RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Crash Dump http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1168 |
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Author: | TheDarkdu42 [ Wed May 01, 2013 9:02 pm ] |
Post subject: | Crash Dump |
Hi, I launched the game, and this text was on my screen : Crash Dump ok, stored at C:\ProgramData/Running with rifles/rwr_crashdump.dmp I just downloaded it ! :'(. Here is my rwr_game : 22:47:02: Creating resource group General 22:47:02: Creating resource group Internal 22:47:02: Creating resource group Autodetect 22:47:02: SceneManagerFactory for type 'DefaultSceneManager' registered. 22:47:02: Registering ResourceManager for type Material 22:47:02: Registering ResourceManager for type Mesh 22:47:02: Registering ResourceManager for type Skeleton 22:47:02: MovableObjectFactory for type 'ParticleSystem' registered. 22:47:02: OverlayElementFactory for type Panel registered. 22:47:02: OverlayElementFactory for type BorderPanel registered. 22:47:02: OverlayElementFactory for type TextArea registered. 22:47:02: Registering ResourceManager for type Font 22:47:02: ArchiveFactory for archive type FileSystem registered. 22:47:02: ArchiveFactory for archive type Zip registered. 22:47:02: DDS codec registering 22:47:02: FreeImage version: 3.13.1 22:47:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 22:47:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 22:47:02: Registering ResourceManager for type HighLevelGpuProgram 22:47:02: Registering ResourceManager for type Compositor 22:47:02: MovableObjectFactory for type 'Entity' registered. 22:47:02: MovableObjectFactory for type 'Light' registered. 22:47:02: MovableObjectFactory for type 'BillboardSet' registered. 22:47:02: MovableObjectFactory for type 'ManualObject' registered. 22:47:02: MovableObjectFactory for type 'BillboardChain' registered. 22:47:02: MovableObjectFactory for type 'RibbonTrail' registered. 22:47:02: *-*-* OGRE Initialising 22:47:02: *-*-* Version 1.7.2 (Cthugha) 22:47:02: : initializing graphics 22:47:02: : loading plugins 22:47:02: Loading library RenderSystem_Direct3D9 22:47:02: Installing plugin: D3D9 RenderSystem 22:47:02: D3D9 : Direct3D9 Rendering Subsystem created. 22:47:02: D3D9: Driver Detection Starts 22:47:02: D3D9: Driver Detection Ends 22:47:02: Plugin successfully installed 22:47:02: Loading library Plugin_CgProgramManager 22:47:02: Installing plugin: Cg Program Manager 22:47:02: Plugin successfully installed 22:47:02: Loading library Plugin_OctreeSceneManager 22:47:02: Installing plugin: Octree & Terrain Scene Manager 22:47:02: Plugin successfully installed 22:47:02: Loading library Plugin_ParticleFX 22:47:02: Installing plugin: ParticleFX 22:47:02: Particle Emitter Type 'Point' registered 22:47:02: Particle Emitter Type 'Box' registered 22:47:02: Particle Emitter Type 'Ellipsoid' registered 22:47:02: Particle Emitter Type 'Cylinder' registered 22:47:02: Particle Emitter Type 'Ring' registered 22:47:02: Particle Emitter Type 'HollowEllipsoid' registered 22:47:02: Particle Affector Type 'LinearForce' registered 22:47:02: Particle Affector Type 'ColourFader' registered 22:47:02: Particle Affector Type 'ColourFader2' registered 22:47:02: Particle Affector Type 'ColourImage' registered 22:47:02: Particle Affector Type 'ColourInterpolator' registered 22:47:02: Particle Affector Type 'Scaler' registered 22:47:02: Particle Affector Type 'Rotator' registered 22:47:02: Particle Affector Type 'DirectionRandomiser' registered 22:47:02: Particle Affector Type 'DeflectorPlane' registered 22:47:02: Plugin successfully installed 22:47:02: : initializing render system 22:47:02: : antialias=4 22:47:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 22:47:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest 22:47:02: D3D9 : RenderSystem Option: FSAA = 4 22:47:02: D3D9 : RenderSystem Option: Full Screen = No 22:47:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 22:47:02: D3D9 : RenderSystem Option: VSync = No 22:47:02: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour 22:47:02: : initializing render window 22:47:02: CPU Identifier & Features 22:47:02: ------------------------- 