RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Crash after victory http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=245 |
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Author: | fred0ne [ Tue Nov 08, 2011 5:50 pm ] |
Post subject: | Crash after victory |
I'm playing with my brother in multiplayer (LAN) and at the end of the war the game crash on my computer (host) just afer the "victory". What is the cause ? Maybe it's my computer it's not imposible of course. And no problem during the LAN, just at the end. But the game is running perfectly on solo, I've all ready win some many war without crash. rwr_game.log Code: 18:18:43: Creating resource group General 18:18:43: Creating resource group Internal 18:18:43: Creating resource group Autodetect 18:18:43: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:18:43: Registering ResourceManager for type Material 18:18:43: Registering ResourceManager for type Mesh 18:18:43: Registering ResourceManager for type Skeleton 18:18:43: MovableObjectFactory for type 'ParticleSystem' registered. 18:18:43: OverlayElementFactory for type Panel registered. 18:18:43: OverlayElementFactory for type BorderPanel registered. 18:18:43: OverlayElementFactory for type TextArea registered. 18:18:43: Registering ResourceManager for type Font 18:18:43: ArchiveFactory for archive type FileSystem registered. 18:18:43: ArchiveFactory for archive type Zip registered. 18:18:43: DDS codec registering 18:18:43: FreeImage version: 3.13.1 18:18:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:18:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 18:18:43: Registering ResourceManager for type HighLevelGpuProgram 18:18:43: Registering ResourceManager for type Compositor 18:18:43: MovableObjectFactory for type 'Entity' registered. 18:18:43: MovableObjectFactory for type 'Light' registered. 18:18:43: MovableObjectFactory for type 'BillboardSet' registered. 18:18:43: MovableObjectFactory for type 'ManualObject' registered. 18:18:43: MovableObjectFactory for type 'BillboardChain' registered. 18:18:43: MovableObjectFactory for type 'RibbonTrail' registered. 18:18:43: *-*-* OGRE Initialising 18:18:43: *-*-* Version 1.7.2 (Cthugha) 18:18:43: : initializing graphics 18:18:43: : loading plugins 18:18:43: Loading library RenderSystem_Direct3D9 18:18:43: Installing plugin: D3D9 RenderSystem 18:18:43: D3D9 : Direct3D9 Rendering Subsystem created. 18:18:43: D3D9: Driver Detection Starts 18:18:43: D3D9: Driver Detection Ends 18:18:43: Plugin successfully installed 18:18:43: Loading library Plugin_CgProgramManager 18:18:43: Installing plugin: Cg Program Manager 18:18:43: Plugin successfully installed 18:18:43: Loading library Plugin_OctreeSceneManager 18:18:43: Installing plugin: Octree & Terrain Scene Manager 18:18:43: Plugin successfully installed 18:18:43: Loading library Plugin_ParticleFX 18:18:43: Installing plugin: ParticleFX 18:18:43: Particle Emitter Type 'Point' registered 18:18:43: Particle Emitter Type 'Box' registered 18:18:43: Particle Emitter Type 'Ellipsoid' registered 18:18:43: Particle Emitter Type 'Cylinder' registered 18:18:43: Particle Emitter Type 'Ring' registered 18:18:43: Particle Emitter Type 'HollowEllipsoid' registered 18:18:43: Particle Affector Type 'LinearForce' registered 18:18:43: Particle Affector Type 'ColourFader' registered 18:18:43: Particle Affector Type 'ColourFader2' registered 18:18:43: Particle Affector Type 'ColourImage' registered 18:18:43: Particle Affector Type 'ColourInterpolator' registered 18:18:43: Particle Affector Type 'Scaler' registered 18:18:43: Particle Affector Type 'Rotator' registered 18:18:43: Particle Affector Type 'DirectionRandomiser' registered 18:18:43: Particle Affector Type 'DeflectorPlane' registered 18:18:43: Plugin successfully installed 18:18:43: : initializing render system 18:18:43: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 18:18:43: D3D9 : RenderSystem Option: Floating-point mode = Fastest 18:18:43: D3D9 : RenderSystem Option: FSAA = 0 18:18:43: D3D9 : RenderSystem Option: Full Screen = Yes 18:18:43: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 18:18:43: D3D9 : RenderSystem Option: VSync = Yes 18:18:43: D3D9 : RenderSystem Option: VSync Interval = 1 