RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Physics bug (?) [Log] http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=284 |
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Author: | Rendered [ Fri Dec 30, 2011 6:04 pm ] |
Post subject: | Physics bug (?) [Log] |
Was playing online with Paf when I was attacking hospital, tossed a grenade as I died. I guess the grenade got under my dead body and flung it up into the sky, crashing my game. Code: 12:28:32: Creating resource group General
12:28:32: Creating resource group Internal 12:28:32: Creating resource group Autodetect 12:28:32: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:28:32: Registering ResourceManager for type Material 12:28:32: Registering ResourceManager for type Mesh 12:28:32: Registering ResourceManager for type Skeleton 12:28:32: MovableObjectFactory for type 'ParticleSystem' registered. 12:28:32: OverlayElementFactory for type Panel registered. 12:28:32: OverlayElementFactory for type BorderPanel registered. 12:28:32: OverlayElementFactory for type TextArea registered. 12:28:32: Registering ResourceManager for type Font 12:28:32: ArchiveFactory for archive type FileSystem registered. 12:28:32: ArchiveFactory for archive type Zip registered. 12:28:32: DDS codec registering 12:28:32: FreeImage version: 3.13.1 12:28:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:28:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 12:28:32: Registering ResourceManager for type HighLevelGpuProgram 12:28:32: Registering ResourceManager for type Compositor 12:28:32: MovableObjectFactory for type 'Entity' registered. 12:28:32: MovableObjectFactory for type 'Light' registered. 12:28:32: MovableObjectFactory for type 'BillboardSet' registered. 12:28:32: MovableObjectFactory for type 'ManualObject' registered. 12:28:32: MovableObjectFactory for type 'BillboardChain' registered. 12:28:32: MovableObjectFactory for type 'RibbonTrail' registered. 12:28:32: *-*-* OGRE Initialising 12:28:32: *-*-* Version 1.7.2 (Cthugha) 12:28:32: : initializing graphics 12:28:32: : loading plugins 12:28:32: Loading library RenderSystem_Direct3D9 12:28:32: Installing plugin: D3D9 RenderSystem 12:28:32: D3D9 : Direct3D9 Rendering Subsystem created. 12:28:32: D3D9: Driver Detection Starts 12:28:32: D3D9: Driver Detection Ends 12:28:32: Plugin successfully installed 12:28:32: Loading library Plugin_CgProgramManager 12:28:32: Installing plugin: Cg Program Manager 12:28:32: Plugin successfully installed 12:28:32: Loading library Plugin_OctreeSceneManager 12:28:32: Installing plugin: Octree & Terrain Scene Manager 12:28:32: Plugin successfully installed 12:28:32: Loading library Plugin_ParticleFX 12:28:32: Installing plugin: ParticleFX 12:28:32: Particle Emitter Type 'Point' registered 12:28:32: Particle Emitter Type 'Box' registered 12:28:32: Particle Emitter Type 'Ellipsoid' registered 12:28:32: Particle Emitter Type 'Cylinder' registered 12:28:32: Particle Emitter Type 'Ring' registered 12:28:32: Particle Emitter Type 'HollowEllipsoid' registered 12:28:32: Particle Affector Type 'LinearForce' registered 12:28:32: Particle Affector Type 'ColourFader' registered 12:28:32: Particle Affector Type 'ColourFader2' registered 12:28:32: Particle Affector Type 'ColourImage' registered 12:28:32: Particle Affector Type 'ColourInterpolator' registered 12:28:32: Particle Affector Type 'Scaler' registered 12:28:32: Particle Affector Type 'Rotator' registered 12:28:32: Particle Affector Type 'DirectionRandomiser' registered 12:28:32: Particle Affector Type 'DeflectorPlane' registered 12:28:32: Plugin successfully installed 12:28:32: : initializing render system 12:28:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:28:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:28:32: D3D9 : RenderSystem Option: FSAA = 0 12:28:32: D3D9 : RenderSystem Option: Full Screen = No 12:28:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 12:28:32: D3D9 : RenderSystem Option: VSync = Yes 12:28:32: D3D9 : RenderSystem Option: VSync Interval = 1 12:28:32: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour 12:28:32: : initializing render window 12:28:32: CPU Identifier & Features 12:28:32: ------------------------- 12:28:32: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz 12:28:32: * SSE: yes 12:28:32: * SSE2: yes 12:28:32: * SSE3: yes 12:28:32: * MMX: yes 12:28:32: * MMXEXT: yes 12:28:32: * 3DNOW: no 12:28:32: * 3DNOWEXT: no 12:28:32: * CMOV: yes 12:28:32: * TSC: yes 12:28:32: * FPU: yes 12:28:32: * PRO: yes 12:28:32: * HT: no 12:28:32: ------------------------- 12:28:32: D3D9 : Subsystem Initialising 12:28:32: Registering ResourceManager for type Texture 12:28:32: Registering ResourceManager for type GpuProgram 12:28:32: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x1024 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 12:28:32: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1264x946, 32bpp 12:28:32: RenderSystem capabilities 12:28:32: ------------------------- 12:28:32: RenderSystem Name: Direct3D9 Rendering Subsystem 12:28:32: GPU Vendor: intel 12:28:32: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family 12:28:32: Driver Version: 8.15.10.1825 12:28:32: * Fixed function pipeline: yes 12:28:32: * Hardware generation of mipmaps: yes 12:28:32: * Texture blending: yes 12:28:32: * Anisotropic texture filtering: yes 12:28:32: * Dot product texture operation: yes 12:28:32: * Cube mapping: yes 12:28:32: * Hardware stencil buffer: yes 12:28:32: - Stencil depth: 8 12:28:32: - Two sided stencil support: yes 12:28:32: - Wrap stencil values: yes 12:28:32: * Hardware vertex / index buffers: yes 12:28:32: * Vertex programs: no 12:28:32: * Number of floating-point constants for vertex programs: 15 12:28:32: * Number of integer constants for vertex programs: 0 12:28:32: * Number of boolean constants for vertex programs: 0 12:28:32: * Fragment programs: yes 12:28:32: * Number of floating-point constants for fragment programs: 32 12:28:32: * Number of integer constants for fragment programs: 16 12:28:32: * Number of boolean constants for fragment programs: 16 12:28:32: * Geometry programs: no 12:28:32: * Number of floating-point constants for geometry programs: 0 12:28:32: * Number of integer constants for geometry programs: 0 12:28:32: * Number of boolean constants for geometry programs: 0 12:28:32: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 12:28:32: * Texture Compression: yes 12:28:32: - DXT: yes 12:28:32: - VTC: no 12:28:32: - PVRTC: no 12:28:32: * Scissor Rectangle: yes 12:28:32: * Hardware Occlusion Query: no 12:28:32: * User clip planes: no 12:28:32: * VET_UBYTE4 vertex element type: no 12:28:32: * Infinite far plane projection: no 12:28:32: * Hardware render-to-texture: yes 12:28:32: * Floating point textures: no 12:28:32: * Non-power-of-two textures: yes (limited) 12:28:32: * Volume textures: yes 12:28:32: * Multiple Render Targets: 1 12:28:32: - With different bit depths: no 12:28:32: * Point Sprites: yes 12:28:32: * Extended point parameters: yes 12:28:32: * Max Point Size: 10 12:28:32: * Vertex texture fetch: no 12:28:32: * Number of world matrices: 0 12:28:32: * Number of texture units: 8 12:28:32: * Stencil buffer depth: 8 12:28:32: * Number of vertex blend matrices: 0 12:28:32: * Render to Vertex Buffer : no 12:28:32: * DirectX per stage constants: yes 12:28:32: *************************************** 12:28:32: *** D3D9 : Subsystem Initialised OK *** 12:28:32: *************************************** 12:28:32: DefaultWorkQueue('Root') initialising on thread 003FC448. 12:28:32: Particle Renderer Type 'billboard' registered 12:28:32: SceneManagerFactory for type 'OctreeSceneManager' registered. 12:28:32: SceneManagerFactory for type 'TerrainSceneManager' registered. 12:28:32: Added resource location 'media' of type 'FileSystem' to resource group 'General' 12:28:32: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 12:28:32: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 12:28:32: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 12:28:32: DefaultWorkQueue('Root')::WorkerFunc - thread 004098C8 starting. 12:28:32: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 12:28:32: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 12:28:32: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 12:28:32: Parsing scripts for resource group Autodetect 12:28:32: Finished parsing scripts for resource group Autodetect 12:28:32: Parsing scripts for resource group General 12:28:32: Parsing script ShadowCaster.program 12:28:32: Parsing script AmbientOcclusion.program 12:28:32: Parsing script StdQuad_vp.program 12:28:32: Parsing script Intro.material 12:28:32: Parsing script ShadowCaster.material 12:28:32: Parsing script AmbientOcclusion.material 12:28:32: Parsing script AmbientOcclusion.compositor 12:28:32: Finished parsing scripts for resource group General 12:28:32: Parsing scripts for resource group Internal 12:28:32: Finished parsing scripts for resource group Internal 12:28:32: : initializing scene manager 12:28:32: TerrainSceneManager: Registered a new PageSource for type Heightmap 12:28:32: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 12:28:32: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 12:28:32: CompositorChain: Compositor AmbientOcclusion has no supported techniques. 