RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Game won't run. http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1204 |
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Author: | squidyhendrix [ Wed May 22, 2013 2:56 am ] |
Post subject: | Game won't run. |
I bought this game yesterday and it was working perfectly before the recent update. I dunno what happened but all I get is a Windows 7 "bleep" and a message that says "Unrecoverable error occurred, see C\ProgramData/Running with rifles/rwr_game.log" That folder consists of exactly this: 21:06:01: Creating resource group General 21:06:01: Creating resource group Internal 21:06:01: Creating resource group Autodetect 21:06:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:06:01: Registering ResourceManager for type Material 21:06:01: Registering ResourceManager for type Mesh 21:06:01: Registering ResourceManager for type Skeleton 21:06:01: MovableObjectFactory for type 'ParticleSystem' registered. 21:06:01: OverlayElementFactory for type Panel registered. 21:06:01: OverlayElementFactory for type BorderPanel registered. 21:06:01: OverlayElementFactory for type TextArea registered. 21:06:01: Registering ResourceManager for type Font 21:06:01: ArchiveFactory for archive type FileSystem registered. 21:06:01: ArchiveFactory for archive type Zip registered. 21:06:01: DDS codec registering 21:06:01: FreeImage version: 3.13.1 21:06:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:06:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 21:06:01: Registering ResourceManager for type HighLevelGpuProgram 21:06:01: Registering ResourceManager for type Compositor 21:06:01: MovableObjectFactory for type 'Entity' registered. 21:06:01: MovableObjectFactory for type 'Light' registered. 21:06:01: MovableObjectFactory for type 'BillboardSet' registered. 21:06:01: MovableObjectFactory for type 'ManualObject' registered. 21:06:01: MovableObjectFactory for type 'BillboardChain' registered. 21:06:01: MovableObjectFactory for type 'RibbonTrail' registered. 21:06:01: *-*-* OGRE Initialising 21:06:01: *-*-* Version 1.7.2 (Cthugha) 21:06:01: : initializing graphics 21:06:01: : loading plugins 21:06:01: Loading library RenderSystem_Direct3D9 21:06:01: Installing plugin: D3D9 RenderSystem 21:06:01: D3D9 : Direct3D9 Rendering Subsystem created. 21:06:01: D3D9: Driver Detection Starts 21:06:01: D3D9: Driver Detection Ends 21:06:01: Plugin successfully installed 21:06:01: Loading library Plugin_CgProgramManager 21:06:01: Installing plugin: Cg Program Manager 21:06:01: Plugin successfully installed 21:06:01: Loading library Plugin_OctreeSceneManager 21:06:01: Installing plugin: Octree & Terrain Scene Manager 21:06:01: Plugin successfully installed 21:06:01: Loading library Plugin_ParticleFX 21:06:01: Installing plugin: ParticleFX 21:06:01: Particle Emitter Type 'Point' registered 21:06:01: Particle Emitter Type 'Box' registered 21:06:01: Particle Emitter Type 'Ellipsoid' registered 21:06:01: Particle Emitter Type 'Cylinder' registered 21:06:01: Particle Emitter Type 'Ring' registered 21:06:01: Particle Emitter Type 'HollowEllipsoid' registered 21:06:01: Particle Affector Type 'LinearForce' registered 21:06:01: Particle Affector Type 'ColourFader' registered 21:06:01: Particle Affector Type 'ColourFader2' registered 21:06:01: Particle Affector Type 'ColourImage' registered 21:06:01: Particle Affector Type 'ColourInterpolator' registered 21:06:01: Particle Affector Type 'Scaler' registered 21:06:01: Particle Affector Type 'Rotator' registered 21:06:01: Particle Affector Type 'DirectionRandomiser' registered 21:06:01: Particle Affector Type 'DeflectorPlane' registered 21:06:01: Plugin successfully installed 21:06:01: : initializing render system 21:06:01: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 21:06:01: D3D9 : RenderSystem Option: Floating-point mode = Fastest 21:06:01: D3D9 : RenderSystem Option: VSync Interval = 1 21:06:01: D3D9 : RenderSystem Option: FSAA = 8 [Quality] 21:06:01: D3D9 : RenderSystem Option: Full Screen = Yes 21:06:01: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 21:06:01: D3D9 : RenderSystem Option: VSync = Yes 21:06:01: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour 21:06:01: : initializing render window 21:06:01: CPU Identifier & Features 21:06:01: ------------------------- 21:06:01: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz 21:06:01: * SSE: yes 21:06:01: * SSE2: yes 21:06:01: * SSE3: yes 21:06:01: * MMX: yes 21:06:01: * MMXEXT: yes 21:06:01: * 3DNOW: no 21:06:01: * 3DNOWEXT: no 21:06:01: * CMOV: yes 21:06:01: * TSC: yes 21:06:01: * FPU: yes 21:06:01: * PRO: yes 21:06:01: * HT: no 21:06:01: ------------------------- 21:06:01: D3D9 : Subsystem Initialising 21:06:01: Registering ResourceManager for type