RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
|
Can't start the game in mac os http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=3205 |
Page 1 of 1 |
Author: | gufeee31 [ Tue Jan 24, 2017 8:55 am ] |
Post subject: | Can't start the game in mac os |
Game doesnt't start on my MacBook Air (13-inch, Mid 2013) Sierra 10.12.3 1.3 GHz Intel Core i5 4 GB 1600 MHz DDR3 Intel HD Graphics 5000 1536 MB Config options doesn't start too. Nothing going on. Only icon in dock and process in activity monitor. Reboot MacBook, reinstalled game and steam, verify integrity of game files can't help. Log attached. How ti fix? Sorry for my English ![]() ------------------------------------------------------- 11:37:11: Creating resource group General 11:37:11: Creating resource group Internal 11:37:11: Creating resource group Autodetect 11:37:11: SceneManagerFactory for type 'DefaultSceneManager' registered. 11:37:11: Registering ResourceManager for type Material 11:37:11: Registering ResourceManager for type Mesh 11:37:11: Registering ResourceManager for type Skeleton 11:37:11: MovableObjectFactory for type 'ParticleSystem' registered. 11:37:11: OverlayElementFactory for type Panel registered. 11:37:11: OverlayElementFactory for type BorderPanel registered. 11:37:11: OverlayElementFactory for type TextArea registered. 11:37:11: Registering ResourceManager for type Font 11:37:11: ArchiveFactory for archive type FileSystem registered. 11:37:11: ArchiveFactory for archive type Zip registered. 11:37:11: DDS codec registering 11:37:11: FreeImage version: 3.14.1 11:37:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 11:37:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 11:37:11: Registering ResourceManager for type HighLevelGpuProgram 11:37:11: Registering ResourceManager for type Compositor 11:37:11: MovableObjectFactory for type 'Entity' registered. 11:37:11: MovableObjectFactory for type 'Light' registered. 11:37:11: MovableObjectFactory for type 'BillboardSet' registered. 11:37:11: MovableObjectFactory for type 'ManualObject' registered. 11:37:11: MovableObjectFactory for type 'BillboardChain' registered. 11:37:11: MovableObjectFactory for type 'RibbonTrail' registered. 11:37:11: *-*-* OGRE Initialising 11:37:11: *-*-* Version 1.7.4 (Cthugha) 11:37:11: initializing graphics 11:37:11: loading plugins 11:37:11: Loading library RenderSystem_GL 11:37:11: Installing plugin: GL RenderSystem 11:37:11: OpenGL Rendering Subsystem created. 11:37:11: Plugin successfully installed 11:37:11: initializing render system 11:37:11: option: Colour Depth, current value: 32 11:37:11: possible value: 32 11:37:11: possible value: 16 11:37:11: option: FSAA, current value: 0 11:37:11: possible value: 0 11:37:11: possible value: 2 11:37:11: possible value: 4 11:37:11: possible value: 6 11:37:11: possible value: 8 11:37:11: option: Full Screen, current value: No 11:37:11: possible value: Yes 11:37:11: possible value: No 11:37:11: option: RTT Preferred Mode, current value: FBO 11:37:11: possible value: FBO 11:37:11: possible value: PBuffer 11:37:11: possible value: Copy 11:37:11: option: Video Mode, current value: 11:37:11: possible value: 640 x 480 11:37:11: possible value: 720 x 480 11:37:11: possible value: 800 x 500 11:37:11: possible value: 800 x 600 11:37:11: possible value: 1024 x 640 11:37:11: possible value: 1024 x 768 11:37:11: possible value: 1152 x 720 11:37:11: possible value: 1280 x 800 11:37:11: possible value: 1440 x 900 11:37:11: option: macAPI, current value: carbon 11:37:11: possible value: cocoa 11:37:11: possible value: carbon 11:37:11: render system initialized 11:37:11: initializing render window 11:37:11: CPU Identifier & Features 11:37:11: ------------------------- 11:37:11: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz 11:37:11: * SSE: yes 11:37:11: * SSE2: yes 11:37:11: * SSE3: yes 11:37:11: * MMX: yes 11:37:11: * MMXEXT: yes 11:37:11: * 3DNOW: no 11:37:11: * 3DNOWEXT: no 11:37:11: * CMOV: yes 11:37:11: * TSC: yes 11:37:11: * FPU: yes 