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RUNNING WITH RIFLES Multiplayer

test

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PostPosted: Sun Apr 28, 2013 5:20 am 
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Joined: Sun Apr 28, 2013 5:08 am
Posts: 3
I just downloaded the demo and everytime I start it up it crashes. I get past the loading screen then it freezes. I can hear sounds but I cant move the mouse. After a second of that a box pops up "an exception has occured!". It says " OGRE EXCEPTION (7:InternalErrorException): Cannot begin frame - no viewport selected. In D3D9RenderSystem::_beginFrame at . . \. .\. .\. .\. .\RenderStstem\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 2819)". Help please. Thanks


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PostPosted: Sun Apr 28, 2013 6:53 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Hi and welcome insanedopeclown,
could you please paste in here the content of the following file (it's plaintext and you can edit it with the editor of your choice):

C:\ProgramData\RUNNING WITH RIFLES Demo\rwr_game.log


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PostPosted: Sun Apr 28, 2013 3:23 pm 
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Joined: Sun Apr 28, 2013 5:08 am
Posts: 3
09:56:35: Creating resource group General
09:56:35: Creating resource group Internal
09:56:35: Creating resource group Autodetect
09:56:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:56:35: Registering ResourceManager for type Material
09:56:35: Registering ResourceManager for type Mesh
09:56:35: Registering ResourceManager for type Skeleton
09:56:35: MovableObjectFactory for type 'ParticleSystem' registered.
09:56:35: OverlayElementFactory for type Panel registered.
09:56:35: OverlayElementFactory for type BorderPanel registered.
09:56:35: OverlayElementFactory for type TextArea registered.
09:56:35: Registering ResourceManager for type Font
09:56:35: ArchiveFactory for archive type FileSystem registered.
09:56:35: ArchiveFactory for archive type Zip registered.
09:56:35: DDS codec registering
09:56:35: FreeImage version: 3.13.1
09:56:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
09:56:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
09:56:35: Registering ResourceManager for type HighLevelGpuProgram
09:56:35: Registering ResourceManager for type Compositor
09:56:35: MovableObjectFactory for type 'Entity' registered.
09:56:35: MovableObjectFactory for type 'Light' registered.
09:56:35: MovableObjectFactory for type 'BillboardSet' registered.
09:56:35: MovableObjectFactory for type 'ManualObject' registered.
09:56:35: MovableObjectFactory for type 'BillboardChain' registered.
09:56:35: MovableObjectFactory for type 'RibbonTrail' registered.
09:56:35: *-*-* OGRE Initialising
09:56:35: *-*-* Version 1.7.2 (Cthugha)
09:56:35: : initializing graphics
09:56:35: : loading plugins
09:56:35: Loading library RenderSystem_Direct3D9
09:56:35: Installing plugin: D3D9 RenderSystem
09:56:36: D3D9 : Direct3D9 Rendering Subsystem created.
09:56:36: D3D9: Driver Detection Starts
09:56:36: D3D9: Driver Detection Ends
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_CgProgramManager
09:56:36: Installing plugin: Cg Program Manager
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_OctreeSceneManager
09:56:36: Installing plugin: Octree & Terrain Scene Manager
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_ParticleFX
09:56:36: Installing plugin: ParticleFX
09:56:36: Particle Emitter Type 'Point' registered
09:56:36: Particle Emitter Type 'Box' registered
09:56:36: Particle Emitter Type 'Ellipsoid' registered
09:56:36: Particle Emitter Type 'Cylinder' registered
09:56:36: Particle Emitter Type 'Ring' registered
09:56:36: Particle Emitter Type 'HollowEllipsoid' registered
09:56:36: Particle Affector Type 'LinearForce' registered
09:56:36: Particle Affector Type 'ColourFader' registered
09:56:36: Particle Affector Type 'ColourFader2' registered
09:56:36: Particle Affector Type 'ColourImage' registered
09:56:36: Particle Affector Type 'ColourInterpolator' registered
09:56:36: Particle Affector Type 'Scaler' registered
