Game and configuration tool crash a couple seconds after startup with a "rwr_config.exe/rwr_game.exe has stopped working" message,
before the main menu is shown. This started happening after the latest
update and has had no problems previously, I just haven't gotten around
to asking for help until now. I've deleted all files in "%appdata%\Running with rifles"
and it didnt help, but the window is now starting as 640x480. My video
drivers are up to date, tried reinstalling directx and openal to no luck. I've tried
verifying game cache, also tried deleting all games entirely. Tried compatability
modes as well as running as admin. Running through Steam on 64-bit Windows 7.
Any help would be appreciated.
rwr_config.log:
Code:
23:37:49: Creating resource group General
23:37:49: Creating resource group Internal
23:37:49: Creating resource group Autodetect
23:37:49: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:37:49: Registering ResourceManager for type Material
23:37:49: Registering ResourceManager for type Mesh
23:37:49: Registering ResourceManager for type Skeleton
23:37:49: MovableObjectFactory for type 'ParticleSystem' registered.
23:37:49: OverlayElementFactory for type Panel registered.
23:37:49: OverlayElementFactory for type BorderPanel registered.
23:37:49: OverlayElementFactory for type TextArea registered.
23:37:49: Registering ResourceManager for type Font
23:37:49: ArchiveFactory for archive type FileSystem registered.
23:37:49: ArchiveFactory for archive type Zip registered.
23:37:49: DDS codec registering
23:37:49: FreeImage version: 3.13.1
23:37:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:37:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
23:37:49: Registering ResourceManager for type HighLevelGpuProgram
23:37:49: Registering ResourceManager for type Compositor
23:37:49: MovableObjectFactory for type 'Entity' registered.
23:37:49: MovableObjectFactory for type 'Light' registered.
23:37:49: MovableObjectFactory for type 'BillboardSet' registered.
23:37:49: MovableObjectFactory for type 'ManualObject' registered.
23:37:49: MovableObjectFactory for type 'BillboardChain' registered.
23:37:49: MovableObjectFactory for type 'RibbonTrail' registered.
23:37:49: *-*-* OGRE Initialising
23:37:49: *-*-* Version 1.7.2 (Cthugha)
23:37:49: : initializing graphics
23:37:49: : loading plugins
23:37:49: Loading library RenderSystem_Direct3D9
23:37:49: Installing plugin: D3D9 RenderSystem
23:37:49: D3D9 : Direct3D9 Rendering Subsystem created.
23:37:49: D3D9: Driver Detection Starts
23:37:49: D3D9: Driver Detection Ends
23:37:49: Plugin successfully installed
23:37:49: : initializing render system
23:37:49: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
23:37:49: D3D9 : RenderSystem Option: Floating-point mode = Fastest
23:37:49: D3D9 : RenderSystem Option: VSync Interval = 1
23:37:49: D3D9 : RenderSystem Option: FSAA = 0
23:37:49: D3D9 : RenderSystem Option: Full Screen = No
23:37:49: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
23:37:49: D3D9 : RenderSystem Option: VSync = Yes
23:37:49: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
23:37:49: : render system initialized
23:37:49: : initializing render window
23:37:49: CPU Identifier & Features
23:37:49: -------------------------
23:37:49: * CPU ID: AuthenticAMD: AMD A8-4500M APU with Radeon(tm) HD Graphics
23:37:49: * SSE: yes
23:37:49: * SSE2: yes
23:37:49: * SSE3: yes
23:37:49: * MMX: yes
23:37:49: * MMXEXT: yes
23:37:49: * 3DNOW: no
23:37:49: * 3DNOWEXT: no
23:37:49: * CMOV: yes
23:37:49: * TSC: yes
23:37:49: * FPU: yes
23:37:49: * PRO: yes
23:37:49: * HT: no
23:37:49: -------------------------
23:37:49: D3D9 : Subsystem Initialising
23:37:49: Registering ResourceManager for type Texture
23:37:49: Registering ResourceManager for type GpuProgram
23:37:49: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
23:37:49: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015' : 640x480, 32bpp
23:37:50: RenderSystem capabilities
23:37:50: -------------------------