11:37:11: * PRO: yes 11:37:11: * HT: no 11:37:11: ------------------------- 11:37:11: ******************************************** *** Starting Mac OS X OpenGL Subsystem *** ******************************************** 11:37:11: GLRenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016", 640x480 windowed miscParams: FSAA=0 macAPI=carbon title=RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2016 11:37:11: Creating a Carbon Compatible Render System 11:37:11: GL_VERSION = 2.1 INTEL-10.22.29 11:37:11: GL_VENDOR = Intel Inc. 11:37:11: GL_RENDERER = Intel HD Graphics 5000 OpenGL Engine 11:37:11: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 11:37:11: *************************** 11:37:11: *** GL Renderer Started *** 11:37:11: *************************** 11:37:11: Registering ResourceManager for type GpuProgram 11:37:11: GLSL support detected 11:37:11: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 11:37:11: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 11:37:11: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 11:37:11: RenderSystem capabilities 11:37:11: ------------------------- 11:37:11: RenderSystem Name: OpenGL Rendering Subsystem 11:37:11: GPU Vendor: intel 11:37:11: Device Name: Intel HD Graphics 5000 OpenGL Engine 11:37:11: Driver Version: 2.1.0.0 11:37:11: * Fixed function pipeline: yes 11:37:11: * Hardware generation of mipmaps: no 11:37:11: * Texture blending: yes 11:37:11: * Anisotropic texture filtering: yes 11:37:11: * Dot product texture operation: yes 11:37:11: * Cube mapping: yes 11:37:11: * Hardware stencil buffer: yes 11:37:11: - Stencil depth: 8 11:37:11: - Two sided stencil support: yes 11:37:11: - Wrap stencil values: yes 11:37:11: * Hardware vertex / index buffers: yes 11:37:11: * Vertex programs: yes 11:37:11: * Number of floating-point constants for vertex programs: 1024 11:37:11: * Number of integer constants for vertex programs: 0 11:37:11: * Number of boolean constants for vertex programs: 0 11:37:11: * Fragment programs: yes 11:37:11: * Number of floating-point constants for fragment programs: 1024 11:37:11: * Number of integer constants for fragment programs: 0 11:37:11: * Number of boolean constants for fragment programs: 0 11:37:11: * Geometry programs: yes 11:37:11: * Number of floating-point constants for geometry programs: 4096 11:37:11: * Number of integer constants for geometry programs: 0 11:37:11: * Number of boolean constants for geometry programs: 0 11:37:11: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 11:37:11: * Texture Compression: yes 11:37:11: - DXT: yes 11:37:11: - VTC: no 11:37:11: - PVRTC: no 11:37:11: * Scissor Rectangle: yes 11:37:11: * Hardware Occlusion Query: yes 11:37:11: * User clip planes: yes 11:37:11: * VET_UBYTE4 vertex element type: yes 11:37:11: * Infinite far plane projection: yes 11:37:11: * Hardware render-to-texture: yes 11:37:11: * Floating point textures: yes 11:37:11: * Non-power-of-two textures: yes 11:37:11: * Volume textures: yes 11:37:11: * Multiple Render Targets: 8 11:37:11: - With different bit depths: yes 11:37:11: * Point Sprites: yes 11:37:11: * Extended point parameters: yes 11:37:11: * Max Point Size: 255.875 11:37:11: * Vertex texture fetch: yes 11:37:11: * Number of world matrices: 0 11:37:11: * Number of texture units: 16 11:37:11: * Stencil buffer depth: 8 11:37:11: * Number of vertex blend matrices: 0 11:37:11: - Max vertex textures: 16 11:37:11: - Vertex textures shared: yes 11:37:11: * Render to Vertex Buffer : no 11:37:11: * GL 1.5 without VBO workaround: no 11:37:11: * Frame Buffer objects: yes 11:37:11: * Frame Buffer objects (ARB extension): no 11:37:11: * Frame Buffer objects (ATI extension): no 11:37:11: * PBuffer support: yes 11:37:11: * GL 1.5 without HW-occlusion workaround: no 11:37:11: Registering ResourceManager for type Texture 11:37:11: DefaultWorkQueue('Root') initialising on thread 0x7b614480. 11:37:11: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7b932bc0 starting. 