18:18:43: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour 18:18:43: : initializing render window 18:18:43: CPU Identifier & Features 18:18:43: ------------------------- 18:18:43: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz 18:18:43: * SSE: yes 18:18:43: * SSE2: yes 18:18:43: * SSE3: yes 18:18:43: * MMX: yes 18:18:43: * MMXEXT: yes 18:18:43: * 3DNOW: no 18:18:43: * 3DNOWEXT: no 18:18:43: * CMOV: yes 18:18:43: * TSC: yes 18:18:43: * FPU: yes 18:18:43: * PRO: yes 18:18:43: * HT: no 18:18:43: ------------------------- 18:18:43: D3D9 : Subsystem Initialising 18:18:43: Registering ResourceManager for type Texture 18:18:43: Registering ResourceManager for type GpuProgram 18:18:43: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x1024 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 18:18:43: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1280x1024, 32bpp 18:18:43: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_R 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT16_GR 18:18:43: D3D9: Vertex texture format supported - PF_FLOAT32_GR 18:18:43: RenderSystem capabilities 18:18:43: ------------------------- 18:18:43: RenderSystem Name: Direct3D9 Rendering Subsystem 18:18:43: GPU Vendor: nvidia 18:18:43: Device Name: Monitor-1-NVIDIA GeForce 8400 GS 18:18:43: Driver Version: 8.17.12.5896 18:18:43: * Fixed function pipeline: yes 18:18:43: * Hardware generation of mipmaps: yes 18:18:43: * Texture blending: yes 18:18:43: * Anisotropic texture filtering: yes 18:18:43: * Dot product texture operation: yes 18:18:43: * Cube mapping: yes 18:18:43: * Hardware stencil buffer: yes 18:18:43: - Stencil depth: 8 18:18:43: - Two sided stencil support: yes 18:18:43: - Wrap stencil values: yes 18:18:43: * Hardware vertex / index buffers: yes 18:18:43: * Vertex programs: yes 18:18:43: * Number of floating-point constants for vertex programs: 256 18:18:43: * Number of integer constants for vertex programs: 16 18:18:43: * Number of boolean constants for vertex programs: 16 18:18:43: * Fragment programs: yes 18:18:43: * Number of floating-point constants for fragment programs: 224 18:18:43: * Number of integer constants for fragment programs: 16 18:18:43: * Number of boolean constants for fragment programs: 16 18:18:43: * Geometry programs: no 18:18:43: * Number of floating-point constants for geometry programs: 0 18:18:43: * Number of integer constants for geometry programs: 0 18:18:43: * Number of boolean constants for geometry programs: 0 18:18:43: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:18:43: * Texture Compression: yes 18:18:43: - DXT: yes 18:18:43: - VTC: no 18:18:43: - PVRTC: no 18:18:43: * Scissor Rectangle: yes 18:18:43: * Hardware Occlusion Query: yes 18:18:43: * User clip planes: yes 18:18:43: * VET_UBYTE4 vertex element type: yes 18:18:43: * Infinite far plane projection: yes 18:18:43: * Hardware render-to-texture: yes 18:18:43: * Floating point textures: yes 18:18:43: * Non-power-of-two textures: yes 18:18:43: * Volume textures: yes 18:18:43: * Multiple Render Targets: 4 18:18:43: - With different bit depths: yes 18:18:43: * Point Sprites: yes 18:18:43: * Extended point parameters: yes 18:18:43: * Max Point Size: 10 18:18:43: * Vertex texture fetch: yes 18:18:43: * Number of world matrices: 0 18:18:43: * Number of texture units: 8 18:18:43: * Stencil buffer depth: 8 18:18:43: * Number of vertex blend matrices: 0 18:18:43: - Max vertex textures: 4 18:18:43: - Vertex textures shared: no 18:18:43: * Render to Vertex Buffer : no 18:18:43: * DirectX per stage constants: yes 18:18:43: *************************************** 18:18:43: *** D3D9 : Subsystem Initialised OK *** 18:18:43: *************************************** 18:18:43: DefaultWorkQueue('Root') initialising on thread 0027BA68. 18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC10 starting. 18:18:43: Particle Renderer Type 'billboard' registered 18:18:43: SceneManagerFactory for type 'OctreeSceneManager' registered. 18:18:43: SceneManagerFactory for type 'TerrainSceneManager' registered. 18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC40 starting. 18:18:43: Added resource location 'media' of type 'FileSystem' to resource group 'General' 18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CC70 starting. 