09:56:36: Particle Affector Type 'Rotator' registered
09:56:36: Particle Affector Type 'DirectionRandomiser' registered
09:56:36: Particle Affector Type 'DeflectorPlane' registered
09:56:36: Plugin successfully installed
09:56:36: : initializing render system
09:56:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
09:56:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
09:56:36: D3D9 : RenderSystem Option: FSAA = 6
09:56:36: D3D9 : RenderSystem Option: Full Screen = No
09:56:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
09:56:36: D3D9 : RenderSystem Option: VSync = No
09:56:36: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 16-bit colour
09:56:36: : initializing render window
09:56:36: CPU Identifier & Features
09:56:36: -------------------------
09:56:36: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3200+
09:56:36: * SSE: yes
09:56:36: * SSE2: yes
09:56:36: * SSE3: no
09:56:36: * MMX: yes
09:56:36: * MMXEXT: yes
09:56:36: * 3DNOW: yes
09:56:36: * 3DNOWEXT: yes
09:56:36: * CMOV: yes
09:56:36: * TSC: yes
09:56:36: * FPU: yes
09:56:36: * PRO: yes
09:56:36: * HT: no
09:56:36: -------------------------
09:56:36: D3D9 : Subsystem Initialising
09:56:36: Registering ResourceManager for type Texture
09:56:36: Registering ResourceManager for type GpuProgram
09:56:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 640x480 windowed miscParams: FSAA=6 FSAAHint= colourDepth=16 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
09:56:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 640x480, 16bpp
09:56:36: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:56:37: RenderSystem capabilities
09:56:37: -------------------------
09:56:37: RenderSystem Name: Direct3D9 Rendering Subsystem
09:56:37: GPU Vendor: ati
09:56:37: Device Name: Monitor-1-ATI MOBILITY RADEON Xpress 200 Series
09:56:37: Driver Version: 6.14.10.6561
09:56:37: * Fixed function pipeline: yes
09:56:37: * Hardware generation of mipmaps: yes
09:56:37: * Texture blending: yes
09:56:37: * Anisotropic texture filtering: yes
09:56:37: * Dot product texture operation: yes
09:56:37: * Cube mapping: yes
09:56:37: * Hardware stencil buffer: no
09:56:37: * Hardware vertex / index buffers: yes
09:56:37: * Vertex programs: yes
09:56:37: * Number of floating-point constants for vertex programs: 256
09:56:37: * Number of integer constants for vertex programs: 16
09:56:37: * Number of boolean constants for vertex programs: 16
09:56:37: * Fragment programs: yes
09:56:37: * Number of floating-point constants for fragment programs: 32
09:56:37: * Number of integer constants for fragment programs: 16
09:56:37: * Number of boolean constants for fragment programs: 16
09:56:37: * Geometry programs: no
09:56:37: * Number of floating-point constants for geometry programs: 0
09:56:37: * Number of integer constants for geometry programs: 0
09:56:37: * Number of boolean constants for geometry programs: 0
09:56:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0
09:56:37: * Texture Compression: yes
09:56:37: - DXT: yes
09:56:37: - VTC: no
09:56:37: - PVRTC: no
09:56:37: * Scissor Rectangle: yes
09:56:37: * Hardware Occlusion Query: yes
09:56:37: * User clip planes: yes
09:56:37: * VET_UBYTE4 vertex element type: yes
09:56:37: * Infinite far plane projection: yes
09:56:37: * Hardware render-to-texture: yes
09:56:37: * Floating point textures: yes
09:56:37: * Non-power-of-two textures: yes (limited)
09:56:37: * Volume textures: yes
09:56:37: * Multiple Render Targets: 4
09:56:37: - With different bit depths: no
09:56:37: * Point Sprites: yes
09:56:37: * Extended point parameters: yes
09:56:37: * Max Point Size: 10
09:56:37: * Vertex texture fetch: no
09:56:37: * Number of world matrices: 0
09:56:37: * Number of texture units: 8
09:56:37: * Stencil buffer depth: 8
09:56:37: * Number of vertex blend matrices: 0
09:56:37: * Render to Vertex Buffer : no
09:56:37: * DirectX per stage constants: no
09:56:37: ***************************************
09:56:37: *** D3D9 : Subsystem Initialised OK ***
09:56:37: ***************************************
09:56:37: DefaultWorkQueue('Root') initialising on thread 00801F7C.
09:56:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0087AA78 starting.
