RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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"Unrecoverable error has occurred" http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1510 |
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Author: | Manu98 [ Fri Jan 17, 2014 2:07 am ] |
Post subject: | "Unrecoverable error has occurred" |
Hi I was wondering if I could get some help please! Basically I was playing the demo which worked great, so great in that I bought the full version. After Desura installed the full version the game crashes and the error it gives me is "An unrecoverable error has occurred." This error doesn't happen right away, as the game does load to the main menu but then anything I click on, such as new campaign or new quick match, will cause it to crash. I really like this game but I don't know how to fix this? Thanks. |
Author: | joneau [ Fri Jan 17, 2014 7:02 am ] |
Post subject: | Re: "Unrecoverable error has occurred" |
can you post the log file?, youll find it from C:\Users\(name)\AppData\Roaming\Running with rifles\rwr_log |
Author: | JackMayol [ Fri Jan 17, 2014 8:41 am ] |
Post subject: | Re: "Unrecoverable error has occurred" |
Hi Manu98, beside this rwr_game.log it would be nice if you could also link the rwr_crashdump.dmp if it created one during the crash. It is also in the same directory. |
Author: | joneau [ Fri Jan 17, 2014 9:41 am ] |
Post subject: | Re: "Unrecoverable error has occurred" |
forgot to ask, what operating system? |
Author: | Manu98 [ Fri Jan 17, 2014 5:03 pm ] |
Post subject: | Re: "Unrecoverable error has occurred" |
Hi, so I'm running on windows 7. I found the rwr_crashdump but I can't figure out how to open it yet and I couldn't find the exact log file but this is what I found: 21:00:31: Creating resource group General 21:00:31: Creating resource group Internal 21:00:31: Creating resource group Autodetect 21:00:31: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:00:31: Registering ResourceManager for type Material 21:00:31: Registering ResourceManager for type Mesh 21:00:31: Registering ResourceManager for type Skeleton 21:00:31: MovableObjectFactory for type 'ParticleSystem' registered. 21:00:31: OverlayElementFactory for type Panel registered. 21:00:31: OverlayElementFactory for type BorderPanel registered. 21:00:31: OverlayElementFactory for type TextArea registered. 21:00:31: Registering ResourceManager for type Font 21:00:31: ArchiveFactory for archive type FileSystem registered. 21:00:31: ArchiveFactory for archive type Zip registered. 21:00:31: DDS codec registering 21:00:31: FreeImage version: 3.13.1 21:00:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:00:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 21:00:31: Registering ResourceManager for type HighLevelGpuProgram 21:00:31: Registering ResourceManager for type Compositor 21:00:31: MovableObjectFactory for type 'Entity' registered. 21:00:31: MovableObjectFactory for type 'Light' registered. 21:00:31: MovableObjectFactory for type 'BillboardSet' registered. 21:00:31: MovableObjectFactory for type 'ManualObject' registered. 21:00:31: MovableObjectFactory for type 'BillboardChain' registered. 21:00:31: MovableObjectFactory for type 'RibbonTrail' registered. 21:00:31: *-*-* OGRE Initialising 21:00:31: *-*-* Version 1.7.2 (Cthugha) 21:00:31: : initializing graphics 21:00:31: : loading plugins 21:00:31: Loading library RenderSystem_Direct3D9 21:00:31: Installing plugin: D3D9 RenderSystem 21:00:31: D3D9 : Direct3D9 Rendering Subsystem created. 21:00:31: D3D9: Driver Detection Starts 21:00:31: D3D9: Driver Detection Ends 21:00:31: Plugin successfully installed 21:00:31: : initializing render system 21:00:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 21:00:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest 21:00:31: D3D9 : RenderSystem Option: FSAA = 0 21:00:31: D3D9 : RenderSystem Option: Full Screen = No 21:00:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 21:00:31: D3D9 : RenderSystem Option: VSync = No 21:00:31: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour 21:00:31: : render system initialized 21:00:31: : initializing render window 21:00:31: CPU Identifier & Features 21:00:31: ------------------------- 21:00:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 21:00:31: * SSE: yes 21:00:31: * SSE2: yes 21:00:31: * SSE3: yes 21:00:31: * MMX: yes 21:00:31: * MMXEXT: yes 21:00:31: * 3DNOW: no 21:00:31: * 3DNOWEXT: no 21:00:31: * CMOV: yes 21:00:31: * TSC: yes 21:00:31: * FPU: yes 21:00:31: * PRO: yes 21:00:31: * HT: no 21:00:31: ------------------------- 21:00:31: D3D9 : Subsystem Initialising 21:00:31: Registering ResourceManager for type Texture 21:00:31: Registering ResourceManager for type GpuProgram 21:00:31: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 