18:18:43: DefaultWorkQueue('Root')::WorkerFunc - thread 0028CCA0 starting. 18:18:43: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General' 18:18:43: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General' 18:18:43: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General' 18:18:43: Added resource location 'media//models' of type 'FileSystem' to resource group 'General' 18:18:43: Added resource location 'media//data3.pak' of type 'Zip' to resource group 'General' 18:18:43: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General' 18:18:43: Parsing scripts for resource group Autodetect 18:18:43: Finished parsing scripts for resource group Autodetect 18:18:43: Parsing scripts for resource group General 18:18:43: Parsing script AmbientOcclusion.program 18:18:43: Parsing script StdQuad_vp.program 18:18:44: Parsing script Intro.material 18:18:44: Parsing script AmbientOcclusion.material 18:18:44: Parsing script AmbientOcclusion.compositor 18:18:44: Finished parsing scripts for resource group General 18:18:44: Parsing scripts for resource group Internal 18:18:44: Finished parsing scripts for resource group Internal 18:18:44: : initializing scene manager 18:18:44: TerrainSceneManager: Registered a new PageSource for type Heightmap 18:18:44: : initializing fonts 18:18:44: Font BasicFontusing texture size 2048x2048 18:18:44: Info: Freetype returned null for character 32 in font BasicFont 18:18:44: Info: Freetype returned null for character 160 in font BasicFont 18:18:44: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 18:18:44: Font BasicFontItalicusing texture size 2048x2048 18:18:44: Info: Freetype returned null for character 32 in font BasicFontItalic 18:18:44: Info: Freetype returned null for character 160 in font BasicFontItalic 18:18:44: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1. 18:18:44: : initializing audio 18:18:44: : initializing input 18:18:44: : Map resource location set as media\maps\map2 18:18:44: : Using save folder map2 18:18:44: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:44: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1. 18:18:44: : latest available version: beta 0.51 18:18:44: : application start done 18:18:44: : rendering the first frame 18:18:44: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 18:18:44: : first frame rendered ok 18:18:44: : adding frame listener 18:18:44: : run simulation 18:18:45: : game init start 18:18:45: Creating resource group sessionResourceGroup 18:18:45: Added resource location 'media\maps\map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 18:18:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 18:18:45: Initialising resource group sessionResourceGroup 18:18:45: Parsing scripts for resource group sessionResourceGroup 18:18:45: Parsing script NormalAndDepth.program 18:18:45: Parsing script soldieroutline.program 18:18:45: Parsing script soldierskin.program 18:18:45: Parsing script StdQuad_vp.program 18:18:45: Parsing script terrain.program 18:18:45: Parsing script Blood.material 18:18:45: Parsing script Branch.material 18:18:45: Parsing script BuildingBase.material 18:18:45: Parsing script Bullet.material 18:18:45: Parsing script BulletTrail.material 18:18:45: Parsing script BushPlant.material 18:18:45: Parsing script ChatBubble.material 18:18:45: Parsing script Container.material 18:18:45: Parsing script Crate.material 18:18:45: Parsing script Crosshair.material 18:18:45: Parsing script Dust.material 18:18:45: Parsing script Explosion.material 18:18:45: Parsing script FarmFence.material 18:18:45: Parsing script Flame.material 18:18:45: Parsing script GrassUp.material 18:18:45: Parsing script GrenadeCrate.material 18:18:45: Parsing script Hud.material 18:18:45: Parsing script lines.material 18:18:45: Parsing script MapView.material 18:18:45: Parsing script MenuSystem.material 18:18:45: Parsing script MultiStoryBuilding.material 18:18:45: Parsing script NormalAndDepth.material 18:18:45: Parsing script Piece.material 18:18:45: Parsing script Plant.material 18:18:45: Parsing script Platform.material 18:18:45: Parsing script PlayerFarMarker.material 18:18:45: Parsing script PlayerMarker.material 18:18:45: Parsing script RoadLine.material 18:18:45: Parsing script Rock.material 18:18:45: Parsing