RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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crashes when i try to change maps http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=319 |
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Author: | gedet [ Sat Jan 28, 2012 3:28 pm ] |
Post subject: | crashes when i try to change maps |
what do I do? |
Author: | Rendered [ Sat Jan 28, 2012 3:32 pm ] |
Post subject: | Re: crashes when i try to change maps |
Go to C:\ProgramData\Running with rifles in your computer, and open up a .TXT file named rwr_game Post the contents in a Code: code ( [code][/code] ) and Pasik will then be able to help you. ![]() |
Author: | gedet [ Sat Jan 28, 2012 3:48 pm ] |
Post subject: | Re: crashes when i try to change maps |
Code: 10:47:16: Creating resource group General
10:47:16: Creating resource group Internal 10:47:16: Creating resource group Autodetect 10:47:16: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:47:16: Registering ResourceManager for type Material 10:47:16: Registering ResourceManager for type Mesh 10:47:16: Registering ResourceManager for type Skeleton 10:47:16: MovableObjectFactory for type 'ParticleSystem' registered. 10:47:16: OverlayElementFactory for type Panel registered. 10:47:16: OverlayElementFactory for type BorderPanel registered. 10:47:16: OverlayElementFactory for type TextArea registered. 10:47:16: Registering ResourceManager for type Font 10:47:16: ArchiveFactory for archive type FileSystem registered. 10:47:16: ArchiveFactory for archive type Zip registered. 10:47:16: DDS codec registering 10:47:16: FreeImage version: 3.13.1 10:47:16: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:47:16: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 10:47:16: Registering ResourceManager for type HighLevelGpuProgram 10:47:16: Registering ResourceManager for type Compositor 10:47:16: MovableObjectFactory for type 'Entity' registered. 10:47:16: MovableObjectFactory for type 'Light' registered. 10:47:16: MovableObjectFactory for type 'BillboardSet' registered. 10:47:16: MovableObjectFactory for type 'ManualObject' registered. 10:47:16: MovableObjectFactory for type 'BillboardChain' registered. 10:47:16: MovableObjectFactory for type 'RibbonTrail' registered. 10:47:16: *-*-* OGRE Initialising 10:47:16: *-*-* Version 1.7.2 (Cthugha) 10:47:16: : initializing graphics 10:47:16: : loading plugins 10:47:16: Loading library RenderSystem_Direct3D9 10:47:16: Installing plugin: D3D9 RenderSystem 10:47:16: D3D9 : Direct3D9 Rendering Subsystem created. 10:47:16: D3D9: Driver Detection Starts 10:47:16: D3D9: Driver Detection Ends 10:47:16: Plugin successfully installed 10:47:16: Loading library Plugin_CgProgramManager 10:47:16: Installing plugin: Cg Program Manager 10:47:16: Plugin successfully installed 10:47:16: Loading library Plugin_OctreeSceneManager 10:47:16: Installing plugin: Octree & Terrain Scene Manager 10:47:16: Plugin successfully installed 10:47:16: Loading library Plugin_ParticleFX 10:47:16: Installing plugin: ParticleFX 10:47:16: Particle Emitter Type 'Point' registered 10:47:16: Particle Emitter Type 'Box' registered 10:47:16: Particle Emitter Type 'Ellipsoid' registered 10:47:16: Particle Emitter Type 'Cylinder' registered 10:47:16: Particle Emitter Type 'Ring' registered 10:47:16: Particle Emitter Type 'HollowEllipsoid' registered 10:47:16: Particle Affector Type 'LinearForce' registered 10:47:16: Particle Affector Type 'ColourFader' registered 10:47:16: Particle Affector Type 'ColourFader2' registered 10:47:16: Particle Affector Type 'ColourImage' registered 10:47:16: Particle Affector Type 'ColourInterpolator' registered 10:47:16: Particle Affector Type 'Scaler' registered 10:47:16: Particle Affector Type 'Rotator' registered 10:47:16: Particle Affector Type 'DirectionRandomiser' registered 10:47:16: Particle Affector Type 'DeflectorPlane' registered 10:47:16: Plugin successfully installed 10:47:16: : initializing render system 10:47:16: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 10:47:16: D3D9 : RenderSystem Option: Floating-point mode = Fastest 10:47:16: D3D9 : RenderSystem Option: FSAA = 8 [Quality] 10:47:16: D3D9 : RenderSystem Option: Full Screen = No 10:47:16: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 10:47:16: D3D9 : RenderSystem Option: VSync = Yes 10:47:16: D3D9 : RenderSystem Option: VSync Interval = 1 10:47:16: D3D9 : RenderSystem Option: Video Mode = 1400 x 1050 @ 32-bit colour 10:47:16: : initializing render window 10:47:16: CPU Identifier & Features 10:47:16: ------------------------- 10:47:16: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz 10:47:16: * SSE: yes 10:47:16: * SSE2: yes 10:47:16: * SSE3: yes 10:47:16: * MMX: yes 10:47:16: * MMXEXT: yes 10:47:16: * 3DNOW: no 10:47:16: * 3DNOWEXT: no 10:47:16: * CMOV: yes 10:47:16: * TSC: yes 10:47:16: * FPU: yes 10:47:16: * PRO: yes 10:47:16: * HT: no 10:47:16: ------------------------- 10:47:16: D3D9 : Subsystem Initialising 10:47:16: Registering ResourceManager for type Texture 10:47:16: