RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Crash on startup, only after the latest patch http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=2081 |
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Author: | GMXeon [ Sat Feb 07, 2015 6:08 am ] |
Post subject: | Crash on startup, only after the latest patch |
Game and configuration tool crash a couple seconds after startup with a "rwr_config.exe/rwr_game.exe has stopped working" message, before the main menu is shown. This started happening after the latest update and has had no problems previously, I just haven't gotten around to asking for help until now. I've deleted all files in "%appdata%\Running with rifles" and it didnt help, but the window is now starting as 640x480. My video drivers are up to date, tried reinstalling directx and openal to no luck. I've tried verifying game cache, also tried deleting all games entirely. Tried compatability modes as well as running as admin. Running through Steam on 64-bit Windows 7. Any help would be appreciated. rwr_config.log: Code: 23:37:49: Creating resource group General 23:37:49: Creating resource group Internal 23:37:49: Creating resource group Autodetect 23:37:49: SceneManagerFactory for type 'DefaultSceneManager' registered. 23:37:49: Registering ResourceManager for type Material 23:37:49: Registering ResourceManager for type Mesh 23:37:49: Registering ResourceManager for type Skeleton 23:37:49: MovableObjectFactory for type 'ParticleSystem' registered. 23:37:49: OverlayElementFactory for type Panel registered. 23:37:49: OverlayElementFactory for type BorderPanel registered. 23:37:49: OverlayElementFactory for type TextArea registered. 23:37:49: Registering ResourceManager for type Font 23:37:49: ArchiveFactory for archive type FileSystem registered. 23:37:49: ArchiveFactory for archive type Zip registered. 23:37:49: DDS codec registering 23:37:49: FreeImage version: 3.13.1 23:37:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:37:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 23:37:49: Registering ResourceManager for type HighLevelGpuProgram 23:37:49: Registering ResourceManager for type Compositor 23:37:49: MovableObjectFactory for type 'Entity' registered. 23:37:49: MovableObjectFactory for type 'Light' registered. 23:37:49: MovableObjectFactory for type 'BillboardSet' registered. 23:37:49: MovableObjectFactory for type 'ManualObject' registered. 23:37:49: MovableObjectFactory for type 'BillboardChain' registered. 23:37:49: MovableObjectFactory for type 'RibbonTrail' registered. 23:37:49: *-*-* OGRE Initialising 23:37:49: *-*-* Version 1.7.2 (Cthugha) 23:37:49: : initializing graphics 23:37:49: : loading plugins 23:37:49: Loading library RenderSystem_Direct3D9 23:37:49: Installing plugin: D3D9 RenderSystem 23:37:49: D3D9 : Direct3D9 Rendering Subsystem created. 23:37:49: D3D9: Driver Detection Starts 23:37:49: D3D9: Driver Detection Ends 23:37:49: Plugin successfully installed 23:37:49: : initializing render system 23:37:49: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 23:37:49: D3D9 : RenderSystem Option: Floating-point mode = Fastest 23:37:49: D3D9 : RenderSystem Option: VSync Interval = 1 23:37:49: D3D9 : RenderSystem Option: FSAA = 0 23:37:49: D3D9 : RenderSystem Option: Full Screen = No 23:37:49: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 23:37:49: D3D9 : RenderSystem Option: VSync = Yes 23:37:49: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 23:37:49: : render system initialized 23:37:49: : initializing render window 23:37:49: CPU Identifier & Features 23:37:49: ------------------------- 23:37:49: * CPU ID: AuthenticAMD: AMD A8-4500M APU with Radeon(tm) HD Graphics 23:37:49: * SSE: yes 23:37:49: * SSE2: yes 23:37:49: * SSE3: yes 23:37:49: * MMX: yes 23:37:49: * MMXEXT: yes 23:37:49: * 3DNOW: no 23:37:49: * 3DNOWEXT: no 23:37:49: * CMOV: yes 23:37:49: * TSC: yes 23:37:49: * FPU: yes 23:37:49: * PRO: yes 23:37:49: * HT: no 23:37:49: ------------------------- 23:37:49: D3D9 : Subsystem Initialising 23:37:49: Registering ResourceManager for type Texture 23:37:49: Registering ResourceManager for type GpuProgram 23:37:49: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 