script SandBagWall.material 18:18:45: Parsing script SecurityFence.material 18:18:45: Parsing script ShadowBranch.material 18:18:45: Parsing script ShadowPixel.material 18:18:45: Parsing script ShadowPlant.material 18:18:45: Parsing script ShoePrint.material 18:18:45: Parsing script smoke.material 18:18:45: Parsing script Soldier3dPixel.material 18:18:45: Parsing script StoneWall.material 18:18:45: Parsing script terrain.material 18:18:45: Parsing script TreeGroundBase.material 18:18:45: Parsing script Trench.material 18:18:45: Parsing script Weapon3dPixel.material 18:18:45: Parsing script ZebraCrossing.material 18:18:45: Parsing script Burst.particle 18:18:45: Parsing script Dust.particle 18:18:45: Parsing script Explosion.particle 18:18:45: Parsing script MinorExplosion.particle 18:18:45: Parsing script Muzzle.particle 18:18:45: Finished parsing scripts for resource group sessionResourceGroup 18:18:45: : initializing terrain 18:18:45: TerrainSceneManager: Activated PageSource Heightmap 18:18:45: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 18:18:45: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 18:18:45: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:46: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 18:18:46: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:46: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 18:18:46: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 18:18:46: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 18:18:46: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 18:18:46: : names loaded 18:18:46: : loading weapon specifications 18:18:46: : weapon:AK47 18:18:46: : weapon:G36 18:18:46: : weapon:M240 18:18:46: : weapon:MP5SD 18:18:46: : weapon specifications loaded 18:18:46: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:46: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1. 18:18:46: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:46: : world loaded 18:18:46: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:46: : worldblocks loaded 18:18:46: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:46: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:46: : loading world objects 18:18:46: : layer: materials 18:18:46: : texture group empty, 1 pair(s) found 18:18:46: : texture group shop1_l, 3 pair(s) found 18:18:46: : texture group shop1_r, 3 pair(s) found 18:18:46: : texture group shop1_door_l, 1 pair(s) found 18:18:46: : texture group shop1_door_r, 1 pair(s) found 18:18:46: : texture group apartment1_window, 8 pair(s) found 18:18:46: : texture group apartment1_window_wide1_l, 2 pair(s) found 18:18:46: : texture group apartment1_window_wide1_r, 2 pair(s) found 18:18:46: : texture group apartment1_window_wide2_l, 2 pair(s) found 18:18:46: : texture group apartment1_window_wide2_r, 2 pair(s) found 18:18:46: : texture group apartment1_small_window, 1 pair(s) found 18:18:46: : texture group apartment1_1st_floor_door, 1 pair(s) found 18:18:46: : texture group apartment1_1st_floor_door_wide1_l, 1 pair(s) found 18:18:46: : texture group apartment1_1st_floor_door_wide1_r, 1 pair(s) found 18:18:46: : texture group apartment1_1st_floor_window, 1 pair(s) found 18:18:46: : texture group apartment1_1st_floor_empty, 1 pair(s) found 18:18:46: : layer: dirt 18:18:46: : layer: grass 18:18:46: : layer: sand 18:18:46: : layer: asphalt 18:18:46: : layer: road 18:18:46: : layer: height 18:18:46: : layer: bases 18:18:46: : layer: walls 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:46: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 18:18:46: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:46: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: : parsing platform in map, unknown keyword at "sidewall = farm" 18:18:46: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:46: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1. 18:18:47: : layer: objects 18:18:47: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:47: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:47: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:47: Texture: multistorybuilding_door.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1. 18:18:47: Texture: multistorybuilding_floorwindows.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1. 