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problems launching game on steam? http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=2292 |
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Author: | robohobo [ Thu Apr 23, 2015 10:24 am ] |
Post subject: | problems launching game on steam? |
hi i seem to be having a problem launching RWR on steam, along with the configuration. as soon as i launch the game it starts up but then immediately closes and an error box pops up saying the following: Spoiler: an exception has occurred! orgre exception(3:RenderingAPIexception): cannot create device! in D3D9Device::createD3D9device at ..\..\..\..\..\rendersystems\direct3d9\src\orgreD3D9Device.cpp (line 707) [spoiler]. i tried launching the game with the -dxlevel 81 launch properties but that didn't work either i tried verifying the cache and reinstalling the game but the same error message appears Heres the config [spoiler] 20:17:30: Creating resource group General 20:17:30: Creating resource group Internal 20:17:30: Creating resource group Autodetect 20:17:30: SceneManagerFactory for type 'DefaultSceneManager' registered. 20:17:30: Registering ResourceManager for type Material 20:17:30: Registering ResourceManager for type Mesh 20:17:30: Registering ResourceManager for type Skeleton 20:17:30: MovableObjectFactory for type 'ParticleSystem' registered. 20:17:30: OverlayElementFactory for type Panel registered. 20:17:30: OverlayElementFactory for type BorderPanel registered. 20:17:30: OverlayElementFactory for type TextArea registered. 20:17:30: Registering ResourceManager for type Font 20:17:30: ArchiveFactory for archive type FileSystem registered. 20:17:30: ArchiveFactory for archive type Zip registered. 20:17:30: DDS codec registering 20:17:30: FreeImage version: 3.15.1 20:17:30: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 20:17:30: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti 20:17:30: Registering ResourceManager for type HighLevelGpuProgram 20:17:30: Registering ResourceManager for type Compositor 20:17:30: MovableObjectFactory for type 'Entity' registered. 20:17:30: MovableObjectFactory for type 'Light' registered. 20:17:30: MovableObjectFactory for type 'BillboardSet' registered. 20:17:30: MovableObjectFactory for type 'ManualObject' registered. 20:17:30: MovableObjectFactory for type 'BillboardChain' registered. 20:17:30: MovableObjectFactory for type 'RibbonTrail' registered. 20:17:30: *-*-* OGRE Initialising 20:17:30: *-*-* Version 1.7.4 (Cthugha) 20:17:30: : initializing graphics 20:17:30: : loading plugins 20:17:30: Loading library RenderSystem_Direct3D9 20:17:30: Installing plugin: D3D9 RenderSystem 20:17:30: D3D9 : Direct3D9 Rendering Subsystem created. 20:17:30: D3D9: Driver Detection Starts 20:17:30: D3D9: Driver Detection Ends 20:17:30: Plugin successfully installed 20:17:30: : initializing render system 20:17:30: : option: Allow NVPerfHUD, current value: No 20:17:30: : possible value: Yes 20:17:30: : possible value: No 20:17:30: : option: FSAA, current value: 0 20:17:30: : possible value: 0 20:17:30: : possible value: 2 20:17:30: : possible value: 4 20:17:30: : possible value: 8 20:17:30: : possible value: 8 [Quality] 20:17:30: : option: Floating-point mode, current value: Fastest 20:17:30: : possible value: Fastest 20:17:30: : possible value: Consistent 20:17:30: : option: Full Screen, current value: Yes 20:17:30: : possible value: Yes 20:17:30: : possible value: No 20:17:30: : option: Rendering Device, current value: Monitor-1-AMD Radeon HD 7660G + HD 7500/7600 Dual Graphics 20:17:30: : possible value: Monitor-1-AMD Radeon HD 7660G + HD 7500/7600 Dual Graphics 20:17:30: : option: Resource Creation Policy, current value: Create on all devices 20:17:30: : possible value: Create