23:37:50: RenderSystem Name: Direct3D9 Rendering Subsystem
23:37:50: GPU Vendor: ati
23:37:50: Device Name: Monitor-1-AMD Radeon HD 7640G
23:37:50: Driver Version: 8.17.10.1333
23:37:50: * Fixed function pipeline: yes
23:37:50: * Hardware generation of mipmaps: no
23:37:50: * Texture blending: yes
23:37:50: * Anisotropic texture filtering: no
23:37:50: * Dot product texture operation: no
23:37:50: * Cube mapping: no
23:37:50: * Hardware stencil buffer: yes
23:37:50: - Stencil depth: 8
23:37:50: - Two sided stencil support: no
23:37:50: - Wrap stencil values: no
23:37:50: * Hardware vertex / index buffers: yes
23:37:50: * Vertex programs: no
23:37:50: * Number of floating-point constants for vertex programs: 0
23:37:50: * Number of integer constants for vertex programs: 0
23:37:50: * Number of boolean constants for vertex programs: 0
23:37:50: * Fragment programs: no
23:37:50: * Number of floating-point constants for fragment programs: 0
23:37:50: * Number of integer constants for fragment programs: 0
23:37:50: * Number of boolean constants for fragment programs: 0
23:37:50: * Geometry programs: no
23:37:50: * Number of floating-point constants for geometry programs: 0
23:37:50: * Number of integer constants for geometry programs: 0
23:37:50: * Number of boolean constants for geometry programs: 0
23:37:50: * Supported Shader Profiles: hlsl
23:37:50: * Texture Compression: yes
23:37:50: - DXT: yes
23:37:50: - VTC: no
23:37:50: - PVRTC: no
23:37:50: * Scissor Rectangle: no
23:37:50: * Hardware Occlusion Query: yes
23:37:50: * User clip planes: no
23:37:50: * VET_UBYTE4 vertex element type: no
23:37:50: * Infinite far plane projection: no
23:37:50: * Hardware render-to-texture: yes
23:37:50: * Floating point textures: yes
23:37:50: * Non-power-of-two textures: yes
23:37:50: * Volume textures: no
23:37:50: * Multiple Render Targets: 0
23:37:50: - With different bit depths: no
23:37:50: * Point Sprites: no
23:37:50: * Extended point parameters: no
23:37:50: * Max Point Size: 0
23:37:50: * Vertex texture fetch: no
23:37:50: * Number of world matrices: 0
23:37:50: * Number of texture units: 0
23:37:50: * Stencil buffer depth: 8
23:37:50: * Number of vertex blend matrices: 0
23:37:50: * Render to Vertex Buffer : no
23:37:50: * DirectX per stage constants: no
23:37:50: ***************************************
23:37:50: *** D3D9 : Subsystem Initialised OK ***
23:37:50: ***************************************
23:37:50: DefaultWorkQueue('Root') initialising on thread 00651478.
23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D700 starting.
23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D730 starting.
23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D790 starting.
23:37:50: DefaultWorkQueue('Root')::WorkerFunc - thread 0491D7F0 starting.
23:37:50: Particle Renderer Type 'billboard' registered
23:37:50: : render window initialized
23:37:50: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
23:37:50: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
23:37:50: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
23:37:50: Parsing scripts for resource group Autodetect
23:37:50: Finished parsing scripts for resource group Autodetect
23:37:50: Parsing scripts for resource group General
23:37:50: Parsing script menusystem.material
23:37:50: Parsing script basic_font.fontdef
23:37:50: Parsing script basic_font_025.fontdef
23:37:50: Parsing script basic_font_050.fontdef
23:37:50: Parsing script basic_font_outline.fontdef
23:37:50: Parsing script basic_font_outline_025.fontdef
23:37:50: Parsing script basic_font_outline_050.fontdef
23:37:50: Parsing script input_font_outline.fontdef
23:37:50: Parsing script input_font_outline_025.fontdef
23:37:50: Parsing script input_font_outline_050.fontdef
23:37:50: Finished parsing scripts for resource group General
23:37:50: Parsing scripts for resource group Internal
23:37:50: Finished parsing scripts for resource group Internal
23:37:50: OverlayElementFactory for type TextArea2 registered.
