RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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ogre exception demo startup problem http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1161 |
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Author: | insanedopeclown [ Sun Apr 28, 2013 5:20 am ] |
Post subject: | ogre exception demo startup problem |
I just downloaded the demo and everytime I start it up it crashes. I get past the loading screen then it freezes. I can hear sounds but I cant move the mouse. After a second of that a box pops up "an exception has occured!". It says " OGRE EXCEPTION (7:InternalErrorException): Cannot begin frame - no viewport selected. In D3D9RenderSystem::_beginFrame at . . \. .\. .\. .\. .\RenderStstem\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 2819)". Help please. Thanks |
Author: | JackMayol [ Sun Apr 28, 2013 6:53 am ] |
Post subject: | Re: ogre exception demo startup problem |
Hi and welcome insanedopeclown, could you please paste in here the content of the following file (it's plaintext and you can edit it with the editor of your choice): C:\ProgramData\RUNNING WITH RIFLES Demo\rwr_game.log |
Author: | insanedopeclown [ Sun Apr 28, 2013 3:23 pm ] |
Post subject: | Re: ogre exception demo startup problem |
09:56:35: Creating resource group General 09:56:35: Creating resource group Internal 09:56:35: Creating resource group Autodetect 09:56:35: SceneManagerFactory for type 'DefaultSceneManager' registered. 09:56:35: Registering ResourceManager for type Material 09:56:35: Registering ResourceManager for type Mesh 09:56:35: Registering ResourceManager for type Skeleton 09:56:35: MovableObjectFactory for type 'ParticleSystem' registered. 09:56:35: OverlayElementFactory for type Panel registered. 09:56:35: OverlayElementFactory for type BorderPanel registered. 09:56:35: OverlayElementFactory for type TextArea registered. 09:56:35: Registering ResourceManager for type Font 09:56:35: ArchiveFactory for archive type FileSystem registered. 09:56:35: ArchiveFactory for archive type Zip registered. 09:56:35: DDS codec registering 09:56:35: FreeImage version: 3.13.1 09:56:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 09:56:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 09:56:35: Registering ResourceManager for type HighLevelGpuProgram 09:56:35: Registering ResourceManager for type Compositor 09:56:35: MovableObjectFactory for type 'Entity' registered. 09:56:35: MovableObjectFactory for type 'Light' registered. 09:56:35: MovableObjectFactory for type 'BillboardSet' registered. 09:56:35: MovableObjectFactory for type 'ManualObject' registered. 09:56:35: MovableObjectFactory for type 'BillboardChain' registered. 09:56:35: MovableObjectFactory for type 'RibbonTrail' registered. 09:56:35: *-*-* OGRE Initialising 09:56:35: *-*-* Version 1.7.2 (Cthugha) 09:56:35: : initializing graphics 09:56:35: : loading plugins 09:56:35: Loading library RenderSystem_Direct3D9 09:56:35: Installing plugin: D3D9 RenderSystem 09:56:36: D3D9 : Direct3D9 Rendering Subsystem created. 09:56:36: D3D9: Driver Detection Starts 09:56:36: D3D9: Driver Detection Ends 09:56:36: Plugin successfully installed 09:56:36: Loading library Plugin_CgProgramManager 09:56:36: Installing plugin: Cg Program Manager 09:56:36: Plugin successfully installed 09:56:36: Loading library Plugin_OctreeSceneManager 09:56:36: Installing plugin: Octree & Terrain Scene Manager 09:56:36: Plugin successfully installed 09:56:36: Loading library Plugin_ParticleFX 09:56:36: Installing plugin: ParticleFX 09:56:36: Particle Emitter Type 'Point' registered 09:56:36: Particle Emitter Type 'Box' registered 09:56:36: Particle Emitter Type 'Ellipsoid' registered 09:56:36: Particle Emitter Type 'Cylinder' registered 09:56:36: Particle Emitter Type 'Ring' registered 09:56:36: Particle Emitter Type 'HollowEllipsoid' registered 09:56:36: Particle Affector Type 'LinearForce' registered 09:56:36: Particle Affector Type 'ColourFader' registered 09:56:36: Particle Affector Type 'ColourFader2' registered 09:56:36: Particle Affector Type 'ColourImage' registered 09:56:36: Particle Affector Type 'ColourInterpolator' registered 09:56:36: Particle Affector Type 'Scaler' registered 09:56:36: Particle Affector Type 'Rotator' registered 09:56:36: Particle Affector Type 'DirectionRandomiser' registered 09:56:36: Particle Affector Type 'DeflectorPlane' registered 09:56:36: Plugin successfully installed 09:56:36: : initializing render system 09:56:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 09:56:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest 09:56:36: D3D9 : RenderSystem Option: FSAA = 6 09:56:36: D3D9 : RenderSystem Option: Full Screen = No 09:56:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 09:56:36: D3D9 : RenderSystem Option: VSync = No 09:56:36: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 16-bit colour 09:56:36: : initializing render window 09:56:36: CPU Identifier & Features 09:56:36: ------------------------- 09:56:36: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3200+ 09:56:36: * SSE: yes 09:56:36: * SSE2: yes 09:56:36: * SSE3: no 09:56:36: * MMX: yes 09:56:36: * MMXEXT: yes 09:56:36: * 3DNOW: yes 09:56:36: * 3DNOWEXT: yes 09:56:36: * CMOV: yes 09:56:36: * TSC: yes 09:56:36: * FPU: yes 09:56:36: * PRO: yes 09:56:36: * HT: no 09:56:36: ------------------------- 09:56:36: D3D9 : Subsystem Initialising 09:56:36: Registering ResourceManager for type Texture 09:56:36: Registering ResourceManager for type GpuProgram 09:56:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 640x480 windowed miscParams: FSAA=6 FSAAHint= colourDepth=16 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 09:56:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 640x480, 16bpp 09:56:36: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 09:56:37: RenderSystem capabilities 09:56:37: ------------------------- 09:56:37: RenderSystem Name: Direct3D9 Rendering Subsystem 09:56:37: GPU Vendor: ati 09:56:37: Device Name: Monitor-1-ATI MOBILITY RADEON Xpress 200 Series 09:56:37: Driver Version: 6.14.10.6561 09:56:37: * Fixed function pipeline: yes 09:56:37: * Hardware generation of mipmaps: yes 09:56:37: * Texture blending: yes 09:56:37: * Anisotropic texture filtering: yes 09:56:37: * Dot product texture operation: yes 09:56:37: * Cube mapping: yes 09:56:37: * Hardware stencil buffer: no 09:56:37: * Hardware vertex / index buffers: yes 09:56:37: * Vertex programs: yes 09:56:37: * Number of floating-point constants for vertex programs: 256 09:56:37: * Number of integer constants for vertex programs: 16 09:56:37: * Number of boolean constants for vertex programs: 16 09:56:37: * Fragment programs: yes 09:56:37: * Number of floating-point constants for fragment programs: 32 09:56:37: * Number of integer constants for fragment programs: 16 09:56:37: * Number of boolean constants for fragment programs: 16 09:56:37: * Geometry programs: no 09:56:37: * Number of floating-point constants for geometry programs: 0 09:56:37: * Number of integer constants for geometry programs: 0 09:56:37: * Number of boolean constants for geometry programs: 0 09:56:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0 09:56:37: * Texture Compression: yes 09:56:37: - DXT: yes 09:56:37: - VTC: no 09:56:37: - PVRTC: no 09:56:37: * Scissor Rectangle: yes 09:56:37: * Hardware Occlusion Query: yes 09:56:37: * User clip planes: yes 09:56:37: * VET_UBYTE4 vertex element type: yes 09:56:37: * Infinite far plane projection: yes 09:56:37: * Hardware render-to-texture: yes 09:56:37: * Floating point textures: yes 09:56:37: * Non-power-of-two textures: yes (limited) 09:56:37: * Volume textures: yes 09:56:37: * Multiple Render Targets: 4 09:56:37: - With different bit depths: no 09:56:37: * Point Sprites: yes 09:56:37: * Extended point parameters: yes 09:56:37: * Max Point Size: 10 09:56:37: * Vertex texture fetch: no 09:56:37: * Number of world matrices: 0 09:56:37: * Number of texture units: 8 09:56:37: * Stencil buffer depth: 8 09:56:37: * Number of vertex blend matrices: 0 09:56:37: * Render to Vertex Buffer : no 09:56:37: * DirectX per stage constants: no 09:56:37: *************************************** 09:56:37: *** D3D9 : Subsystem Initialised OK *** 09:56:37: *************************************** 09:56:37: DefaultWorkQueue('Root') initialising on thread 00801F7C. 09:56:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0087AA78 starting. 