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Invalid vector<T>
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=2300
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Author:  RandomMango [ Sat Apr 25, 2015 6:58 am ]
Post subject:  Invalid vector<T>

I got this error saying invalid vector <T> something and apparently some materials can't be attached to some ogre subentities but this problem only appears on Keepsake Bay and Moorland Trenches as far as i know and vanilla games work just fine. My mod doesn't change anything to do with the maps. If anyone has any idea what this problem is please let me know. Thanks in advance.

Here's the mod if anyone's interested. Most of these custom sounds are from thundershot or sata3d gun sounds mod. So if the mod owners wants me to change them, just let me know.

Attachments:
File comment: Just put this into the Custom Weapons folder
sounds.zip [1.24 MiB]
Downloaded 938 times
File comment: Put this into your overlays folder
Custom Weapons.zip [567.02 KiB]
Downloaded 941 times

Author:  mello7 [ Sat Apr 25, 2015 7:31 am ]
Post subject:  Re: Invalid vector<T>

I keep getting the same error, no mods, just vanilla game. ive reinstalled twice, same thing, not sure why i could play it fine before today then all of a sudden boom.

Author:  RandomMango [ Sat Apr 25, 2015 2:35 pm ]
Post subject:  Re: Invalid vector<T>

mello7 wrote:
I keep getting the same error, no mods, just vanilla game. ive reinstalled twice, same thing, not sure why i could play it fine before today then all of a sudden boom.

Well vanilla works fine for me, but my mod just doesn't get any love from Keepsake Bay and Moorland. Every other maps works just fine though

Author:  The Soldier [ Sat Apr 25, 2015 3:37 pm ]
Post subject:  Re: Invalid vector<T>

Usually, when I get this error, it relates to one of the weapon voxel models. Go through the weapons that you've made with a text editor and delete the last portion of the file so you're only left with the <voxel> group.

Get rid of this part:
Code:
    <skeleton />
    <skeletonVoxelBindings>
        <group constraintIndex="0">
            <(whole bunch of voxel references)>
        </group>
    </skeletonVoxelBindings>


At least, that's how I've solved this error in the part. This invalid vector subscript never gives any information as to what caused it, and usually forces me to remake my mod from the ground up.

Author:  RandomMango [ Sun Apr 26, 2015 7:49 am ]
Post subject:  Re: Invalid vector<T>

The Soldier wrote:
Usually, when I get this error, it relates to one of the weapon voxel models. Go through the weapons that you've made with a text editor and delete the last portion of the file so you're only left with the <voxel> group.

Get rid of this part:
Code:
    <skeleton />
    <skeletonVoxelBindings>
        <group constraintIndex="0">
            <(whole bunch of voxel references)>
        </group>
    </skeletonVoxelBindings>


At least, that's how I've solved this error in the part. This invalid vector subscript never gives any information as to what caused it, and usually forces me to remake my mod from the ground up.

Thanks man,i'll try this when i've got the time

Author:  RandomMango [ Thu Apr 30, 2015 8:17 am ]
Post subject:  Re: Invalid vector<T>

Nope, still doesn't work. :cry: Anymore ideas?

Author:  pasik [ Fri May 01, 2015 9:12 am ]
Post subject:  Re: Invalid vector<T>

Grey and brown tank mg variations are missing from all_weapons.xml in the mod:
Code:
   <weapon file="tank_mg_1.weapon" />
   <weapon file="tank_mg_2.weapon" /> 

Author:  RandomMango [ Fri May 01, 2015 11:54 am ]
Post subject:  Re: Invalid vector<T>

pasik wrote:
Grey and brown tank mg variations are missing from all_weapons.xml in the mod:
Code:
   <weapon file="tank_mg_1.weapon" />
   <weapon file="tank_mg_2.weapon" /> 

Wow! It worked! Thanks so much! :D

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