It is currently Thu May 01, 2025 5:18 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 130


All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Fri Jan 17, 2014 2:07 am 
Offline

Joined: Fri Jan 17, 2014 1:49 am
Posts: 6
Hi I was wondering if I could get some help please! Basically I was playing the demo which worked great, so great in that I bought the full version. After Desura installed the full version the game crashes and the error it gives me is "An unrecoverable error has occurred." This error doesn't happen right away, as the game does load to the main menu but then anything I click on, such as new campaign or new quick match, will cause it to crash. I really like this game but I don't know how to fix this?
Thanks.


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 7:02 am 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
can you post the log file?, youll find it from C:\Users\(name)\AppData\Roaming\Running with rifles\rwr_log

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 8:41 am 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Hi Manu98,

beside this rwr_game.log it would be nice if you could also link the rwr_crashdump.dmp if it created one during the crash. It is also in the same directory.


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 9:41 am 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
forgot to ask, what operating system?

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 5:03 pm 
Offline

Joined: Fri Jan 17, 2014 1:49 am
Posts: 6
Hi, so I'm running on windows 7. I found the rwr_crashdump but I can't figure out how to open it yet and I couldn't find the exact log file but this is what I found:

21:00:31: Creating resource group General
21:00:31: Creating resource group Internal
21:00:31: Creating resource group Autodetect
21:00:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:00:31: Registering ResourceManager for type Material
21:00:31: Registering ResourceManager for type Mesh
21:00:31: Registering ResourceManager for type Skeleton
21:00:31: MovableObjectFactory for type 'ParticleSystem' registered.
21:00:31: OverlayElementFactory for type Panel registered.
21:00:31: OverlayElementFactory for type BorderPanel registered.
21:00:31: OverlayElementFactory for type TextArea registered.
21:00:31: Registering ResourceManager for type Font
21:00:31: ArchiveFactory for archive type FileSystem registered.
21:00:31: ArchiveFactory for archive type Zip registered.
21:00:31: DDS codec registering
21:00:31: FreeImage version: 3.13.1
21:00:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:00:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:00:31: Registering ResourceManager for type HighLevelGpuProgram
21:00:31: Registering ResourceManager for type Compositor
21:00:31: MovableObjectFactory for type 'Entity' registered.
21:00:31: MovableObjectFactory for type 'Light' registered.
21:00:31: MovableObjectFactory for type 'BillboardSet' registered.
21:00:31: MovableObjectFactory for type 'ManualObject' registered.
21:00:31: MovableObjectFactory for type 'BillboardChain' registered.
21:00:31: MovableObjectFactory for type 'RibbonTrail' registered.
21:00:31: *-*-* OGRE Initialising
21:00:31: *-*-* Version 1.7.2 (Cthugha)
21:00:31: : initializing graphics
21:00:31: : loading plugins
21:00:31: Loading library RenderSystem_Direct3D9
21:00:31: Installing plugin: D3D9 RenderSystem
21:00:31: D3D9 : Direct3D9 Rendering Subsystem created.
21:00:31: D3D9: Driver Detection Starts
21:00:31: D3D9: Driver Detection Ends
21:00:31: Plugin successfully installed
21:00:31: : initializing render system
21:00:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
21:00:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest
21:00:31: D3D9 : RenderSystem Option: FSAA = 0
21:00:31: D3D9 : RenderSystem Option: Full Screen = No
21:00:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
21:00:31: D3D9 : RenderSystem Option: VSync = No
21:00:31: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
21:00:31: : render system initialized
21:00:31: : initializing render window
21:00:31: CPU Identifier & Features
21:00:31: -------------------------
21:00:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
21:00:31: * SSE: yes
21:00:31: * SSE2: yes
21:00:31: * SSE3: yes
21:00:31: * MMX: yes
21:00:31: * MMXEXT: yes
21:00:31: * 3DNOW: no
21:00:31: * 3DNOWEXT: no
21:00:31: * CMOV: yes
21:00:31: * TSC: yes
21:00:31: * FPU: yes
21:00:31: * PRO: yes
21:00:31: * HT: no
21:00:31: -------------------------
21:00:31: D3D9 : Subsystem Initialising
21:00:31: Registering ResourceManager for type Texture
21:00:31: Registering ResourceManager for type GpuProgram
21:00:31: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
21:00:31: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013' : 640x480, 32bpp
21:00:31: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
21:00:31: D3D9: Vertex texture format supported - PF_L8
21:00:31: D3D9: Vertex texture format supported - PF_L16
21:00:31: D3D9: Vertex texture format supported - PF_A8
21:00:31: D3D9: Vertex texture format supported - PF_A4L4
21:00:31: D3D9: Vertex texture format supported - PF_BYTE_LA
21:00:31: D3D9: Vertex texture format supported - PF_R5G6B5
21:00:31: D3D9: Vertex texture format supported - PF_B5G6R5
21:00:31: D3D9: Vertex texture format supported - PF_A4R4G4B4
21:00:31: D3D9: Vertex texture format supported - PF_A1R5G5B5
21:00:31: D3D9: Vertex texture format supported - PF_A8R8G8B8
21:00:31: D3D9: Vertex texture format supported - PF_B8G8R8A8
21:00:31: D3D9: Vertex texture format supported - PF_A2R10G10B10
21:00:31: D3D9: Vertex texture format supported - PF_A2B10G10R10
21:00:31: D3D9: Vertex texture format supported - PF_DXT1
21:00:31: D3D9: Vertex texture format supported - PF_DXT2