Registering ResourceManager for type GpuProgram 10:47:16: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1400x1050 windowed miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 10:47:16: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1400x987, 32bpp 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_R 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_R 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT16_GR 10:47:16: D3D9: Vertex texture format supported - PF_FLOAT32_GR 10:47:16: RenderSystem capabilities 10:47:16: ------------------------- 10:47:16: RenderSystem Name: Direct3D9 Rendering Subsystem 10:47:16: GPU Vendor: nvidia 10:47:16: Device Name: Monitor-1-NVIDIA GeForce GTS 360M 10:47:16: Driver Version: 8.17.12.9053 10:47:16: * Fixed function pipeline: yes 10:47:16: * Hardware generation of mipmaps: yes 10:47:16: * Texture blending: yes 10:47:16: * Anisotropic texture filtering: yes 10:47:16: * Dot product texture operation: yes 10:47:16: * Cube mapping: yes 10:47:16: * Hardware stencil buffer: yes 10:47:16: - Stencil depth: 8 10:47:16: - Two sided stencil support: yes 10:47:16: - Wrap stencil values: yes 10:47:16: * Hardware vertex / index buffers: yes 10:47:16: * Vertex programs: yes 10:47:16: * Number of floating-point constants for vertex programs: 256 10:47:16: * Number of integer constants for vertex programs: 16 10:47:16: * Number of boolean constants for vertex programs: 16 10:47:16: * Fragment programs: yes 10:47:16: * Number of floating-point constants for fragment programs: 224 10:47:16: * Number of integer constants for fragment programs: 16 10:47:16: * Number of boolean constants for fragment programs: 16 10:47:16: * Geometry programs: no 10:47:16: * Number of floating-point constants for geometry programs: 0 10:47:16: * Number of integer constants for geometry programs: 0 10:47:16: * Number of boolean constants for geometry programs: 0 10:47:16: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 10:47:16: * Texture Compression: yes 10:47:16: - DXT: yes 10:47:16: - VTC: no 10:47:16: - PVRTC: no 10:47:16: * Scissor Rectangle: yes 10:47:16: * Hardware Occlusion Query: yes 10:47:16: * User clip planes: yes 10:47:16: * VET_UBYTE4 vertex element type: yes 10:47:16: * Infinite far plane projection: yes 10:47:16: * Hardware render-to-texture: yes 10:47:16: * Floating point textures: yes 10:47:16: * Non-power-of-two textures: yes 10:47:16: * Volume textures: yes 10:47:16: * Multiple Render Targets: 4 10:47:16: - With different bit depths: yes 10:47:16: * Point Sprites: yes 10:47:16: * Extended point parameters: yes 10:47:16: * Max Point Size: 10 10:47:16: * Vertex texture fetch: yes 10:47:16: * Number of world matrices: 0 10:47:16: * Number of texture units: 8 10:47:16: * Stencil buffer depth: 8 10:47:16: * Number of vertex blend matrices: 0 10:47:16: - Max vertex textures: 4 10:47:16: - Vertex textures shared: no 10:47:16: * Render to Vertex Buffer : no 10:47:16: * DirectX per stage constants: yes 10:47:16: *************************************** 10:47:16: *** D3D9 : Subsystem Initialised OK *** 10:47:16: *************************************** 10:47:16: DefaultWorkQueue('Root') initialising on thread 006F9CF8. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 007009D8 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A08 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A68 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700AC8 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B28 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B88 starting. 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700BE8 starting. 10:47:16: Particle Renderer Type 'billboard' registered 10:47:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00700C48 starting. 10:47:16: SceneManagerFactory for type 'OctreeSceneManager' registered. 10:47:16: SceneManagerFactory for type 'TerrainSceneManager' registered. 10:47:16: Added resource location 'media' of type 'FileSystem' to resource group 'General' 10:47:16: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 10:47:16: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 10:47:16: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 10:47:16: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 10:47:16: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 10:47:16: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 10:47:16: Parsing scripts for resource group Autodetect 10:47:16: Finished parsing scripts for resource group Autodetect 10:47:16: Parsing scripts for resource group General 10:47:16: Parsing script ShadowCaster.program 10:47:16: Parsing script AmbientOcclusion.program 10:47:16: Parsing script StdQuad_vp.program 10:47:16: Parsing script Intro.material 10:47:16: Parsing script ShadowCaster.material 10:47:16: Parsing script AmbientOcclusion.material 10:47:16: Parsing script AmbientOcclusion.compositor 10:47:16: Finished parsing scripts for resource group General 10:47:16: Parsing scripts for resource group Internal 10:47:16: Finished parsing scripts for resource