12:28:32: : initializing fonts 12:28:32: DefaultWorkQueue('Root')::WorkerFunc - thread 00409898 starting. 12:28:32: Font BasicFontusing texture size 2048x2048 12:28:32: Info: Freetype returned null for character 32 in font BasicFont 12:28:32: Info: Freetype returned null for character 160 in font BasicFont 12:28:32: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 12:28:32: Font BasicFontItalicusing texture size 2048x2048 12:28:32: Info: Freetype returned null for character 32 in font BasicFontItalic 12:28:32: Info: Freetype returned null for character 160 in font BasicFontItalic 12:28:32: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 12:28:32: : initializing audio 12:28:32: : audio devices found: 1 12:28:32: : audio enabled 12:28:32: : 0: Generic Software 12:28:32: : using device 0 12:28:32: : initializing input 12:28:32: : Map resource location set as media\maps\map2 12:28:32: : Using save folder map2 12:28:32: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:32: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1. 12:28:33: : latest available version: beta 0.55 12:28:33: : application start done 12:28:33: : rendering the first frame 12:28:33: : first frame rendered ok 12:28:33: : adding frame listener 12:28:33: : run simulation 12:28:33: : game init start 12:28:33: Creating resource group sessionResourceGroup 12:28:33: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 12:28:33: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 12:28:33: Initialising resource group sessionResourceGroup 12:28:33: Parsing scripts for resource group sessionResourceGroup 12:28:33: Parsing script Building.program 12:28:33: Parsing script NormalAndDepth.program 12:28:33: Parsing script soldieroutline.program 12:28:33: Parsing script soldierskin.program 12:28:33: Parsing script StdQuad_vp.program 12:28:33: Parsing script terrain.program 12:28:33: Parsing script tools.program 12:28:34: Parsing script BackContour.material 12:28:34: Parsing script Blood.material 12:28:34: Parsing script Branch.material 12:28:34: Parsing script Building.material 12:28:34: Parsing script BuildingBase.material 12:28:34: Parsing script Bullet.material 12:28:34: Parsing script BulletTrail.material 12:28:34: Parsing script BushPlant.material 12:28:34: Parsing script ChatBubble.material 12:28:34: Parsing script Container.material 12:28:34: Parsing script Crate.material 12:28:34: Parsing script Crosshair.material 12:28:34: Compiler error: unknown error in Crosshair.material(67): token "depth_test" is not recognized 12:28:34: Parsing script Dust.material 12:28:34: Parsing script Explosion.material 12:28:34: Parsing script FarmFence.material 12:28:34: Parsing script Flame.material 12:28:34: Parsing script GrassUp.material 12:28:34: Parsing script GrenadeCrate.material 12:28:34: Parsing script Hud.material 12:28:34: Parsing script lines.material 12:28:34: Parsing script MapView.material 12:28:34: Parsing script MenuSystem.material 12:28:34: Parsing script NormalAndDepth.material 12:28:34: Parsing script Piece.material 12:28:34: Parsing script Pipe.material 12:28:34: Parsing script Plant.material 12:28:34: Parsing script Platform.material 12:28:34: Parsing script PlayerFarMarker.material 12:28:34: Parsing script PlayerMarker.material 12:28:34: Parsing script RoadLine.material 12:28:34: Parsing script Rock.material 12:28:34: Parsing script SecurityFence.material 12:28:34: Parsing script ShadowPixel.material 12:28:34: Parsing script ShadowPlant.material 12:28:34: Parsing script ShoePrint.material 12:28:34: Parsing script smoke.material 12:28:34: Parsing script Soldier3dPixel.material 12:28:34: Parsing script terrain.material 12:28:34: Parsing script TreeGroundBase.material 12:28:34: Parsing script Trench.material 12:28:34: Parsing script Wall.material 12:28:34: Parsing script Weapon3dPixel.material 12:28:34: Parsing script Weave.material 12:28:34: Parsing script ZebraCrossing.material 12:28:34: Parsing script Burst.particle 12:28:34: Parsing script Dust.particle 12:28:34: Parsing script Explosion.particle 12:28:34: Parsing script MinorExplosion.particle 12:28:34: Parsing script Muzzle.particle 12:28:34: Finished parsing scripts for resource group sessionResourceGroup 