RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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My Character Looks WEIRD ! http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1453 |
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Author: | ChickenFries [ Mon Nov 11, 2013 3:15 am ] |
Post subject: | My Character Looks WEIRD ! |
Ok first off your guy supposed to look like mc guy or something NOT FOR ME! SC: http://i.imgur.com/KEF3ig9.png Please make a fix I'm getting really annoyed !!!! |
Author: | bwc153 [ Mon Nov 11, 2013 3:47 am ] |
Post subject: | Re: My Character Looks WEIRD ! |
He accidentally posted the wrong picture, we were talking trying to help him in IRC, and I had taken a picture of the option highlighted and he must've accidentally put it here. ![]() This is the picture he meant, note the voxel size on max yet the character looks like it's at 10 or 20% voxel size: http://i.imgur.com/X9KRPeY.png |
Author: | harrified [ Mon Nov 11, 2013 3:52 am ] |
Post subject: | Re: My Character Looks WEIRD ! |
Spoiler: [20:39] * Joins: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net) [20:39] <bwc153> Hello [20:39] <RWR_Guest3> I'm having trouble [20:40] <bwc153> What sort of trouble? [20:40] <RWR_Guest3> when i go into my game my voxels are weird [20:40] <RWR_Guest3> they aren't like mine craft blocks [20:40] <RWR_Guest3> there just army guys [20:40] <RWR_Guest3> and i don't like it :( [20:40] <RWR_Guest3> is there a fix or am i stuck like this .... [20:40] <bwc153> Voxels don't have to be minecraft blocks. :P [20:41] <RWR_Guest3> no my guy is like [20:41] <RWR_Guest3> Army guy [20:41] <RWR_Guest3> Instead of blocky [20:41] <DoomMetal> ye [20:41] <DoomMetal> he got very small voxels [20:41] <RWR_Guest3> :/ [20:41] <DoomMetal> and many of them [20:41] <RWR_Guest3> Is there a fix ??? [20:41] <bwc153> You mean like this, right?: http://www.modulaatio.com/runningwithri ... hot137.jpg [20:42] <DoomMetal> you could check the options and increase the voxel size [20:42] <RWR_Guest3> thats what i want it to be [20:42] <RWR_Guest3> Ive tried so many times [20:42] <RWR_Guest3> its just a random frikin army guy [20:42] <bwc153> Oh, sounds like your voxel size may have decreased, so the soldeirs look less blocky maybe. [20:42] <RWR_Guest3> is there a fix [20:42] <RWR_Guest3> ? [20:43] <ComJak> yes [20:43] <RWR_Guest3> yeah [20:43] <RWR_Guest3> Ive tried doing [20:43] <ComJak> in the options menu [20:43] <RWR_Guest3> +1 +1 for voxel size [20:43] <ComJak> graphics options, make the voxel size huge [20:43] <RWR_Guest3> and the other tihng [20:43] <ComJak> huh [20:43] <RWR_Guest3> Ive done voxel size to max [20:43] <ComJak> twhat do they look like now? [20:43] <RWR_Guest3> Its just a army guy [20:43] <ComJak> can you send a picture? [20:43] <RWR_Guest3> Idk how [20:43] <DoomMetal> lol, you want him to be just a voxel instead of an army guy? [20:43] <RWR_Guest3> No its a army guy that isn't blocky at all [20:43] <ComJak> take a screenshot by pressing "PrntScr" on your keyboard, then open paint, right click the window and click paste [20:44] <RWR_Guest3> Its literally like an army guy tow [20:44] <RWR_Guest3> toy * [20:44] <RWR_Guest3> k [20:44] <ComJak> tthen save the image as a jpg, use an image uploading site like ??? [20:44] <ComJak> guys help me on this one :P [20:44] <ComJak> imgur? [20:44] <harr_> http://imgur.com/ [20:44] <RWR_Guest3> My print screen isn't working [20:44] <RWR_Guest3> atm [20:44] <ComJak> ? [20:44] <ComJak> how so? [20:44] <RWR_Guest3> Im using a mac [20:44] <RWR_Guest3> :P [20:45] <ComJak> ok what's the button to do a screenshot ingame? i forgot it [20:45] <bwc153> Do you have steam? [20:45] <RWR_Guest3> No... [20:45] <RWR_Guest3> My bro just put a usb [20:45] <RWR_Guest3> into my comp [20:45] <RWR_Guest3> he told me to open the exe and play [20:45] <RWR_Guest3> so i did [20:45] <DoomMetal> how are you running it on a mac? wine or something? [20:45] <RWR_Guest3> yeagh [20:45] <DoomMetal> or dual booting? [20:45] <RWR_Guest3> Wine [20:45] <DoomMetal> ok [20:45] <bwc153> all the soldiers actually look more like this close up: http://imageshack.com/scaled/1024x768/545/97pn.png [20:46] <harr_> http://www.printscreenmac.com/ [20:46] <RWR_Guest3> thats kind of like it [20:46] <RWR_Guest3> got Skype ? [20:46] <RWR_Guest3> I can screen share [20:47] <bwc153> Could use fraps or Steam to take a picture [20:47] <RWR_Guest3> Im using a mac [20:47] <RWR_Guest3> But a pc keyboard [20:47] <RWR_Guest3> :/ [20:47] * Quits: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net) (Quit: Page closed) [20:47] * Joins: RWR_Guest2 (webchat@c-71-239-229-116.hsd1.il.comcast.net) [20:47] <RWR_Guest2> wtf [20:47] <RWR_Guest2> I just logged out [20:47] <RWR_Guest2> nvm [20:47] <RWR_Guest2> it works [20:47] <RWR_Guest2> :DD [20:48] <RWR_Guest2> that screen shot thing with apple sign / i gotta use windows sign shift and 3 [20:48] <RWR_Guest2> :D [20:48] <ComJak> lol ok [20:48] <RWR_Guest2> so let me load it up [20:48] <RWR_Guest2> do it [20:48] <RWR_Guest2> then yeah [20:48] <ComJak> ok [20:48] <bwc153> Yeah, put that on the imgur link Comjak put once you've got the picture. [20:49] <harr_> http://imgur.com/ [20:49] <bwc153> Smart thinking, harr_ [20:49] <RWR_Guest2> k [20:49] <RWR_Guest2> i screen shot [20:49] <bwc153> wasn't paying attention that he closed the page. :P [20:50] <RWR_Guest2> http://imgur.com/edit [20:50] <RWR_Guest2> Oh woops [20:50] <RWR_Guest2> LOL [20:50] <bwc153> If life was as difficult as making a map in RWR, we'd all be dead. [20:50] <RWR_Guest2> i uploaded it [20:50] <RWR_Guest2> :/ [20:50] <bwc153> Ok, give us the link to it. :P [20:51] <ComJak> ^ [20:51] <RWR_Guest2> http://imgur.com/nDW64me [20:51] <RWR_Guest2> :D [20:51] <ComJak> lol [20:51] <ComJak> your voxel size is definitely not as high as it should be [20:51] <bwc153> The voxel size appears to be at the lowest. [20:51] <ComJak> try the other extreme [20:51] <RWR_Guest2> no its [20:51] <RWR_Guest2> at the highest [20:51] <RWR_Guest2> 0+ 1+ [20:52] <ComJak> hmm hold on [20:52] <DoomMetal> not that one, the slider [20:52] <bwc153> Highest = left or right? [20:52] <RWR_Guest2> yeah [20:52] <RWR_Guest2> its at max [20:52] <RWR_Guest2> let me do it again [20:52] <RWR_Guest2> brb [20:52] <bwc153> Voxel size slider [20:52] <RWR_Guest2> yeah [20:52] <bwc153> is it on far left or far right? [20:52] <RWR_Guest2> Im doing that [20:52] <bwc153> Far right should be what you want [20:52] <ComJak> voxel size. do you see that slider? move that to the right [20:52] <ComJak> tit's not the preset or density [20:53] <DoomMetal> running it in wine might make some graphical errors, but everything else looks fine though [20:53] <ComJak> there should be no +1 or 0 or -1 [20:53] <bwc153> I still find it funny one can make all soldiers invisible by putting voxel density to minimum [20:53] <ComJak> should be 3rd option from the bottom [20:53] <bwc153> Just the fact that having invisible soldiers is an option [20:53] <ComJak> ^super challange [20:54] <RWR_Guest2> wtf [20:54] <RWR_Guest2> its not screen shoting [20:54] <bwc153> hmm [20:54] <RWR_Guest2> but its the same [20:55] <RWR_Guest2> i did 1+ 2+ the slider [20:55] <RWR_Guest2> to the max [20:55] <RWR_Guest2> no work [20:55] <RWR_Guest2> :/ [20:56] <RWR_Guest2> sooo uhh [20:56] <RWR_Guest2> yeahh [20:56] <bwc153> hmm [20:57] <ComJak> there shouldn't be a +1 or a +2.. [20:57] <ComJak> it should just be a slider with no numbers. [20:57] <RWR_Guest2> whaat [20:57] <RWR_Guest2> no [20:57] <RWR_Guest2> the things [20:57] <ComJak> ok do you see voxel density? [20:57] <RWR_Guest2> above it [20:57] <RWR_Guest2> sorry [20:57] <ComJak> ok [20:57] <bwc153> hang on, just a sec. [20:57] <RWR_Guest2> I put those to +1 and +2 [20:57] <ComJak> leave the preset at 0 [20:57] <bwc153> screenshot of the options menu to the rescue! :P [20:57] <ComJak> set the density to +2 [20:57] <RWR_Guest2> k [20:57] <ComJak> and move the Voxel size SLIDER all the way to the right [20:58] <ComJak> then try it [20:58] * Quits: DoomMetal (DoomMetal@cCC923E56.dhcp.as2116.net) (Read error: Connection reset by peer) [20:59] <RWR_Guest2> http://imgur.com/X9KRPeY [20:59] <RWR_Guest2> dere [21:00] <bwc153> Weird [21:00] <ComJak> lol [21:00] <ComJak> might just be vine then [21:00] <bwc153> But yeah, you got the right slider [21:00] <ComJak> wine [21:00] <bwc153> http://i.imgur.com/KEF3ig9.png [21:00] <ComJak> sry can't really help until one of the devs wakes up [21:00] <RWR_Guest2> no its not wine [21:00] <ComJak> you can make a post about it on the forums [21:00] <RWR_Guest2> My bro downstaird [21:01] <RWR_Guest2> downstairs [21:01] <RWR_Guest2> has the same prob [21:01] <RWR_Guest2> has a pc |
Author: | pasik [ Mon Nov 11, 2013 8:57 am ] |
Post subject: | Re: My Character Looks WEIRD ! |
Hmm. Does the voxel size control affect anything? Can you share rwr_game.log, from C:\Users\ChickenFries\AppData\Roaming\Running with rifles\? |
Author: | ChickenFries [ Mon Nov 11, 2013 4:53 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
how do i put it when i drag it into here it looks like this /Users/bryceranchero/Desktop/settings copy.xml/Users/bryceranchero/Desktop/Running with rifles/settings.xml |