21:00:31: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013' : 640x480, 32bpp 21:00:31: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 21:00:31: D3D9: Vertex texture format supported - PF_L8 21:00:31: D3D9: Vertex texture format supported - PF_L16 21:00:31: D3D9: Vertex texture format supported - PF_A8 21:00:31: D3D9: Vertex texture format supported - PF_A4L4 21:00:31: D3D9: Vertex texture format supported - PF_BYTE_LA 21:00:31: D3D9: Vertex texture format supported - PF_R5G6B5 21:00:31: D3D9: Vertex texture format supported - PF_B5G6R5 21:00:31: D3D9: Vertex texture format supported - PF_A4R4G4B4 21:00:31: D3D9: Vertex texture format supported - PF_A1R5G5B5 21:00:31: D3D9: Vertex texture format supported - PF_A8R8G8B8 21:00:31: D3D9: Vertex texture format supported - PF_B8G8R8A8 21:00:31: D3D9: Vertex texture format supported - PF_A2R10G10B10 21:00:31: D3D9: Vertex texture format supported - PF_A2B10G10R10 21:00:31: D3D9: Vertex texture format supported - PF_DXT1 21:00:31: D3D9: Vertex texture format supported - PF_DXT2 21:00:31: D3D9: Vertex texture format supported - PF_DXT3 21:00:31: D3D9: Vertex texture format supported - PF_DXT4 21:00:31: D3D9: Vertex texture format supported - PF_DXT5 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 21:00:31: D3D9: Vertex texture format supported - PF_X8R8G8B8 21:00:31: D3D9: Vertex texture format supported - PF_R8G8B8A8 21:00:31: D3D9: Vertex texture format supported - PF_DEPTH 21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGBA 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_R 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_R 21:00:31: D3D9: Vertex texture format supported - PF_SHORT_GR 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_GR 21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_GR 21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGB 21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 21:00:31: RenderSystem capabilities 21:00:31: ------------------------- 21:00:31: RenderSystem Name: Direct3D9 Rendering Subsystem 21:00:31: GPU Vendor: intel 21:00:31: Device Name: Monitor-1-Intel(R) HD Graphics Family 21:00:31: Driver Version: 8.17.10.1091 21:00:31: * Fixed function pipeline: yes 21:00:31: * Hardware generation of mipmaps: yes 21:00:31: * Texture blending: yes 21:00:31: * Anisotropic texture filtering: yes 21:00:31: * Dot product texture operation: yes 21:00:31: * Cube mapping: yes 21:00:31: * Hardware stencil buffer: yes 21:00:31: - Stencil depth: 8 21:00:31: - Two sided stencil support: yes 21:00:31: - Wrap stencil values: yes 21:00:31: * Hardware vertex / index buffers: yes 21:00:31: * Vertex programs: yes 21:00:31: * Number of floating-point constants for vertex programs: 256 21:00:31: * Number of integer constants for vertex programs: 16 21:00:31: * Number of boolean constants for vertex programs: 16 21:00:31: * Fragment programs: yes 21:00:31: * Number of floating-point constants for fragment programs: 224 21:00:31: * Number of integer constants for fragment programs: 16 21:00:31: * Number of boolean constants for fragment programs: 16 21:00:31: * Geometry programs: no 21:00:31: * Number of floating-point constants for geometry programs: 0 21:00:31: * Number of integer constants for geometry programs: 0 21:00:31: * Number of boolean constants for geometry programs: 0 21:00:31: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 21:00:31: * Texture Compression: yes 21:00:31: - DXT: yes 21:00:31: - VTC: no 21:00:31: - PVRTC: no 21:00:31: * Scissor Rectangle: yes 21:00:31: * Hardware Occlusion Query: yes 21:00:31: * User clip planes: yes 21:00:31: * VET_UBYTE4 vertex element type: yes 21:00:31: * Infinite far plane projection: yes 21:00:31: * Hardware render-to-texture: yes 21:00:31: * Floating point textures: yes 21:00:31: * Non-power-of-two textures: yes 21:00:31: * Volume textures: yes 21:00:31: * Multiple Render Targets: 4 21:00:31: - With different bit depths: yes 21:00:31: * Point Sprites: yes 21:00:31: * Extended point parameters: yes 21:00:31: * Max Point Size: 10 21:00:31: * Vertex texture fetch: yes 21:00:31: * Number of world matrices: 0 21:00:31: * Number of texture units: 8 21:00:31: * Stencil buffer depth: 8 21:00:31: * Number of vertex blend matrices: 0 21:00:31: - Max vertex textures: 4 21:00:31: - Vertex textures shared: no 21:00:31: * Render to Vertex Buffer : no 21:00:31: * DirectX per stage constants: yes 21:00:31: *************************************** 21:00:31: *** D3D9 : Subsystem Initialised OK *** 21:00:31: *************************************** 21:00:31: DefaultWorkQueue('Root') initialising on thread 005EF380. 21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 starting. 21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 starting. 21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 starting. 