| RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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| My Character Looks WEIRD ! http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1453 |
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| Author: | ChickenFries [ Mon Nov 11, 2013 3:15 am ] |
| Post subject: | My Character Looks WEIRD ! |
Ok first off your guy supposed to look like mc guy or something NOT FOR ME! SC: http://i.imgur.com/KEF3ig9.png Please make a fix I'm getting really annoyed !!!! |
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| Author: | bwc153 [ Mon Nov 11, 2013 3:47 am ] |
| Post subject: | Re: My Character Looks WEIRD ! |
He accidentally posted the wrong picture, we were talking trying to help him in IRC, and I had taken a picture of the option highlighted and he must've accidentally put it here. This is the picture he meant, note the voxel size on max yet the character looks like it's at 10 or 20% voxel size: http://i.imgur.com/X9KRPeY.png |
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| Author: | harrified [ Mon Nov 11, 2013 3:52 am ] |
| Post subject: | Re: My Character Looks WEIRD ! |
Spoiler: [20:39] * Joins: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net) [20:39] <bwc153> Hello [20:39] <RWR_Guest3> I'm having trouble [20:40] <bwc153> What sort of trouble? [20:40] <RWR_Guest3> when i go into my game my voxels are weird [20:40] <RWR_Guest3> they aren't like mine craft blocks [20:40] <RWR_Guest3> there just army guys [20:40] <RWR_Guest3> and i don't like it :( [20:40] <RWR_Guest3> is there a fix or am i stuck like this .... [20:40] <bwc153> Voxels don't have to be minecraft blocks. :P [20:41] <RWR_Guest3> no my guy is like [20:41] <RWR_Guest3> Army guy [20:41] <RWR_Guest3> Instead of blocky [20:41] <DoomMetal> ye [20:41] <DoomMetal> he got very small voxels [20:41] <RWR_Guest3> :/ [20:41] <DoomMetal> and many of them [20:41] <RWR_Guest3> Is there a fix ??? [20:41] <bwc153> You mean like this, right?: http://www.modulaatio.com/runningwithri ... hot137.jpg [20:42] <DoomMetal> you could check the options and increase the voxel size [20:42] <RWR_Guest3> thats what i want it to be [20:42] <RWR_Guest3> Ive tried so many times [20:42] <RWR_Guest3> its just a random frikin army guy [20:42] <bwc153> Oh, sounds like your voxel size may have decreased, so the soldeirs look less blocky maybe. [20:42] <RWR_Guest3> is there a fix [20:42] <RWR_Guest3> ? [20:43] <ComJak> yes [20:43] <RWR_Guest3> yeah [20:43] <RWR_Guest3> Ive tried doing [20:43] <ComJak> in the options menu [20:43] <RWR_Guest3> +1 +1 for voxel size [20:43] <ComJak> graphics options, make the voxel size huge [20:43] <RWR_Guest3> and the other tihng [20:43] <ComJak> huh [20:43] <RWR_Guest3> Ive done voxel size to max [20:43] <ComJak> twhat do they look like now? [20:43] <RWR_Guest3> Its just a army guy [20:43] <ComJak> can you send a picture? [20:43] <RWR_Guest3> Idk how [20:43] <DoomMetal> lol, you want him to be just a voxel instead of an army guy? [20:43] <RWR_Guest3> No its a army guy that isn't blocky at all [20:43] <ComJak> take a screenshot by pressing "PrntScr" on your keyboard, then open paint, right click the window and click paste [20:44] <RWR_Guest3> Its literally like an army guy tow [20:44] <RWR_Guest3> toy * [20:44] <RWR_Guest3> k [20:44] <ComJak> tthen save the image as a jpg, use an image uploading site like ??? [20:44] <ComJak> guys help me on this one :P [20:44] <ComJak> imgur? [20:44] <harr_> http://imgur.com/ [20:44] <RWR_Guest3> My print screen isn't working [20:44] <RWR_Guest3> atm [20:44] <ComJak> ? [20:44] <ComJak> how so? [20:44] <RWR_Guest3> Im using a mac [20:44] <RWR_Guest3> :P [20:45] <ComJak> ok what's the button to do a screenshot ingame? i forgot it [20:45] <bwc153> Do you have steam? [20:45] <RWR_Guest3> No... [20:45] <RWR_Guest3> My bro just put a usb [20:45] <RWR_Guest3> into my comp [20:45] <RWR_Guest3> he told me to open the exe and play [20:45] <RWR_Guest3> so i did [20:45] <DoomMetal> how are