Author: | ChickenFries [ Mon Nov 11, 2013 4:54 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
and no the voxel stuff none of it controls it besides the numbers if i put 0+ 1- it looks all weird like random particles in mid air |
Author: | The Soldier [ Mon Nov 11, 2013 7:53 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
Open it up with a text editor and copy & paste it here. Or, you can delete the file and the game will reset the options to the default. I'd suggest doing the above first, though. |
Author: | ChickenFries [ Mon Nov 11, 2013 10:16 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
The only logs i see is rwr_server.log so: Spoiler: 15:36:18: Creating resource group General 15:36:18: Creating resource group Internal 15:36:18: Creating resource group Autodetect 15:36:18: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:36:18: Registering ResourceManager for type Material 15:36:18: Registering ResourceManager for type Mesh 15:36:18: Registering ResourceManager for type Skeleton 15:36:18: MovableObjectFactory for type 'ParticleSystem' registered. 15:36:18: OverlayElementFactory for type Panel registered. 15:36:18: OverlayElementFactory for type BorderPanel registered. 15:36:18: OverlayElementFactory for type TextArea registered. 15:36:18: Registering ResourceManager for type Font 15:36:18: ArchiveFactory for archive type FileSystem registered. 15:36:18: ArchiveFactory for archive type Zip registered. 15:36:18: DDS codec registering 15:36:18: FreeImage version: 3.13.1 15:36:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:36:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 15:36:18: Registering ResourceManager for type HighLevelGpuProgram 15:36:18: Registering ResourceManager for type Compositor 15:36:18: MovableObjectFactory for type 'Entity' registered. 15:36:18: MovableObjectFactory for type 'Light' registered. 15:36:18: MovableObjectFactory for type 'BillboardSet' registered. 15:36:18: MovableObjectFactory for type 'ManualObject' registered. 15:36:18: MovableObjectFactory for type 'BillboardChain' registered. 15:36:18: MovableObjectFactory for type 'RibbonTrail' registered. 15:36:18: *-*-* OGRE Initialising 15:36:18: *-*-* Version 1.7.2 (Cthugha) 15:36:18: Added resource location 'media' of type 'FileSystem' to resource group 'General' 15:36:18: Added resource location 'media/models' of type 'FileSystem' to resource group 'General' 15:36:18: Parsing scripts for resource group Autodetect 15:36:18: Finished parsing scripts for resource group Autodetect 15:36:18: Parsing scripts for resource group General 15:36:18: Finished parsing scripts for resource group General 15:36:18: Parsing scripts for resource group Internal 15:36:18: Finished parsing scripts for resource group Internal 15:36:18: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out 15:36:18: : -- using named pipes 15:36:18: : RUNNING WITH RIFLES, version beta 0.92 15:36:18: : Map resource location set as media/packages/vanilla/maps/lobby 15:36:18: : Using application folder 15:36:18: : Using save path savegames/ 15:36:19: : latest available version: beta 0.90 15:36:19: : application start done 15:36:19: : run simulation 15:36:19: : game init start 15:36:19: Creating resource group sessionResourceGroup 15:36:19: : adding package resource location media/packages/vanilla/ 15:36:19: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Initialising resource group sessionResourceGroup 15:36:19: Parsing scripts for resource group sessionResourceGroup 15:36:19: Parsing script material.material 15:36:19: Parsing script basic_font.fontdef 15:36:19: Parsing script basic_font_italic.fontdef 15:36:19: Parsing script basic_font_outline.fontdef 15:36:19: Finished parsing scripts for resource group sessionResourceGroup 15:36:19: : r=12582 15:36:19: : loading factions in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading faction in media/packages/vanilla/factions/green.xml 15:36:19: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt 15:36:19: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt 15:36:19: : map config factions loaded 15:36:19: : loading terrain layers 15:36:19: : setting tag dirt, index=0 15:36:19: : setting tag road, index=1 15:36:19: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1) 15:36:19: : terrain.cfg: media/packages/vanilla//terrain.cfg 15:36:19: : page size read: 513 15:36:19: : terrain size read: 1024 inverse: 0.000976563 15:36:19: : max height read: 25 15:36:19: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png 15:36:19: : terrain normals 15:36:19: : terrain normals done 15:36:19: : world loaded 15:36:19: : worldblocks