Texture 21:06:01: Registering ResourceManager for type GpuProgram 21:06:01: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1600x900 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 21:06:01: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1600x900, 32bpp 21:06:01: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 21:06:01: D3D9: Vertex texture format supported - PF_L8 21:06:01: D3D9: Vertex texture format supported - PF_L16 21:06:01: D3D9: Vertex texture format supported - PF_A8 21:06:01: D3D9: Vertex texture format supported - PF_A4L4 21:06:01: D3D9: Vertex texture format supported - PF_BYTE_LA 21:06:01: D3D9: Vertex texture format supported - PF_R5G6B5 21:06:01: D3D9: Vertex texture format supported - PF_B5G6R5 21:06:01: D3D9: Vertex texture format supported - PF_A4R4G4B4 21:06:01: D3D9: Vertex texture format supported - PF_A1R5G5B5 21:06:01: D3D9: Vertex texture format supported - PF_A8R8G8B8 21:06:01: D3D9: Vertex texture format supported - PF_B8G8R8A8 21:06:01: D3D9: Vertex texture format supported - PF_A2R10G10B10 21:06:01: D3D9: Vertex texture format supported - PF_A2B10G10R10 21:06:01: D3D9: Vertex texture format supported - PF_DXT1 21:06:01: D3D9: Vertex texture format supported - PF_DXT2 21:06:01: D3D9: Vertex texture format supported - PF_DXT3 21:06:01: D3D9: Vertex texture format supported - PF_DXT4 21:06:01: D3D9: Vertex texture format supported - PF_DXT5 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 21:06:01: D3D9: Vertex texture format supported - PF_X8R8G8B8 21:06:01: D3D9: Vertex texture format supported - PF_R8G8B8A8 21:06:01: D3D9: Vertex texture format supported - PF_DEPTH 21:06:01: D3D9: Vertex texture format supported - PF_SHORT_RGBA 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT16_R 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT32_R 21:06:01: D3D9: Vertex texture format supported - PF_SHORT_GR 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT16_GR 21:06:01: D3D9: Vertex texture format supported - PF_FLOAT32_GR 21:06:01: D3D9: Vertex texture format supported - PF_SHORT_RGB 21:06:01: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 21:06:01: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 21:06:01: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 21:06:01: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 21:06:01: RenderSystem capabilities 21:06:01: ------------------------- 21:06:01: RenderSystem Name: Direct3D9 Rendering Subsystem 21:06:01: GPU Vendor: intel 21:06:01: Device Name: Monitor-1-Intel(R) HD Graphics 4000 21:06:01: Driver Version: 8.15.10.2618 21:06:01: * Fixed function pipeline: yes 21:06:01: * Hardware generation of mipmaps: yes 21:06:01: * Texture blending: yes 21:06:01: * Anisotropic texture filtering: yes 21:06:01: * Dot product texture operation: yes 21:06:01: * Cube mapping: yes 21:06:01: * Hardware stencil buffer: yes 21:06:01: - Stencil depth: 8 21:06:01: - Two sided stencil support: yes 21:06:01: - Wrap stencil values: yes 21:06:01: * Hardware vertex / index buffers: yes 21:06:01: * Vertex programs: yes 21:06:01: * Number of floating-point constants for vertex programs: 256 21:06:01: * Number of integer constants for vertex programs: 16 21:06:01: * Number of boolean constants for vertex programs: 16 21:06:01: * Fragment programs: yes 21:06:01: * Number of floating-point constants for fragment programs: 224 21:06:01: * Number of integer constants for fragment programs: 16 21:06:01: * Number of boolean constants for fragment programs: 16 21:06:01: * Geometry programs: no 21:06:01: * Number of floating-point constants for geometry programs: 0 21:06:01: * Number of integer constants for geometry programs: 0 21:06:01: * Number of boolean constants for geometry programs: 0 21:06:01: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 21:06:01: * Texture Compression: yes 21:06:01: - DXT: yes 21:06:01: - VTC: no 21:06:01: - PVRTC: no 21:06:01: * Scissor Rectangle: yes 21:06:01: * Hardware Occlusion Query: yes 21:06:01: * User clip planes: yes 21:06:01: * VET_UBYTE4 vertex element type: yes 21:06:01: * Infinite far plane projection: yes 21:06:01: * Hardware render-to-texture: yes 21:06:01: * Floating point textures: yes 21:06:01: * Non-power-of-two textures: yes 21:06:01: * Volume textures: yes 21:06:01: * Multiple Render Targets: 4 21:06:01: - With different bit depths: yes 21:06:01: * Point Sprites: yes 21:06:01: * Extended point parameters: yes 21:06:01: * Max Point Size: 10 21:06:01: * Vertex texture fetch: yes 21:06:01: * Number of world matrices: 0 21:06:01: * Number of texture units: 8 21:06:01: * Stencil buffer depth: 8 21:06:01: * Number of vertex blend matrices: 0 21:06:01: - Max vertex textures: 4 21:06:01: - Vertex textures shared: no 21:06:01: * Render to Vertex Buffer : no 21:06:01: * DirectX per stage constants: yes 21:06:01: *************************************** 21:06:01: *** D3D9 : Subsystem Initialised OK *** 21:06:01: *************************************** 21:06:01: DefaultWorkQueue('Root') initialising on thread 0047B848. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D548 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D578 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D5D8 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D638 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D698 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D6F8 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D758 starting. 21:06:01: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D7B8 starting. 21:06:01: Particle Renderer Type 'billboard' registered 21:06:01: SceneManagerFactory for type 'OctreeSceneManager' registered. 21:06:01: SceneManagerFactory for type 'TerrainSceneManager' registered. 21:06:01: Added resource location 'media' of type 'FileSystem' to resource group 'General' 21:06:01: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General' 21:06:01: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 21:06:01: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General' 21:06:01: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General' 21:06:01: Parsing scripts for resource group Autodetect 21:06:01: Finished parsing scripts for resource group Autodetect 21:06:01: Parsing scripts for resource group General 21:06:01: Parsing script ShadowCaster.program 21:06:01: Parsing script AmbientOcclusion.program 21:06:01: Parsing script StdQuad_vp.program 21:06:01: Parsing script Intro.material 21:06:01: Parsing script ShadowCaster.material 21:06:01: Parsing script AmbientOcclusion.material 21:06:01: Parsing script AmbientOcclusion.compositor 21:06:01: Parsing script basic_font.fontdef 21:06:01: Parsing script basic_font_italic.fontdef 21:06:01: Parsing script basic_font_outline.fontdef 21:06:01: Finished parsing scripts for resource group General 21:06:01: Parsing scripts for resource group Internal 21:06:01: Finished parsing scripts for resource group Internal 21:06:01: : initializing scene manager 21:06:01: TerrainSceneManager: Registered a new PageSource for type Heightmap 21:06:01: : initializing fonts 21:06:01: : initializing audio 21:06:01: : audio devices found: 1 21:06:01: : audio enabled 21:06:01: : 0: Generic Software 21:06:01: : using device 0 21:06:01: : initializing input 21:06:01: : RUNNING WITH RIFLES, version beta 0.76 21:06:01: : Map resource location set as media/packages/vanilla/maps/map2 21:06:01: : Using application folder C:\ProgramData/RUNNING WITH RIFLES Demo/ 21:06:01: : Using save subfolder map2 21:06:01: : Using save path C:\ProgramData/RUNNING WITH RIFLES Demo/savegames/map2/ 21:06:01: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:01: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 21:06:02: : latest available version: beta 0.88 21:06:02: : application start done 21:06:02: : run simulation 21:06:02: : rendering the first frame 21:06:02: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:06:02: : first frame rendered ok 21:06:02: : adding frame listener 21:06:02: : starting rendering loop 21:06:03: : game init start 21:06:03: Creating resource group sessionResourceGroup 21:06:03: : adding package resource location media/packages/vanilla/ 21:06:03: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 21:06:03: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 21:06:03: Initialising resource group sessionResourceGroup 21:06:03: Parsing scripts for resource group sessionResourceGroup 21:06:03: Parsing script Building.program 21:06:03: Parsing script NormalAndDepth.program 21:06:03: Parsing script soldieroutline.program 21:06:03: Parsing script soldierskin.program 21:06:03: Parsing script StdQuad_vp.program 21:06:03: Parsing script terrain.program 21:06:03: Parsing script tools.program 21:06:03: Parsing script WaterArea.program 21:06:03: Parsing script material.material 21:06:03: Parsing script BackContour.material 21:06:03: Parsing script Blood.material 21:06:03: Parsing script Branch.material 21:06:03: Parsing script Building.material 21:06:03: Parsing script BuildingBase.material 21:06:03: Parsing script Bullet.material 21:06:03: Parsing script BulletTrail.material 21:06:03: Parsing script BushPlant.material 21:06:03: Parsing script ChatBubble.material 21:06:03: Parsing script Container.material 21:06:03: Parsing script Cord.material 21:06:03: Parsing script Crate.material 21:06:03: Parsing script Crosshair.material 21:06:03: Parsing script Dust.material 21:06:03: Parsing script Enclosure.material 21:06:03: Parsing script Explosion.material 21:06:03: Parsing script FarmFence.material 21:06:03: Parsing script Flame.material 