RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Computer locks up on launch http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1264 |
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Author: | Micro102 [ Wed Jun 26, 2013 2:48 am ] |
Post subject: | Computer locks up on launch |
I bought this game quite a while ago. First I could only play on the map that you could not win, the other map crashed the game. Then an update came out, and then the game blue screens or freezes just from trying to launch the game. I left this alone for a year, waiting for some sort of update to fix the problem, but it's still happening. Can anyone give me a hand? Are there logs I can post? I have a Windows 7 computer with an AMD graphics card. |
Author: | JackMayol [ Wed Jun 26, 2013 7:59 am ] |
Post subject: | Re: Computer locks up on launch |
Micro102 wrote: I bought this game quite a while ago. First I could only play on the map that you could not win, the other map crashed the game. Then an update came out, and then the game blue screens or freezes just from trying to launch the game. I left this alone for a year, waiting for some sort of update to fix the problem, but it's still happening. Can anyone give me a hand? Are there logs I can post? I have a Windows 7 computer with an AMD graphics card. Hi Micro, aww that's not good indeed. BSOD should be more related to hardware issues than software in this case. Crashes happen here and there (though quite rarely) but it should never go that far that you get a BSOD. Make sure of the following things: 1) Are your temperatures ok? 2) Do you have the latest GPU drivers installed? 3) Do you have such issues also with other games? You might also want to disable Post-Processing in the options. If you can't launch the game at all you might want to edit (with notepad for example) the file settings.xml in the folder %appdata%\Running with rifles (copy-paste the location in your explorer) and change the value of <post_processing value="1" /> to <post_processing value="0" />. It already helped a guy who had BSOD, for whatever reason. If that fails you might want to try running the game with the opengl parameter. For that make a shortcut of the game, right click the shortcut and click properties and in shortcut tab and target field just add the word opengl after the exe. For the crashlog you can find rwr_game.log and rwr_crashdump.dmp also in %appdata%\Running with rifles Jack |
Author: | Micro102 [ Thu Jun 27, 2013 11:06 pm ] |
Post subject: | Re: Computer locks up on launch |
Well oddly enough I don't seem to have that settings file, but I did manage to get the game running by having it run with no antialising or vertical sync. But yeah I have updated my graphics card and I can start the game at any time and it crashes, and this is the only game I have ever had this problem with. So I know it's not those. Now that I can get int he game, I will see what I can do. Thanks. |
Author: | Micro102 [ Thu Jun 27, 2013 11:27 pm ] |
Post subject: | Re: Computer locks up on launch |
Well.... I tried everything you asked, and it just kept crashing either when I tried to start a game or in less then a minute of starting the game. And I cannot find the logs you are talking about either, but I have found a rwr log just titled "game", and the phrase "Can't assign material _missing_material_ to SubEntity of Ogre/MO10022 because this Material does not exist. Have you forgotten to define it in a .material script?" appears for a LOT of things. |
Author: | JackMayol [ Fri Jun 28, 2013 4:51 am ] |
Post subject: | Re: Computer locks up on launch |
Are you playing the latest version (0.891) ? The material missing message is nothing critical or important and can be ignored. |
Author: | Micro102 [ Fri Jun 28, 2013 5:38 am ] |
Post subject: | Re: Computer locks up on launch |
Yes I have the latest version. I have downloaded this multiple times throughout the year and it always crashes. |
Author: | JackMayol [ Fri Jun 28, 2013 6:04 am ] |
Post subject: | Re: Computer locks up on launch |
Micro102 wrote: Yes I have the latest version. I have downloaded this multiple times throughout the year and it always crashes. I asked about the latest version because there is no reason that you shouldnt have the folder with the rwr_game.log ![]() |
Author: | Micro102 [ Fri Jun 28, 2013 9:52 am ] |
Post subject: | Re: Computer locks up on launch |
Lol silly me, I have the game.txt which I should have realized is the game log. But no crash dump. I'm thinking because it crashed so hard it froze up before it could make one. I DO have to keep resetting my computer after all. Should I post the game log? It's quite massive. |