rwr_game.log:
Code:
00:05:23: Creating resource group General
00:05:23: Creating resource group Internal
00:05:23: Creating resource group Autodetect
00:05:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:05:23: Registering ResourceManager for type Material
00:05:23: Registering ResourceManager for type Mesh
00:05:23: Registering ResourceManager for type Skeleton
00:05:23: MovableObjectFactory for type 'ParticleSystem' registered.
00:05:23: OverlayElementFactory for type Panel registered.
00:05:23: OverlayElementFactory for type BorderPanel registered.
00:05:23: OverlayElementFactory for type TextArea registered.
00:05:23: Registering ResourceManager for type Font
00:05:23: ArchiveFactory for archive type FileSystem registered.
00:05:23: ArchiveFactory for archive type Zip registered.
00:05:23: DDS codec registering
00:05:23: FreeImage version: 3.13.1
00:05:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:05:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
00:05:23: Registering ResourceManager for type HighLevelGpuProgram
00:05:23: Registering ResourceManager for type Compositor
00:05:23: MovableObjectFactory for type 'Entity' registered.
00:05:23: MovableObjectFactory for type 'Light' registered.
00:05:23: MovableObjectFactory for type 'BillboardSet' registered.
00:05:23: MovableObjectFactory for type 'ManualObject' registered.
00:05:23: MovableObjectFactory for type 'BillboardChain' registered.
00:05:23: MovableObjectFactory for type 'RibbonTrail' registered.
00:05:23: *-*-* OGRE Initialising
00:05:23: *-*-* Version 1.7.2 (Cthugha)
00:05:23: : initializing graphics
00:05:23: : loading plugins
00:05:23: Loading library RenderSystem_Direct3D9
00:05:23: Installing plugin: D3D9 RenderSystem
00:05:23: D3D9 : Direct3D9 Rendering Subsystem created.
00:05:24: D3D9: Driver Detection Starts
00:05:24: D3D9: Driver Detection Ends
00:05:24: Plugin successfully installed
00:05:24: Loading library Plugin_CgProgramManager
00:05:24: Installing plugin: Cg Program Manager
00:05:24: Plugin successfully installed
00:05:24: Loading library Plugin_OctreeSceneManager
00:05:24: Installing plugin: Octree & Terrain Scene Manager
00:05:24: Plugin successfully installed
00:05:24: Loading library Plugin_ParticleFX
00:05:24: Installing plugin: ParticleFX
00:05:24: Particle Emitter Type 'Point' registered
00:05:24: Particle Emitter Type 'Box' registered
00:05:24: Particle Emitter Type 'Ellipsoid' registered
00:05:24: Particle Emitter Type 'Cylinder' registered
00:05:24: Particle Emitter Type 'Ring' registered
00:05:24: Particle Emitter Type 'HollowEllipsoid' registered
00:05:24: Particle Affector Type 'LinearForce' registered
00:05:24: Particle Affector Type 'ColourFader' registered
00:05:24: Particle Affector Type 'ColourFader2' registered
00:05:24: Particle Affector Type 'ColourImage' registered
00:05:24: Particle Affector Type 'ColourInterpolator' registered
00:05:24: Particle Affector Type 'Scaler' registered
00:05:24: Particle Affector Type 'Rotator' registered
00:05:24: Particle Affector Type 'DirectionRandomiser' registered
00:05:24: Particle Affector Type 'DeflectorPlane' registered
00:05:24: Plugin successfully installed
00:05:24: : initializing render system
00:05:24: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
00:05:24: D3D9 : RenderSystem Option: Floating-point mode = Fastest
00:05:24: D3D9 : RenderSystem Option: VSync Interval = 1
00:05:24: : render device Monitor-1-AMD Radeon HD 7640G
00:05:24: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-AMD Radeon HD 7640G
00:05:24: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
00:05:24: D3D9 : RenderSystem Option: Full Screen = Yes