22:47:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz 22:47:02: * SSE: yes 22:47:02: * SSE2: yes 22:47:02: * SSE3: yes 22:47:02: * MMX: yes 22:47:02: * MMXEXT: yes 22:47:02: * 3DNOW: no 22:47:02: * 3DNOWEXT: no 22:47:02: * CMOV: yes 22:47:02: * TSC: yes 22:47:02: * FPU: yes 22:47:02: * PRO: yes 22:47:02: * HT: no 22:47:02: ------------------------- 22:47:02: D3D9 : Subsystem Initialising 22:47:02: Registering ResourceManager for type Texture 22:47:02: Registering ResourceManager for type GpuProgram 22:47:02: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1600x900 windowed miscParams: FSAA=4 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 22:47:02: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1584x822, 32bpp 22:47:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 22:47:02: D3D9: Vertex texture format supported - PF_L8 22:47:02: D3D9: Vertex texture format supported - PF_L16 22:47:02: D3D9: Vertex texture format supported - PF_A8 22:47:02: D3D9: Vertex texture format supported - PF_A4L4 22:47:02: D3D9: Vertex texture format supported - PF_BYTE_LA 22:47:02: D3D9: Vertex texture format supported - PF_R5G6B5 22:47:02: D3D9: Vertex texture format supported - PF_B5G6R5 22:47:02: D3D9: Vertex texture format supported - PF_A4R4G4B4 22:47:02: D3D9: Vertex texture format supported - PF_A1R5G5B5 22:47:02: D3D9: Vertex texture format supported - PF_A8R8G8B8 22:47:02: D3D9: Vertex texture format supported - PF_B8G8R8A8 22:47:02: D3D9: Vertex texture format supported - PF_A2R10G10B10 22:47:02: D3D9: Vertex texture format supported - PF_A2B10G10R10 22:47:02: D3D9: Vertex texture format supported - PF_DXT1 22:47:02: D3D9: Vertex texture format supported - PF_DXT2 22:47:02: D3D9: Vertex texture format supported - PF_DXT3 22:47:02: D3D9: Vertex texture format supported - PF_DXT4 22:47:02: D3D9: Vertex texture format supported - PF_DXT5 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 22:47:02: D3D9: Vertex texture format supported - PF_X8R8G8B8 22:47:02: D3D9: Vertex texture format supported - PF_R8G8B8A8 22:47:02: D3D9: Vertex texture format supported - PF_DEPTH 22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_R 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_R 22:47:02: D3D9: Vertex texture format supported - PF_SHORT_GR 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR 22:47:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR 22:47:02: D3D9: Vertex texture format supported - PF_SHORT_RGB 22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 22:47:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 22:47:02: RenderSystem capabilities 22:47:02: ------------------------- 22:47:02: RenderSystem Name: Direct3D9 Rendering Subsystem 22:47:02: GPU Vendor: intel 22:47:02: Device Name: Monitor-1-Intel(R) HD Graphics Family 22:47:02: Driver Version: 8.17.10.1103 22:47:02: * Fixed function pipeline: yes 22:47:02: * Hardware generation of mipmaps: yes 22:47:02: * Texture blending: yes 22:47:02: * Anisotropic texture filtering: yes 22:47:02: * Dot product texture operation: yes 22:47:02: * Cube mapping: yes 22:47:02: * Hardware stencil buffer: yes 22:47:02: - Stencil depth: 8 22:47:02: - Two sided stencil support: yes 22:47:02: - Wrap stencil values: yes 22:47:02: * Hardware vertex / index buffers: yes 22:47:02: * Vertex programs: yes 22:47:02: * Number of floating-point constants for vertex programs: 256 22:47:02: * Number of integer constants for vertex programs: 16 22:47:02: * Number of boolean constants for vertex programs: 16 22:47:02: * Fragment programs: yes 22:47:02: * Number of floating-point constants for fragment programs: 224 22:47:02: * Number of integer constants for fragment programs: 16 22:47:02: * Number of boolean constants for fragment programs: 16 22:47:02: * Geometry programs: no 22:47:02: * Number of floating-point constants for geometry programs: 0 22:47:02: * Number of integer constants for geometry programs: 0 22:47:02: * Number of boolean constants for geometry programs: 0 22:47:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 22:47:02: * Texture Compression: yes 22:47:02: - DXT: yes 22:47:02: - VTC: no 22:47:02: - PVRTC: no 22:47:02: * Scissor Rectangle: yes 22:47:02: * Hardware