loaded 15:36:19: : loading resources in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml 15:36:19: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml 15:36:19: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/ak47.weapon 15:36:19: : weapon:AK47 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon 15:36:19: : weapon:APC HMG 15:36:19: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile 15:36:19: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/g36.weapon 15:36:19: : weapon:G36 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon 15:36:19: : weapon:M24-A2 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon 15:36:19: : weapon:riot shield 15:36:19: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon 15:36:19: : weapon:M72 LAW 15:36:19: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile 15:36:19: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m240.weapon 15:36:19: : weapon:M240 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon 15:36:19: : weapon:Mossberg 500 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon 15:36:19: : weapon:MP5SD 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/pkm.weapon 15:36:19: : weapon:PKM 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon 15:36:19: : weapon:FAMAS G1 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon 15:36:19: : weapon:M16A4 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/f2000.weapon 15:36:19: : weapon:F2000 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon 15:36:19: : weapon:Benelli M4 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon 15:36:19: : weapon:pepperdust 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon 15:36:19: : weapon:Tank cannon 15:36:19: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile 15:36:19: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon 15:36:19: : weapon:M240 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon 15:36:19: : weapon:AKS-74U 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/p90.weapon 15:36:19: : weapon:P90 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon 15:36:19: : weapon:Dragunov SVD 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/medikit.weapon 15:36:19: : weapon:Medikit 15:36:19: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tow.weapon 15:36:19: : weapon:Tank cannon 15:36:19: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile 15:36:19: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon 15:36:19: : weapon:VSS Vintorez 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon 15:36:19: : weapon:Neostead 2000 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon 15:36:19: : weapon:SPAS-12 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon 15:36:19: : weapon:QCW-05 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon 15:36:19: : weapon:Cover deploy 15:36:19: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon 15:36:19: : weapon:Humvee MG 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml 15:36:19: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile 15:36:19: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile 15:36:19: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile 15:36:19: : loading carry items in media/packages/vanilla/items/all_carry_items.xml 15:36:19: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/dollars.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/gem.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/painting.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/suitcase.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/comic_book.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/vest2.carry_item 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : drive event_key found 15:36:19: : destroy event_key found 15:36:19: : destroy event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : loading calls in media/packages/vanilla/weapons/all_calls.xml 15:36:19: : loading calls in media/packages/vanilla/weapons/mortar1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/mortar2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/artillery1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/artillery2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/rubber_boat.call 15:36:19: : loading calls in media/packages/vanilla/weapons/humvee.call 15:36:19: : loading calls in media/packages/vanilla/weapons/tank.call 15:36:19: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml 15:36:19: : loading squad configs in media/packages/vanilla/factions/default.