00:05:24: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
00:05:24: D3D9 : RenderSystem Option: VSync = Yes
00:05:24: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
00:05:24: : initializing render window
00:05:24: CPU Identifier & Features
00:05:24: -------------------------
00:05:24: * CPU ID: AuthenticAMD: AMD A8-4500M APU with Radeon(tm) HD Graphics
00:05:24: * SSE: yes
00:05:24: * SSE2: yes
00:05:24: * SSE3: yes
00:05:24: * MMX: yes
00:05:24: * MMXEXT: yes
00:05:24: * 3DNOW: no
00:05:24: * 3DNOWEXT: no
00:05:24: * CMOV: yes
00:05:24: * TSC: yes
00:05:24: * FPU: yes
00:05:24: * PRO: yes
00:05:24: * HT: no
00:05:24: -------------------------
00:05:24: D3D9 : Subsystem Initialising
00:05:24: Registering ResourceManager for type Texture
00:05:24: Registering ResourceManager for type GpuProgram
00:05:24: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1366x768 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
00:05:24: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2015' : 1366x768, 32bpp
00:05:24: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
00:05:24: RenderSystem capabilities
00:05:24: -------------------------
00:05:24: RenderSystem Name: Direct3D9 Rendering Subsystem
00:05:24: GPU Vendor: ati
00:05:24: Device Name: Monitor-1-AMD Radeon HD 7640G
00:05:24: Driver Version: 8.17.10.1333
00:05:24: * Fixed function pipeline: yes
00:05:24: * Hardware generation of mipmaps: no
00:05:24: * Texture blending: yes
00:05:24: * Anisotropic texture filtering: no
00:05:24: * Dot product texture operation: no
00:05:24: * Cube mapping: no
00:05:24: * Hardware stencil buffer: yes
00:05:24: - Stencil depth: 8
00:05:24: - Two sided stencil support: no
00:05:24: - Wrap stencil values: no
00:05:24: * Hardware vertex / index buffers: yes
00:05:24: * Vertex programs: no
00:05:24: * Number of floating-point constants for vertex programs: 0
00:05:24: * Number of integer constants for vertex programs: 0
00:05:24: * Number of boolean constants for vertex programs: 0
00:05:24: * Fragment programs: no
00:05:24: * Number of floating-point constants for fragment programs: 0
00:05:24: * Number of integer constants for fragment programs: 0
00:05:24: * Number of boolean constants for fragment programs: 0
00:05:24: * Geometry programs: no
00:05:24: * Number of floating-point constants for geometry programs: 0
00:05:24: * Number of integer constants for geometry programs: 0
00:05:24: * Number of boolean constants for geometry programs: 0
00:05:24: * Supported Shader Profiles: hlsl
00:05:24: * Texture Compression: yes
00:05:24: - DXT: yes
00:05:24: - VTC: no
00:05:24: - PVRTC: no
00:05:24: * Scissor Rectangle: no
00:05:24: * Hardware Occlusion Query: yes
00:05:24: * User clip planes: no
00:05:24: * VET_UBYTE4 vertex element type: no
00:05:24: * Infinite far plane projection: no
00:05:24: * Hardware render-to-texture: yes
00:05:24: * Floating point textures: yes
00:05:24: * Non-power-of-two textures: yes
00:05:24: * Volume textures: no
00:05:24: * Multiple Render Targets: 0
00:05:24: - With different bit depths: no
00:05:24: * Point Sprites: no
00:05:24: * Extended point parameters: no
00:05:24: * Max Point Size: 0
00:05:24: * Vertex texture fetch: no
00:05:24: * Number of world matrices: 0
00:05:24: * Number of texture units: 0
00:05:24: * Stencil buffer depth: 8
00:05:24: * Number of vertex blend matrices: 0
00:05:24: * Render to Vertex Buffer : no
00:05:24: * DirectX per stage constants: no
00:05:24: ***************************************
00:05:24: *** D3D9 : Subsystem Initialised OK ***
00:05:24: ***************************************
00:05:24: DefaultWorkQueue('Root') initialising on thread 00694F90.