23:37:49: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015' : 640x480, 32bpp 23:37:50: RenderSystem capabilities 23:37:50: ------------------------- 23:37:50: RenderSystem Name: Direct3D9 Rendering Subsystem 23:37:50: GPU Vendor: ati 23:37:50: Device Name: Monitor-1-AMD Radeon HD 7640G 23:37:50: Driver Version: 8.17.10.1333 23:37:50: * Fixed function pipeline: yes 23:37:50: * Hardware generation of mipmaps: no 23:37:50: * Texture blending: yes 23:37:50: * Anisotropic texture filtering: no 23:37:50: * Dot product texture operation: no 23:37:50: * Cube mapping: no 23:37:50: * Hardware stencil buffer: yes 23:37:50: - Stencil depth: 8 23:37:50: - Two sided stencil support: no 23:37:50: - Wrap stencil values: no 23:37:50: * Hardware vertex / index buffers: yes 23:37:50: * Vertex programs: no 23:37:50: * Number of floating-point constants for vertex programs: 0 23:37:50: * Number of integer constants for vertex programs: 0 23:37:50: * Number of boolean constants for vertex programs: 0 23:37:50: * Fragment programs: no 23:37:50: * Number of floating-point constants for fragment programs: 0 23:37:50: * Number of integer constants for fragment programs: 0 23:37:50: * Number of boolean constants for fragment programs: 0 23:37:50: * Geometry programs: no 23:37:50: * Number of floating-point constants for geometry programs: 0 23:37:50: * Number of integer constants for geometry programs: 0 23:37:50: * Number of boolean constants for geometry programs: 0 23:37:50: * Supported Shader Profiles: hlsl 23:37:50: * Texture Compression: yes 23:37:50: - DXT: yes 23:37:50: - VTC: no 23:37:50: - PVRTC: no 23:37:50: * Scissor Rectangle: no 23:37:50: * Hardware Occlusion Query: yes 23:37:50: * User clip planes: no 23:37:50: * VET_UBYTE4 vertex element type: no 23:37:50: * Infinite far plane projection: no 23:37:50: * Hardware render-to-texture: yes 23:37:50: * Floating point textures: yes 23:37:50: * Non-power-of-two textures: yes 23:37:50: * Volume textures: no 23:37:50: * Multiple Render Targets: 0 23:37:50: - With different bit depths: no 23:37:50: * Point Sprites: no 23:37:50: * Extended point parameters: no 23:37:50: * Max Point Size: 0 23:37:50: * Vertex texture fetch: no 23:37:50: * Number of world matrices: 0 23:37:50: * Number of texture units: 0 23:37:50: * Stencil buffer depth: 8 23:37:50: * Number of vertex blend matrices: 0 23:37:50: * Render to Vertex Buffer : no 23:37:50: * DirectX per stage constants: no 23:37:50: *************************************** 23:37:50: *** D3D9 : Subsystem Initialised OK *** 23:37:50: *************************************** 23:37:50: DefaultWorkQueue('Root') initialising on thread 00651478. 23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D700 starting. 23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D730 starting. 23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D790 starting. 23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D7F0 starting. 23:37:50: Particle Renderer Type 'billboard' registered 23:37:50: : render window initialized 23:37:50: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 23:37:50: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 23:37:50: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 23:37:50: Parsing scripts for resource group Autodetect 23:37:50: Finished parsing scripts for resource group Autodetect 23:37:50: Parsing scripts for resource group General 23:37:50: Parsing script menusystem.material 23:37:50: Parsing script basic_font.fontdef 23:37:50: Parsing script basic_font_025.fontdef 23:37:50: Parsing script basic_font_050.fontdef 23:37:50: Parsing script basic_font_outline.fontdef 23:37:50: Parsing script basic_font_outline_025.fontdef 23:37:50: Parsing script basic_font_outline_050.fontdef 23:37:50: Parsing script input_font_outline.fontdef 23:37:50: Parsing script input_font_outline_025.fontdef 23:37:50: Parsing script input_font_outline_050.fontdef 23:37:50: Finished parsing scripts for resource group General 23:37:50: Parsing scripts for resource group Internal 23:37:50: Finished parsing scripts for resource group Internal 23:37:50: OverlayElementFactory for type TextArea2 registered. rwr_game.log: Code: 00:05:23: Creating resource group General 00:05:23: Creating resource group Internal 00:05:23: Creating resource group Autodetect 00:05:23: SceneManagerFactory for type 'DefaultSceneManager' registered. 