you running it on a mac? wine or something? [20:45] <RWR_Guest3> yeagh [20:45] <DoomMetal> or dual booting? [20:45] <RWR_Guest3> Wine [20:45] <DoomMetal> ok [20:45] <bwc153> all the soldiers actually look more like this close up: http://imageshack.com/scaled/1024x768/545/97pn.png [20:46] <harr_> http://www.printscreenmac.com/ [20:46] <RWR_Guest3> thats kind of like it [20:46] <RWR_Guest3> got Skype ? [20:46] <RWR_Guest3> I can screen share [20:47] <bwc153> Could use fraps or Steam to take a picture [20:47] <RWR_Guest3> Im using a mac [20:47] <RWR_Guest3> But a pc keyboard [20:47] <RWR_Guest3> :/ [20:47] * Quits: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net) (Quit: Page closed) [20:47] * Joins: RWR_Guest2 (webchat@c-71-239-229-116.hsd1.il.comcast.net) [20:47] <RWR_Guest2> wtf [20:47] <RWR_Guest2> I just logged out [20:47] <RWR_Guest2> nvm [20:47] <RWR_Guest2> it works [20:47] <RWR_Guest2> :DD [20:48] <RWR_Guest2> that screen shot thing with apple sign / i gotta use windows sign shift and 3 [20:48] <RWR_Guest2> :D [20:48] <ComJak> lol ok [20:48] <RWR_Guest2> so let me load it up [20:48] <RWR_Guest2> do it [20:48] <RWR_Guest2> then yeah [20:48] <ComJak> ok [20:48] <bwc153> Yeah, put that on the imgur link Comjak put once you've got the picture. [20:49] <harr_> http://imgur.com/ [20:49] <bwc153> Smart thinking, harr_ [20:49] <RWR_Guest2> k [20:49] <RWR_Guest2> i screen shot [20:49] <bwc153> wasn't paying attention that he closed the page. :P [20:50] <RWR_Guest2> http://imgur.com/edit [20:50] <RWR_Guest2> Oh woops [20:50] <RWR_Guest2> LOL [20:50] <bwc153> If life was as difficult as making a map in RWR, we'd all be dead. [20:50] <RWR_Guest2> i uploaded it [20:50] <RWR_Guest2> :/ [20:50] <bwc153> Ok, give us the link to it. :P [20:51] <ComJak> ^ [20:51] <RWR_Guest2> http://imgur.com/nDW64me [20:51] <RWR_Guest2> :D [20:51] <ComJak> lol [20:51] <ComJak> your voxel size is definitely not as high as it should be [20:51] <bwc153> The voxel size appears to be at the lowest. [20:51] <ComJak> try the other extreme [20:51] <RWR_Guest2> no its [20:51] <RWR_Guest2> at the highest [20:51] <RWR_Guest2> 0+ 1+ [20:52] <ComJak> hmm hold on [20:52] <DoomMetal> not that one, the slider [20:52] <bwc153> Highest = left or right? [20:52] <RWR_Guest2> yeah [20:52] <RWR_Guest2> its at max [20:52] <RWR_Guest2> let me do it again [20:52] <RWR_Guest2> brb [20:52] <bwc153> Voxel size slider [20:52] <RWR_Guest2> yeah [20:52] <bwc153> is it on far left or far right? [20:52] <RWR_Guest2> Im doing that [20:52] <bwc153> Far right should be what you want [20:52] <ComJak> voxel size. do you see that slider? move that to the right [20:52] <ComJak> tit's not the preset or density [20:53] <DoomMetal> running it in wine might make some graphical errors, but everything else looks fine though [20:53] <ComJak> there should be no +1 or 0 or -1 [20:53] <bwc153> I still find it funny one can make all soldiers invisible by putting voxel density to minimum [20:53] <ComJak> should be 3rd option from the bottom [20:53] <bwc153> Just the fact that having invisible soldiers is an option [20:53] <ComJak> ^super challange [20:54] <RWR_Guest2> wtf [20:54] <RWR_Guest2> its not screen shoting [20:54] <bwc153> hmm [20:54] <RWR_Guest2> but its the same [20:55] <RWR_Guest2> i did 1+ 2+ the slider [20:55] <RWR_Guest2> to the max [20:55] <RWR_Guest2> no work [20:55] <RWR_Guest2> :/ [20:56] <RWR_Guest2> sooo uhh [20:56] <RWR_Guest2> yeahh [20:56] <bwc153> hmm [20:57] <ComJak> there shouldn't be a +1 or a +2.. [20:57] <ComJak> it should just be a slider with no numbers. [20:57] <RWR_Guest2> whaat [20:57] <RWR_Guest2> no [20:57] <RWR_Guest2> the things [20:57] <ComJak> ok do you see voxel density? [20:57] <RWR_Guest2> above it [20:57] <RWR_Guest2> sorry [20:57] <ComJak> ok [20:57] <bwc153> hang on, just a sec. [20:57] <RWR_Guest2> I put those to +1 and +2 [20:57] <ComJak> leave the preset at 0 [20:57] <bwc153> screenshot of the options menu to the rescue! :P [20:57] <ComJak> set the density to +2 [20:57] <RWR_Guest2> k [20:57] <ComJak> and move the Voxel size SLIDER all the way to the right [20:58] <ComJak> then try it [20:58] * Quits: DoomMetal (DoomMetal@cCC923E56.dhcp.as2116.net) (Read error: Connection reset by peer) [20:59] <RWR_Guest2> http://imgur.com/X9KRPeY [20:59] <RWR_Guest2> dere [21:00] <bwc153> Weird [21:00] <ComJak> lol [21:00] <ComJak> might just be vine then [21:00] <bwc153> But yeah, you got the right slider [21:00] <ComJak> wine [21:00] <bwc153> http://i.imgur.com/KEF3ig9.png [21:00] <ComJak> sry can't really help until one of the devs wakes up [21:00] <RWR_Guest2> no its not wine [21:00] <ComJak> you can make a post about it on the forums [21:00] <RWR_Guest2> My bro downstaird [21:01] <RWR_Guest2> downstairs [21:01] <RWR_Guest2> has the same prob [21:01] <RWR_Guest2> has a pc |
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| Author: | pasik [ Mon Nov 11, 2013 8:57 am ] |
| Post subject: | Re: My Character Looks WEIRD ! |
Hmm. Does the voxel size control affect anything? Can you share rwr_game.log, from C:\Users\ChickenFries\AppData\Roaming\Running with rifles\? |
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| Author: | ChickenFries [ Mon Nov 11, 2013 4:53 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
how do i put it when i drag it into here it looks like this /Users/bryceranchero/Desktop/settings copy.xml/Users/bryceranchero/Desktop/Running with rifles/settings.xml |
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| Author: | ChickenFries [ Mon Nov 11, 2013 4:54 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
and no the voxel stuff none of it controls it besides the numbers if i put 0+ 1- it looks all weird like random particles in mid air |
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| Author: | The Soldier [ Mon Nov 11, 2013 7:53 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
Open it up with a text editor and copy & paste it here. Or, you can delete the file and the game will reset the options to the default. I'd suggest doing the above first, though. |
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| Author: | ChickenFries [ Mon Nov 11, 2013 10:16 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
The only logs i see is rwr_server.log so: Spoiler: 15:36:18: Creating resource group General 15:36:18: Creating resource group Internal 15:36:18: Creating resource group Autodetect 15:36:18: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:36:18: Registering ResourceManager for type Material 15:36:18: Registering ResourceManager for type Mesh 15:36:18: Registering ResourceManager for type Skeleton 15:36:18: MovableObjectFactory for type 'ParticleSystem' registered. 15:36:18: OverlayElementFactory for type Panel registered. 15:36:18: OverlayElementFactory for type BorderPanel registered. 15:36:18: OverlayElementFactory for type TextArea registered. 15:36:18: Registering ResourceManager for type Font 15:36:18: ArchiveFactory for archive type FileSystem registered. 15:36:18: ArchiveFactory for archive type Zip registered. 15:36:18: DDS codec registering 15:36:18: FreeImage version: 3.13.1 15:36:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:36:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 15:36:18: Registering ResourceManager for type HighLevelGpuProgram 15:36:18: Registering ResourceManager for type Compositor 15:36:18: MovableObjectFactory for type 'Entity' registered. 15:36:18: MovableObjectFactory for type 'Light' registered. 15:36:18: MovableObjectFactory for type 'BillboardSet' registered. 15:36:18: MovableObjectFactory for type 'ManualObject' registered. 15:36:18: MovableObjectFactory for type 'BillboardChain' registered. 15:36:18: MovableObjectFactory for type 'RibbonTrail' registered. 