00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08CB8 starting.
00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08CE8 starting.
00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08D48 starting.
00:05:24: Particle Renderer Type 'billboard' registered
00:05:24: DefaultWorkQueue('Root')::WorkerFunc - thread 04E08DA8 starting.
00:05:24: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:05:24: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:05:24: Added resource location 'media' of type 'FileSystem' to resource group 'General'
00:05:24: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
00:05:24: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
00:05:24: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
00:05:24: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
00:05:24: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
00:05:24: Parsing scripts for resource group Autodetect
00:05:24: Finished parsing scripts for resource group Autodetect
00:05:24: Parsing scripts for resource group General
00:05:24: Parsing script ShadowCaster.program
00:05:24: Parsing script AmbientOcclusion.program
00:05:24: Parsing script StdQuad_vp.program
00:05:24: Parsing script Vignette.program
00:05:24: Parsing script Intro.material
00:05:24: Parsing script ShadowCaster.material
00:05:24: Parsing script AmbientOcclusion.material
00:05:24: Parsing script Vignette.material
00:05:24: Parsing script AmbientOcclusion.compositor
00:05:24: Parsing script basic_font.fontdef
00:05:24: Parsing script basic_font_025.fontdef
00:05:24: Parsing script basic_font_050.fontdef
00:05:24: Parsing script basic_font_outline.fontdef
00:05:24: Parsing script basic_font_outline_025.fontdef
00:05:24: Parsing script basic_font_outline_050.fontdef
00:05:24: Parsing script input_font_outline.fontdef
00:05:24: Parsing script input_font_outline_025.fontdef
00:05:24: Parsing script input_font_outline_050.fontdef
00:05:24: Finished parsing scripts for resource group General
00:05:24: Parsing scripts for resource group Internal
00:05:24: Finished parsing scripts for resource group Internal
00:05:24: OverlayElementFactory for type TextArea2 registered.
00:05:24: : initializing scene manager
00:05:24: TerrainSceneManager: Registered a new PageSource for type Heightmap
00:05:24: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
00:05:24: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
00:05:24: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
00:05:24: : initializing audio
00:05:24: : audio devices found: 1
00:05:24: : audio enabled
00:05:24: : 0: Generic Software
00:05:24: : using device 0
00:05:24: : initializing input
00:05:24: : initializing Steam API
00:05:24: : using metagame: in=, out=
00:05:24: : -- using anonymous pipes
00:05:24: : RUNNING WITH RIFLES, version beta 0.99.4
00:05:24: : Map resource location set as media/packages/vanilla/maps/lobby
00:05:24: : Using application folder C:\Users\<redacted>\AppData\Roaming\Running with rifles\
00:05:24: : Using save path C:\Users\<redacted>\AppData\Roaming\Running with rifles\savegames/
00:05:24: : activating metagame in regular game build
Code:
Problem signature:
Problem Event Name: BEX
Application Name: rwr_config.exe
Application Version: 0.0.0.0
Application Timestamp: 54a7c253
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.6161
Fault Module Timestamp: 4dace5b9
Exception Offset: 0006ccd5
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 2b2b
Additional Information 2: 2b2bef30f9d0690e106be885fd9afbfa
Additional Information 3: cebe
Additional Information 4: cebe1717dc9d38b6b0b9cbd6bd7db986
Code:
Problem signature:
Problem Event Name: BEX
Application Name: rwr_game.exe
Application Version: 0.0.0.0
Application Timestamp: 54cd6101
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.6161
Fault Module Timestamp: 4dace5b9
Exception Offset: 0006ccd5
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 2b2b
Additional Information 2: 2b2bef30f9d0690e106be885fd9afbfa
Additional Information 3: cebe
Additional Information 4: cebe1717dc9d38b6b0b9cbd6bd7db986