Author: | JackMayol [ Fri Jun 28, 2013 11:36 am ] |
Post subject: | Re: Computer locks up on launch |
Micro102 wrote: Should I post the game log? It's quite massive. sure, just post it in a spoiler tag Code: [spoiler] your text [/spoiler]
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Author: | Micro102 [ Fri Jun 28, 2013 11:53 am ] |
Post subject: | Re: Computer locks up on launch |
O I remember this. The forums do not actually support the size of the error logs. I'll split it up I guess. Spoiler: 19:17:54: Creating resource group General 19:17:54: Creating resource group Internal 19:17:54: Creating resource group Autodetect 19:17:54: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:17:54: Registering ResourceManager for type Material 19:17:54: Registering ResourceManager for type Mesh 19:17:54: Registering ResourceManager for type Skeleton 19:17:54: MovableObjectFactory for type 'ParticleSystem' registered. 19:17:54: OverlayElementFactory for type Panel registered. 19:17:54: OverlayElementFactory for type BorderPanel registered. 19:17:54: OverlayElementFactory for type TextArea registered. 19:17:54: Registering ResourceManager for type Font 19:17:54: ArchiveFactory for archive type FileSystem registered. 19:17:54: ArchiveFactory for archive type Zip registered. 19:17:54: DDS codec registering 19:17:54: FreeImage version: 3.13.1 19:17:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:17:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 19:17:54: Registering ResourceManager for type HighLevelGpuProgram 19:17:54: Registering ResourceManager for type Compositor 19:17:54: MovableObjectFactory for type 'Entity' registered. 19:17:54: MovableObjectFactory for type 'Light' registered. 19:17:54: MovableObjectFactory for type 'BillboardSet' registered. 19:17:54: MovableObjectFactory for type 'ManualObject' registered. 19:17:54: MovableObjectFactory for type 'BillboardChain' registered. 19:17:54: MovableObjectFactory for type 'RibbonTrail' registered. 19:17:54: *-*-* OGRE Initialising 19:17:54: *-*-* Version 1.7.2 (Cthugha) 19:17:54: : initializing graphics 19:17:54: : loading plugins 19:17:54: Loading library RenderSystem_Direct3D9 19:17:54: Installing plugin: D3D9 RenderSystem 19:17:54: D3D9 : Direct3D9 Rendering Subsystem created. 19:17:54: D3D9: Driver Detection Starts 19:17:54: D3D9: Driver Detection Ends 19:17:54: Plugin successfully installed 19:17:54: Loading library Plugin_CgProgramManager 19:17:54: Installing plugin: Cg Program Manager 19:17:54: Plugin successfully installed 19:17:54: Loading library Plugin_OctreeSceneManager 19:17:54: Installing plugin: Octree & Terrain Scene Manager 19:17:54: Plugin successfully installed 19:17:54: Loading library Plugin_ParticleFX 19:17:54: Installing plugin: ParticleFX 19:17:54: Particle Emitter Type 'Point' registered 19:17:54: Particle Emitter Type 'Box' registered 19:17:54: Particle Emitter Type 'Ellipsoid' registered 19:17:54: Particle Emitter Type 'Cylinder' registered 19:17:54: Particle Emitter Type 'Ring' registered 19:17:54: Particle Emitter Type 'HollowEllipsoid' registered 19:17:54: Particle Affector Type 'LinearForce' registered 19:17:54: Particle Affector Type 'ColourFader' registered 19:17:54: Particle Affector Type 'ColourFader2' registered 19:17:54: Particle Affector Type 'ColourImage' registered 19:17:54: Particle Affector Type 'ColourInterpolator' registered 19:17:54: Particle Affector Type 'Scaler' registered 19:17:54: Particle Affector Type 'Rotator' registered 19:17:54: Particle Affector Type 'DirectionRandomiser' registered 19:17:54: Particle Affector Type 'DeflectorPlane' registered 19:17:54: Plugin successfully installed 19:17:54: : initializing render system 19:17:54: : antialias=0 19:17:54: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 19:17:54: D3D9 : RenderSystem Option: Floating-point mode = Fastest 19:17:54: D3D9 : RenderSystem Option: FSAA = 0 19:17:54: D3D9 : RenderSystem Option: Full Screen = Yes 19:17:54: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 19:17:54: D3D9 : RenderSystem Option: VSync = No 19:17:54: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour 19:17:54: : initializing render window 19:17:54: CPU Identifier & Features 19:17:54: ------------------------- 19:17:54: * CPU ID: AuthenticAMD: AMD A6-3400M APU with Radeon(tm) HD Graphics 19:17:54: * SSE: yes 19:17:54: * SSE2: yes 19:17:54: * SSE3: yes 19:17:54: * MMX: yes 19:17:54: * MMXEXT: yes 19:17:54: * 3DNOW: yes 19:17:54: * 3DNOWEXT: yes 19:17:54: * CMOV: yes 19:17:54: * TSC: yes 19:17:54: * FPU: yes 19:17:54: * PRO: yes 19:17:54: * HT: no 19:17:54: ------------------------- 19:17:54: D3D9 : Subsystem Initialising 19:17:54: Registering ResourceManager for type Texture 19:17:54: Registering ResourceManager for type GpuProgram 19:17:54: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1600x900 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 19:17:54: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1600x900, 32bpp 19:17:54: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 19:17:54: D3D9: Vertex texture format supported - PF_L8 19:17:54: D3D9: Vertex texture format supported - PF_L16 19:17:54: D3D9: Vertex texture format supported - PF_A8 19:17:54: D3D9: Vertex texture format supported - PF_A4L4 19:17:54: D3D9: Vertex texture format supported - PF_BYTE_LA 19:17:54: D3D9: Vertex texture format supported - PF_R5G6B5 19:17:54: D3D9: Vertex texture format supported - PF_B5G6R5 19:17:54: D3D9: Vertex texture format supported - PF_A4R4G4B4 19:17:54: D3D9: Vertex texture format supported - PF_A1R5G5B5 19:17:54: D3D9: Vertex texture format supported - PF_A8R8G8B8 19:17:54: D3D9: Vertex texture format supported - PF_B8G8R8A8 19:17:54: D3D9: Vertex texture format supported - PF_A2R10G10B10 19:17:54: D3D9: Vertex texture format supported - PF_A2B10G10R10 19:17:54: D3D9: Vertex texture format supported - PF_DXT1 19:17:54: D3D9: Vertex texture format supported - PF_DXT2 19:17:54: D3D9: Vertex texture format supported - PF_DXT3 19:17:54: D3D9: Vertex texture format supported - PF_DXT4 19:17:54: D3D9: Vertex texture format supported - PF_DXT5 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:17:54: D3D9: Vertex texture format supported - PF_X8R8G8B8 19:17:54: D3D9: Vertex texture format supported - PF_X8B8G8R8 19:17:54: D3D9: Vertex texture format supported - PF_R8G8B8A8 19:17:54: D3D9: Vertex texture format supported - PF_DEPTH 19:17:54: D3D9: Vertex texture format supported - PF_SHORT_RGBA 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:17:54: D3D9: Vertex texture format supported - PF_SHORT_GR 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:17:54: D3D9: Vertex texture format supported - PF_SHORT_RGB 19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 19:17:54: RenderSystem capabilities 19:17:54: ------------------------- 19:17:54: RenderSystem Name: Direct3D9 Rendering Subsystem 19:17:54: GPU Vendor: ati 19:17:54: Device Name: Monitor-1-AMD Radeon HD 6520G 19:17:54: Driver Version: 8.17.10.1191 19:17:54: * Fixed function pipeline: yes 19:17:54: * Hardware generation of mipmaps: yes 19:17:54: * Texture blending: yes 19:17:54: * Anisotropic texture filtering: yes 19:17:54: * Dot product texture operation: yes 19:17:54: * Cube mapping: yes 19:17:54: * Hardware stencil buffer: yes 19:17:54: - Stencil depth: 8 19:17:54: - Two sided stencil support: yes 19:17:54: - Wrap stencil values: yes 19:17:54: * Hardware vertex / index buffers: yes 19:17:54: * Vertex programs: yes 19:17:54: * Number of floating-point constants for vertex programs: 256 19:17:54: * Number of integer constants for vertex programs: 16 19:17:54: * Number of boolean constants for vertex programs: 16 19:17:54: * Fragment programs: yes 19:17:54: * Number of floating-point constants for fragment programs: 224 19:17:54: * Number of integer constants for fragment programs: 16 19:17:54: * Number of boolean constants for fragment programs: 16 19:17:54: * Geometry programs: no 19:17:54: * Number of floating-point constants for geometry programs: 0 19:17:54: * Number of integer constants for geometry programs: 0 19:17:54: * Number of boolean constants for geometry programs: 0 19:17:54: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 19:17:54: * Texture Compression: yes 19:17:54: - DXT: yes 19:17:54: - VTC: no 19:17:54: - PVRTC: no 19:17:54: * Scissor Rectangle: yes 19:17:54: * Hardware Occlusion Query: yes 19:17:54: * User clip planes: yes 19:17:54: * VET_UBYTE4 vertex element type: yes 19:17:54: * Infinite far plane projection: yes 19:17:54: * Hardware render-to-texture: yes 19:17:54: * Floating point textures: yes 19:17:54: * Non-power-of-two textures: yes 19:17:54: * Volume textures: yes 19:17:54: * Multiple Render Targets: 4 19:17:54: - With different bit depths: yes 19:17:54: * Point Sprites: yes 19:17:54: * Extended point parameters: yes 19:17:54: * Max Point Size: 10 19:17:54: * Vertex texture fetch: yes 19:17:54: * Number of world matrices: 0 19:17:54: * Number of texture units: 8 19:17:54: * Stencil buffer depth: 8 19:17:54: * Number of vertex blend matrices: 0 19:17:54: - Max vertex textures: 4 19:17:54: - Vertex textures shared: no 19:17:54: * Render to Vertex Buffer : no 19:17:54: * DirectX per stage constants: yes 19:17:54: *************************************** 19:17:54: *** D3D9 : Subsystem Initialised OK *** 19:17:54: *************************************** 19:17:54: DefaultWorkQueue('Root') initialising on thread 004BF5B8. 