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game crash on rwr_config.exe - win7 64 bit http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1688 |
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Author: | alby [ Sat May 03, 2014 10:02 pm ] |
Post subject: | game crash on rwr_config.exe - win7 64 bit |
Hi, Just purchased the early access through steam on Win7 64-bit Ultimate and unable to launch the game as I'm getting an error that rwr_config.exe has stopped working. The full error signature is below. Unsuccessful attempts to resolve this have included re-downloading & installing RWR through steam, reinstalling the VC redistributable, running in various compatibility modes and running as admin. This error also occurs when trying the demo. Is there any additional info that I can provide to help diagnose? Thanks Alby Problem Event Name: BEX Application Name: rwr_config.exe Application Version: 0.0.0.0 Application Timestamp: 530cc533 Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.6161 Fault Module Timestamp: 4dace5b9 Exception Offset: 0006ccd5 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 2b2b Additional Information 2: 2b2bef30f9d0690e106be885fd9afbfa Additional Information 3: cebe Additional Information 4: cebe1717dc9d38b6b0b9cbd6bd7db986 |
Author: | Technowix [ Sun May 04, 2014 8:47 am ] |
Post subject: | Re: game crash on rwr_config.exe - win7 64 bit |
Don't know if this can work, like you say, you have reinstaller redistributable, but hte error seem to be from a redistributable..... Try this : http://www.microsoft.com/fr-fr/download ... x?id=30679 ^^' |
Author: | alby [ Mon May 05, 2014 2:01 pm ] |
Post subject: | Re: game crash on rwr_config.exe - win7 64 bit |
Thanks Technowix, but still not working with that version of the VC redistributable and I'm not getting similar errors with other software that depends on it. Are there any debug switches that I can use to get you a stack trace of the exception? Thanks Alby |
Author: | pasik [ Mon May 05, 2014 2:18 pm ] |
Post subject: | Re: game crash on rwr_config.exe - win7 64 bit |
Does it create any files in %appdata%\Running with rifles\? rwr_config.log would be the more interesting one, but not sure if it's getting even that far with it to actually start logging. |
Author: | alby [ Mon May 05, 2014 2:46 pm ] |
Post subject: | Re: game crash on rwr_config.exe - win7 64 bit |
Thanks for the pointer to that log file Pasik - it is generating one. No error messages but the last message I'm getting in there is "OverlayElementFactory for type TextArea2 registered". What should it be doing after that? Full log contents below: 15:14:42: Creating resource group General 15:14:42: Creating resource group Internal 15:14:42: Creating resource group Autodetect 15:14:42: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:14:42: Registering ResourceManager for type Material 15:14:42: Registering ResourceManager for type Mesh 15:14:42: Registering ResourceManager for type Skeleton 15:14:42: MovableObjectFactory for type 'ParticleSystem' registered. 15:14:42: OverlayElementFactory for type Panel registered. 15:14:42: OverlayElementFactory for type BorderPanel registered. 15:14:42: OverlayElementFactory for type TextArea registered. 15:14:42: Registering ResourceManager for type Font 15:14:42: ArchiveFactory for archive type FileSystem registered. 15:14:42: ArchiveFactory for archive type Zip registered. 15:14:42: DDS codec registering 15:14:42: FreeImage version: 3.13.1 15:14:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:14:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 15:14:42: Registering ResourceManager for type HighLevelGpuProgram 15:14:42: Registering ResourceManager for type Compositor 15:14:42: MovableObjectFactory for type 'Entity' registered. 15:14:42: MovableObjectFactory for type 'Light' registered. 15:14:42: MovableObjectFactory for type 'BillboardSet' registered. 15:14:42: MovableObjectFactory for type 'ManualObject' registered. 15:14:42: MovableObjectFactory for type 'BillboardChain' registered. 15:14:42: MovableObjectFactory for type 'RibbonTrail' registered. 15:14:42: *-*-* OGRE Initialising 15:14:42: *-*-* Version 1.7.2 (Cthugha) 15:14:42: : initializing graphics 15:14:42: : loading plugins 15:14:42: Loading library RenderSystem_Direct3D9 15:14:42: Installing plugin: D3D9 RenderSystem 15:14:42: D3D9 : Direct3D9 Rendering Subsystem created. 15:14:42: D3D9: Driver Detection Starts 15:14:42: D3D9: Driver Detection Ends 15:14:42: Plugin successfully installed 15:14:42: : initializing render system 15:14:42: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 15:14:42: D3D9 : RenderSystem Option: Floating-point mode = Fastest 15:14:42: D3D9 : RenderSystem Option: FSAA = 0 15:14:42: D3D9 : RenderSystem Option: Full Screen = No 15:14:42: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 15:14:42: D3D9 : RenderSystem Option: VSync = No 15:14:42: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 15:14:42: : render system initialized 15:14:42: : initializing render window 15:14:42: CPU Identifier & Features 15:14:42: ------------------------- 15:14:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 15:14:42: * SSE: yes 15:14:42: * SSE2: yes 15:14:42: * SSE3: yes 15:14:42: * MMX: yes 15:14:42: * MMXEXT: yes 15:14:42: * 3DNOW: no 15:14:42: * 3DNOWEXT: no 15:14:42: * CMOV: yes 15:14:42: * TSC: yes 15:14:42: * FPU: yes 15:14:42: * PRO: yes 15:14:42: * HT: no 15:14:42: ------------------------- 15:14:42: D3D9 : Subsystem Initialising 15:14:42: Registering ResourceManager for type Texture 15:14:42: Registering ResourceManager for type GpuProgram 15:14:42: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 15:14:42: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013' : 640x480, 32bpp 15:14:42: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 15:14:42: RenderSystem capabilities 15:14:42: ------------------------- 15:14:42: RenderSystem Name: Direct3D9 Rendering Subsystem 15:14:42: GPU Vendor: ati 15:14:42: Device Name: Monitor-1-ATI Radeon HD 5800 Series 15:14:42: Driver Version: 8.17.10.1172 15:14:42: * Fixed function pipeline: yes 15:14:42: * Hardware generation of mipmaps: no 15:14:42: * Texture blending: yes 15:14:42: * Anisotropic texture filtering: no 15:14:42: * Dot product texture operation: no 15:14:42: * Cube mapping: no 15:14:42: * Hardware stencil buffer: yes 15:14:42: - Stencil depth: 8 15:14:42: - Two sided stencil support: no 15:14:42: - Wrap stencil values: no 15:14:42: * Hardware vertex / index buffers: yes 15:14:42: * Vertex programs: no 15:14:42: * Number of floating-point constants for vertex programs: 0 15:14:42: * Number of integer constants for vertex programs: 0 15:14:42: * Number of boolean constants for vertex programs: 0 15:14:42: * Fragment programs: no 15:14:42: * Number of floating-point constants for fragment programs: 0 15:14:42: * Number of integer constants for fragment programs: 0 15:14:42: * Number of boolean constants for fragment programs: 0 15:14:42: * Geometry programs: no 15:14:42: * Number of floating-point constants for geometry programs: 0 15:14:42: * Number of integer constants for geometry programs: 0 15:14:42: * Number of boolean constants for geometry programs: 0 15:14:42: * Supported Shader Profiles: hlsl 15:14:42: * Texture Compression: yes 15:14:42: - DXT: yes 15:14:42: - VTC: no 15:14:42: - PVRTC: no 15:14:42: * Scissor Rectangle: no 15:14:42: * Hardware Occlusion Query: yes 15:14:42: * User clip planes: no 15:14:42: * VET_UBYTE4 vertex element type: no 15:14:42: * Infinite far plane projection: no 15:14:42: * Hardware render-to-texture: yes 15:14:42: * Floating point textures: yes 15:14:42: * Non-power-of-two textures: yes 15:14:42: * Volume textures: no 15:14:42: * Multiple Render Targets: 0 15:14:42: - With different bit depths: no 15:14:42: * Point Sprites: no 15:14:42: * Extended point parameters: no 15:14:42: * Max Point Size: 0 15:14:42: * Vertex texture fetch: no 15:14:42: * Number of world matrices: 0 15:14:42: * Number of texture units: 0 15:14:42: * Stencil buffer depth: 8 15:14:42: * Number of vertex blend matrices: 0 15:14:42: * Render to Vertex Buffer : no 15:14:42: * DirectX per stage constants: no 15:14:42: *************************************** 15:14:42: *** D3D9 : Subsystem Initialised OK *** 15:14:42: *************************************** 15:14:42: DefaultWorkQueue('Root') initialising on thread 0049E9D8. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1440 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1490 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B14E0 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1530 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1580 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B15D0 starting. 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1620 starting. 15:14:42: Particle Renderer Type 'billboard' registered 15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1670 starting. 15:14:42: : render window initialized 15:14:42: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 15:14:42: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 15:14:42: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 15:14:42: Parsing scripts for resource group Autodetect 15:14:42: Finished parsing scripts for resource group Autodetect 15:14:42: Parsing scripts for resource group General 15:14:42: Parsing script menusystem.material 15:14:42: Parsing script basic_font.fontdef 15:14:42: Parsing script basic_font_025.fontdef 15:14:42: Parsing script basic_font_050.fontdef 15:14:42: Parsing script basic_font_outline.fontdef 15:14:42: Parsing script basic_font_outline_025.fontdef 15:14:42: Parsing script basic_font_outline_050.fontdef 15:14:42: Parsing script input_font_outline.fontdef 15:14:42: Parsing script input_font_outline_025.fontdef 15:14:42: Parsing script input_font_outline_050.fontdef 15:14:42: Finished parsing scripts for resource group General 15:14:42: Parsing scripts for resource group Internal 15:14:42: Finished parsing scripts for resource group Internal 15:14:42: OverlayElementFactory for type TextArea2 registered. |
Author: | pasik [ Mon May 05, 2014 3:29 pm ] |
Post subject: | Re: game crash on rwr_config.exe - win7 64 bit |
The next stuff would be Code: 18:20:59: OverlayElementFactory for type TextArea2 registered. 18:21:00: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1. 18:21:00: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:21:00: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:21:00: : Config file load ok 18:21:00: : Acceptable resolutions = 22 I can add some traces to get a closer idea what happens around there, but try the zip I linked to you in the private message, would be good to rule it out if it doesn't help. |
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