00:05:23: Registering ResourceManager for type Material 00:05:23: Registering ResourceManager for type Mesh 00:05:23: Registering ResourceManager for type Skeleton 00:05:23: MovableObjectFactory for type 'ParticleSystem' registered. 00:05:23: OverlayElementFactory for type Panel registered. 00:05:23: OverlayElementFactory for type BorderPanel registered. 00:05:23: OverlayElementFactory for type TextArea registered. 00:05:23: Registering ResourceManager for type Font 00:05:23: ArchiveFactory for archive type FileSystem registered. 00:05:23: ArchiveFactory for archive type Zip registered. 00:05:23: DDS codec registering 00:05:23: FreeImage version: 3.13.1 00:05:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:05:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 00:05:23: Registering ResourceManager for type HighLevelGpuProgram 00:05:23: Registering ResourceManager for type Compositor 00:05:23: MovableObjectFactory for type 'Entity' registered. 00:05:23: MovableObjectFactory for type 'Light' registered. 00:05:23: MovableObjectFactory for type 'BillboardSet' registered. 00:05:23: MovableObjectFactory for type 'ManualObject' registered. 00:05:23: MovableObjectFactory for type 'BillboardChain' registered. 00:05:23: MovableObjectFactory for type 'RibbonTrail' registered. 00:05:23: *-*-* OGRE Initialising 00:05:23: *-*-* Version 1.7.2 (Cthugha) 00:05:23: : initializing graphics 00:05:23: : loading plugins 00:05:23: Loading library RenderSystem_Direct3D9 00:05:23: Installing plugin: D3D9 RenderSystem 00:05:23: D3D9 : Direct3D9 Rendering Subsystem created. 00:05:24: D3D9: Driver Detection Starts 00:05:24: D3D9: Driver Detection Ends 00:05:24: Plugin successfully installed 00:05:24: Loading library Plugin_CgProgramManager 00:05:24: Installing plugin: Cg Program Manager 00:05:24: Plugin successfully installed 00:05:24: Loading library Plugin_OctreeSceneManager 00:05:24: Installing plugin: Octree & Terrain Scene Manager 00:05:24: Plugin successfully installed 00:05:24: Loading library Plugin_ParticleFX 00:05:24: Installing plugin: ParticleFX 00:05:24: Particle Emitter Type 'Point' registered 00:05:24: Particle Emitter Type 'Box' registered 00:05:24: Particle Emitter Type 'Ellipsoid' registered 00:05:24: Particle Emitter Type 'Cylinder' registered 00:05:24: Particle Emitter Type 'Ring' registered 00:05:24: Particle Emitter Type 'HollowEllipsoid' registered 00:05:24: Particle Affector Type 'LinearForce' registered 00:05:24: Particle Affector Type 'ColourFader' registered 00:05:24: Particle Affector Type 'ColourFader2' registered 00:05:24: Particle Affector Type 'ColourImage' registered 00:05:24: Particle Affector Type 'ColourInterpolator' registered 00:05:24: Particle Affector Type 'Scaler' registered 00:05:24: Particle Affector Type 'Rotator' registered 00:05:24: Particle Affector Type 'DirectionRandomiser' registered 00:05:24: Particle Affector Type 'DeflectorPlane' registered 00:05:24: Plugin successfully installed 00:05:24: : initializing render system 00:05:24: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 00:05:24: D3D9 : RenderSystem Option: Floating-point mode = Fastest 00:05:24: D3D9 : RenderSystem Option: VSync Interval = 1 00:05:24: : render device Monitor-1-AMD Radeon HD 7640G 00:05:24: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-AMD Radeon HD 7640G 00:05:24: D3D9 : RenderSystem Option: FSAA = 8 [Quality] 00:05:24: D3D9 : RenderSystem Option: Full Screen = Yes 00:05:24: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 00:05:24: D3D9 : RenderSystem Option: VSync = Yes 00:05:24: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour 00:05:24: : initializing render window 00:05:24: CPU Identifier & Features 00:05:24: ------------------------- 00:05:24: * CPU ID: AuthenticAMD: AMD A8-4500M APU with Radeon(tm) HD Graphics 00:05:24: * SSE: yes 00:05:24: * SSE2: yes 00:05:24: * SSE3: yes 00:05:24: * MMX: yes 00:05:24: * MMXEXT: yes 00:05:24: * 3DNOW: no 00:05:24: * 3DNOWEXT: no 00:05:24: * CMOV: yes 00:05:24: * TSC: yes 00:05:24: * FPU: yes 00:05:24: * PRO: yes 00:05:24: * HT: no 00:05:24: ------------------------- 