21:06:03: Parsing script Foam.material 21:06:03: Parsing script GenericDecal.material 21:06:03: Parsing script GenericMesh.material 21:06:03: Parsing script GenericVehicle.material 21:06:03: Parsing script GrassUp.material 21:06:03: Parsing script GrenadeCrate.material 21:06:03: Parsing script Hud.material 21:06:03: Parsing script jeep_hack.material 21:06:03: Parsing script lines.material 21:06:03: Parsing script MapView.material 21:06:03: Parsing script MenuSystem.material 21:06:03: Parsing script MiniRank.material 21:06:03: Parsing script NormalAndDepth.material 21:06:03: Parsing script Piece.material 21:06:03: Parsing script Pipe.material 21:06:03: Parsing script Plant.material 21:06:03: Parsing script Platform.material 21:06:03: Parsing script PlayerFarMarker.material 21:06:03: Parsing script PlayerMarker.material 21:06:03: Parsing script RoadLine.material 21:06:03: Parsing script Rock.material 21:06:03: Parsing script SecurityFence.material 21:06:03: Parsing script ShadowPixel.material 21:06:03: Parsing script ShadowPlant.material 21:06:03: Parsing script ShoePrint.material 21:06:03: Parsing script Sign.material 21:06:03: Parsing script smoke.material 21:06:03: Parsing script Soldier3dPixel.material 21:06:03: Parsing script terrain.material 21:06:03: Parsing script TreeGroundBase.material 21:06:03: Parsing script Trench.material 21:06:03: Parsing script TrophyView.material 21:06:03: Parsing script Wall.material 21:06:03: Parsing script WaterArea.material 21:06:03: Parsing script Weapon3dPixel.material 21:06:03: Parsing script Weave.material 21:06:03: Parsing script big_muzzle.particle 21:06:03: Parsing script law_muzzle.particle 21:06:03: Parsing script Burst.particle 21:06:03: Parsing script Dust.particle 21:06:03: Parsing script Explosion.particle 21:06:03: Parsing script Foam.particle 21:06:03: Parsing script MinorExplosion.particle 21:06:03: Parsing script Muzzle.particle 21:06:03: Parsing script basic_font.fontdef 21:06:03: Parsing script basic_font_italic.fontdef 21:06:03: Parsing script basic_font_outline.fontdef 21:06:03: Finished parsing scripts for resource group sessionResourceGroup 21:06:03: : r=12582 21:06:03: : loading factions in media/packages/vanilla/maps/map2/map_config.xml 21:06:03: : loading faction in media/packages/vanilla/factions/green.xml 21:06:03: : loading names in media/packages/vanilla/names/goodies_firstnames.txt 21:06:03: : loading names in media/packages/vanilla/names/goodies_lastnames.txt 21:06:03: : loading faction in media/packages/vanilla/factions/grey.xml 21:06:03: : loading names in media/packages/vanilla/names/baddies_firstnames.txt 21:06:03: : loading names in media/packages/vanilla/names/baddies_lastnames.txt 21:06:03: : map config factions loaded 21:06:04: : common sounds loaded 21:06:04: : loading terrain layers 21:06:04: : initializing terrain 21:06:04: TerrainSceneManager: Activated PageSource Heightmap 21:06:04: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:06:04: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 21:06:04: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:06:04: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 21:06:04: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:06:04: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 21:06:04: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:06:04: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 21:06:04: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:06:04: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1. 21:06:04: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:04: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:04: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:04: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 21:06:04: : best usable soldier render technique: HighDetailHWSkin 21:06:04: : HW skeleton supported: 1 21:06:04: : best usable terrain render technique: ShadersShadows 21:06:04: : Integrated shadows supported: 1 21:06:04: : world loaded 21:06:04: : worldblocks loaded 21:06:04: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1. 21:06:04: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:04: : loading weapons in media/packages/vanilla/maps/map2/map_config.xml 21:06:04: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml 21:06:04: : loading weapons in media/packages/vanilla/weapons/ak47.xml 21:06:04: : weapon:AK47 21:06:04: : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml 21:06:04: : weapon:M240 21:06:04: : loading weapons in media/packages/vanilla/weapons/g36.xml 21:06:04: : weapon:G36 21:06:04: : loading weapons in media/packages/vanilla/weapons/m24_a2.xml 21:06:04: : weapon:M24-A2 21:06:04: : loading weapons in media/packages/vanilla/weapons/m72_law.xml 21:06:04: : weapon:M72 LAW 21:06:04: : loading weapons in media/packages/vanilla/weapons/m240.xml 21:06:04: : weapon:M240 21:06:04: : loading weapons in media/packages/vanilla/weapons/mossberg.xml 21:06:04: : weapon:Mossberg 500 21:06:04: : loading weapons in media/packages/vanilla/weapons/mp5sd.xml 21:06:04: : weapon:MP5SD 21:06:04: : loading weapons in media/packages/vanilla/weapons/pkm.xml 21:06:04: : weapon:PKM 21:06:04: : map config weapons loaded 21:06:04: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:06:04: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x768x1. 