RUNNING WITH RIFLES
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The game failed to launch
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=3207
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Author:  peppermint50 [ Wed Jan 25, 2017 1:23 am ]
Post subject:  The game failed to launch

I tried restarting computer, downloading openAL manually, Verifying my System Cache, Reinstall. and game still cant launch.
its windows 10




10:08:56: Creating resource group General
10:08:56: Creating resource group Internal
10:08:56: Creating resource group Autodetect
10:08:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:08:56: Registering ResourceManager for type Material
10:08:56: Registering ResourceManager for type Mesh
10:08:56: Registering ResourceManager for type Skeleton
10:08:56: MovableObjectFactory for type 'ParticleSystem' registered.
10:08:56: OverlayElementFactory for type Panel registered.
10:08:56: OverlayElementFactory for type BorderPanel registered.
10:08:56: OverlayElementFactory for type TextArea registered.
10:08:56: Registering ResourceManager for type Font
10:08:56: ArchiveFactory for archive type FileSystem registered.
10:08:56: ArchiveFactory for archive type Zip registered.
10:08:56: DDS codec registering
10:08:56: FreeImage version: 3.15.1
10:08:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:08:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
10:08:56: Registering ResourceManager for type HighLevelGpuProgram
10:08:56: Registering ResourceManager for type Compositor
10:08:56: MovableObjectFactory for type 'Entity' registered.
10:08:56: MovableObjectFactory for type 'Light' registered.
10:08:56: MovableObjectFactory for type 'BillboardSet' registered.
10:08:56: MovableObjectFactory for type 'ManualObject' registered.
10:08:56: MovableObjectFactory for type 'BillboardChain' registered.
10:08:56: MovableObjectFactory for type 'RibbonTrail' registered.
10:08:56: *-*-* OGRE Initialising
10:08:56: *-*-* Version 1.7.4 (Cthugha)
10:08:56: initializing graphics
10:08:56: loading plugins
10:08:56: Loading library RenderSystem_Direct3D9
10:08:56: Installing plugin: D3D9 RenderSystem
10:08:56: D3D9 : Direct3D9 Rendering Subsystem created.
10:08:56: D3D9: Driver Detection Starts
10:08:56: D3D9: Driver Detection Ends
10:08:56: Plugin successfully installed
10:08:56: initializing render system
10:08:56: option: Allow NVPerfHUD, current value: No
10:08:56: possible value: Yes
10:08:56: possible value: No
10:08:56: option: FSAA, current value: 0
10:08:56: possible value: 0
10:08:56: option: Floating-point mode, current value: Fastest
10:08:56: possible value: Fastest
10:08:56: possible value: Consistent
10:08:56: option: Full Screen, current value: Yes
10:08:56: possible value: Yes
10:08:56: possible value: No
10:08:56: option: Rendering Device, current value: Monitor-1-Intel(R) HD Graphics 5500
10:08:56: possible value: Monitor-1-Intel(R) HD Graphics 5500
10:08:56: option: Resource Creation Policy, current value: Create on all devices
10:08:56: possible value: Create on all devices
10:08:56: possible value: Create on active device
10:08:56: option: VSync, current value: No
10:08:56: possible value: Yes
10:08:56: possible value: No
10:08:56: option: VSync Interval, current value: 1
10:08:56: possible value: 1
10:08:56: possible value: 2
10:08:56: possible value: 3
10:08:56: possible value: 4
10:08:56: option: Video Mode, current value: 800 x 600 @ 32-bit colour
10:08:56: possible value: 640 x 400 @ 32-bit colour
10:08:56: possible value: 640 x 480 @ 32-bit colour
10:08:56: possible value: 800 x 600 @ 32-bit colour
10:08:56: possible value: 1024 x 768 @ 32-bit colour
10:08:56: possible value: 1152 x 864 @ 32-bit colour
10:08:56: possible value: 1280 x 600 @ 32-bit colour
10:08:56: possible value: 1280 x 720 @ 32-bit colour
10:08:56: possible value: 1280 x 768 @ 32-bit colour
10:08:56: possible value: 1280 x 800 @ 32-bit colour
10:08:56: possible value: 1280 x 960 @ 32-bit colour
10:08:56: possible value: 1280 x 1024 @ 32-bit colour
10:08:56: possible value: 1360 x 768 @ 32-bit colour
10:08:56: possible value: 1366 x 768 @ 32-bit colour
10:08:56: possible value: 1400 x 1050 @ 32-bit colour
10:08:56: possible value: 1440 x 900 @ 32-bit colour
10:08:56: possible value: 1600 x 900 @ 32-bit colour
10:08:56: possible value: 1680 x 1050 @ 32-bit colour
10:08:56: possible value: 1920 x 1080 @ 32-bit colour
10:08:56: option: sRGB Gamma Conversion, current value: No
10:08:56: possible value: Yes
10:08:56: possible value: No
10:08:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
10:08:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest
10:08:56: D3D9 : RenderSystem Option: VSync Interval = 1
10:08:56: D3D9 : RenderSystem Option: Full Screen = No
10:08:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
10:08:56: D3D9 : RenderSystem Option: VSync = Yes
10:08:56: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
10:08:56: render system initialized
10:08:56: initializing render window
10:08:56: CPU Identifier & Features
10:08:56: -------------------------
10:08:56: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
10:08:56: * SSE: yes
10:08:56: * SSE2: yes
10:08:56: * SSE3: yes
10:08:56: * MMX: yes
10:08:56: * MMXEXT: yes
10:08:56: * 3DNOW: no
10:08:56: * 3DNOWEXT: no
10:08:56: * CMOV: yes
10:08:56: * TSC: yes
10:08:56: * FPU: yes
10:08:56: * PRO: yes
10:08:56: * HT: no
10:08:56: -------------------------
10:08:56: D3D9 : Subsystem Initialising
10:08:56: Registering ResourceManager for type Texture
10:08:56: Registering ResourceManager for type GpuProgram
10:08:56: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
10:08:56: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016' : 640x480, 32bpp
10:08:56: D3D9: Vertex texture format supported - PF_L8
10:08:56: D3D9: Vertex texture format supported - PF_L16
10:08:56: D3D9: Vertex texture format supported - PF_A8
10:08:56: D3D9: Vertex texture format supported - PF_A4L4
10:08:56: D3D9: Vertex texture format supported - PF_BYTE_LA
10:08:56: D3D9: Vertex texture format supported - PF_R5G6B5
10:08:56: D3D9: Vertex texture format supported - PF_B5G6R5
10:08:56: D3D9: Vertex texture format supported - PF_A4R4G4B4
10:08:56: D3D9: Vertex texture format supported - PF_A1R5G5B5
10:08:56: D3D9: Vertex texture format supported - PF_A8R8G8B8
10:08:56: D3D9: Vertex texture format supported - PF_A8B8G8R8
10:08:56: D3D9: Vertex texture format supported - PF_B8G8R8A8
10:08:56: D3D9: Vertex texture format supported - PF_A2R10G10B10
10:08:56: D3D9: Vertex texture format supported - PF_A2B10G10R10
10:08:56: D3D9: Vertex texture format supported - PF_DXT1
10:08:56: D3D9: Vertex texture format supported - PF_DXT2
10:08:56: D3D9: Vertex texture format supported - PF_DXT3
10:08:56: D3D9: Vertex texture format supported - PF_DXT4
10:08:56: D3D9: Vertex texture format supported - PF_DXT5
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:08:56: D3D9: Vertex texture format supported - PF_X8R8G8B8
10:08:56: D3D9: Vertex texture format supported - PF_R8G8B8A8
10:08:56: D3D9: Vertex texture format supported - PF_DEPTH
10:08:56: D3D9: Vertex texture format supported - PF_SHORT_RGBA
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_R
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:08:56: D3D9: Vertex texture format supported - PF_SHORT_GR
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT16_GR
10:08:56: D3D9: Vertex texture format supported - PF_FLOAT32_GR
10:08:56: D3D9: Vertex texture format supported - PF_SHORT_RGB
10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
10:08:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
10:08:56: RenderSystem capabilities
10:08:56: -------------------------
10:08:56: RenderSystem Name: Direct3D9 Rendering Subsystem
10:08:56: GPU Vendor: intel
10:08:56: Device Name: Monitor-1-Intel(R) HD Graphics 5500
10:08:56: Driver Version: 20.19.15.4539
10:08:56: * Fixed function pipeline: yes
10:08:56: * Hardware generation of mipmaps: yes
10:08:56: * Texture blending: yes
10:08:56: * Anisotropic texture filtering: yes
10:08:56: * Dot product texture operation: yes
10:08:56: * Cube mapping: yes
10:08:56: * Hardware stencil buffer: yes
10:08:56: - Stencil depth: 8
10:08:56: - Two sided stencil support: yes
10:08:56: - Wrap stencil values: yes
10:08:56: * Hardware vertex / index buffers: yes
10:08:56: * Vertex programs: yes
10:08:56: * Number of floating-point constants for vertex programs: 256
10:08:56: * Number of integer constants for vertex programs: 16
10:08:56: * Number of boolean constants for vertex programs: 16
10:08:56: * Fragment programs: yes
10:08:56: * Number of floating-point constants for fragment programs: 224
10:08:56: * Number of integer constants for fragment programs: 16
10:08:56: * Number of boolean constants for fragment programs: 16
10:08:56: * Geometry programs: no
10:08:56: * Number of floating-point constants for geometry programs: 0
10:08:56: * Number of integer constants for geometry programs: 0
10:08:56: * Number of boolean constants for geometry programs: 0
10:08:56: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
10:08:56: * Texture Compression: yes
10:08:56: - DXT: yes
10:08:56: - VTC: no
10:08:56: - PVRTC: no
10:08:56: * Scissor Rectangle: yes
10:08:56: * Hardware Occlusion Query: yes
10:08:56: * User clip planes: yes
10:08:56: * VET_UBYTE4 vertex element type: yes
10:08:56: * Infinite far plane projection: yes
10:08:56: * Hardware render-to-texture: yes
10:08:56: * Floating point textures: yes
10:08:56: * Non-power-of-two textures: yes
10:08:56: * Volume textures: yes
10:08:56: * Multiple Render Targets: 4
10:08:56: - With different bit depths: yes
10:08:56: * Point Sprites: yes
10:08:56: * Extended point parameters: yes
10:08:56: * Max Point Size: 10
10:08:56: * Vertex texture fetch: yes
10:08:56: * Number of world matrices: 0
10:08:56: * Number of texture units: 8
10:08:56: * Stencil buffer depth: 8
10:08:56: * Number of vertex blend matrices: 0
10:08:56: - Max vertex textures: 4
10:08:56: - Vertex textures shared: no
10:08:56: * Render to Vertex Buffer : no
10:08:56: * DirectX per stage constants: yes
10:08:56: ***************************************
10:08:56: *** D3D9 : Subsystem Initialised OK ***
10:08:56: ***************************************
10:08:56: DefaultWorkQueue('Root') initialising on thread 013F2200.
10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC6E8 starting.
10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC688 starting.
10:08:56: Particle Renderer Type 'billboard' registered
10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC898 starting.
10:08:56: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC508 starting.
10:08:56: render window initialized
10:08:56: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
10:08:56: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
10:08:56: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
10:08:56: Parsing scripts for resource group Autodetect
10:08:56: Finished parsing scripts for resource group Autodetect
10:08:56: Parsing scripts for resource group General
10:08:56: Parsing script menusystem.material
10:08:56: Parsing script chinese_basic_font_025.fontdef
10:08:56: Parsing script chinese_basic_font_050.fontdef
10:08:56: Parsing script chinese_basic_font_100.fontdef
10:08:56: Parsing script chinese_basic_font_outline_025.fontdef
10:08:56: Parsing script chinese_basic_font_outline_050.fontdef
10:08:56: Parsing script chinese_basic_font_outline_100.fontdef
10:08:56: Parsing script chinese_input_font_outline_025.fontdef
10:08:56: Parsing script chinese_input_font_outline_050.fontdef
10:08:56: Parsing script chinese_input_font_outline_100.fontdef
10:08:56: Parsing script latin1_basic_font_025.fontdef
