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 Post subject: Reduce number of AI
PostPosted: Sat Mar 29, 2014 2:11 pm 
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Joined: Sat Mar 29, 2014 1:56 pm
Posts: 4
Hello,
i would like to make a small dedicated server for friends. But I must reduce the number of AI (small bandwidth). How can I do it the best?
I have seen that i can change the value "max_soldiers" in the "map_rotator_classic.php" file. But is it the right way!? If so, how do i calculate the best?

Thanks for any help :)


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 Post subject: Re: Reduce number of AI
PostPosted: Sat Mar 29, 2014 3:55 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Which game mode are you looking to play with your friends? There are mode scripts for
* invasion, which is like single player campaign, all players cooperative in one faction
* classic, also known as PvPvE or sandbox, each player is free to join any faction, there are bots included, map changes when the map is conquered by one faction, King of the hill -maps not included
* team elimination, round based 2-faction PvP, no bots, 1 small special map
* deathmatch, no bots, 1 faction with friendly fire enabled, TKs count as score, extra outifts available at the armory, .. not quite sure now which maps are there in rotation, I guess most of them are not very well fit for deathmatch due to size, but maybe that's fun to someone :)

Invasion has bot amount control in gamemode_invasion.php in form of multipliers, $fellow_capacity_factor for friendlies, $enemy_capacity_factor for enemies

Classic needs its bot amount set per map, so you'd need to edit map_rotator_classic.php and change max_soldiers for each map.

If you're not using a gamemode script, or wish to intervene with the script, you can also call "max_soldiers XYZ" in the server console. If you have a gamemode script running, mind that you may need to re-set the max_soldiers setting each time a map changes or a new match starts. max_soldiers refers to maximum capacity in the whole map, roughly, so the number you set is split between factions depending on how many bases they have, with some balancing effects. You can see the effective max_soldiers setting in the console by calling "status".


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 Post subject: Re: Reduce number of AI
PostPosted: Sat Mar 29, 2014 4:36 pm 
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Joined: Sat Mar 29, 2014 1:56 pm
Posts: 4
We want to play classic and invasion mode. gamemode_invasion.php: How much is "fellow_capacity_factor = 1.05"?
I have DSL 3000 - how much approx a bot?


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 Post subject: Re: Reduce number of AI
PostPosted: Sat Mar 29, 2014 6:19 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
LuKe wrote:
We want to play classic and invasion mode. gamemode_invasion.php: How much is "fellow_capacity_factor = 1.05"?
I have DSL 3000 - how much approx a bot?

It varies between maps, some are small, some are big.

1.0 for both friendly and enemy would be about
map2: 84 total
map4: 102
map3: 112
map7: 90
map1: 252
map5: 165
etc..

It's not easy to say how much traffic there is per bot, it depends on how much the players are scattered in the map and entirely on how many bots there are in those areas where players are.


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 Post subject: Re: Reduce number of AI
PostPosted: Sat Mar 29, 2014 6:44 pm 
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Joined: Sat Mar 29, 2014 1:56 pm
Posts: 4
Thank you :)


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