09:56:37: Particle Renderer Type 'billboard' registered
09:56:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:56:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
09:56:37: Added resource location 'media' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
09:56:37: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
09:56:37: Parsing scripts for resource group Autodetect
09:56:37: Finished parsing scripts for resource group Autodetect
09:56:37: Parsing scripts for resource group General
09:56:37: Parsing script ShadowCaster.program
09:56:38: Parsing script AmbientOcclusion.program
09:56:38: Parsing script StdQuad_vp.program
09:56:38: Parsing script Intro.material
09:56:38: Parsing script ShadowCaster.material
09:56:38: Parsing script AmbientOcclusion.material
09:56:38: Parsing script AmbientOcclusion.compositor
09:56:38: Parsing script basic_font.fontdef
09:56:38: Parsing script basic_font_italic.fontdef
09:56:38: Parsing script basic_font_outline.fontdef
09:56:38: Finished parsing scripts for resource group General
09:56:38: Parsing scripts for resource group Internal
09:56:38: Finished parsing scripts for resource group Internal
09:56:38: : initializing scene manager
09:56:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
09:56:38: : initializing fonts
09:56:38: : initializing audio
09:56:40: : audio devices found: 1
09:56:40: : audio enabled
09:56:40: : 0: Generic Software
09:56:40: : using device 0
09:56:40: : initializing input
09:56:41: : RUNNING WITH RIFLES, version beta 0.76
09:56:41: : Map resource location set as media/packages/vanilla/maps/map2
09:56:41: : Using application folder C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/
09:56:41: : Using save subfolder map2
09:56:41: : Using save path C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/savegames/map2/
09:56:42: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:42: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
09:56:42: : latest available version: beta 0.861
09:56:42: : application start done
09:56:42: : run simulation
09:56:42: : rendering the first frame
09:56:43: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:56:43: : first frame rendered ok
09:56:43: : adding frame listener
09:56:43: : starting rendering loop
09:56:44: : game init start
09:56:44: Creating resource group sessionResourceGroup
09:56:44: : adding package resource location media/packages/vanilla/
09:56:44: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
09:56:45: Initialising resource group sessionResourceGroup
09:56:45: Parsing scripts for resource group sessionResourceGroup
09:56:45: Parsing script Building.program
09:56:45: Parsing script NormalAndDepth.program
09:56:45: Parsing script soldieroutline.program
09:56:45: Parsing script soldierskin.program
09:56:45: Parsing script StdQuad_vp.program
09:56:45: Parsing script terrain.program
09:56:45: Parsing script tools.program
09:56:45: Parsing script WaterArea.program
09:56:45: Parsing script material.material
09:56:45: Parsing script BackContour.material
09:56:45: Parsing script Blood.material
09:56:45: Parsing script Branch.material
09:56:45: Parsing script Building.material
09:56:45: Parsing script BuildingBase.material
09:56:45: Parsing script Bullet.material
09:56:45: Parsing script BulletTrail.material
09:56:45: Parsing script BushPlant.material
09:56:45: Parsing script ChatBubble.material
09:56:45: Parsing script Container.material
09:56:45: Parsing script Cord.material
09:56:45: Parsing script Crate.material
09:56:45: Parsing script Crosshair.material
09:56:45: Parsing script Dust.material
09:56:45: Parsing script Enclosure.material
09:56:45: Parsing script Explosion.material
09:56:45: Parsing script FarmFence.material
09:56:45: Parsing script Flame.material
09:56:45: Parsing script Foam.material
09:56:45: Parsing script GenericDecal.material
09:56:45: Parsing script GenericMesh.material
09:56:45: Parsing script GenericVehicle.material
09:56:45: Parsing script GrassUp.material
09:56:45: Parsing script GrenadeCrate.material
09:56:45: Parsing script Hud.material
09:56:45: Parsing script jeep_hack.material
09:56:45: Parsing script lines.material
09:56:45: Parsing script MapView.material
09:56:45: Parsing script MenuSystem.material
09:56:45: Parsing script MiniRank.material
09:56:45: Parsing script NormalAndDepth.material
09:56:45: Parsing script Piece.material
09:56:45: Parsing script Pipe.material
09:56:45: Parsing script Plant.material
09:56:45: Parsing script Platform.material
09:56:45: Parsing script PlayerFarMarker.material
09:56:45: Parsing script PlayerMarker.material
09:56:45: Parsing script RoadLine.material
09:56:45: Parsing script Rock.material
09:56:45: Parsing script SecurityFence.material
09:56:45: Parsing script ShadowPixel.material
09:56:45: Parsing script ShadowPlant.material
09:56:45: Parsing script ShoePrint.material
09:56:45: Parsing script Sign.material
09:56:45: Parsing script smoke.material
09:56:45: Parsing script Soldier3dPixel.material
09:56:45: Parsing script terrain.material
09:56:45: Parsing script TreeGroundBase.material
09:56:45: Parsing script Trench.material
09:56:45: Parsing script TrophyView.material
09:56:45: Parsing script Wall.material
09:56:45: Parsing script WaterArea.material