12:28:34: : best usable soldier render technique: LowDetail 12:28:34: : HW skeleton supported: 0 12:28:34: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:28:34: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:28:34: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:34: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:28:34: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:34: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:28:34: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:28:34: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:28:34: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:28:34: : best usable terrain render technique: LowDetail 12:28:34: : Integrated shadows supported: 0 12:28:34: : initializing terrain 12:28:34: TerrainSceneManager: Activated PageSource Heightmap 12:28:34: : names loaded 12:28:34: : loading weapon specifications 12:28:34: : weapon:AK47 12:28:34: : weapon:G36 12:28:34: : weapon:M240 12:28:34: : weapon:MP5SD 12:28:34: : weapon specifications loaded 12:28:34: : sounds loaded 12:28:34: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:34: D3D9 : ***** Dimensions altered by the render system 12:28:34: D3D9 : ***** Source image dimensions : 80x80 12:28:34: D3D9 : ***** Texture dimensions : 128x128 12:28:34: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:34: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:34: : world loaded 12:28:34: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:34: : worldblocks loaded 12:28:34: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:34: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:35: : loading world objects 12:28:35: : layer: materials 12:28:35: : texture group empty, 1 pair(s) found 12:28:35: : texture group shop1_l, 3 pair(s) found 12:28:35: : texture group shop1_r, 3 pair(s) found 12:28:35: : texture group shop1_door_l, 1 pair(s) found 12:28:35: : texture group shop1_door_r, 1 pair(s) found 12:28:35: : texture group apartment1_window, 8 pair(s) found 12:28:35: : texture group apartment1_window_wide1_l, 2 pair(s) found 12:28:35: : texture group apartment1_window_wide1_r, 2 pair(s) found 12:28:35: : texture group apartment1_window_wide2_l, 2 pair(s) found 12:28:35: : texture group apartment1_window_wide2_r, 2 pair(s) found 12:28:35: : texture group apartment1_small_window, 1 pair(s) found 12:28:35: : texture group apartment1_1st_floor_door, 1 pair(s) found 12:28:35: : texture group apartment1_1st_floor_door_wide1_l, 1 pair(s) found 12:28:35: : texture group apartment1_1st_floor_door_wide1_r, 1 pair(s) found 12:28:35: : texture group apartment1_1st_floor_window, 1 pair(s) found 12:28:35: : texture group apartment1_1st_floor_empty, 1 pair(s) found 12:28:35: : texture group house_window, 8 pair(s) found 12:28:35: : texture group house_empty, 1 pair(s) found 12:28:35: : texture group house_door, 1 pair(s) found 12:28:35: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:28:35: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:35: : layer: dirt 12:28:35: : layer: grass 12:28:35: : layer: sand 12:28:35: : layer: asphalt 12:28:35: : layer: road 12:28:35: : layer: height 12:28:35: : layer: bases 12:28:35: : layer: library 12:28:35: : layer: layer 12:28:35: : layer: walls 12:28:35: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:35: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 12:28:35: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:28:35: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: : WARNING, parsing platform in map, unknown keyword at "sidewall = farm" 12:28:35: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:35: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:36: : layer: objects 12:28:36: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:36: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:36: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:36: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:41: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:41: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:41: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:41: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:42: D3D9 : ***** Dimensions altered by the render system 12:28:42: D3D9 : ***** Source image dimensions : 181x256 12:28:42: D3D9 : ***** Texture dimensions : 256x256 12:28:42: Texture: container_side.png: Loading 1 faces(PF_A8R8G8B8,181x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:42: D3D9 : ***** Dimensions altered by the render system 12:28:42: D3D9 : ***** Source image dimensions : 196x256 12:28:42: D3D9 : ***** Texture dimensions : 256x256 12:28:42: Texture: container_end.