21:00:31: D3D9: Vertex texture format supported - PF_DXT3
21:00:31: D3D9: Vertex texture format supported - PF_DXT4
21:00:31: D3D9: Vertex texture format supported - PF_DXT5
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_X8R8G8B8
21:00:31: D3D9: Vertex texture format supported - PF_R8G8B8A8
21:00:31: D3D9: Vertex texture format supported - PF_DEPTH
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_R
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_R
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_GR
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_GR
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_GR
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGB
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
21:00:31: RenderSystem capabilities
21:00:31: -------------------------
21:00:31: RenderSystem Name: Direct3D9 Rendering Subsystem
21:00:31: GPU Vendor: intel
21:00:31: Device Name: Monitor-1-Intel(R) HD Graphics Family
21:00:31: Driver Version: 8.17.10.1091
21:00:31: * Fixed function pipeline: yes
21:00:31: * Hardware generation of mipmaps: yes
21:00:31: * Texture blending: yes
21:00:31: * Anisotropic texture filtering: yes
21:00:31: * Dot product texture operation: yes
21:00:31: * Cube mapping: yes
21:00:31: * Hardware stencil buffer: yes
21:00:31: - Stencil depth: 8
21:00:31: - Two sided stencil support: yes
21:00:31: - Wrap stencil values: yes
21:00:31: * Hardware vertex / index buffers: yes
21:00:31: * Vertex programs: yes
21:00:31: * Number of floating-point constants for vertex programs: 256
21:00:31: * Number of integer constants for vertex programs: 16
21:00:31: * Number of boolean constants for vertex programs: 16
21:00:31: * Fragment programs: yes
21:00:31: * Number of floating-point constants for fragment programs: 224
21:00:31: * Number of integer constants for fragment programs: 16
21:00:31: * Number of boolean constants for fragment programs: 16
21:00:31: * Geometry programs: no
21:00:31: * Number of floating-point constants for geometry programs: 0
21:00:31: * Number of integer constants for geometry programs: 0
21:00:31: * Number of boolean constants for geometry programs: 0
21:00:31: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
21:00:31: * Texture Compression: yes
21:00:31: - DXT: yes
21:00:31: - VTC: no
21:00:31: - PVRTC: no
21:00:31: * Scissor Rectangle: yes
21:00:31: * Hardware Occlusion Query: yes
21:00:31: * User clip planes: yes
21:00:31: * VET_UBYTE4 vertex element type: yes
21:00:31: * Infinite far plane projection: yes
21:00:31: * Hardware render-to-texture: yes
21:00:31: * Floating point textures: yes
21:00:31: * Non-power-of-two textures: yes
21:00:31: * Volume textures: yes
21:00:31: * Multiple Render Targets: 4
21:00:31: - With different bit depths: yes
21:00:31: * Point Sprites: yes
21:00:31: * Extended point parameters: yes
21:00:31: * Max Point Size: 10
21:00:31: * Vertex texture fetch: yes
21:00:31: * Number of world matrices: 0
21:00:31: * Number of texture units: 8
21:00:31: * Stencil buffer depth: 8
21:00:31: * Number of vertex blend matrices: 0
21:00:31: - Max vertex textures: 4
21:00:31: - Vertex textures shared: no
21:00:31: * Render to Vertex Buffer : no
21:00:31: * DirectX per stage constants: yes
21:00:31: ***************************************
21:00:31: *** D3D9 : Subsystem Initialised OK ***
21:00:31: ***************************************
21:00:31: DefaultWorkQueue('Root') initialising on thread 005EF380.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 starting.
21:00:31: Particle Renderer Type 'billboard' registered
21:00:31: : render window initialized
21:00:31: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
21:00:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
21:00:31: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
21:00:31: Parsing scripts for resource group Autodetect
21:00:31: Finished parsing scripts for resource group Autodetect
21:00:31: Parsing scripts for resource group General
21:00:31: Parsing script menusystem.material
21:00:31: Parsing script basic_font.fontdef
21:00:31: Parsing script basic_font_italic.fontdef
21:00:31: Parsing script basic_font_outline.fontdef
21:00:31: Finished parsing scripts for resource group General
21:00:31: Parsing scripts for resource group Internal
21:00:31: Finished parsing scripts for resource group Internal
21:00:32: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1.
21:00:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: : Config file load ok
21:00:32: : Acceptable resolutions = 6
21:00:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: : application start done
21:00:32: : rendering the first frame
21:00:32: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
21:00:32: : first frame rendered ok
21:00:32: : adding frame listener
21:00:32: : run simulation
21:00:32: : starting rendering loop
21:00:33: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:37: : application quitting
21:00:37: DefaultWorkQueue('Root') shutting down on thread 005EF380.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 stopped.
21:00:37: *-*-* OGRE Shutdown
21:00:37: Unregistering ResourceManager for type Compositor
21:00:37: Unregistering ResourceManager for type Font
21:00:37: Unregistering ResourceManager for type Skeleton
21:00:37: Unregistering ResourceManager for type Mesh
21:00:37: Unregistering ResourceManager for type HighLevelGpuProgram
21:00:37: Uninstalling plugin: D3D9 RenderSystem
21:00:37: D3D9 : Shutting down cleanly.
21:00:37: Unregistering ResourceManager for type Texture
21:00:37: Unregistering ResourceManager for type GpuProgram
21:00:37: D3D9 : Direct3D9 Rendering Subsystem destroyed.
21:00:37: Plugin successfully uninstalled
21:00:37: Unloading library RenderSystem_Direct3D9
21:00:37: Unregistering ResourceManager for type Material