15:36:18: *-*-* OGRE Initialising 15:36:18: *-*-* Version 1.7.2 (Cthugha) 15:36:18: Added resource location 'media' of type 'FileSystem' to resource group 'General' 15:36:18: Added resource location 'media/models' of type 'FileSystem' to resource group 'General' 15:36:18: Parsing scripts for resource group Autodetect 15:36:18: Finished parsing scripts for resource group Autodetect 15:36:18: Parsing scripts for resource group General 15:36:18: Finished parsing scripts for resource group General 15:36:18: Parsing scripts for resource group Internal 15:36:18: Finished parsing scripts for resource group Internal 15:36:18: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out 15:36:18: : -- using named pipes 15:36:18: : RUNNING WITH RIFLES, version beta 0.92 15:36:18: : Map resource location set as media/packages/vanilla/maps/lobby 15:36:18: : Using application folder 15:36:18: : Using save path savegames/ 15:36:19: : latest available version: beta 0.90 15:36:19: : application start done 15:36:19: : run simulation 15:36:19: : game init start 15:36:19: Creating resource group sessionResourceGroup 15:36:19: : adding package resource location media/packages/vanilla/ 15:36:19: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup' 15:36:19: Initialising resource group sessionResourceGroup 15:36:19: Parsing scripts for resource group sessionResourceGroup 15:36:19: Parsing script material.material 15:36:19: Parsing script basic_font.fontdef 15:36:19: Parsing script basic_font_italic.fontdef 15:36:19: Parsing script basic_font_outline.fontdef 15:36:19: Finished parsing scripts for resource group sessionResourceGroup 15:36:19: : r=12582 15:36:19: : loading factions in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading faction in media/packages/vanilla/factions/green.xml 15:36:19: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt 15:36:19: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt 15:36:19: : map config factions loaded 15:36:19: : loading terrain layers 15:36:19: : setting tag dirt, index=0 15:36:19: : setting tag road, index=1 15:36:19: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1) 15:36:19: : terrain.cfg: media/packages/vanilla//terrain.cfg 15:36:19: : page size read: 513 15:36:19: : terrain size read: 1024 inverse: 0.000976563 15:36:19: : max height read: 25 15:36:19: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png 15:36:19: : terrain normals 15:36:19: : terrain normals done 15:36:19: : world loaded 15:36:19: : worldblocks loaded 15:36:19: : loading resources in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml 15:36:19: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml 15:36:19: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/ak47.weapon 15:36:19: : weapon:AK47 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon 15:36:19: : weapon:APC HMG 15:36:19: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile 15:36:19: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/g36.weapon 15:36:19: : weapon:G36 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon 15:36:19: : weapon:M24-A2 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon 15:36:19: : weapon:riot shield 15:36:19: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon 15:36:19: : weapon:M72 LAW 15:36:19: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile 15:36:19: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m240.weapon 15:36:19: : weapon:M240 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon 15:36:19: : weapon:Mossberg 500 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon 15:36:19: : weapon:MP5SD 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/pkm.weapon 15:36:19: : weapon:PKM 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon 15:36:19: : weapon:FAMAS G1 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon 15:36:19: : weapon:M16A4 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/f2000.weapon 15:36:19: : weapon:F2000 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon 15:36:19: : weapon:Benelli M4 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon 15:36:19: : weapon:pepperdust 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon 15:36:19: : weapon:Tank cannon 15:36:19: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile 15:36:19: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon 15:36:19: : weapon:M240 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon 15:36:19: : weapon:AKS-74U 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/p90.weapon 15:36:19: : weapon:P90 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon 15:36:19: : weapon:Dragunov SVD 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/medikit.weapon 15:36:19: : weapon:Medikit 15:36:19: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/tow.weapon 15:36:19: : weapon:Tank cannon 15:36:19: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile 15:36:19: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon 15:36:19: : weapon:VSS Vintorez 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon 15:36:19: : weapon:Neostead 2000 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon 15:36:19: : weapon:SPAS-12 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon 15:36:19: : weapon:QCW-05 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon 15:36:19: : weapon:Cover deploy 15:36:19: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon 15:36:19: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon 15:36:19: : weapon:Humvee MG 15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile 15:36:19: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml 15:36:19: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile 15:36:19: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile 15:36:19: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile 15:36:19: : loading carry items in media/packages/vanilla/items/all_carry_items.xml 15:36:19: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/dollars.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/gem.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/painting.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/suitcase.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/comic_book.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item 15:36:19: : loading carry items in media/packages/vanilla/items/vest2.carry_item 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : drive event_key found 15:36:19: : destroy event_key found 15:36:19: : destroy event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : slide event_key found 15:36:19: : slide_hard event_key found 15:36:19: : loading calls in media/packages/vanilla/weapons/all_calls.xml 15:36:19: : loading calls in media/packages/vanilla/weapons/mortar1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/mortar2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/artillery1.call 15:36:19: : loading calls in media/packages/vanilla/weapons/artillery2.call 15:36:19: : loading calls in media/packages/vanilla/weapons/rubber_boat.call 15:36:19: : loading calls in media/packages/vanilla/weapons/humvee.call 15:36:19: : loading calls in media/packages/vanilla/weapons/tank.call 15:36:19: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml 15:36:19: : loading squad configs in media/packages/vanilla/factions/default.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config 15:36:19: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config 15:36:19: : loading reward config in media/packages/vanilla//rewards.xml 15:36:19: : enabling all resources for all factions 15:36:19: : setting up initial faction resources 15:36:19: : loading faction resources in media/packages/vanilla/factions/green.xml 15:36:19: : loading faction resources for 0 15:36:19: : resources tag found 15:36:19: : map config weapons loaded 15:36:19: : loading world objects 15:36:19: : layer: materials 15:36:19: : parsing material in map, unknown keyword at "type = tree" 15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 0" 15:36:19: : parsing material in map, unknown keyword at "type = tree" 15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 3" 15:36:19: : decal_template clover 15:36:19: : decal_template pavement1 15:36:19: : decal_template flower 15:36:19: : decal_template pavement_tile1 15:36:19: : decal_template roof_tile1 15:36:19: : decal_template manhole 15:36:19: : decal_template cracks_1 15:36:19: : decal_template cracks_2 15:36:19: : decal_template cracks_3 15:36:19: : decal_template cracks_4 15:36:19: : decal_template cracks_5 15:36:19: : decal_template cracks_6 15:36:19: : decal_template cracks_7 15:36:19: : decal_template parking_line 15:36:19: : not handled: 0.125 15:36:19: : not handled: 0.125 15:36:19: : not handled: 3 4 4 15:36:19: : not handled: #alpha_blend = 1 15:36:19: : not handled: #texture0 = plank.png 15:36:19: : not handled: #collision_model_offset = 0 3 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0 =city_house.png 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #collision_model_type = 1 15:36:19: : not handled: #collision_model_size = 9 8.2 8 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4 15:36:19: : not handled: #collision_model_type = 1 15:36:19: : not handled: #collision_model_size = 9 8.2 8 15:36:19: : not handled: #mesh_offset = 0 -2 0 15:36:19: : not handled: #texture0 = world_atlas1.png 15:36:19: : not handled: #texture0_atlas_cell = 4 1 16 16 15:36:19: : not handled: #collision_model_type = -1 15:36:19: : not handled: #texture0_atlas_cell = 3 2 4 4 15:36:19: : not handled: #collision_model_size = 15:36:19: : not handled: #collision_model_offset = 0 0 0 15:36:19: : not handled: #alpha_blend = 1 15:36:19: : layer: dirt 15:36:19: : layer: height 15:36:19: : layer: alpha_grass 15:36:19: : layer: alpha_rocky_mountain 15:36:19: : layer: alpha_dirtroad 15:36:19: : layer: alpha_asphalt 15:36:19: : layer: alpha_road 15:36:19: : layer: bases 15:36:19: : layer: map_view_decoration 15:36:19: : layer: layer 15:36:19: : layer: boundaries 15:36:19: : layer: walls 15:36:19: : layer: objects 15:36:19: : layer: other 15:36:19: : layer: rocks 15:36:19: : layer: woods_pine 15:36:19: : layer: crate 15:36:19: : walls set to be merged = 0 15:36:19: : create merged walls 15:36:19: : merged walls created = 0 15:36:19: : post process objects 15:36:19: : post process objects done 15:36:19: : layer: layer2 15:36:19: : layer: objects 15:36:19: : layer: walls 15:36:19: : layer: crate 15:36:19: : layer: other 15:36:19: : walls set to be merged = 0 15:36:19: : create merged walls 15:36:19: : merged walls created = 0 15:36:19: : post process objects 15:36:19: : post process objects done 15:36:19: : attaching ladders, 3 15:36:19: : attaching ladders done 15:36:19: : generate water nav map 15:36:19: : generate water nav map done 15:36:19: : loading soldiers in map config 15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml 15:36:19: : loading soldiers in media/packages/vanilla/factions/green.xml 15:36:20: : map config soldiers loaded 15:36:20: : creating unused characters 15:36:20: : soldiers loaded 15:36:20: : crate debris loaded 15:36:20: : 3: 1 15:36:20: : game reset 15:36:20: : 1: ColourValue(0, 0.5, 0.03, 1), Green 15:36:20: : profiles at profiles/ 15:36:20: : save _default.save 15:36:20: : Setting init data, machine id = 0 15:36:20: : init data set done 15:36:20: : new game created 15:36:20: : scene loaded 15:36:20: : settings loaded 15:36:20: : all-time profile not found 15:36:20: : r=5174 15:36:20: : game init done |
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| Author: | The Soldier [ Mon Nov 11, 2013 10:29 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
Start up Running with Rifles, start a new game, exit it and then get the rwr_game.log. It should be there, where pasik said, unless something is wrong. If it isn't there and the options don't fix itself, try reinstalling and doing this again. |
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| Author: | ChickenFries [ Mon Nov 11, 2013 11:47 pm ] |
| Post subject: | Re: My Character Looks WEIRD ! |
still not there btw I'm using a mac my brother had a usb put it into my comp he copied the folder then i opened it up with wine ( a .exe opener on mac ) and the characters were like that since |
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