21:06:04: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:04: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:04: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:04: : loading world objects 21:06:04: : layer: grid 21:06:04: : layer: materials 21:06:04: : parsing material in map, unknown keyword at "type = tree" 21:06:04: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 21:06:04: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:04: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:04: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:04: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 21:06:04: : layer: dirt 21:06:04: : layer: alpha_grass 21:06:04: : layer: alpha_sand 21:06:04: : layer: alpha_asphalt 21:06:04: : layer: alpha_road 21:06:04: : layer: offroad 21:06:04: : layer: height 21:06:04: : layer: bases 21:06:04: : layer: library 21:06:04: : layer: layer1 21:06:04: : layer: walls 21:06:04: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:04: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x192x1. 21:06:04: Mesh: Loading rock_h1.mesh. 21:06:04: Mesh: Loading stone_2.mesh. 21:06:04: Mesh: Loading stone_3.mesh. 21:06:04: Mesh: Loading stone_4.mesh. 21:06:04: Mesh: Loading stone_5.mesh. 21:06:04: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:04: Mesh: Loading car3.mesh. 21:06:04: Texture: car2_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:04: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:04: Mesh: Loading car2.mesh. 21:06:04: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:04: Mesh: Loading van.mesh. 21:06:04: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:04: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:04: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:04: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1. 21:06:04: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 21:06:04: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 21:06:05: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:06:05: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:05: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:05: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:05: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:05: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:05: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:05: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:06:05: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:05: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:05: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:06: : layer: decals 21:06:06: Texture: manhole.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:06: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:06: Texture: crack_decal1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal6.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: crack_decal5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: : layer: Buildings 21:06:06: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:06: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:06:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:06: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:06: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:09: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 21:06:09: : layer: rocks 21:06:09: Mesh: Loading rock_s1.mesh. 21:06:09: Mesh: Loading stone_1.mesh. 21:06:09: Mesh: Loading rock_s3.mesh. 21:06:09: Mesh: Loading rock_m3.mesh. 21:06:09: Mesh: Loading rock_b4.mesh. 21:06:09: Mesh: Loading rock_s4.mesh. 21:06:09: Mesh: Loading rock_b3.mesh. 21:06:09: Mesh: Loading rock_m4.mesh. 21:06:09: Mesh: Loading rock_m1.mesh. 21:06:09: Mesh: Loading rock_m2.mesh. 21:06:09: Mesh: Loading rock_b2.mesh. 21:06:09: Mesh: Loading rock_b1.mesh. 21:06:09: Mesh: Loading rock_h4.mesh. 21:06:09: Mesh: Loading rock_h2.mesh. 21:06:09: Mesh: Loading rock_s2.mesh. 21:06:09: Mesh: Loading rock_h3.mesh. 21:06:10: : layer: objects 21:06:10: Texture: streetlight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:10: Mesh: Loading streetlight.mesh. 21:06:10: Texture: streetlantern.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:10: Mesh: Loading streetlantern.mesh. 21:06:11: : layer: trees 21:06:11: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds 21:06:11: Texture: tent.