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invalid vector after loading campaign 0.96 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1788 |
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Author: | WERD [ Fri Jul 11, 2014 8:20 am ] |
Post subject: | invalid vector after loading campaign 0.96 |
hello. i got problem when playing RWR. i updated the game, then i continue recent game. when the game is loading, the game crashes and it says "invalid vector <t> subscript". please help! this is the game log 15:19:04: Mesh: Loading chute.mesh. 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO341 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO342 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO343 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO344 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO345 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO346 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO347 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO348 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO349 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO350 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO351 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Can't assign material _missing_material_ to SubEntity of Ogre/MO352 because this Material does not exist. Have you forgotten to define it in a .material script? 15:19:04: Mesh: Loading barrier_item.mesh. 15:19:04: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1. 15:19:04: : new game created 15:19:04: : scene loaded 15:19:04: : settings loaded 15:19:04: : r=14467 15:19:04: : game reset 15:19:04: : uninit comms 15:19:04: : loading game, file=C:\Users\asus\AppData\Roaming\Running with rifles\savegames/battle0.save/game.xml 15:19:04: : uninit comms |
Author: | The Soldier [ Fri Jul 11, 2014 1:49 pm ] |
Post subject: | Re: invalid vector after loading campaign 0.96 |
The update breaks previous campaign save files. I generally take updating the campaign like this - if the soldier_animations.xml is updated with more stuff in it or the campaign has more stuff added to is, start a new game. |
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