RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

Crash Dump
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1168
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Author:  TheDarkdu42 [ Wed May 01, 2013 9:02 pm ]
Post subject:  Crash Dump

Hi, I launched the game, and this text was on my screen :

Crash Dump ok, stored at C:\ProgramData/Running with rifles/rwr_crashdump.dmp

I just downloaded it ! :'(.

Here is my rwr_game :

22:47:02: Creating resource group General
22:47:02: Creating resource group Internal
22:47:02: Creating resource group Autodetect
22:47:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:47:02: Registering ResourceManager for type Material
22:47:02: Registering ResourceManager for type Mesh
22:47:02: Registering ResourceManager for type Skeleton
22:47:02: MovableObjectFactory for type 'ParticleSystem' registered.
22:47:02: OverlayElementFactory for type Panel registered.
22:47:02: OverlayElementFactory for type BorderPanel registered.
22:47:02: OverlayElementFactory for type TextArea registered.
22:47:02: Registering ResourceManager for type Font
22:47:02: ArchiveFactory for archive type FileSystem registered.
22:47:02: ArchiveFactory for archive type Zip registered.
22:47:02: DDS codec registering
22:47:02: FreeImage version: 3.13.1
22:47:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:47:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:47:02: Registering ResourceManager for type HighLevelGpuProgram
22:47:02: Registering ResourceManager for type Compositor
22:47:02: MovableObjectFactory for type 'Entity' registered.
22:47:02: MovableObjectFactory for type 'Light' registered.
22:47:02: MovableObjectFactory for type 'BillboardSet' registered.
22:47:02: MovableObjectFactory for type 'ManualObject' registered.
22:47:02: MovableObjectFactory for type 'BillboardChain' registered.
22:47:02: MovableObjectFactory for type 'RibbonTrail' registered.
22:47:02: *-*-* OGRE Initialising
22:47:02: *-*-* Version 1.7.2 (Cthugha)
22:47:02: : initializing graphics
22:47:02: : loading plugins
22:47:02: Loading library RenderSystem_Direct3D9
22:47:02: Installing plugin: D3D9 RenderSystem
22:47:02: D3D9 : Direct3D9 Rendering Subsystem created.
22:47:02: D3D9: Driver Detection Starts
22:47:02: D3D9: Driver Detection Ends
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_CgProgramManager
22:47:02: Installing plugin: Cg Program Manager
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_OctreeSceneManager
22:47:02: Installing plugin: Octree & Terrain Scene Manager
22:47:02: Plugin successfully installed
22:47:02: Loading library Plugin_ParticleFX
22:47:02: Installing plugin: ParticleFX
22:47:02: Particle Emitter Type 'Point' registered
22:47:02: Particle Emitter Type 'Box' registered
22:47:02: Particle Emitter Type 'Ellipsoid' registered
22:47:02: Particle Emitter Type 'Cylinder' registered
22:47:02: Particle Emitter Type 'Ring' registered
22:47:02: Particle Emitter Type 'HollowEllipsoid' registered
22:47:02: Particle Affector Type 'LinearForce' registered
22:47:02: Particle Affector Type 'ColourFader' registered
22:47:02: Particle Affector Type 'ColourFader2' registered
22:47:02: Particle Affector Type 'ColourImage' registered
22:47:02: Particle Affector Type 'ColourInterpolator' registered
22:47:02: Particle Affector Type 'Scaler' registered
22:47:02: Particle Affector Type 'Rotator' registered
22:47:02: Particle Affector Type 'DirectionRandomiser' registered
22:47:02: Particle Affector Type 'DeflectorPlane' registered
22:47:02: Plugin successfully installed
22:47:02: : initializing render system
22:47:02: : antialias=4
22:47:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
22:47:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest
22:47:02: D3D9 : RenderSystem Option: FSAA = 4
22:47:02: D3D9 : RenderSystem Option: Full Screen = No
22:47:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
22:47:02: D3D9 : RenderSystem Option: VSync = No
22:47:02: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour
22:47:02: : initializing render window
22:47:02: CPU Identifier & Features
22:47:02: -------------------------
22:47:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
22:47:02: * SSE: yes
22:47:02: * SSE2: yes
22:47:02: * SSE3: yes
22:47:02: * MMX: yes
22:47:02: * MMXEXT: yes
22:47:02: * 3DNOW: no
22:47:02: * 3DNOWEXT: no
22:47:02: * CMOV: yes
22:47:02: * TSC: yes
22:47:02: * FPU: yes
22:47:02: * PRO: yes
22:47:02: * HT: no
22:47:02: -------------------------
22:47:02: D3D9 : Subsystem Initialising
22:47:02: Registering ResourceManager for type Texture
22:47:02: Registering ResourceManager for type GpuProgram
22:47:02: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1600x900 windowed miscParams: FSAA=4 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
22:47:02: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1584x822, 32bpp
22:47:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
22:47:02: D3D9: Vertex texture format supported - PF_L8
22:47:02: D3D9: Vertex texture format supported - PF_L16
22:47:02: D3D9: Vertex texture format supported - PF_A8
22:47:02: D3D9: Vertex texture format supported - PF_A4L4
22:47:02: D3D9: Vertex texture format supported - PF_BYTE_LA
22:47:02: D3D9: Vertex texture format supported - PF_R5G6B5
22:47:02: D3D9: Vertex texture format supported - PF_B5G6R5
22:47:02: D3D9: Vertex texture format supported - PF_A4R4G4B4
22:47:02: D3D9: Vertex texture format supported - PF_A1R5G5B5
22:47:02: D3D9: Vertex texture format supported - PF_A8R8G8B8
22:47:02: D3D9: Vertex texture format supported - PF_B8G8R8A8
22:47:02: D3D9: Vertex texture format supported - PF_A2R10G10B10
22:47:02: D3D9: Vertex texture format supported - PF_A2B10G10R10
22:47:02: D3D9: Vertex texture format supported - PF_DXT1
22:47:02: D3D9: Vertex texture format supported - PF_DXT2
22:47:02: D3D9: Vertex texture format supported - PF_DXT3
22:47:02: D3D9: Vertex texture format supported - PF_DXT4
22:47:02: D3D9: Vertex texture format supported - PF_DXT5
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_X8R8G8B8
22:47:02: D3D9: Vertex texture format supported - PF_R8G8B8A8
22:47:02: D3D9: Vertex texture format supported - PF_DEPTH
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_GR
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGB
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
22:47:02: RenderSystem capabilities
22:47:02: -------------------------
22:47:02: RenderSystem Name: Direct3D9 Rendering Subsystem
22:47:02: GPU Vendor: intel
22:47:02: Device Name: Monitor-1-Intel(R) HD Graphics Family
22:47:02: Driver Version: 8.17.10.1103
22:47:02: * Fixed function pipeline: yes
22:47:02: * Hardware generation of mipmaps: yes
22:47:02: * Texture blending: yes
22:47:02: * Anisotropic texture filtering: yes
22:47:02: * Dot product texture operation: yes
22:47:02: * Cube mapping: yes
22:47:02: * Hardware stencil buffer: yes
22:47:02: - Stencil depth: 8
22:47:02: - Two sided stencil support: yes
22:47:02: - Wrap stencil values: yes
22:47:02: * Hardware vertex / index buffers: yes
22:47:02: * Vertex programs: yes
22:47:02: * Number of floating-point constants for vertex programs: 256
22:47:02: * Number of integer constants for vertex programs: 16
22:47:02: * Number of boolean constants for vertex programs: 16
22:47:02: * Fragment programs: yes
22:47:02: * Number of floating-point constants for fragment programs: 224
22:47:02: * Number of integer constants for fragment programs: 16
22:47:02: * Number of boolean constants for fragment programs: 16
22:47:02: * Geometry programs: no
22:47:02: * Number of floating-point constants for geometry programs: 0
22:47:02: * Number of integer constants for geometry programs: 0
22:47:02: * Number of boolean constants for geometry programs: 0
22:47:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
22:47:02: * Texture Compression: yes
22:47:02: - DXT: yes
22:47:02: - VTC: no
22:47:02: - PVRTC: no
22:47:02: * Scissor Rectangle: yes