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:11: Texture: pipe2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:11: Texture: rope.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 21:06:11: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:11: : layer: bushes 21:06:11: : layer: ladders 21:06:11: : layer: spawnpoints 21:06:11: : layer: hedgehogs 21:06:11: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:11: : layer: crate 21:06:11: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 21:06:11: Texture: car2_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:11: : layer: mesh 21:06:11: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:11: Mesh: Loading enclosure.mesh. 21:06:11: Texture: enclosure2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:11: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:11: Mesh: Loading parasol.mesh. 21:06:11: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:11: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,128x72x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x72x1. 21:06:11: Mesh: Loading palmtree_1.mesh. 21:06:11: Texture: windmill.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1. 21:06:11: Mesh: Loading windmill.mesh. 21:06:11: : layer: post 21:06:11: : layer: signs 21:06:11: : layer: layer2 21:06:11: : layer: objects 21:06:12: Texture: ventilator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Mesh: Loading ventilator.mesh. 21:06:12: Texture: bench.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1. 21:06:12: Mesh: Loading bench.mesh. 21:06:12: Texture: church.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:06:12: Mesh: Loading church.mesh. 21:06:12: : layer: mesh 21:06:12: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Mesh: Loading pickup.mesh. 21:06:12: Texture: car2_black.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car2_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car1_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Mesh: Loading car1.mesh. 21:06:12: Texture: car1_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car1_pink.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car2_pimp.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:12: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: car1_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: car2_silver.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: car2_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: car2_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: car1_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Texture: buddha_statue.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:06:13: Mesh: Loading buddha_statue.mesh. 21:06:13: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Mesh: Loading jeep_body_broken.mesh. 21:06:13: Texture: obelisk.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 21:06:13: Mesh: Loading obelisk.mesh. 21:06:13: Texture: chair-green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:13: Mesh: Loading sunchair.mesh. 21:06:13: Texture: chair-red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:13: Texture: chair-blue.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:13: Texture: chair-yellow.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:13: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 21:06:13: Mesh: Loading rubber_boat.mesh. 21:06:13: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:13: Mesh: Loading bowling.mesh. 21:06:13: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:13: Mesh: Loading gas_tank.mesh. 21:06:13: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:06:13: Mesh: Loading venus.mesh. 21:06:13: : layer: walls 21:06:13: : layer: signs 21:06:16: : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml 21:06:16: : loading soldiers in media/packages/vanilla/factions/green.xml 21:06:16: : loading soldiers in media/packages/vanilla/factions/grey.xml 21:06:16: : map config soldiers loaded 21:06:16: : soldiers loaded 21:06:16: : crate debris loaded 21:06:16: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 21:06:16: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:16: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 21:06:16: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 21:06:16: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:16: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:16: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 21:06:16: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:06:16: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:06:16: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 21:06:16: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1. 