19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C52F8 starting. 19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C5328 starting. 19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C5388 starting. 19:17:54: Particle Renderer Type 'billboard' registered 19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C53E8 starting. 19:17:54: SceneManagerFactory for type 'OctreeSceneManager' registered. 19:17:54: SceneManagerFactory for type 'TerrainSceneManager' registered. 19:17:54: Added resource location 'media' of type 'FileSystem' to resource group 'General' 19:17:54: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General' 19:17:54: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 19:17:54: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General' 19:17:54: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General' 19:17:54: Parsing scripts for resource group Autodetect 19:17:54: Finished parsing scripts for resource group Autodetect 19:17:54: Parsing scripts for resource group General 19:17:54: Parsing script ShadowCaster.program 19:17:54: Parsing script AmbientOcclusion.program 19:17:54: Parsing script StdQuad_vp.program 19:17:54: Parsing script Intro.material 19:17:54: Parsing script ShadowCaster.material 19:17:54: Parsing script AmbientOcclusion.material 19:17:54: Parsing script AmbientOcclusion.compositor 19:17:55: Parsing script basic_font.fontdef 19:17:55: Parsing script basic_font_italic.fontdef 19:17:55: Parsing script basic_font_outline.fontdef 19:17:55: Finished parsing scripts for resource group General 19:17:55: Parsing scripts for resource group Internal 19:17:55: Finished parsing scripts for resource group Internal 19:17:55: : initializing scene manager 19:17:55: TerrainSceneManager: Registered a new PageSource for type Heightmap 19:17:55: : initializing fonts 19:17:55: : initializing audio 19:17:55: : audio devices found: 1 19:17:55: : audio enabled 19:17:55: : 0: Generic Software 19:17:55: : using device 0 19:17:55: : initializing input 19:17:55: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out 19:17:55: : RUNNING WITH RIFLES, version beta 0.89.1 19:17:55: : Map resource location set as media/packages/vanilla/maps/map2 19:17:55: : Using application folder C:\Users\Micro102\AppData\Roaming/Running with rifles/ 19:17:55: : Using save path C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/ 19:17:55: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 19:17:55: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 19:17:55: : latest available version: beta 0.89.1 19:17:55: : application start done 19:17:55: : run simulation 19:17:55: : rendering the first frame 19:17:55: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 19:17:55: : first frame rendered ok 19:17:55: : adding frame listener 19:17:55: : starting rendering loop 19:17:56: : game init start 19:17:56: Creating resource group sessionResourceGroup 19:17:56: : adding package resource location media/packages/vanilla/ 19:17:56: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 19:17:56: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 19:17:56: Initialising resource group sessionResourceGroup 19:17:56: Parsing scripts for resource group sessionResourceGroup 19:17:56: Parsing script Building.program 19:17:56: Parsing script NormalAndDepth.program 19:17:56: Parsing script soldieroutline.program 19:17:56: Parsing script soldierskin.program 19:17:56: Parsing script StdQuad_vp.program 19:17:56: Parsing script terrain.program 19:17:56: Parsing script tools.program 19:17:57: Parsing script WaterArea.program 19:17:57: Parsing script material.material 19:17:57: Parsing script chute.material 19:17:57: Parsing script flash.material 19:17:57: Parsing script shadow_airplane.material 19:17:57: Parsing script BackContour.material 19:17:57: Parsing script Blood.material 19:17:57: Parsing script Branch.material 19:17:57: Parsing script Building.material 19:17:57: Parsing script Bullet.material 19:17:57: Parsing script BulletTrail.material 19:17:57: Parsing script BushPlant.material 19:17:57: Parsing script ChatBubble.material 19:17:57: Parsing script