09:56:45: Parsing script Weapon3dPixel.material
09:56:45: Parsing script Weave.material
09:56:45: Parsing script big_muzzle.particle
09:56:46: Parsing script law_muzzle.particle
09:56:46: Parsing script Burst.particle
09:56:46: Parsing script Dust.particle
09:56:46: Parsing script Explosion.particle
09:56:46: Parsing script Foam.particle
09:56:46: Parsing script MinorExplosion.particle
09:56:46: Parsing script Muzzle.particle
09:56:46: Parsing script basic_font.fontdef
09:56:46: Parsing script basic_font_italic.fontdef
09:56:46: Parsing script basic_font_outline.fontdef
09:56:46: Finished parsing scripts for resource group sessionResourceGroup
09:56:46: : r=12582
09:56:46: : loading factions in media/packages/vanilla/maps/map2/map_config.xml
09:56:46: : loading faction in media/packages/vanilla/factions/green.xml
09:56:46: : loading names in media/packages/vanilla/names/goodies_firstnames.txt
09:56:46: : loading names in media/packages/vanilla/names/goodies_lastnames.txt
09:56:46: : loading faction in media/packages/vanilla/factions/grey.xml
09:56:46: : loading names in media/packages/vanilla/names/baddies_firstnames.txt
09:56:46: : loading names in media/packages/vanilla/names/baddies_lastnames.txt
09:56:46: : map config factions loaded
09:56:47: : common sounds loaded
09:56:47: : loading terrain layers
09:56:50: : initializing terrain
09:56:50: TerrainSceneManager: Activated PageSource Heightmap
09:56:50: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:50: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:56:51: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
09:56:51: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:51: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:51: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:56:51: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
09:56:51: : best usable soldier render technique: HighDetail
09:56:51: : HW skeleton supported: 0
09:56:51: : best usable terrain render technique: ShadersShadows
09:56:51: : Integrated shadows supported: 1
09:56:52: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:56:52: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:52: : world loaded
09:56:52: : worldblocks loaded
09:56:52: D3D9 : ***** Dimensions altered by the render system
09:56:52: D3D9 : ***** Source image dimensions : 120x120
09:56:52: D3D9 : ***** Texture dimensions : 128x128
09:56:52: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:56:53: : loading weapons in media/packages/vanilla/maps/map2/map_config.xml
09:56:53: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
09:56:53: : loading weapons in media/packages/vanilla/weapons/ak47.xml
09:56:53: : weapon:AK47
09:56:53: : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml
09:56:53: : weapon:M240
09:56:53: : loading weapons in media/packages/vanilla/weapons/g36.xml
09:56:53: : weapon:G36
09:56:53: : loading weapons in media/packages/vanilla/weapons/m24_a2.xml
09:56:53: : weapon:M24-A2
09:56:53: : loading weapons in media/packages/vanilla/weapons/m72_law.xml
09:56:53: : weapon:M72 LAW
09:56:53: : loading weapons in media/packages/vanilla/weapons/m240.xml
09:56:53: : weapon:M240
09:56:53: : loading weapons in media/packages/vanilla/weapons/mossberg.xml
09:56:53: : weapon:Mossberg 500
09:56:53: : loading weapons in media/packages/vanilla/weapons/mp5sd.xml
09:56:53: : weapon:MP5SD
09:56:53: : loading weapons in media/packages/vanilla/weapons/pkm.xml
09:56:53: : weapon:PKM
09:56:53: : map config weapons loaded
09:56:53: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:53: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:53: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:56:54: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:56:54: D3D9 : ***** Dimensions altered by the render system
09:56:54: D3D9 : ***** Source image dimensions : 512x768
09:56:54: D3D9 : ***** Texture dimensions : 512x1024
09:56:54: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
09:56:54: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:55: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:56:55: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:55: : loading world objects
09:56:58: : layer: grid
09:56:58: : layer: materials
09:56:58: : parsing material in map, unknown keyword at "type = tree"
09:56:58: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:56:58: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:58: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:58: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:58: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:56:58: : layer: dirt
09:56:58: : layer: alpha_grass
09:56:58: : layer: alpha_sand
09:56:58: : layer: alpha_asphalt
09:56:58: : layer: alpha_road
09:56:58: : layer: offroad
09:56:58: : layer: height
09:56:58: : layer: bases
09:56:58: : layer: library
09:56:58: : layer: layer1
09:56:58: : layer: walls
09:56:59: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:56:59: D3D9 : ***** Dimensions altered by the render system
09:56:59: D3D9 : ***** Source image dimensions : 256x192
09:56:59: D3D9 : ***** Texture dimensions : 256x256
09:56:59: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:59: Mesh: Loading rock_h1.mesh.