21:06:16: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 21:06:16: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1. 21:06:16: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1. 21:06:16: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1. 21:06:17: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 21:06:17: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 21:06:17: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:17: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:17: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:17: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 21:06:17: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:17: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:17: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:17: : Setting init data, machine id = 0 21:06:17: : init data set done 21:06:17: : scene loaded 21:06:17: : settings loaded 21:06:17: : profile stats loaded: 21:06:17: : kills: 75 21:06:17: : deaths: 30 21:06:17: : time: 1291 21:06:17: : player kills: 0 21:06:17: : team kills: 0 21:06:17: : 0, 0: 1 21:06:17: : 0, 1: 1 21:06:17: : 0, 2: 0 21:06:17: : 0, 3: 0 21:06:17: : 1, 0: 0 21:06:17: : 2, 0: 6 21:06:17: : 2, 1: 1 21:06:17: : 2, 2: 1 21:06:17: : 2, 3: 0 21:06:17: : 3, 0: 0 21:06:17: : 4, 0: 0 21:06:17: : r=1709 21:06:17: : game init done 21:06:17: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1. 21:06:17: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:18: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 21:06:18: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:18: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:18: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:18: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1. 21:06:18: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 21:06:19: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 21:06:19: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 21:06:19: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:20: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 21:06:24: : profile stats saved: 21:06:24: : kills: 75 21:06:24: : deaths: 30 21:06:24: : time: 1297 21:06:24: : player kills: 0 21:06:24: : team kills: 0 21:06:24: : 0, 0: 1 21:06:24: : 0, 1: 1 21:06:24: : 0, 2: 0 21:06:24: : 0, 3: 0 21:06:24: : 1, 0: 0 21:06:24: : 2, 0: 6 21:06:24: : 2, 1: 1 21:06:24: : 2, 2: 1 21:06:24: : 2, 3: 0 21:06:24: : 3, 0: 0 21:06:24: : 4, 0: 0 21:06:25: : check = 0 21:06:26: Destroying resource group sessionResourceGroup 21:06:26: Unloading resource group sessionResourceGroup 21:06:27: Finished unloading resource group sessionResourceGroup 21:06:27: : game uninitialized 21:06:27: DefaultWorkQueue('Root') shutting down on thread 0047B848. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D758 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D6F8 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D578 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D5D8 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D7B8 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D698 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D638 stopped. 21:06:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0048D548 stopped. 21:06:27: *-*-* OGRE Shutdown 21:06:27: Unregistering ResourceManager for type Compositor 21:06:27: Unregistering ResourceManager for type Font 21:06:27: Unregistering ResourceManager for type Skeleton 21:06:27: Unregistering ResourceManager for type Mesh 21:06:27: Unregistering ResourceManager for type HighLevelGpuProgram 21:06:27: Uninstalling plugin: ParticleFX 21:06:27: Plugin successfully uninstalled 21:06:27: Unloading library Plugin_ParticleFX 21:06:27: Uninstalling plugin: Octree & Terrain Scene Manager 21:06:27: Plugin successfully uninstalled 21:06:27: Unloading library Plugin_OctreeSceneManager 21:06:27: Uninstalling plugin: Cg Program Manager 21:06:27: Plugin successfully uninstalled 21:06:27: Unloading library Plugin_CgProgramManager 21:06:27: Uninstalling plugin: D3D9 RenderSystem 21:06:27: D3D9 : Shutting down cleanly. 21:06:27: Unregistering ResourceManager for type Texture 21:06:27: Unregistering ResourceManager for type GpuProgram 21:06:27: D3D9 : Direct3D9 Rendering Subsystem destroyed. 21:06:27: Plugin successfully uninstalled 21:06:27: Unloading library RenderSystem_Direct3D9 21:06:27: Unregistering ResourceManager for type Material If anyone can help me I'd appreciate it. I love this game and it's a shame I can't play it right now. |
Author: | pasik [ Wed May 22, 2013 6:14 am ] |
Post subject: | Re: Game won't run. |
Any chance this log came from C:\ProgramData\RUNNING WITH RIFLES Demo\ ? There should be more stuff in C:\ProgramData\Running with rifles\ than just the log. |
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