10:08:56: Parsing script latin1_basic_font_050.fontdef
10:08:56: Parsing script latin1_basic_font_100.fontdef
10:08:56: Parsing script latin1_basic_font_outline_025.fontdef
10:08:56: Parsing script latin1_basic_font_outline_050.fontdef
10:08:56: Parsing script latin1_basic_font_outline_100.fontdef
10:08:56: Parsing script latin1_input_font_outline_025.fontdef
10:08:56: Parsing script latin1_input_font_outline_050.fontdef
10:08:56: Parsing script latin1_input_font_outline_100.fontdef
10:08:56: Parsing script russian_basic_font_025.fontdef
10:08:56: Parsing script russian_basic_font_050.fontdef
10:08:56: Parsing script russian_basic_font_100.fontdef
10:08:56: Parsing script russian_basic_font_outline_025.fontdef
10:08:56: Parsing script russian_basic_font_outline_050.fontdef
10:08:56: Parsing script russian_basic_font_outline_100.fontdef
10:08:56: Parsing script russian_input_font_outline_025.fontdef
10:08:56: Parsing script russian_input_font_outline_050.fontdef
10:08:56: Parsing script russian_input_font_outline_100.fontdef
10:08:56: Finished parsing scripts for resource group General
10:08:56: Parsing scripts for resource group Internal
10:08:56: Finished parsing scripts for resource group Internal
10:08:56: OverlayElementFactory for type TextArea2 registered.
10:08:56: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1.
10:08:56: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:08:56: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:08:56: Config file load failed, file C:\Users\Park sungha\AppData\Roaming\Running with rifles\config.xml
10:08:56: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:08:56: Render devices = 1
10:08:56: Acceptable resolutions = 18
10:08:56: application start done
10:08:56: rendering the first frame
10:08:56: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
10:08:56: first frame rendered ok
10:08:56: adding frame listener
10:08:56: run simulation
10:08:56: starting rendering loop
10:08:58: D3D9 Device 0x[0528D220] entered lost state
10:08:58: !!! Direct3D Device successfully restored.
10:08:58: D3D9 device: 0x[0528D220] was reset
10:08:59: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:09:08: application quitting
10:09:08: DefaultWorkQueue('Root') shutting down on thread 013F2200.
10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC688 stopped.
10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC898 stopped.
10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC508 stopped.
10:09:08: DefaultWorkQueue('Root')::WorkerFunc - thread 052CC6E8 stopped.
10:09:08: *-*-* OGRE Shutdown
10:09:08: Unregistering ResourceManager for type Compositor
10:09:08: Unregistering ResourceManager for type Font
10:09:08: Unregistering ResourceManager for type Skeleton
10:09:08: Unregistering ResourceManager for type Mesh
10:09:08: Unregistering ResourceManager for type HighLevelGpuProgram
10:09:08: Uninstalling plugin: D3D9 RenderSystem
10:09:08: D3D9 : Shutting down cleanly.
10:09:08: Unregistering ResourceManager for type Texture
10:09:08: Unregistering ResourceManager for type GpuProgram
10:09:08: D3D9 : Direct3D9 Rendering Subsystem destroyed.
10:09:08: Plugin successfully uninstalled
10:09:08: Unloading library RenderSystem_Direct3D9
10:09:08: Unregistering ResourceManager for type Material

Author:  DIO [ Wed Jan 25, 2017 5:50 am ]
Post subject:  Re: The game failed to launch

Have you tried run the Configuration tool once again? ;)

Author:  peppermint50 [ Wed Jan 25, 2017 6:31 am ]
Post subject:  Re: The game failed to launch

DIO wrote:
Have you tried run the Configuration tool once again? ;)

Yes I have run configure, but after i press start it just close configuration window, not starting game

Author:  peppermint50 [ Wed Jan 25, 2017 6:35 am ]
Post subject:  Re: The game failed to launch

Oh i knew why, nvm

The V3 antivirus was blocking the game. Thank you for support

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