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PostPosted: Sat Oct 25, 2014 10:50 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Should it be working now?


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PostPosted: Sat Oct 25, 2014 10:52 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
gonna be updated right now.


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PostPosted: Thu Oct 30, 2014 4:59 pm 
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I get the feeling that some of the SASInvasion setting were recently adjusted? I know you guys talked about altering some of the AI Enemy troop spawn relating to number of players, but did they also lower the accuracy a bit?

As it is lately, it's almost way too easy in all maps. With just a few people we easily steam-roll almost all the maps now with little need for organization. Honestly I don't think I've ever played such quick rounds. Plus there are many new people, which of course is good, but the maps barely require any co-ordination so less need for people to work together.

I know I and others have expressed some frustration when it's a little too difficult and the maps stall up without many players. Also I know you guys have to work to find the right settings to properly balance need for co-op while not making it too tough. Yet right now, lately, it's been a little too light. We need a bit more pressure to help urge new players together. (If it makes a difference, you guys win. It is better a little harder than it is easier. :P )

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PostPosted: Thu Oct 30, 2014 5:56 pm 
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SAS invasion usually has custom settings, like 0.96 accuracy instead of default 0.94, also it removes a bot from the greens for every player that jumps in. Also the player AI capacity is also higher than default. I am not sure if Docstone applied them after update, he sometimes forget about it. Gonna ask him.


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PostPosted: Thu Oct 30, 2014 6:04 pm 
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Will get on it ;)

*EDIT* AI accuracy upped, enemy numbers upped "slightly" and player compensation turned on.

Let me know if it's still too easy, I still have the settings for the "OH MY GOD THIS IS TOO HARD!!!!!!" version :D

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PostPosted: Thu Oct 30, 2014 8:01 pm 
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Today in final map we almost just run it tower by tower. Never felt so easy.


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PostPosted: Fri Oct 31, 2014 5:30 am 
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Sorry, Opt, but according to my game experience I cannot agree completely with you. My point of view is slightly different. While playing I'm trying to survive as long as possible, but they are some players who just running against enemies no matter how often they'll die. Note that Jack already explained that with less players is always easier, but even more does matter with which players and how you have played. Also have some observations on the behavior of enemies and I could say is not so easily to defeat them(as a example: probably due the last changes earlier this evening now we can't defeat them more than 4 hours, they are coming with hundreds over and over!!!). :P
In my opinion the last settings were optimal at the moment and should not be touched.

PP
BTW your post is an off topic, because this thread is about SAS invasion + 98.6 cant join. We have already discussed the difficulty of the SAS server in this very thread: SAS Invasion - extremely difficult during the last week, but I think you know, because you've already posted in there
;)

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PostPosted: Fri Oct 31, 2014 5:57 am 
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DIO wrote:
PP
BTW your post is an off topic, because this thread is about SAS invasion + 98.6 cant join. We have already discussed the difficulty of the SAS server in this very thread: SAS Invasion - extremely difficult during the last week, but I think you know, because you've already posted in there
;)


Actually I think this is the post I was looking for when I posted earlier above, but I got impatient. Thanks.
I'll respond there, get it back up. It's a better title for the subject.

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