Occlusion Query: yes 22:47:02: * User clip planes: yes 22:47:02: * VET_UBYTE4 vertex element type: yes 22:47:02: * Infinite far plane projection: yes 22:47:02: * Hardware render-to-texture: yes 22:47:02: * Floating point textures: yes 22:47:02: * Non-power-of-two textures: yes 22:47:02: * Volume textures: yes 22:47:02: * Multiple Render Targets: 4 22:47:02: - With different bit depths: yes 22:47:02: * Point Sprites: yes 22:47:02: * Extended point parameters: yes 22:47:02: * Max Point Size: 10 22:47:02: * Vertex texture fetch: yes 22:47:02: * Number of world matrices: 0 22:47:02: * Number of texture units: 8 22:47:02: * Stencil buffer depth: 8 22:47:02: * Number of vertex blend matrices: 0 22:47:02: - Max vertex textures: 4 22:47:02: - Vertex textures shared: no 22:47:02: * Render to Vertex Buffer : no 22:47:02: * DirectX per stage constants: yes 22:47:02: *************************************** 22:47:02: *** D3D9 : Subsystem Initialised OK *** 22:47:02: *************************************** 22:47:02: DefaultWorkQueue('Root') initialising on thread 006F1788. 22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7A8 starting. 22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA7D8 starting. 22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA838 starting. 22:47:02: DefaultWorkQueue('Root')::WorkerFunc - thread 006FA898 starting. 22:47:02: Particle Renderer Type 'billboard' registered 22:47:02: SceneManagerFactory for type 'OctreeSceneManager' registered. 22:47:02: SceneManagerFactory for type 'TerrainSceneManager' registered. 22:47:02: Added resource location 'media' of type 'FileSystem' to resource group 'General' 22:47:02: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General' 22:47:02: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 22:47:02: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General' 22:47:02: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General' 22:47:02: Parsing scripts for resource group Autodetect 22:47:02: Finished parsing scripts for resource group Autodetect 22:47:02: Parsing scripts for resource group General 22:47:02: Parsing script ShadowCaster.program 22:47:02: Parsing script AmbientOcclusion.program 22:47:02: Parsing script StdQuad_vp.program 22:47:02: Parsing script Intro.material 22:47:02: Parsing script ShadowCaster.material 22:47:02: Parsing script AmbientOcclusion.material 22:47:02: Parsing script AmbientOcclusion.compositor 22:47:02: Parsing script basic_font.fontdef 22:47:02: Parsing script basic_font_italic.fontdef 22:47:02: Parsing script basic_font_outline.fontdef 22:47:02: Finished parsing scripts for resource group General 22:47:02: Parsing scripts for resource group Internal 22:47:02: Finished parsing scripts for resource group Internal 22:47:02: : initializing scene manager 22:47:02: TerrainSceneManager: Registered a new PageSource for type Heightmap 22:47:02: : initializing fonts 22:47:02: : initializing audio 22:47:02: : audio devices found: 1 22:47:02: : audio enabled 22:47:02: : 0: Generic Software 22:47:02: : using device 0 22:47:02: : initializing input 22:47:02: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out 22:47:02: : RUNNING WITH RIFLES, version beta 0.861 22:47:02: : Map resource location set as media/packages/vanilla/maps/map2 22:47:02: : Using application folder C:\ProgramData/Running with rifles/ 22:47:02: : Using save subfolder map2 22:47:02: : Using save path C:\ProgramData/Running with rifles/savegames/map2/ 22:47:02: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 22:47:02: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 22:47:03: : latest available version: beta 0.861 22:47:03: : application start done 22:47:03: : run simulation 22:47:03: : rendering the first frame PS : Sorry of my english is bad, I'm French. |
Author: | pasik [ Thu May 02, 2013 2:56 pm ] |
Post subject: | Re: Crash Dump |
Have you tried updating your graphics card driver and DirectX 9.0c yet? Start-up crashes with "rendering the first frame" are most commonly related to issues outside RWR. The very next log trace would be "first frame rendered ok" when execution comes back from Ogre3D and drivers. |
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