18:18:47: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:47: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:48: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 18:18:52: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:52: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:52: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:52: : layer: library 18:18:53: : soldiers loaded 18:18:53: : crate debris loaded 18:18:53: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:18:53: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 18:18:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:18:54: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 18:18:54: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 18:18:54: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 18:18:54: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 18:18:54: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 18:18:54: Texture: mapview_goodies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:54: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1. 18:18:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:54: : scene loaded 18:18:54: : sounds loaded 18:18:54: : settings loaded 18:18:54: : game init done 18:18:54: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:18:54: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:54: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:54: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 18:18:54: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 18:18:54: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 18:18:55: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:18:56: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:18:56: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:18:56: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1. 18:18:56: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 18:18:56: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:18:57: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:18:57: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:19:00: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:19:01: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:19:12: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 18:19:32: : A new peer connected from 192.168.0.105:50208 18:20:00: : out of characters -- creating more 18:20:00: : out of characters -- creating more 18:20:00: : out of characters -- creating more 18:20:00: : out of characters -- creating more 18:20:00: : out of characters -- creating more 18:20:03: Texture: mapview_baddies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:20:46: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:22:10: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 18:24:48: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:26:10: : CHECK: character in invalid block: character=280700432 dead=1 position=Vector3(3522.84, -0.145, -8301.14) velocity=Vector3(1354.75, 0.705, -4067.72) 18:27:04: : CHECK: character in invalid block: character=280819216 dead=1 position=Vector3(1385.09, -0.145, 2085.9) velocity=Vector3(351.309, 0.705, 748.566) 18:27:11: : CHECK: character in invalid block: character=280819736 dead=1 position=Vector3(4541.93, -0.145, 27108.6) velocity=Vector3(1800.46, 0.705, 12348.3) 18:27:40: : CHECK: character in invalid block: character=280698352 dead=1 position=Vector3(1389.83, -0.145, 142.912) velocity=Vector3(363.121, 0.705, -142.727) rwr_config.log Code: 22:07:23: Creating resource group General 22:07:23: Creating resource group Internal 22:07:23: Creating resource group Autodetect 22:07:23: SceneManagerFactory for type 'DefaultSceneManager' registered. 22:07:23: Registering ResourceManager for type Material 22:07:23: Registering ResourceManager for type Mesh 22:07:23: Registering ResourceManager for type Skeleton 22:07:23: MovableObjectFactory for type 'ParticleSystem' registered. 22:07:23: OverlayElementFactory for type Panel registered. 22:07:23: OverlayElementFactory for type BorderPanel registered. 22:07:23: OverlayElementFactory for type TextArea registered. 22:07:23: Registering ResourceManager for type Font 22:07:23: ArchiveFactory for archive type FileSystem registered. 