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config 15:36:19: : loading reward config in media/packages/vanilla//rewards.xml 15:36:19: : enabling all resources for all factions 15:36:19: : setting up initial faction resources 15:36:19: : loading faction resources in media/packages/vanilla/factions/green.xml 15:36:19: : loading faction resources for 0 15:36:19: : resources tag found 15:36:19: : map config weapons loaded 15:36:19: : loading world objects 15:36:19: : layer: materials 15:36:19: : parsing material in map, unknown keyword at "type = tree" 15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 0" 15:36:19: : parsing material in map, unknown keyword at "type = tree" 15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 3" 15:36:19: : decal_template clover 15:36:19: : decal_template pavement1 15:36:19: : decal_template flower 15:36:19: : decal_template pavement_tile1 15:36:19: : decal_template roof_tile1 15:36:19: : decal_template manhole 15:36:19: : decal_template cracks_1 15:36:19: : decal_template cracks_2 15:36:19: : decal_template cracks_3 15:36:19: : decal_template cracks_4 15:36:19: : decal_template cracks_5 15:36:19: : decal_template cracks_6 15:36:19: : decal_template cracks_7 15:36:19: : decal_template parking_line 15:36:19: : not handled: 0.125 15:36:19: : not handled: 0.125 15:36:19: : not handled: 3 4 4 15:36:19: : not handled: #alpha_blend = 1 15:36:19: : not handled: #texture0 = plank.png 15:36:19: : not handled: #collision_model_offset = 0 3 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0 =city_house.png 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #collision_model_type = 1 15:36:19: : not handled: #collision_model_size = 9 8.2 8 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #collision_model_type = 1 15:36:19: : not handled: #collision_model_size = 9 8.2 8 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0 = world_atlas1.png 15:36:19: : not handled: #texture0_atlas_cell = 4 1 16 16 15:36:19: : not handled: #collision_model_type = -1 15:36:19: : not handled: #texture0_atlas_cell = 3 2 4 4 15:36:19: : not handled: #collision_model_size = 15:36:19: : not handled: #collision_model_offset = 0 0 0 15:36:19: : not handled: #alpha_blend = 1 15:36:19: : layer: dirt 15:36:19: : layer: height 15:36:19: : layer: alpha_grass 15:36:19: : layer: alpha_rocky_mountain 15:36:19: : layer: alpha_dirtroad 15:36:19: : layer: alpha_asphalt 15:36:19: : layer: alpha_road 15:36:19: : layer: bases 15:36:19: : layer: map_view_decoration 15:36:19: : layer: layer 15:36:19: : layer: boundaries 15:36:19: : layer: walls 15:36:19: : layer: objects 15:36:19: : layer: other 15:36:19: : layer: rocks 15:36:19: : layer: woods_pine 15:36:19: : layer: crate 15:36:19: : walls set to be merged = 0 15:36:19: : create merged walls 15:36:19: : merged walls created = 0 15:36:19: : post process objects 15:36:19: : post process objects done 15:36:19: : layer: layer2 15:36:19: : layer: objects 15:36:19: : layer: walls 15:36:19: : layer: crate 15:36:19: : layer: other 15:36:19: : walls set to be merged = 0 15:36:19: : create merged walls 15:36:19: : merged walls created = 0 15:36:19: : post process objects 15:36:19: : post process objects done 15:36:19: : attaching ladders, 3 15:36:19: : attaching ladders done 15:36:19: : generate water nav map 15:36:19: : generate water nav map done 15:36:19: : loading soldiers in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading soldiers in media/packages/vanilla/factions/green.xml 15:36:20: : map config soldiers loaded 15:36:20: : creating unused characters 15:36:20: : soldiers loaded 15:36:20: : crate debris loaded 15:36:20: : 3: 1 15:36:20: : game reset 15:36:20: : 1: ColourValue(0, 0.5, 0.03, 1), Green 15:36:20: : profiles at profiles/ 15:36:20: : save _default.save 15:36:20: : Setting init data, machine id = 0 15:36:20: : init data set done 15:36:20: : new game created 15:36:20: : scene loaded 15:36:20: : settings loaded 15:36:20: : all-time profile not found 15:36:20: : r=5174 15:36:20: : game init done |
Author: | The Soldier [ Mon Nov 11, 2013 10:29 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
Start up Running with Rifles, start a new game, exit it and then get the rwr_game.log. It should be there, where pasik said, unless something is wrong. If it isn't there and the options don't fix itself, try reinstalling and doing this again. |
Author: | ChickenFries [ Mon Nov 11, 2013 11:47 pm ] |
Post subject: | Re: My Character Looks WEIRD ! |
still not there btw I'm using a mac my brother had a usb put it into my comp he copied the folder then i opened it up with wine ( a .exe opener on mac ) and the characters were like that since |
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