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:42: D3D9 : ***** Dimensions altered by the render system 12:28:42: D3D9 : ***** Source image dimensions : 196x256 12:28:42: D3D9 : ***** Texture dimensions : 256x256 12:28:42: Texture: container_top.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:43: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:48: : layer: layer2 12:28:48: : layer: objects 12:28:50: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:50: : layer: walls 12:28:55: : soldiers loaded 12:28:55: : crate debris loaded 12:28:55: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:55: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 12:28:55: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:55: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 12:28:55: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 12:28:55: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 12:28:55: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 12:28:56: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:56: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:56: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:56: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:56: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:56: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1. 12:28:56: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:56: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:56: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:56: : scene loaded 12:28:56: : settings loaded 12:28:56: : game init done 12:28:56: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:28:56: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:56: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:56: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 12:28:56: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 12:28:56: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:28:56: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:57: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:28:57: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1. 12:28:57: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:28:57: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 12:28:57: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:57: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:28:58: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:29:01: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:29:02: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:29:02: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:29:12: Destroying resource group sessionResourceGroup 12:29:12: Unloading resource group sessionResourceGroup 12:29:13: Finished unloading resource group sessionResourceGroup 12:29:13: : Map resource location set as media\maps\map1 12:29:13: : Using save folder map1 12:29:14: : game init start 12:29:14: Creating resource group sessionResourceGroup 12:29:14: Added resource location 'media\maps\map1' of type 'FileSystem' to resource group 'sessionResourceGroup' 12:29:14: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 12:29:14: Initialising resource group sessionResourceGroup 12:29:14: Parsing scripts for resource group sessionResourceGroup 12:29:14: Parsing script Building.program 12:29:14: Parsing script NormalAndDepth.program 12:29:14: Parsing script soldieroutline.program 12:29:14: Parsing script soldierskin.program 12:29:14: Parsing script StdQuad_vp.program 12:29:14: Parsing script terrain.program 12:29:14: Parsing script tools.program 12:29:14: Parsing script BackContour.material 12:29:14: Parsing script Blood.material 12:29:14: Parsing script Branch.material 12:29:14: Parsing script Building.material 12:29:14: Parsing script BuildingBase.material 12:29:14: Parsing script Bullet.material 12:29:14: Parsing script BulletTrail.material 12:29:14: Parsing script BushPlant.material 12:29:14: Parsing script ChatBubble.material 12:29:14: Parsing script Container.material 12:29:14: Parsing script Crate.material 12:29:14: Parsing script Crosshair.material 12:29:14: Compiler error: unknown error in Crosshair.material(67): token "depth_test" is not recognized 12:29:14: Parsing script Dust.material 12:29:14: Parsing script Explosion.material 12:29:14: Parsing script FarmFence.material 12:29:14: Parsing script Flame.material 