22:07:23: ArchiveFactory for archive type Zip registered. 22:07:23: DDS codec registering 22:07:23: FreeImage version: 3.13.1 22:07:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 22:07:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 22:07:23: Registering ResourceManager for type HighLevelGpuProgram 22:07:23: Registering ResourceManager for type Compositor 22:07:23: MovableObjectFactory for type 'Entity' registered. 22:07:23: MovableObjectFactory for type 'Light' registered. 22:07:23: MovableObjectFactory for type 'BillboardSet' registered. 22:07:23: MovableObjectFactory for type 'ManualObject' registered. 22:07:23: MovableObjectFactory for type 'BillboardChain' registered. 22:07:23: MovableObjectFactory for type 'RibbonTrail' registered. 22:07:23: *-*-* OGRE Initialising 22:07:23: *-*-* Version 1.7.2 (Cthugha) 22:07:23: .\Launcher.cpp: Launcher started 22:07:23: .\Launcher.cpp: Opening dialog 22:07:23: .\Launcher.cpp: Init dialog 22:07:23: .\Launcher.cpp: config file load ok 22:07:23: .\Launcher.cpp: initial options: 22:07:23: .\Launcher.cpp: videomode: 1280 x 1024 @ 32-bit colour 22:07:23: .\Launcher.cpp: antialias: 8 [Quality] 22:07:23: .\Launcher.cpp: vsync: 1 22:07:23: .\Launcher.cpp: fullscreen: 1 22:07:23: .\Launcher.cpp: Move dialog 22:07:23: .\Launcher.cpp: Set texts 22:07:23: .\Launcher.cpp: Loading plugin RenderSystem_Direct3D9 22:07:23: Loading library RenderSystem_Direct3D9 22:07:23: Installing plugin: D3D9 RenderSystem 22:07:23: D3D9 : Direct3D9 Rendering Subsystem created. 22:07:23: D3D9: Driver Detection Starts 22:07:23: D3D9: Driver Detection Ends 22:07:23: Plugin successfully installed 22:07:23: .\Launcher.cpp: Locating Render system 22:07:23: .\Launcher.cpp: Acceptable resolutions = 22 22:07:23: .\Launcher.cpp: Paint event 22:07:23: .\Launcher.cpp: Loading bitmap 22:07:23: .\Launcher.cpp: DC 22:07:23: .\Launcher.cpp: Select 22:07:23: .\Launcher.cpp: Stretch 22:07:23: .\Launcher.cpp: destwidth=276 22:07:23: .\Launcher.cpp: Delete 22:07:23: .\Launcher.cpp: End paint 22:07:23: .\Launcher.cpp: Paint ended 22:07:30: .\Launcher.cpp: videomode=1280 x 1024 @ 32-bit colour 22:07:30: .\Launcher.cpp: antialias=0 22:07:30: .\Launcher.cpp: fullscreen=1 22:07:30: .\Launcher.cpp: vsync=1 22:07:30: .\Launcher.cpp: Creating config.xml 22:07:30: .\Launcher.cpp: Launching FBL 22:07:30: .\Launcher.cpp: Execute end 22:07:30: .\Launcher.cpp: Closing dialog 22:07:30: .\Launcher.cpp: Dialog closed 22:07:30: .\Launcher.cpp: Destroy event 22:07:30: .\Launcher.cpp: Exited from dialog 22:07:30: .\Launcher.cpp: Deleting root 22:07:30: *-*-* OGRE Shutdown 22:07:30: Unregistering ResourceManager for type Compositor 22:07:30: Unregistering ResourceManager for type Font 22:07:30: Unregistering ResourceManager for type Skeleton 22:07:30: Unregistering ResourceManager for type Mesh 22:07:30: Unregistering ResourceManager for type HighLevelGpuProgram 22:07:30: Uninstalling plugin: D3D9 RenderSystem 22:07:30: D3D9 : Shutting down cleanly. 22:07:30: D3D9 : Direct3D9 Rendering Subsystem destroyed. 22:07:30: Plugin successfully uninstalled 22:07:30: Unloading library RenderSystem_Direct3D9 22:07:30: Unregistering ResourceManager for type Material Sorry for my bad english. Fred. |
Author: | pasik [ Tue Nov 08, 2011 5:55 pm ] |
Post subject: | Re: Crash after victory |
There's another occasion of such crash reported on the forum and I'm looking into it to fix it for the next version. Thanks! |
Author: | spillblood [ Thu Nov 10, 2011 5:43 pm ] |
Post subject: | Re: Crash after victory |
fred0ne wrote: I'm playing with my brother in multiplayer (LAN) and at the end of the war the game crash on my computer (host) just afer the "victory". What is the cause ? Maybe it's my computer it's not imposible of course. And no problem during the LAN, just at the end. But the game is running perfectly on solo, I've all ready win some many war without crash. I had the same problem in the games I played with my brother in LAN. I've already reported it and sent logs to Pasik, I'll send some more when we play the next time. By the way, it's great fun in LAN, I think, whether you're playing in different teams against each other or in coop on the same team. We've tried both options. |
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