17:30:13: Creating resource group General
17:30:13: Creating resource group Internal
17:30:13: Creating resource group Autodetect
17:30:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:30:13: Registering ResourceManager for type Material
17:30:13: Registering ResourceManager for type Mesh
17:30:13: Registering ResourceManager for type Skeleton
17:30:13: MovableObjectFactory for type 'ParticleSystem' registered.
17:30:13: OverlayElementFactory for type Panel registered.
17:30:13: OverlayElementFactory for type BorderPanel registered.
17:30:13: OverlayElementFactory for type TextArea registered.
17:30:13: Registering ResourceManager for type Font
17:30:13: ArchiveFactory for archive type FileSystem registered.
17:30:13: ArchiveFactory for archive type Zip registered.
17:30:13: DDS codec registering
17:30:13: FreeImage version: 3.13.1
17:30:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
17:30:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
17:30:13: Registering ResourceManager for type HighLevelGpuProgram
17:30:13: Registering ResourceManager for type Compositor
17:30:13: MovableObjectFactory for type 'Entity' registered.
17:30:13: MovableObjectFactory for type 'Light' registered.
17:30:13: MovableObjectFactory for type 'BillboardSet' registered.
17:30:13: MovableObjectFactory for type 'ManualObject' registered.
17:30:13: MovableObjectFactory for type 'BillboardChain' registered.
17:30:13: MovableObjectFactory for type 'RibbonTrail' registered.
17:30:13: *-*-* OGRE Initialising
17:30:13: *-*-* Version 1.7.2 (Cthugha)
17:30:13: : initializing graphics
17:30:13: : loading plugins
17:30:13: Loading library RenderSystem_Direct3D9
17:30:13: Installing plugin: D3D9 RenderSystem
17:30:13: D3D9 : Direct3D9 Rendering Subsystem created.
17:30:13: D3D9: Driver Detection Starts
17:30:13: D3D9: Driver Detection Ends
17:30:13: Plugin successfully installed
17:30:13: : initializing render system
17:30:13: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
17:30:13: D3D9 : RenderSystem Option: Floating-point mode = Fastest
17:30:13: D3D9 : RenderSystem Option: FSAA = 0
17:30:13: D3D9 : RenderSystem Option: Full Screen = No
17:30:13: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
17:30:13: D3D9 : RenderSystem Option: VSync = No
17:30:13: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
17:30:13: : render system initialized
17:30:13: : initializing render window
17:30:13: CPU Identifier & Features
17:30:13: -------------------------
17:30:13: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
17:30:13: * SSE: yes
17:30:13: * SSE2: yes
17:30:13: * SSE3: yes
17:30:13: * MMX: yes
17:30:13: * MMXEXT: yes
17:30:13: * 3DNOW: no
17:30:13: * 3DNOWEXT: no
17:30:13: * CMOV: yes
17:30:13: * TSC: yes
17:30:13: * FPU: yes
17:30:13: * PRO: yes
17:30:13: * HT: no
17:30:13: -------------------------
17:30:13: D3D9 : Subsystem Initialising
17:30:13: Registering ResourceManager for type Texture
17:30:13: Registering ResourceManager for type GpuProgram
17:30:13: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2014", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
17:30:13: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2014' : 640x480, 32bpp
17:30:13: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
17:30:13: D3D9: Vertex texture format supported - PF_L8
17:30:13: D3D9: Vertex texture format supported - PF_L16
17:30:13: D3D9: Vertex texture format supported - PF_A8
17:30:13: D3D9: Vertex texture format supported - PF_A4L4
17:30:13: D3D9: Vertex texture format supported - PF_BYTE_LA
17:30:13: D3D9: Vertex texture format supported - PF_R5G6B5
17:30:13: D3D9: Vertex texture format supported - PF_B5G6R5
17:30:13: D3D9: Vertex texture format supported - PF_A4R4G4B4
17:30:13: D3D9: Vertex texture format supported - PF_A1R5G5B5
17:30:13: D3D9: Vertex texture format supported - PF_A8R8G8B8
17:30:13: D3D9: Vertex texture format supported - PF_B8G8R8A8
17:30:13: D3D9: Vertex texture format supported - PF_A2R10G10B10
17:30:13: D3D9: Vertex texture format supported - PF_A2B10G10R10
17:30:13: D3D9: Vertex texture format supported - PF_DXT1
17:30:13: D3D9: Vertex texture format supported - PF_DXT2
17:30:13: D3D9: Vertex texture format supported - PF_DXT3
17:30:13: D3D9: Vertex texture format supported - PF_DXT4
17:30:13: D3D9: Vertex texture format supported - PF_DXT5
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:30:13: D3D9: Vertex texture format supported - PF_X8R8G8B8
17:30:13: D3D9: Vertex texture format supported - PF_R8G8B8A8
17:30:13: D3D9: Vertex texture format supported - PF_DEPTH
17:30:13: D3D9: Vertex texture format supported - PF_SHORT_RGBA
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT16_R
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:30:13: D3D9: Vertex texture format supported - PF_SHORT_GR
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT16_GR
17:30:13: D3D9: Vertex texture format supported - PF_FLOAT32_GR
17:30:13: D3D9: Vertex texture format supported - PF_SHORT_RGB
17:30:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
17:30:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
17:30:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
17:30:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
17:30:13: RenderSystem capabilities
17:30:13: -------------------------
17:30:13: RenderSystem Name: Direct3D9 Rendering Subsystem
17:30:13: GPU Vendor: intel
17:30:13: Device Name: Monitor-1-Intel(R) HD Graphics 4600
17:30:13: Driver Version: 9.18.13.4052
17:30:13: * Fixed function pipeline: yes
17:30:13: * Hardware generation of mipmaps: yes
17:30:13: * Texture blending: yes
17:30:13: * Anisotropic texture filtering: yes
17:30:13: * Dot product texture operation: yes
17:30:13: * Cube mapping: yes
17:30:13: * Hardware stencil buffer: yes
17:30:13: - Stencil depth: 8
17:30:13: - Two sided stencil support: yes
17:30:13: - Wrap stencil values: yes
17:30:13: * Hardware vertex / index buffers: yes
17:30:13: * Vertex programs: yes
17:30:13: * Number of floating-point constants for vertex programs: 256
17:30:13: * Number of integer constants for vertex programs: 16
17:30:13: * Number of boolean constants for vertex programs: 16
17:30:13: * Fragment programs: yes
17:30:13: * Number of floating-point constants for fragment programs: 224
17:30:13: * Number of integer constants for fragment programs: 16
17:30:13: * Number of boolean constants for fragment programs: 16
17:30:13: * Geometry programs: no
17:30:13: * Number of floating-point constants for geometry programs: 0
17:30:13: * Number of integer constants for geometry programs: 0
17:30:13: * Number of boolean constants for geometry programs: 0
17:30:13: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:30:13: * Texture Compression: yes
17:30:13: - DXT: yes
17:30:13: - VTC: no
17:30:13: - PVRTC: no
17:30:13: * Scissor Rectangle: yes
17:30:13: * Hardware Occlusion Query: yes
17:30:13: * User clip planes: yes
17:30:13: * VET_UBYTE4 vertex element type: yes
17:30:13: * Infinite far plane projection: yes
17:30:13: * Hardware render-to-texture: yes
17:30:13: * Floating point textures: yes
17:30:13: * Non-power-of-two textures: yes
17:30:13: * Volume textures: yes
17:30:13: * Multiple Render Targets: 4
17:30:13: - With different bit depths: yes
17:30:13: * Point Sprites: yes
17:30:13: * Extended point parameters: yes
17:30:13: * Max Point Size: 10
17:30:13: * Vertex texture fetch: yes
17:30:13: * Number of world matrices: 0
17:30:13: * Number of texture units: 8
17:30:13: * Stencil buffer depth: 8
17:30:13: * Number of vertex blend matrices: 0
17:30:13: - Max vertex textures: 4
17:30:13: - Vertex textures shared: no
17:30:13: * Render to Vertex Buffer : no
17:30:13: * DirectX per stage constants: yes
17:30:13: ***************************************
17:30:13: *** D3D9 : Subsystem Initialised OK ***
17:30:13: ***************************************
17:30:13: DefaultWorkQueue('Root') initialising on thread 003EB2A8.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00408150 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00408180 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 004081E0 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00408240 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 004082A0 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00408300 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00408360 starting.
17:30:13: DefaultWorkQueue('Root')::WorkerFunc - thread 004083C0 starting.
17:30:13: Particle Renderer Type 'billboard' registered
17:30:13: : render window initialized
17:30:13: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
17:30:13: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
17:30:13: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
17:30:13: Parsing scripts for resource group Autodetect
17:30:13: Finished parsing scripts for resource group Autodetect
17:30:13: Parsing scripts for resource group General
17:30:13: Parsing script menusystem.material
17:30:13: Parsing script basic_font.fontdef
17:30:13: Parsing script basic_font_025.fontdef
17:30:13: Parsing script basic_font_050.fontdef
17:30:13: Parsing script basic_font_outline.fontdef
17:30:13: Parsing script basic_font_outline_025.fontdef
17:30:13: Parsing script basic_font_outline_050.fontdef
17:30:13: Parsing script input_font_outline.fontdef
17:30:13: Parsing script input_font_outline_025.fontdef
17:30:13: Parsing script input_font_outline_050.fontdef
17:30:13: Finished parsing scripts for resource group General
17:30:13: Parsing scripts for resource group Internal
17:30:13: Finished parsing scripts for resource group Internal
17:30:13: OverlayElementFactory for type TextArea2 registered.
17:30:13: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1.
17:30:14: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:30:14: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:30:14: : Config file load ok
17:30:14: : Render devices = 1
17:30:14: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:30:14: : Acceptable resolutions = 18
17:30:14: : application start done
17:30:14: : rendering the first frame
17:30:14: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:30:14: : first frame rendered ok
17:30:14: : adding frame listener
17:30:14: : run simulation
17:30:14: : starting rendering loop
17:30:15: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:30:16: : render window closed - quitting
17:30:16: DefaultWorkQueue('Root') shutting down on thread 003EB2A8.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 004081E0 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00408240 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00408150 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 004082A0 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00408360 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 004083C0 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00408180 stopped.
17:30:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00408300 stopped.
17:30:16: *-*-* OGRE Shutdown
17:30:16: Unregistering ResourceManager for type Compositor
17:30:16: Unregistering ResourceManager for type Font
17:30:16: Unregistering ResourceManager for type Skeleton
17:30:16: Unregistering ResourceManager for type Mesh
17:30:16: Unregistering ResourceManager for type HighLevelGpuProgram
17:30:16: Uninstalling plugin: D3D9 RenderSystem
17:30:16: D3D9 : Shutting down cleanly.
17:30:16: Unregistering ResourceManager for type Texture
17:30:16: Unregistering ResourceManager for type GpuProgram
17:30:16: D3D9 : Direct3D9 Rendering Subsystem destroyed.
17:30:16: Plugin successfully uninstalled
17:30:16: Unloading library RenderSystem_Direct3D9
17:30:16: Unregistering ResourceManager for type Material