Also another file named rwr_game shows this at the end:
10:53:06: : game reset
10:53:06: : 1: ColourValue(0, 0.5, 0.03, 1), Green
10:53:06: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
10:53:06: : profile folder = savegames/_default.save
10:53:06: : profiles at C:\Users\Emanuel\AppData\Roaming\Running with rifles\savegames/_default.save/
10:53:06: : save _default.save
10:53:06: : Setting init data, machine id = 0
10:53:06: : init data set done
10:53:06: : no old character, attempt load
10:53:06: Mesh: Loading chute.mesh.
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO909 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO910 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO911 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO912 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO913 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO914 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO915 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO916 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO917 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO918 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: : new game created
10:53:06: : scene loaded
10:53:06: : settings loaded
10:53:06: : r=20130
10:53:06: : savegame folder full - remove some existing games
10:53:06: : execution halted
10:53:06: : uninit comms


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 5:19 pm 
Offline

Joined: Fri Jan 17, 2014 1:49 am
Posts: 6
Problem SOLVED! So I realized it said there are no more "saves" available, then I went to the saves folder and deleted 95 saves out of 100 from previous games. Once I did this everything works no problem. Thanks again guys for the help anyway, I appreciate it! It's a great game!


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 8:08 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Ah right, that ages old limit thingie is still there! Good thing you brought it up, gonna add it in the list of stuff to fix.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group