group Internal 10:47:16: : initializing scene manager 10:47:16: TerrainSceneManager: Registered a new PageSource for type Heightmap 10:47:16: : initializing fonts 10:47:16: Font BasicFontusing texture size 2048x2048 10:47:16: Info: Freetype returned null for character 32 in font BasicFont 10:47:16: Info: Freetype returned null for character 160 in font BasicFont 10:47:16: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 10:47:16: Font BasicFontItalicusing texture size 2048x2048 10:47:16: Info: Freetype returned null for character 32 in font BasicFontItalic 10:47:16: Info: Freetype returned null for character 160 in font BasicFontItalic 10:47:16: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 10:47:16: : initializing audio 10:47:19: : audio devices found: 3 10:47:19: : audio enabled 10:47:19: : 0: Speakers (Logitech USB Headset) 10:47:19: : 1: Speakers (Realtek High Definition Audio) 10:47:19: : 2: Generic Software 10:47:19: : using device 0 10:47:22: : initializing input 10:47:22: : Map resource location set as media\maps\map1 10:47:22: : Using save folder map1 10:47:22: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 10:47:22: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 10:47:23: : latest available version: beta 0.58 10:47:23: : application start done 10:47:23: : rendering the first frame 10:47:23: : first frame rendered ok 10:47:23: : adding frame listener 10:47:23: : run simulation 10:47:23: DefaultWorkQueue('Root') shutting down on thread 006F9CF8. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B28 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A68 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700C48 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700A08 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700B88 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 007009D8 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700AC8 stopped. 10:47:23: DefaultWorkQueue('Root')::WorkerFunc - thread 00700BE8 stopped. 10:47:23: *-*-* OGRE Shutdown 10:47:23: Unregistering ResourceManager for type Compositor 10:47:23: Unregistering ResourceManager for type Font 10:47:23: Unregistering ResourceManager for type Skeleton 10:47:23: Unregistering ResourceManager for type Mesh 10:47:23: Unregistering ResourceManager for type HighLevelGpuProgram 10:47:23: Uninstalling plugin: ParticleFX 10:47:23: Plugin successfully uninstalled 10:47:23: Unloading library Plugin_ParticleFX 10:47:23: Uninstalling plugin: Octree & Terrain Scene Manager 10:47:23: Plugin successfully uninstalled 10:47:23: Unloading library Plugin_OctreeSceneManager 10:47:23: Uninstalling plugin: Cg Program Manager 10:47:23: Plugin successfully uninstalled 10:47:23: Unloading library Plugin_CgProgramManager 10:47:23: Uninstalling plugin: D3D9 RenderSystem 10:47:23: D3D9 : Shutting down cleanly. 10:47:23: Unregistering ResourceManager for type Texture 10:47:23: Unregistering ResourceManager for type GpuProgram 10:47:23: D3D9 : Direct3D9 Rendering Subsystem destroyed. 10:47:23: Plugin successfully uninstalled 10:47:23: Unloading library RenderSystem_Direct3D9 10:47:23: Unregistering ResourceManager for type Material |
Author: | pasik [ Sun Jan 29, 2012 11:41 am ] |
Post subject: | Re: crashes when i try to change maps |
The first thing that hits me in the eye is the audio devices stuff. RWR is supposed to automatically find the Generic software device to use, but it might be going for the device that's at index 0 if you have a config.xml made by older RWR version. You might want to try editing config.xml in the same directory where rwr_game.log was, and set the audiodevice line to <audiodevice value="255" /> EDIT: just now read the topic, that the crash happens when trying to change maps.. There's something really odd about the log, that the map1 seems to have been selected initially, but it doesn't get to even start to load that when it already crashes. That sounds like the crash happens very early during the load screen and you don't get to access the game at all? |
Author: | gedet [ Sun Jan 29, 2012 2:52 pm ] |
Post subject: | Re: crashes when i try to change maps |
the game works on the first map, maybe its saying that because whenever I open the game its not responding at first but its fine after like a couple seconds when changing maps it loads for a little bit then crashes, but other than changing the map the game works fine. |
Author: | pasik [ Sun Jan 29, 2012 7:35 pm ] |
Post subject: | Re: crashes when i try to change maps |
After some trial and error with gedet (THANKS FOR THE HELP!), the core issue was found and a working fix was implemented -- it will be included in the 0.582 to be released as soon as possible! This was actually the exact same problem as here http://www.modulaatio.com/runningwithrifles/phpBB3/viewtopic.php?f=5&t=322 |
Author: | gedet [ Sun Jan 29, 2012 7:42 pm ] |
Post subject: | Re: crashes when i try to change maps |
thanks for being such good support and for fixing it ![]() |
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