11:37:11: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7b932e50 starting. 11:37:11: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7b932f80 starting. 11:37:11: DefaultWorkQueue('Root')::WorkerFunc - thread 0x7b932cf0 starting. 11:37:11: Particle Renderer Type 'billboard' registered 11:37:11: render window initialized 11:37:11: Added resource location '/Users/Daniil/Library/Application Support/Steam/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/textures_config' of type 'FileSystem' to resource group 'General' 11:37:11: Added resource location '/Users/Daniil/Library/Application Support/Steam/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 11:37:11: Added resource location '/Users/Daniil/Library/Application Support/Steam/steamapps/common/RunningWithRifles/RunningWithRifles.app/Contents/Resources/media/config.pak' of type 'Zip' to resource group 'General' 11:37:11: Parsing scripts for resource group Autodetect 11:37:11: Finished parsing scripts for resource group Autodetect 11:37:11: Parsing scripts for resource group General 11:37:11: Parsing script menusystem.material 11:37:11: Parsing script chinese_basic_font_025.fontdef 11:37:11: Parsing script chinese_basic_font_050.fontdef 11:37:11: Parsing script chinese_basic_font_100.fontdef 11:37:11: Parsing script chinese_basic_font_outline_025.fontdef 11:37:11: Parsing script chinese_basic_font_outline_050.fontdef 11:37:11: Parsing script chinese_basic_font_outline_100.fontdef 11:37:12: Parsing script chinese_input_font_outline_025.fontdef 11:37:12: Parsing script chinese_input_font_outline_050.fontdef 11:37:12: Parsing script chinese_input_font_outline_100.fontdef 11:37:12: Parsing script latin1_basic_font_025.fontdef 11:37:12: Parsing script latin1_basic_font_050.fontdef 11:37:12: Parsing script latin1_basic_font_100.fontdef 11:37:12: Parsing script latin1_basic_font_outline_025.fontdef 11:37:12: Parsing script latin1_basic_font_outline_050.fontdef 11:37:12: Parsing script latin1_basic_font_outline_100.fontdef 11:37:12: Parsing script latin1_input_font_outline_025.fontdef 11:37:12: Parsing script latin1_input_font_outline_050.fontdef 11:37:12: Parsing script latin1_input_font_outline_100.fontdef 11:37:12: Parsing script russian_basic_font_025.fontdef 11:37:12: Parsing script russian_basic_font_050.fontdef 11:37:12: Parsing script russian_basic_font_100.fontdef 11:37:12: Parsing script russian_basic_font_outline_025.fontdef 11:37:12: Parsing script russian_basic_font_outline_050.fontdef 11:37:12: Parsing script russian_basic_font_outline_100.fontdef 11:37:12: Parsing script russian_input_font_outline_025.fontdef 11:37:12: Parsing script russian_input_font_outline_050.fontdef 11:37:12: Parsing script russian_input_font_outline_100.fontdef 11:37:12: Finished parsing scripts for resource group General 11:37:12: Parsing scripts for resource group Internal 11:37:12: Finished parsing scripts for resource group Internal 11:37:12: OverlayElementFactory for type TextArea2 registered. 11:37:12: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1. 11:37:12: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 11:37:12: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 11:37:12: Config file load failed, file /Users/Daniil/Library/Application Support/RunningWithRifles/config.xml 11:37:12: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 11:37:12: Acceptable resolutions = 9 11:37:12: application start done 11:37:12: rendering the first frame 11:37:12: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 11:37:12: first frame rendered ok 11:37:12: adding frame listener 11:37:12: run simulation 11:37:12: starting rendering loop |
Author: | pasik [ Wed Jan 25, 2017 10:00 am ] |
Post subject: | Re: Can't start the game in mac os |
Are you the one I exchanged some e-mail with? I've anyway updated the config tool now, at least it should now appear on foreground when launching, so you might want to give it another shot now. Let me know if there are still problems with it! |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |