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 Post subject: AT Mine
PostPosted: Thu Nov 05, 2015 5:03 pm 
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Joined: Fri Oct 30, 2015 12:53 am
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Location: Italy
wiki tell about AT mine but there are no AT mine in the game (me never seen in coop and single player). why not? there are useful.

oh lol, i see only now that i write always in support section for all, sorry :D

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 Post subject: Re: AT Mine
PostPosted: Fri Nov 06, 2015 12:33 am 
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nicolò wrote:
wiki tell about AT mine but there are no AT mine in the game (me never seen in coop and single player). why not? there are useful.
Wiki also says they are "Disabled on default". ;)

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 Post subject: Re: AT Mine
PostPosted: Fri Nov 06, 2015 6:00 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
AT mines causes problem with AI because AI wont drive to them.

In teddy hunt mode there is AT mines and they are useful.


Last edited by Street Veteran on Fri Nov 06, 2015 12:13 pm, edited 1 time in total.

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 Post subject: Re: AT Mine
PostPosted: Fri Nov 06, 2015 10:32 am 
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Location: Italy
ah ok.

wait... what is teddy hunt mode? never seen :?:

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 Post subject: Re: AT Mine
PostPosted: Fri Nov 06, 2015 12:57 pm 
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nicolò wrote:
ah ok.

wait... what is teddy hunt mode? never seen :?:


http://runningwithrifles.gamepedia.com/ ... game_modes


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 Post subject: Re: AT Mine
PostPosted: Fri Nov 06, 2015 1:34 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
{SAS} hosted 24/7 "minimodes"-server where one mode was Team Teddy Hunt. But it has been offline since 1.2 release.
Hope they will come online soon. Teddyhunt needs lot of tactical thinking. Best if the players have teamspeak.

1 player will carry teddy, rest will protect the carrier, operates mobile armory and keeps armory clear for teddy delivery.
Really fun when peoples know what they are doing.


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