rectangle: yes 10:08:56: * Hardware Occlusion Query: yes 10:08:56: * User clip planes: yes 10:08:56: * VET_UBYTE4 vertex element type: yes 10:08:56: * Infinite far plane projection: yes 10:08:56: * Hardware render-to-texture: yes 10:08:56: * Floating point textures: yes 10:08:56: * Non-power-of-two textures: yes 10:08:56: * Volume textures: yes 10:08:56: * Multiple Render Targets: 4 10:08:56: - With different bit depths: yes 10:08:56: * Point Sprites: yes 10:08:56: * Extended point parameters: yes 10:08:56: * Max Point Size: 10 10:08:56: * Vertex texture fetch: yes 10:08:56: * Number of world matrices: 0 10:08:56: * Number of texture units: 8 10:08:56: * Stencil buffer depth: 8 10:08:56: * Number of vertex blend matrices: 0 10:08:56: - Max vertex textures: 4 10:08:56: - Vertex textures shared: no 10:08:56: * Render to Vertex Buffer : no 10:08:56: * DirectX per stage constants: yes 10:08:56: *************************************** 10:08:56: *** D3D9 : Subsystem Initialised OK *** 10:08:56: *************************************** 10:08:56: DefaultWorkQueue('Root') initialising on thread 013F2200. 10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC6E8 starting. 10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC688 starting. 10:08:56: Particle Renderer Type 'billboard' registered 10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC898 starting. 10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC508 starting. 10:08:56: render window initialized 10:08:56: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 10:08:56: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 10:08:56: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 10:08:56: Parsing scripts for resource group Autodetect 10:08:56: Finished parsing scripts for resource group Autodetect 10:08:56: Parsing scripts for resource group General 10:08:56: Parsing script menusystem.material 10:08:56: Parsing script chinese_basic_font_025.fontdef 10:08:56: Parsing script chinese_basic_font_050.fontdef 10:08:56: Parsing script chinese_basic_font_100.fontdef 10:08:56: Parsing script chinese_basic_font_outline_025.fontdef 10:08:56: Parsing script chinese_basic_font_outline_050.fontdef 10:08:56: Parsing script chinese_basic_font_outline_100.fontdef 10:08:56: Parsing script chinese_input_font_outline_025.fontdef 10:08:56: Parsing script chinese_input_font_outline_050.fontdef 10:08:56: Parsing script chinese_input_font_outline_100.fontdef 10:08:56: Parsing script latin1_basic_font_025.fontdef 10:08:56: Parsing script latin1_basic_font_050.fontdef 10:08:56: Parsing script latin1_basic_font_100.fontdef 10:08:56: Parsing script latin1_basic_font_outline_025.fontdef 10:08:56: Parsing script latin1_basic_font_outline_050.fontdef 10:08:56: Parsing script latin1_basic_font_outline_100.fontdef 10:08:56: Parsing script latin1_input_font_outline_025.fontdef 10:08:56: Parsing script latin1_input_font_outline_050.fontdef 10:08:56: Parsing script latin1_input_font_outline_100.fontdef 10:08:56: Parsing script russian_basic_font_025.fontdef 10:08:56: Parsing script russian_basic_font_050.fontdef 10:08:56: Parsing script russian_basic_font_100.fontdef 10:08:56: Parsing script russian_basic_font_outline_025.fontdef 10:08:56: Parsing script russian_basic_font_outline_050.fontdef 10:08:56: Parsing script russian_basic_font_outline_100.fontdef 10:08:56: Parsing script russian_input_font_outline_025.fontdef 10:08:56: Parsing script russian_input_font_outline_050.fontdef 10:08:56: Parsing script russian_input_font_outline_100.fontdef 10:08:56: Finished parsing scripts for resource group General 10:08:56: Parsing scripts for resource group Internal 10:08:56: Finished parsing scripts for resource group Internal 10:08:56: OverlayElementFactory for type TextArea2 registered. 10:08:56: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1. 10:08:56: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 10:08:56: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 10:08:56: Config file load failed, file C:\Users\Park sungha\AppData\Roaming\Running with rifles\config.xml 10:08:56: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 10:08:56: Render devices = 1 10:08:56: Acceptable resolutions = 18 10:08:56: application start done 10:08:56: rendering the first frame 10:08:56: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 10:08:56: first frame rendered ok 10:08:56: adding frame listener 10:08:56: run simulation 10:08:56: starting rendering loop 10:08:58: D3D9 Device 0x[0528D220] entered lost state 10:08:58: !!! Direct3D Device successfully restored. 10:08:58: D3D9 device: 0x[0528D220] was reset 10:08:59: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 10:09:08: application quitting 10:09:08: DefaultWorkQueue('Root') shutting down on thread 013F2200. 10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC688 stopped. 10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC898 stopped. 10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC508 stopped. 10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC6E8 stopped. 10:09:08: *-*-* OGRE Shutdown 10:09:08: Unregistering ResourceManager for type Compositor 10:09:08: Unregistering ResourceManager for type Font 10:09:08: Unregistering ResourceManager for type Skeleton 10:09:08: Unregistering ResourceManager for type Mesh 10:09:08: Unregistering ResourceManager for type HighLevelGpuProgram 10:09:08: Uninstalling plugin: D3D9 RenderSystem 10:09:08: D3D9 : Shutting down cleanly. 10:09:08: Unregistering ResourceManager for type Texture 10:09:08: Unregistering ResourceManager for type GpuProgram 10:09:08: D3D9 : Direct3D9 Rendering Subsystem destroyed. 10:09:08: Plugin successfully uninstalled 10:09:08: Unloading library RenderSystem_Direct3D9 10:09:08: Unregistering ResourceManager for type Material |
Author: | DIO [ Wed Jan 25, 2017 5:50 am ] |
Post subject: | Re: The game failed to launch |
Have you tried run the Configuration tool once again? ![]() |
Author: | peppermint50 [ Wed Jan 25, 2017 6:31 am ] |
Post subject: | Re: The game failed to launch |
DIO wrote: Have you tried run the Configuration tool once again? ![]() Yes I have run configure, but after i press start it just close configuration window, not starting game |
Author: | peppermint50 [ Wed Jan 25, 2017 6:35 am ] |
Post subject: | Re: The game failed to launch |
Oh i knew why, nvm The V3 antivirus was blocking the game. Thank you for support |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |