pasik wrote:
The crashdump points to a moment of starting the render loop, and it should have "starting rendering loop" trace in the log just before the crash. This would be an indication that something goes wrong inside Ogre3D / DirectX, which usually means you can solve it by updating graphics drivers or DirectX.
As your log goes farther than that, I think the crashdump might've been from an earlier unrelated case.
Can you try if the quick games work? Maybe the issue is only related to campaign.
I tried; every time I launch the game now as soon as I get through the initial loading screen to the main menu, when it gets to that point, I get a blue screen, so it crashes my computer completely.
As for graphics drivers, for some reason, there are no drivers on the AMD website. For DirectX, as an indie developer myself, mine is completely up to date.