00:05:24: D3D9 : Subsystem Initialising 00:05:24: Registering ResourceManager for type Texture 00:05:24: Registering ResourceManager for type GpuProgram 00:05:24: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1366x768 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 00:05:24: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2015' : 1366x768, 32bpp 00:05:24: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 00:05:24: RenderSystem capabilities 00:05:24: ------------------------- 00:05:24: RenderSystem Name: Direct3D9 Rendering Subsystem 00:05:24: GPU Vendor: ati 00:05:24: Device Name: Monitor-1-AMD Radeon HD 7640G 00:05:24: Driver Version: 8.17.10.1333 00:05:24: * Fixed function pipeline: yes 00:05:24: * Hardware generation of mipmaps: no 00:05:24: * Texture blending: yes 00:05:24: * Anisotropic texture filtering: no 00:05:24: * Dot product texture operation: no 00:05:24: * Cube mapping: no 00:05:24: * Hardware stencil buffer: yes 00:05:24: - Stencil depth: 8 00:05:24: - Two sided stencil support: no 00:05:24: - Wrap stencil values: no 00:05:24: * Hardware vertex / index buffers: yes 00:05:24: * Vertex programs: no 00:05:24: * Number of floating-point constants for vertex programs: 0 00:05:24: * Number of integer constants for vertex programs: 0 00:05:24: * Number of boolean constants for vertex programs: 0 00:05:24: * Fragment programs: no 00:05:24: * Number of floating-point constants for fragment programs: 0 00:05:24: * Number of integer constants for fragment programs: 0 00:05:24: * Number of boolean constants for fragment programs: 0 00:05:24: * Geometry programs: no 00:05:24: * Number of floating-point constants for geometry programs: 0 00:05:24: * Number of integer constants for geometry programs: 0 00:05:24: * Number of boolean constants for geometry programs: 0 00:05:24: * Supported Shader Profiles: hlsl 00:05:24: * Texture Compression: yes 00:05:24: - DXT: yes 00:05:24: - VTC: no 00:05:24: - PVRTC: no 00:05:24: * Scissor Rectangle: no 00:05:24: * Hardware Occlusion Query: yes 00:05:24: * User clip planes: no 00:05:24: * VET_UBYTE4 vertex element type: no 00:05:24: * Infinite far plane projection: no 00:05:24: * Hardware render-to-texture: yes 00:05:24: * Floating point textures: yes 00:05:24: * Non-power-of-two textures: yes 00:05:24: * Volume textures: no 00:05:24: * Multiple Render Targets: 0 00:05:24: - With different bit depths: no 00:05:24: * Point Sprites: no 00:05:24: * Extended point parameters: no 00:05:24: * Max Point Size: 0 00:05:24: * Vertex texture fetch: no 00:05:24: * Number of world matrices: 0 00:05:24: * Number of texture units: 0 00:05:24: * Stencil buffer depth: 8 00:05:24: * Number of vertex blend matrices: 0 00:05:24: * Render to Vertex Buffer : no 00:05:24: * DirectX per stage constants: no 00:05:24: *************************************** 00:05:24: *** D3D9 : Subsystem Initialised OK *** 00:05:24: *************************************** 00:05:24: DefaultWorkQueue('Root') initialising on thread 00694F90. 00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08CB8 starting. 00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08CE8 starting. 00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08D48 starting. 00:05:24: Particle Renderer Type 'billboard' registered 00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08DA8 starting. 00:05:24: SceneManagerFactory for type 'OctreeSceneManager' registered. 00:05:24: SceneManagerFactory for type 'TerrainSceneManager' registered. 00:05:24: Added resource location 'media' of type 'FileSystem' to resource group 'General' 00:05:24: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General' 00:05:24: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General' 00:05:24: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 00:05:24: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General' 00:05:24: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General' 00:05:24: Parsing scripts for resource group Autodetect 00:05:24: Finished parsing scripts for resource group Autodetect 00:05:24: Parsing scripts for resource group General 00:05:24: Parsing script ShadowCaster.program 00:05:24: Parsing script AmbientOcclusion.program 00:05:24: Parsing script