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Author Message
 Post subject: Crash dump.
PostPosted: Mon Apr 29, 2013 3:41 am 
Offline

Joined: Mon Apr 29, 2013 3:39 am
Posts: 1
This is left in my terminal after crashing on Ubuntu 13.04

Code:
Can't assign material material.001 to SubEntity of Ogre/MO8698 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8701 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading concrete_barrier.mesh.
Can't assign material _missing_material_ to SubEntity of Ogre/MO8708 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8709 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8710 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8714 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.001 to SubEntity of Ogre/MO8715 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8717 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8719 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.001 to SubEntity of Ogre/MO8722 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8723 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8725 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8726 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8727 because this Material does not exist. Have you forgotten to define it in a .material script?
Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading armory.mesh.
Mesh: Loading pipe.mesh.
Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
                                        : layer: birch
Mesh: Loading bench.mesh.
                                        : layer: oak
Can't assign material material.002 to SubEntity of Ogre/MO11600 because this Material does not exist. Have you forgotten to define it in a .material script?
                                        : layer: foliage
                                        : layer: avoid
                                        : layer: bushes
                                        : post process objects
                                        : post process objects done
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : WARNING, negative contour piece height, modifying
                                        : layer: layer2
                                        : layer: decals2
Texture: roadline_decal.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
                                        : layer: objects
Texture: chimney.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading chimney.mesh.
Can't assign material car3 to SubEntity of Ogre/MO12079 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material car3 to SubEntity of Ogre/MO12080 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading world_statue.mesh.
Mesh: Loading parasol.mesh.
                                        : layer: walls
                                        : post process objects
                                        : WARNING, negative contour piece height, modifying
                                        : post process objects done
                                        : layer: layer3
                                        : layer: objects
                                        : post process objects
                                        : post process objects done
                                        : attaching ladders, 85
                                        : attaching ladders done
                                        : cleaning up meshes, count 1706
                                        : done
                                        : generate water nav map
                                        : generate water nav map done
                                        : creating decoration
Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
                                        : creating decoration done
                                        : loading soldiers in media/packages/vanilla/maps/map3/map_config.xml
                                        : loading soldiers in media/packages/vanilla/factions/green.xml
                                        : loading soldiers in media/packages/vanilla/factions/grey.xml
                                        : map config soldiers loaded
                                        : creating unused characters
                                        : soldiers loaded
                                        : crate debris loaded
Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x211x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x211x1.
Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,52x279x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,52x279x1.
Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x233x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x233x1.
Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,74x253x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x253x1.
Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,50x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,50x195x1.
Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,68x233x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x233x1.
Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,93x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,93x290x1.
Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,57x235x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,57x235x1.
Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x168x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x168x1.
Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,78x266x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x266x1.
Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,71x164x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x164x1.
Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,72x216x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x216x1.
Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,66x141x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x141x1.
Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,52x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,52x218x1.
Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,58x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,58x212x1.
Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,60x82x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,60x82x1.
Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
                                        : InventoryView::Calls::reset
Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
                                        : loading map info
                                        : checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
                                        : loading map info
                                        : checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
                                        : loading map info
                                        : checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
                                        : loading map info
                                        : checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
                                        : loading map info
                                        : checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
                                        : Setting init data, machine id = 0
                                        : init data set done
                                        : scene loaded
                                        : settings loaded
                                        : profile stats loaded:
                                        : kills: 224
                                        : deaths: 88
                                        : time: 8833
                                        : player kills: 2
                                        : team kills: 0
                                        : 0, 0: 9
                                        : 0, 1: 0
                                        : 0, 2: 0
                                        : 0, 3: 0
                                        : 1, 0: 0
                                        : 2, 0: 19
                                        : 2, 1: 2
                                        : 2, 2: 0
                                        : 2, 3: 0
                                        : 3, 0: 2
                                        : 4, 0: 0
                                        : r=7283
                                        : game init done
                                        : connection to 199.195.249.33:1235 succeeded
                                        : Welcome received, our peer index at server = 5, machine id = 6
                                        : Complete sync packet received
Mesh: Loading jeep_body.mesh.
Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading jeep_body_broken.mesh.
Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading jeep_wheel.mesh.
Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Mesh: Loading armored_truck_body.mesh.
Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading armored_truck_body_broken.mesh.
Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading armored_truck_wheel.mesh.
Mesh: Loading apc_cannon.mesh.
Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_body.mesh.
Mesh: Loading apc_body_broken.mesh.
Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_wheel.mesh.
Texture: apc_rim.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_turret.mesh.
Mesh: Loading apc_turret_broken.mesh.
Can't assign material body to SubEntity of Ogre/MO13966 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material body to SubEntity of Ogre/MO13976 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading radar_truck.mesh.
Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading radar_truck_broken.mesh.
Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: map.png: Loading 1 faces(PF_L8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading 40mm.mesh.
Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading gamingdevice.mesh.
Texture: gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading dollars.mesh.
Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
                                        : CHECK: warning, changing weapon, invalid weapon, p=325686704 s=0
                                        : CHECK: bullet shooter not found, skip local effect
                                        : CHECK: bullet shooter not found, skip local effect
Mesh: Loading magazine.mesh.
Texture: rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
                                        : CHECK: bullet shooter not found, skip local effect
Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: comic.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
                                        : CHECK: bullet shooter not found, skip local effect
Mesh: Loading gem.mesh.
Texture: gem.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading whiskey.mesh.
Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
                                        : CHECK: bullet shooter not found, skip local effect
Mesh: Loading oscar_statue.mesh.
Texture: oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
                                        : CHECK: bullet shooter not found, skip local effect
                                        : CHECK: bullet shooter not found, skip local effect
                                        : CHECK: bullet shooter not found, skip local effect
Mesh: Loading cigarettes.mesh.
Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: hud_rank10.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
                                        : WARNING, invalid grenade, case 0
rwr_game: /usr/include/OGRE/OgreVector3.h:324: Ogre::Vector3& Ogre::Vector3::operator/=(Ogre::Real): Assertion `fScalar != 0.0' failed.
[1]    13650 abort (core dumped)  sh launch_game


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 Post subject: Re: Crash dump.
PostPosted: Mon Apr 29, 2013 1:54 pm 
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Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Thanks for the log, I'm seeing the same assertion happening, that's a division by zero somewhere. Seems it something related to visuals or audio as it never seems to happen on server builds. What's peculiar also is that Windows doesn't seem to suffer of the same issue.


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