on all devices 20:17:30: : possible value: Create on active device 20:17:30: : option: VSync, current value: No 20:17:30: : possible value: Yes 20:17:30: : possible value: No 20:17:30: : option: VSync Interval, current value: 1 20:17:30: : possible value: 1 20:17:30: : possible value: 2 20:17:30: : possible value: 3 20:17:30: : possible value: 4 20:17:30: : option: Video Mode, current value: 800 x 600 @ 32-bit colour 20:17:30: : possible value: 640 x 480 @ 32-bit colour 20:17:30: : possible value: 800 x 480 @ 32-bit colour 20:17:30: : possible value: 800 x 600 @ 32-bit colour 20:17:30: : possible value: 1024 x 600 @ 32-bit colour 20:17:30: : possible value: 1024 x 768 @ 32-bit colour 20:17:30: : possible value: 1280 x 720 @ 32-bit colour 20:17:30: : possible value: 1280 x 768 @ 32-bit colour 20:17:30: : possible value: 1360 x 768 @ 32-bit colour 20:17:30: : possible value: 1366 x 768 @ 32-bit colour 20:17:30: : option: sRGB Gamma Conversion, current value: No 20:17:30: : possible value: Yes 20:17:30: : possible value: No 20:17:30: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 20:17:30: D3D9 : RenderSystem Option: Floating-point mode = Fastest 20:17:30: D3D9 : RenderSystem Option: VSync Interval = 1 20:17:30: D3D9 : RenderSystem Option: FSAA = 0 20:17:30: D3D9 : RenderSystem Option: Full Screen = No 20:17:30: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 20:17:30: D3D9 : RenderSystem Option: VSync = Yes 20:17:30: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 20:17:30: : render system initialized 20:17:30: : initializing render window 20:17:30: CPU Identifier & Features 20:17:30: ------------------------- 20:17:30: * CPU ID: AuthenticAMD: AMD A10-4600M APU with Radeon(tm) HD Graphics 20:17:30: * SSE: yes 20:17:30: * SSE2: yes 20:17:30: * SSE3: yes 20:17:30: * MMX: yes 20:17:30: * MMXEXT: yes 20:17:30: * 3DNOW: no 20:17:30: * 3DNOWEXT: no 20:17:30: * CMOV: yes 20:17:30: * TSC: yes 20:17:30: * FPU: yes 20:17:30: * PRO: yes 20:17:30: * HT: no 20:17:30: ------------------------- 20:17:30: D3D9 : Subsystem Initialising 20:17:30: Registering ResourceManager for type Texture 20:17:30: Registering ResourceManager for type GpuProgram 20:17:30: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 20:17:30: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015' : 640x480, 32bpp 20:17:31: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707) 20:17:31: *-*-* OGRE Shutdown 20:17:31: Unregistering ResourceManager for type Compositor 20:17:31: Unregistering ResourceManager for type Font 20:17:31: Unregistering ResourceManager for type Skeleton 20:17:31: Unregistering ResourceManager for type Mesh 20:17:31: Unregistering ResourceManager for type HighLevelGpuProgram 20:17:31: Uninstalling plugin: D3D9 RenderSystem 20:17:31: D3D9 : Shutting down cleanly. 20:17:31: Unregistering ResourceManager for type Texture 20:17:31: Unregistering ResourceManager for type GpuProgram 20:17:31: D3D9 : Direct3D9 Rendering Subsystem destroyed. 20:17:31: Plugin successfully uninstalled 20:17:31: Unloading library RenderSystem_Direct3D9 20:17:31: Unregistering ResourceManager for type Material my pc specs are : Windows 8.1 AMD A10-4600M APU with Radeon HD graphics 2.30GHz 4 GB of ram 64 bit type operating system DirectX 11 me and my friend think it might be something like rwr not being able to find the directx folder thanks |
Author: | robohobo [ Thu Apr 23, 2015 10:26 am ] |
Post subject: | Re: problems launching game on steam? |
oh well i did those spoiler things wrong |
Author: | JackMayol [ Thu Apr 23, 2015 7:39 pm ] |
Post subject: | Re: problems launching game on steam? |
Does it still happen after you restart your computer? This usually fixes such issues for some reason. |
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