21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 starting. 21:00:31: Particle Renderer Type 'billboard' registered 21:00:31: : render window initialized 21:00:31: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General' 21:00:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 21:00:31: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General' 21:00:31: Parsing scripts for resource group Autodetect 21:00:31: Finished parsing scripts for resource group Autodetect 21:00:31: Parsing scripts for resource group General 21:00:31: Parsing script menusystem.material 21:00:31: Parsing script basic_font.fontdef 21:00:31: Parsing script basic_font_italic.fontdef 21:00:31: Parsing script basic_font_outline.fontdef 21:00:31: Finished parsing scripts for resource group General 21:00:31: Parsing scripts for resource group Internal 21:00:31: Finished parsing scripts for resource group Internal 21:00:32: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1. 21:00:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:00:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:00:32: : Config file load ok 21:00:32: : Acceptable resolutions = 6 21:00:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:00:32: : application start done 21:00:32: : rendering the first frame 21:00:32: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:00:32: : first frame rendered ok 21:00:32: : adding frame listener 21:00:32: : run simulation 21:00:32: : starting rendering loop 21:00:33: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:00:37: : application quitting 21:00:37: DefaultWorkQueue('Root') shutting down on thread 005EF380. 21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 stopped. 21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 stopped. 21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 stopped. 21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 stopped. 21:00:37: *-*-* OGRE Shutdown 21:00:37: Unregistering ResourceManager for type Compositor 21:00:37: Unregistering ResourceManager for type Font 21:00:37: Unregistering ResourceManager for type Skeleton 21:00:37: Unregistering ResourceManager for type Mesh 21:00:37: Unregistering ResourceManager for type HighLevelGpuProgram 21:00:37: Uninstalling plugin: D3D9 RenderSystem 21:00:37: D3D9 : Shutting down cleanly. 21:00:37: Unregistering ResourceManager for type Texture 21:00:37: Unregistering ResourceManager for type GpuProgram 21:00:37: D3D9 : Direct3D9 Rendering Subsystem destroyed. 21:00:37: Plugin successfully uninstalled 21:00:37: Unloading library RenderSystem_Direct3D9 21:00:37: Unregistering ResourceManager for type Material Also another file named rwr_game shows this at the end: 10:53:06: : game reset 10:53:06: : 1: ColourValue(0, 0.5, 0.03, 1), Green 10:53:06: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey 10:53:06: : profile folder = savegames/_default.save 10:53:06: : profiles at C:\Users\Emanuel\AppData\Roaming\Running with rifles\savegames/_default.save/ 10:53:06: : save _default.save 10:53:06: : Setting init data, machine id = 0 10:53:06: : init data set done 10:53:06: : no old character, attempt load 10:53:06: Mesh: Loading chute.mesh. 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO909 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO910 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO911 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO912 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO913 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO914 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO915 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO916 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO917 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO918 because this Material does not exist. Have you forgotten to define it in a .material script? 10:53:06: : out of characters -- creating more 10:53:06: : new game created 10:53:06: : scene loaded 10:53:06: : settings loaded 10:53:06: : r=20130 10:53:06: : savegame folder full - remove some existing games 10:53:06: : execution halted 10:53:06: : uninit comms |
Author: | Manu98 [ Fri Jan 17, 2014 5:19 pm ] |
Post subject: | Re: "Unrecoverable error has occurred" |
Problem SOLVED! So I realized it said there are no more "saves" available, then I went to the saves folder and deleted 95 saves out of 100 from previous games. Once I did this everything works no problem. Thanks again guys for the help anyway, I appreciate it! It's a great game! |
Author: | pasik [ Fri Jan 17, 2014 8:08 pm ] |
Post subject: | Re: "Unrecoverable error has occurred" |
Ah right, that ages old limit thingie is still there! Good thing you brought it up, gonna add it in the list of stuff to fix. |
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