09:56:59: Mesh: Loading stone_2.mesh.
09:56:59: Mesh: Loading stone_3.mesh.
09:56:59: Mesh: Loading stone_4.mesh.
09:56:59: Mesh: Loading stone_5.mesh.
09:56:59: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading car3.mesh.
09:56:59: Texture: car2_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading car2.mesh.
09:56:59: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading van.mesh.
09:56:59: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:00: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:00: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:01: D3D9 : ***** Dimensions altered by the render system
09:57:01: D3D9 : ***** Source image dimensions : 124x124
09:57:01: D3D9 : ***** Texture dimensions : 128x128
09:57:01: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:01: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:01: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:01: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:02: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:03: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:04: : layer: decals
09:57:04: Texture: manhole.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:04: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:04: Texture: crack_decal1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:04: Texture: crack_decal3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:04: Texture: crack_decal4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal6.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: : layer: Buildings
09:57:05: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:05: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:06: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:12: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:13: : layer: rocks
09:57:13: Mesh: Loading rock_s1.mesh.
09:57:13: Mesh: Loading stone_1.mesh.
09:57:13: Mesh: Loading rock_s3.mesh.
09:57:13: Mesh: Loading rock_m3.mesh.
09:57:13: Mesh: Loading rock_b4.mesh.
09:57:13: Mesh: Loading rock_s4.mesh.
09:57:13: Mesh: Loading rock_b3.mesh.
09:57:13: Mesh: Loading rock_m4.mesh.
09:57:13: Mesh: Loading rock_m1.mesh.
09:57:13: Mesh: Loading rock_m2.mesh.
09:57:13: Mesh: Loading rock_b2.mesh.
09:57:13: Mesh: Loading rock_b1.mesh.
09:57:13: Mesh: Loading rock_h4.mesh.
09:57:13: Mesh: Loading rock_h2.mesh.
09:57:13: Mesh: Loading rock_s2.mesh.
09:57:13: Mesh: Loading rock_h3.mesh.
09:57:16: : layer: objects
09:57:16: Texture: streetlight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:16: Mesh: Loading streetlight.mesh.
09:57:16: Texture: streetlantern.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:16: Mesh: Loading streetlantern.mesh.
09:57:19: : layer: trees
09:57:19: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
09:57:19: Texture: tent.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:19: Texture: pipe2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:19: Texture: rope.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:19: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:57:19: : layer: bushes
09:57:19: : layer: ladders
09:57:19: : layer: spawnpoints
09:57:19: : layer: hedgehogs
09:57:19: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:57:20: : layer: crate
09:57:20: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:57:20: Texture: car2_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: : layer: mesh
09:57:20: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Mesh: Loading enclosure.mesh.
09:57:20: Texture: enclosure2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: Mesh: Loading parasol.mesh.
09:57:20: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: D3D9 : ***** Dimensions altered by the render system
09:57:20: D3D9 : ***** Source image dimensions : 128x72
09:57:20: D3D9 : ***** Texture dimensions : 128x128
09:57:20: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,128x72x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Mesh: Loading palmtree_1.mesh.
09:57:20: Texture: windmill.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
09:57:20: Mesh: Loading windmill.mesh.
09:57:20: : layer: post
09:57:20: : layer: signs
09:57:21: : layer: layer2
09:57:21: : layer: objects
09:57:24: Texture: ventilator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading ventilator.mesh.
09:57:24: Texture: bench.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
09:57:24: Mesh: Loading bench.mesh.
09:57:24: Texture: church.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:24: Mesh: Loading church.mesh.
09:57:24: : layer: mesh
09:57:24: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading pickup.mesh.
09:57:24: Texture: car2_black.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car2_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car1_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading car1.mesh.
09:57:24: Texture: car1_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car1_pink.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car2_pimp.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car1_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_silver.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car1_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: buddha_statue.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:57:25: Mesh: Loading buddha_statue.mesh.
09:57:25: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Mesh: Loading jeep_body_broken.mesh.
09:57:25: Texture: obelisk.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:57:25: Mesh: Loading obelisk.mesh.