22:47:02: * Hardware Occlusion Query: yes
22:47:02: * User clip planes: yes
22:47:02: * VET_UBYTE4 vertex element type: yes
22:47:02: * Infinite far plane projection: yes
22:47:02: * Hardware render-to-texture: yes
22:47:02: * Floating point textures: yes
22:47:02: * Non-power-of-two textures: yes
22:47:02: * Volume textures: yes
22:47:02: * Multiple Render Targets: 4
22:47:02: - With different bit depths: yes
22:47:02: * Point Sprites: yes
22:47:02: * Extended point parameters: yes
22:47:02: * Max Point Size: 10
22:47:02: * Vertex texture fetch: yes
22:47:02: * Number of world matrices: 0
22:47:02: * Number of texture units: 8
22:47:02: * Stencil buffer depth: 8
22:47:02: * Number of vertex blend matrices: 0
22:47:02: - Max vertex textures: 4
22:47:02: - Vertex textures shared: no
22:47:02: * Render to Vertex Buffer : no
22:47:02: * DirectX per stage constants: yes
22:47:02: ***************************************
22:47:02: *** D3D9 : Subsystem Initialised OK ***
22:47:02: ***************************************
22:47:02: DefaultWorkQueue('Root') initialising on thread 006F1788.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7A8 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7D8 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA838 starting.
22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA898 starting.
22:47:02: Particle Renderer Type 'billboard' registered
22:47:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:47:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
22:47:02: Added resource location 'media' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
22:47:02: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
22:47:02: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
22:47:02: Parsing scripts for resource group Autodetect
22:47:02: Finished parsing scripts for resource group Autodetect
22:47:02: Parsing scripts for resource group General
22:47:02: Parsing script ShadowCaster.program
22:47:02: Parsing script AmbientOcclusion.program
22:47:02: Parsing script StdQuad_vp.program
22:47:02: Parsing script Intro.material
22:47:02: Parsing script ShadowCaster.material
22:47:02: Parsing script AmbientOcclusion.material
22:47:02: Parsing script AmbientOcclusion.compositor
22:47:02: Parsing script basic_font.fontdef
22:47:02: Parsing script basic_font_italic.fontdef
22:47:02: Parsing script basic_font_outline.fontdef
22:47:02: Finished parsing scripts for resource group General
22:47:02: Parsing scripts for resource group Internal
22:47:02: Finished parsing scripts for resource group Internal
22:47:02: : initializing scene manager
22:47:02: TerrainSceneManager: Registered a new PageSource for type Heightmap
22:47:02: : initializing fonts
22:47:02: : initializing audio
22:47:02: : audio devices found: 1
22:47:02: : audio enabled
22:47:02: : 0: Generic Software
22:47:02: : using device 0
22:47:02: : initializing input
22:47:02: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out
22:47:02: : RUNNING WITH RIFLES, version beta 0.861
22:47:02: : Map resource location set as media/packages/vanilla/maps/map2
22:47:02: : Using application folder C:\ProgramData/Running with rifles/
22:47:02: : Using save subfolder map2
22:47:02: : Using save path C:\ProgramData/Running with rifles/savegames/map2/
22:47:02: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:47:02: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
22:47:03: : latest available version: beta 0.861
22:47:03: : application start done
22:47:03: : run simulation
22:47:03: : rendering the first frame

PS : Sorry of my english is bad, I'm French.

Author:  pasik [ Thu May 02, 2013 2:56 pm ]
Post subject:  Re: Crash Dump

Have you tried updating your graphics card driver and DirectX 9.0c yet?

Start-up crashes with "rendering the first frame" are most commonly related to issues outside RWR. The very next log trace would be "first frame rendered ok" when execution comes back from Ogre3D and drivers.

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