Cord.material 19:17:57: Parsing script Crate.material 19:17:57: Parsing script Crosshair.material 19:17:57: Parsing script Dust.material 19:17:57: Parsing script Explosion.material 19:17:57: Parsing script Flame.material 19:17:57: Parsing script Foam.material 19:17:57: Parsing script GenericColoredMesh.material 19:17:57: Parsing script GenericDecal.material 19:17:57: Parsing script GenericMesh.material 19:17:57: Parsing script GenericVehicle.material 19:17:57: Parsing script GrenadeCrate.material 19:17:57: Parsing script Hud.material 19:17:57: Parsing script InventoryView.material 19:17:57: Parsing script lines.material 19:17:57: Parsing script MapView.material 19:17:57: Parsing script MenuSystem.material 19:17:57: Parsing script MiniRank.material 19:17:57: Parsing script NormalAndDepth.material 19:17:57: Parsing script Piece.material 19:17:57: Parsing script Plant.material 19:17:57: Parsing script Platform.material 19:17:57: Parsing script PlayerFarMarker.material 19:17:57: Parsing script PlayerMarker.material 19:17:57: Parsing script ShadowPixel.material 19:17:57: Parsing script ShadowPlant.material 19:17:57: Parsing script ShoePrint.material 19:17:57: Parsing script Sign.material 19:17:57: Parsing script Soldier3dPixel.material 19:17:57: Parsing script TreeGroundBase.material 19:17:57: Parsing script TrophyView.material 19:17:57: Parsing script Wall.material 19:17:57: Parsing script WaterArea.material 19:17:57: Parsing script Weapon3dPixel.material 19:17:57: Parsing script Weave.material 19:17:57: Parsing script bigger_muzzle.particle 19:17:57: Parsing script big_muzzle.particle 19:17:57: Parsing script burst_repeat.particle 19:17:57: Parsing script flash.particle 19:17:57: Parsing script law_muzzle.particle 19:17:57: Parsing script propulsion.particle 19:17:57: Parsing script shadow_airplane_flyby.particle 19:17:57: Parsing script shield_burst.particle 19:17:57: Parsing script Burst.particle 19:17:57: Parsing script Dust.particle 19:17:57: Parsing script Explosion.particle 19:17:57: Parsing script Foam.particle 19:17:57: Parsing script MinorExplosion.particle 19:17:57: Parsing script Muzzle.particle 19:17:57: Parsing script basic_font.fontdef 19:17:57: Parsing script basic_font_italic.fontdef 19:17:57: Parsing script basic_font_outline.fontdef 19:17:57: Finished parsing scripts for resource group sessionResourceGroup 19:17:57: : r=12582 19:17:57: : loading factions in map config 19:17:57: : loading map config media/packages/vanilla/maps/map2/map_config.xml 19:17:57: : loading faction in media/packages/vanilla/factions/green.xml 19:17:57: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt 19:17:57: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt 19:17:57: : loading faction in media/packages/vanilla/factions/grey.xml 19:17:57: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt 19:17:57: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt 19:17:57: : map config factions loaded 19:17:57: : common sounds loaded 19:17:57: : loading terrain layers 19:17:58: : initializing terrain 19:17:58: TerrainSceneManager: Activated PageSource Heightmap 19:17:58: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 19:17:58: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1. 19:17:58: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 19:17:58: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 19:17:58: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 19:17:58: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 19:17:58: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 19:17:58: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 19:17:58: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 19:17:58: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 19:17:59: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 19:17:59: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 19:17:59: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 19:17:59: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 19:17:59: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 19:17:59: : best usable soldier render technique: HighDetailHWSkin 19:17:59: : HW skeleton supported: 1 19:17:59: : best usable terrain render technique: ShadersShadows1Pass 19:17:59: : Integrated shadows supported: 1 19:17:59: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 19:17:59: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 19:17:59: : page size read: 513 19:17:59: : terrain size read: 1024 inverse: 0.000976563 19:17:59: : max height read: 25 19:18:00: : terrain normals 19:18:00: : terrain normals done 19:18:00: : world loaded 19:18:00: : worldblocks loaded 19:18:00: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 19:18:00: : loading resources in map config 19:18:00: : loading map config media/packages/vanilla/maps/map2/map_config.xml 19:18:00: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml 19:18:00: : loading weapons in media/packages/vanilla/weapons/ak47.weapon 19:18:00: : weapon:AK47 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon 19:18:00: : weapon:APC HMG 19:18:00: : loading projectile in media/packages/vanilla/weapons/apc_hmg.