12:29:14: Parsing script GrassUp.material 12:29:14: Parsing script GrenadeCrate.material 12:29:14: Parsing script Hud.material 12:29:14: Parsing script lines.material 12:29:14: Parsing script MapView.material 12:29:14: Parsing script MenuSystem.material 12:29:14: Parsing script NormalAndDepth.material 12:29:14: Parsing script Piece.material 12:29:14: Parsing script Pipe.material 12:29:14: Parsing script Plant.material 12:29:14: Parsing script Platform.material 12:29:14: Parsing script PlayerFarMarker.material 12:29:14: Parsing script PlayerMarker.material 12:29:14: Parsing script RoadLine.material 12:29:14: Parsing script Rock.material 12:29:14: Parsing script SecurityFence.material 12:29:14: Parsing script ShadowPixel.material 12:29:14: Parsing script ShadowPlant.material 12:29:14: Parsing script ShoePrint.material 12:29:14: Parsing script smoke.material 12:29:14: Parsing script Soldier3dPixel.material 12:29:14: Parsing script terrain.material 12:29:14: Parsing script TreeGroundBase.material 12:29:14: Parsing script Trench.material 12:29:14: Parsing script Wall.material 12:29:14: Parsing script Weapon3dPixel.material 12:29:14: Parsing script Weave.material 12:29:14: Parsing script ZebraCrossing.material 12:29:14: Parsing script Burst.particle 12:29:14: Parsing script Dust.particle 12:29:14: Parsing script Explosion.particle 12:29:14: Parsing script MinorExplosion.particle 12:29:14: Parsing script Muzzle.particle 12:29:14: Finished parsing scripts for resource group sessionResourceGroup 12:29:14: : best usable soldier render technique: LowDetail 12:29:14: : HW skeleton supported: 0 12:29:14: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:29:14: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:29:14: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:29:14: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:29:14: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 12:29:14: : best usable terrain render technique: LowDetail 12:29:14: : Integrated shadows supported: 0 12:29:14: : initializing terrain 12:29:14: TerrainSceneManager: Activated PageSource Heightmap 12:29:14: : names loaded 12:29:14: : loading weapon specifications 12:29:14: : weapon:AK47 12:29:14: : weapon:G36 12:29:14: : weapon:M240 12:29:14: : weapon:MP5SD 12:29:14: : weapon specifications loaded 12:29:15: : sounds loaded 12:29:15: : world loaded 12:29:15: : worldblocks loaded 12:29:15: : loading world objects 12:29:15: : layer: materials 12:29:15: : texture group empty, 1 pair(s) found 12:29:15: : texture group apartment1_window, 8 pair(s) found 12:29:15: : texture group apartment1_1st_floor_door, 1 pair(s) found 12:29:15: : layer: dirt 12:29:15: : layer: grass 12:29:15: : layer: sand 12:29:15: : layer: asphalt 12:29:15: : layer: road 12:29:15: : layer: height 12:29:15: : layer: bases 12:29:15: : layer: layer1 12:29:15: : layer: objects 12:29:15: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:29:15: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 12:29:16: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 12:29:17: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:29:17: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:29:18: : layer: walls 12:29:18: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 12:29:28: : layer: layer2 12:29:28: : layer: objects 12:29:31: : soldiers loaded 12:29:31: : crate debris loaded 12:29:31: : scene loaded 12:29:31: : settings loaded 12:29:31: : game init done 12:29:33: : CHECK: character in invalid block: character=446700800 dead=1 position=Vector3(1095.39, 21.1772, 647.15) velocity=Vector3(293.394, 5.91597, 41.1983) 12:29:33: : CHECK: character in invalid block: character=446363880 dead=1 position=Vector3(-443.502, 13.7633, -507.744) velocity=Vector3(-443.517, 2.24917, -507.759) 12:29:33: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 12:29:35: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 12:29:35: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:29:42: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:30:46: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 12:32:05: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:40:57: : CHECK: bullet shooter not found, skip local effect |
Author: | pasik [ Fri Dec 30, 2011 7:29 pm ] |
Post subject: | Re: Physics bug (?) [Log] |
I've seen something like this happen in single player too when there's an explosion near those walkable platforms with fences. I've got an idea how to fix it. |
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