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PostPosted: Thu Dec 04, 2014 8:05 am 
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1) Deagle is awesome, but there is annoying bug: when firing from behind a sandbag (or a similar sized cover) holding crouch button, and not releasing it (auto stand-up + fire mechanic), player model gets stuck in aiming mode (standing) and you cant fire (or cant see you fire, im not sure), cant move and do anything basically (or cant see yourself doing it).
To fix this you have to fire in other direction instead of firing over your cover of choice. You will get unstuck and free to do stuff.

This happens fairly often and makes deagle so much worse. Happens with golden deag aswell.

2) NPC while in mortar deploy can only fire if they directly see enemy. Therefore they cant use it correctly almost at all.
This mechanic makes sense for hitscan weapons, but not for mortar. Maybe make them shoot if nearby allies see enemies? Also maybe make them shoot at the last known position and "on sound"? Like if opponent fired a gun they will fire once randomly at the position where they heard a shot?

I love the idea of NPCs using MGs and mortars btw.


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PostPosted: Thu Dec 04, 2014 9:32 am 
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Zed wrote:
1) Deagle is awesome, but there is annoying bug: when firing from behind a sandbag (or a similar sized cover) holding crouch button, and not releasing it (auto stand-up + fire mechanic), player model gets stuck in aiming mode (standing) and you cant fire (or cant see you fire, im not sure), cant move and do anything basically (or cant see yourself doing it).
To fix this you have to fire in other direction instead of firing over your cover of choice. You will get unstuck and free to do stuff.

This happens fairly often and makes deagle so much worse. Happens with golden deag aswell.

2) NPC while in mortar deploy can only fire if they directly see enemy. Therefore they cant use it correctly almost at all.
This mechanic makes sense for hitscan weapons, but not for mortar. Maybe make them shoot if nearby allies see enemies? Also maybe make them shoot at the last known position and "on sound"? Like if opponent fired a gun they will fire once randomly at the position where they heard a shot?

I love the idea of NPCs using MGs and mortars btw.

Thanks for the bug reports, I hadn't come across #1. Probably happens with all sidearm type weapons, need to look into that.

#2 has been improved in 0.98.8 so that they at least see above small walls that would otherwise block vision considering how they're crouched at the firing position.


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PostPosted: Thu Dec 04, 2014 10:15 am 
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Video of #1

http://www.youtube.com/watch?v=jWF5oa6s ... e=youtu.be

You can also notice that though i fired, my bullet count did not decrease. Pressing WASD does nothing, and he is standing though im holding crouch key.


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PostPosted: Thu Dec 04, 2014 4:41 pm 
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Zed wrote:
Deagle is awesome, but there is annoying bug: when firing from behind a sandbag (or a similar sized cover) holding crouch button, and not releasing it (auto stand-up + fire mechanic), player model gets stuck in aiming mode (standing) and you cant fire (or cant see you fire, im not sure), cant move and do anything basically (or cant see yourself doing it).
Yea, I had noticed this bug a month ago, but since I'm using Eagle very rarely I forgot to report it.

Quote:
You gets stuck in aiming mode(standing) and you can't fire
I confirm this!
Btw something similar happens with stock sniper rifles(excluding Dragunov) while you're behind covers - you trying to shoot, but nothing happens.

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PostPosted: Thu Dec 04, 2014 4:45 pm 
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Duplicated post, no idea how I did it....... :?

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Last edited by DIO on Thu Mar 05, 2015 4:12 pm, edited 1 time in total.

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PostPosted: Thu Mar 05, 2015 4:05 pm 
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The problem still exists and the bug itself is a often found. In fact this occurs with all sidearms and rarely with sniper rifles when all those weapons been used behind some covers such sandbags/walls.

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PostPosted: Thu Mar 05, 2015 5:59 pm 
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I spent some time trying to reproduce this as well but couldn't find the trick how to make it happen. Also not sure if online only or single player too.


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PostPosted: Wed Mar 11, 2015 2:44 am 
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pasik wrote:
I spent some time trying to reproduce this as well but couldn't find the trick how to make it happen.
An easy way to reproduce it is to get a golden eagle(speaking for Rattlesnake Crescent map) located at the roof near Mosque, then climb here:
Spoiler:
Attachment:
screenshot1.png
screenshot1.png [ 1.31 MiB | Viewed 27786 times ]
and start shooting. I bet you'll see the bug rather than you expect. ;)


pasik wrote:
Also not sure if online only or single player too.
Both.

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PostPosted: Wed Mar 11, 2015 11:58 am 
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DIO wrote:
pasik wrote:
I spent some time trying to reproduce this as well but couldn't find the trick how to make it happen.
An easy way to reproduce it is to get a golden eagle(speaking for Rattlesnake Crescent map) located at the roof near Mosque, then climb here:
Spoiler:
Attachment:
screenshot1.png
and start shooting. I bet you'll see the bug rather than you expect. ;)


pasik wrote:
Also not sure if online only or single player too.
Both.

Cool, thanks a lot! I'll try that.

EDIT: Yeah, there it's certainly reproducible. It's easiest to reproduce by aiming really close (even up to aiming at yourself), that way it's easily done in lobby too. Guess it's something related to getting a bad aim vector vs where the weapon is pointed to and some sanity checks prevent shooting in such case. While that's fine, there seems to be something about single/burst fire mode weapons where the recovery from the weapon refusing to shoot isn't in good shape.


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PostPosted: Wed Mar 11, 2015 1:22 pm 
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pasik wrote:
Yeah, there it's certainly reproducible. It's easiest to reproduce by aiming really close (even up to aiming at yourself), that way it's easily done in lobby too. Guess it's something related to getting a bad aim vector vs where the weapon is pointed to and some sanity checks prevent shooting in such case. While that's fine, there seems to be something about single/burst fire mode weapons where the recovery from the weapon refusing to shoot isn't in good shape.
Sharp eye you have. ;) Haven't noticed that it happens when you're aiming close to the character. At least this will help to try avoid shooting in dangerously close.
I am also sure you'll do more further researches on how to fix it.

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