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/g36.weapon 19:18:00: : weapon:G36 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon 19:18:00: : weapon:M24-A2 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon 19:18:00: : weapon:riot shield 19:18:00: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon 19:18:00: : weapon:M72 LAW 19:18:00: : loading projectile in media/packages/vanilla/weapons/rocket.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/m240.weapon 19:18:00: : weapon:M240 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon 19:18:00: : weapon:Mossberg 500 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon 19:18:00: : weapon:MP5SD 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/pkm.weapon 19:18:00: : weapon:PKM 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon 19:18:00: : weapon:FAMAS G1 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon 19:18:00: : weapon:M16A4 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/f2000.weapon 19:18:00: : weapon:F2000 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon 19:18:00: : weapon:Benelli M4 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon 19:18:00: : weapon:pepperdust 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon 19:18:00: : weapon:Tank cannon 19:18:00: : loading projectile in media/packages/vanilla/weapons/tank_cannon.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon 19:18:00: : weapon:M240 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon 19:18:00: : weapon:AKS-74U 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/p90.weapon 19:18:00: : weapon:P90 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon 19:18:00: : weapon:Dragunov SVD 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/medikit.weapon 19:18:00: : weapon:Medikit 19:18:00: : loading weapons in media/packages/vanilla/weapons/tow.weapon 19:18:00: : weapon:Tank cannon 19:18:00: : loading projectile in media/packages/vanilla/weapons/tow.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon 19:18:00: : weapon:VSS Vintorez 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon 19:18:00: : weapon:Neostead 2000 19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile 19:18:00: : loading projectile in media/packages/vanilla/weapons/all_throwables.xml 19:18:00: : loading projectile in media/packages/vanilla/weapons/stun_grenade.projectile 19:18:00: : loading projectile in media/packages/vanilla/weapons/hand_grenade.projectile 19:18:00: : loading projectile in media/packages/vanilla/weapons/mortar_shell.projectile 19:18:00: : loading calls in media/packages/vanilla/weapons/all_calls.xml 19:18:00: : loading calls in media/packages/vanilla/weapons/mortar1.call 19:18:00: : loading calls in media/packages/vanilla/weapons/mortar2.call 19:18:00: : loading calls in media/packages/vanilla/weapons/paratroopers1.call 19:18:00: : loading calls in media/packages/vanilla/weapons/paratroopers2.call 19:18:00: : loading carry items in media/packages/vanilla/items/all_carry_items.xml 19:18:00: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/dollars.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/gem.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/painting.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/suitcase.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/comic_book.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item 19:18:00: : loading carry items in media/packages/vanilla/items/vest1.carry_item 19:18:00: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml 19:18:00: : loading squad configs in media/packages/vanilla/factions/default.squad_config 19:18:00: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config 19:18:00: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config 19:18:00: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config 19:18:00: : loading reward config in media/packages/vanilla//rewards.xml 19:18:00: : map config weapons loaded |
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