StdQuad_vp.program 00:05:24: Parsing script Vignette.program 00:05:24: Parsing script Intro.material 00:05:24: Parsing script ShadowCaster.material 00:05:24: Parsing script AmbientOcclusion.material 00:05:24: Parsing script Vignette.material 00:05:24: Parsing script AmbientOcclusion.compositor 00:05:24: Parsing script basic_font.fontdef 00:05:24: Parsing script basic_font_025.fontdef 00:05:24: Parsing script basic_font_050.fontdef 00:05:24: Parsing script basic_font_outline.fontdef 00:05:24: Parsing script basic_font_outline_025.fontdef 00:05:24: Parsing script basic_font_outline_050.fontdef 00:05:24: Parsing script input_font_outline.fontdef 00:05:24: Parsing script input_font_outline_025.fontdef 00:05:24: Parsing script input_font_outline_050.fontdef 00:05:24: Finished parsing scripts for resource group General 00:05:24: Parsing scripts for resource group Internal 00:05:24: Finished parsing scripts for resource group Internal 00:05:24: OverlayElementFactory for type TextArea2 registered. 00:05:24: : initializing scene manager 00:05:24: TerrainSceneManager: Registered a new PageSource for type Heightmap 00:05:24: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 00:05:24: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported. 00:05:24: CompositorChain: Compositor AmbientOcclusion has no supported techniques. 00:05:24: : initializing audio 00:05:24: : audio devices found: 1 00:05:24: : audio enabled 00:05:24: : 0: Generic Software 00:05:24: : using device 0 00:05:24: : initializing input 00:05:24: : initializing Steam API 00:05:24: : using metagame: in=, out= 00:05:24: : -- using anonymous pipes 00:05:24: : RUNNING WITH RIFLES, version beta 0.99.4 00:05:24: : Map resource location set as media/packages/vanilla/maps/lobby 00:05:24: : Using application folder C:\Users\<redacted>\AppData\Roaming\Running with rifles\ 00:05:24: : Using save path C:\Users\<redacted>\AppData\Roaming\Running with rifles\savegames/ 00:05:24: : activating metagame in regular game build Code: Problem signature: Problem Event Name: BEX Application Name: rwr_config.exe Application Version: 0.0.0.0 Application Timestamp: 54a7c253 Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.6161 Fault Module Timestamp: 4dace5b9 Exception Offset: 0006ccd5 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 2b2b Additional Information 2: 2b2bef30f9d0690e106be885fd9afbfa Additional Information 3: cebe Additional Information 4: cebe1717dc9d38b6b0b9cbd6bd7db986 Code: Problem signature:
Problem Event Name: BEX Application Name: rwr_game.exe Application Version: 0.0.0.0 Application Timestamp: 54cd6101 Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.6161 Fault Module Timestamp: 4dace5b9 Exception Offset: 0006ccd5 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 2b2b Additional Information 2: 2b2bef30f9d0690e106be885fd9afbfa Additional Information 3: cebe Additional Information 4: cebe1717dc9d38b6b0b9cbd6bd7db986 |
Author: | pasik [ Sat Feb 07, 2015 8:29 am ] |
Post subject: | Re: Crash on startup, only after the latest patch |
This at least looks alarming Code: 23:37:50: * Vertex programs: no 23:37:50: * Number of floating-point constants for vertex programs: 0 23:37:50: * Number of integer constants for vertex programs: 0 23:37:50: * Number of boolean constants for vertex programs: 0 23:37:50: * Fragment programs: no 23:37:50: * Number of floating-point constants for fragment programs: 0 23:37:50: * Number of integer constants for fragment programs: 0 23:37:50: * Number of boolean constants for fragment programs: 0 23:37:50: * Geometry programs: no 23:37:50: * Number of floating-point constants for geometry programs: 0 23:37:50: * Number of integer constants for geometry programs: 0 23:37:50: * Number of boolean constants for geometry programs: 0 Somehow Ogre3D isn't receiving correct capabilities from DirectX / your GPU driver. I can't think of a recent change that would have caused such a situation. You could try the non-Steam demo (you can't play the demo in Steam if you've already got the game) http://www.modulaatio.com/runningwithrifles/?page_id=22, that could tell if it's only related to the latest update at least. |
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