09:57:25: Texture: chair-green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Mesh: Loading sunchair.mesh.
09:57:25: Texture: chair-red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: chair-blue.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: chair-yellow.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:25: Mesh: Loading rubber_boat.mesh.
09:57:26: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:26: Mesh: Loading bowling.mesh.
09:57:26: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:26: Mesh: Loading gas_tank.mesh.
09:57:26: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:57:26: Mesh: Loading venus.mesh.
09:57:26: : layer: walls
09:57:26: : layer: signs
09:57:42: : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml
09:57:42: : loading soldiers in media/packages/vanilla/factions/green.xml
09:57:43: : loading soldiers in media/packages/vanilla/factions/grey.xml
09:57:44: : map config soldiers loaded
09:57:46: : soldiers loaded
09:57:47: : crate debris loaded
09:57:48: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
09:57:49: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
09:57:49: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:57:49: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
09:57:49: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:49: D3D9 : ***** Dimensions altered by the render system
09:57:49: D3D9 : ***** Source image dimensions : 160x160
09:57:49: D3D9 : ***** Texture dimensions : 256x256
09:57:49: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:49: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:50: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:50: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:51: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:51: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
09:57:51: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:51: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
09:57:51: D3D9 : ***** Dimensions altered by the render system
09:57:51: D3D9 : ***** Source image dimensions : 80x80
09:57:51: D3D9 : ***** Texture dimensions : 128x128
09:57:51: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:55: D3D9 : ***** Dimensions altered by the render system
09:57:55: D3D9 : ***** Source image dimensions : 2000x2000
09:57:55: D3D9 : ***** Texture dimensions : 2048x2048
09:57:55: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
09:57:57: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:57: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:57: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:00: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:00: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:01: D3D9 : ***** Dimensions altered by the render system
09:58:01: D3D9 : ***** Source image dimensions : 160x160
09:58:01: D3D9 : ***** Texture dimensions : 256x256
09:58:01: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:01: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
09:58:01: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:02: : Setting init data, machine id = 0
09:58:02: : init data set done
09:58:03: : scene loaded
09:58:03: D3D9 : ***** Dimensions altered by the render system
09:58:03: D3D9 : ***** Source image dimensions : 513x513
09:58:03: D3D9 : ***** Texture dimensions : 1024x1024
09:58:03: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1024x1024x1.
09:58:06: : settings loaded
09:58:06: : r=1709
09:58:06: : game init done
09:58:08: D3D9 : ***** Dimensions altered by the render system
09:58:08: D3D9 : ***** Source image dimensions : 160x160
09:58:08: D3D9 : ***** Texture dimensions : 256x256
09:58:08: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:11: D3D9 : ***** Dimensions altered by the render system
09:58:11: D3D9 : ***** Source image dimensions : 160x160
09:58:11: D3D9 : ***** Texture dimensions : 256x256
09:58:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:11: D3D9 : ***** Dimensions altered by the render system
09:58:11: D3D9 : ***** Source image dimensions : 160x160
09:58:11: D3D9 : ***** Texture dimensions : 256x256
09:58:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:15: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:58:15: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:58:16: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012
09:58:19: Released D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: FoamLayer
09:58:19: Released D3D9 texture: FoamLayer
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
09:58:19: Released D3D9 texture: Ogre/ShadowTexture0
09:58:20: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: MeterTexture
09:58:20: Released D3D9 texture: MeterTexture
09:58:20: D3D9 Device 0x[0080E400] entered lost state
09:58:20: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:58:48: !!! Direct3D Device successfully restored.
09:58:48: D3D9 device: 0x[0080E400] was reset
09:58:49: OGRE EXCEPTION(7:InternalErrorException): Cannot begin frame - no viewport selected. in D3D9RenderSystem::_beginFrame at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 2819)


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PostPosted: Sun Apr 28, 2013 6:50 pm 
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Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
There's a chance your PC specs might not be enough to run to game. It certainly wouldn't work with good framerates if it would launch properly.

Any chance you're on some kind of multi-monitor setup? If so, try it with single monitor.

Other things that might be worth a try are running the game with "safemode" command line parameter or with "opengl" parameter. I'm not being too hopeful how much these would actually help, though.


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PostPosted: Sun Apr 28, 2013 7:32 pm 
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Joined: Sun Apr 28, 2013 5:08 am
Posts: 3
Damn. That's what I was scared of. Thanks for trying to help. I plan on getting a new computer so hopefully ill get to play the game in the later months of the year.


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