09:56:37: Particle Renderer Type 'billboard' registered 09:56:37: SceneManagerFactory for type 'OctreeSceneManager' registered. 09:56:37: SceneManagerFactory for type 'TerrainSceneManager' registered. 09:56:37: Added resource location 'media' of type 'FileSystem' to resource group 'General' 09:56:37: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General' 09:56:37: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General' 09:56:37: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General' 09:56:37: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General' 09:56:37: Parsing scripts for resource group Autodetect 09:56:37: Finished parsing scripts for resource group Autodetect 09:56:37: Parsing scripts for resource group General 09:56:37: Parsing script ShadowCaster.program 09:56:38: Parsing script AmbientOcclusion.program 09:56:38: Parsing script StdQuad_vp.program 09:56:38: Parsing script Intro.material 09:56:38: Parsing script ShadowCaster.material 09:56:38: Parsing script AmbientOcclusion.material 09:56:38: Parsing script AmbientOcclusion.compositor 09:56:38: Parsing script basic_font.fontdef 09:56:38: Parsing script basic_font_italic.fontdef 09:56:38: Parsing script basic_font_outline.fontdef 09:56:38: Finished parsing scripts for resource group General 09:56:38: Parsing scripts for resource group Internal 09:56:38: Finished parsing scripts for resource group Internal 09:56:38: : initializing scene manager 09:56:38: TerrainSceneManager: Registered a new PageSource for type Heightmap 09:56:38: : initializing fonts 09:56:38: : initializing audio 09:56:40: : audio devices found: 1 09:56:40: : audio enabled 09:56:40: : 0: Generic Software 09:56:40: : using device 0 09:56:40: : initializing input 09:56:41: : RUNNING WITH RIFLES, version beta 0.76 09:56:41: : Map resource location set as media/packages/vanilla/maps/map2 09:56:41: : Using application folder C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/ 09:56:41: : Using save subfolder map2 09:56:41: : Using save path C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/savegames/map2/ 09:56:42: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:56:42: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 09:56:42: : latest available version: beta 0.861 09:56:42: : application start done 09:56:42: : run simulation 09:56:42: : rendering the first frame 09:56:43: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 09:56:43: : first frame rendered ok 09:56:43: : adding frame listener 09:56:43: : starting rendering loop 09:56:44: : game init start 09:56:44: Creating resource group sessionResourceGroup 09:56:44: : adding package resource location media/packages/vanilla/ 09:56:44: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:44: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup' 09:56:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup' 09:56:45: Initialising resource group sessionResourceGroup 09:56:45: Parsing scripts for resource group sessionResourceGroup 09:56:45: Parsing script Building.program 09:56:45: Parsing script NormalAndDepth.program 09:56:45: Parsing script soldieroutline.program 09:56:45: Parsing script soldierskin.program 09:56:45: Parsing script StdQuad_vp.program 09:56:45: Parsing script terrain.program 09:56:45: Parsing script tools.program 09:56:45: Parsing script WaterArea.program 09:56:45: Parsing script material.material 09:56:45: Parsing script BackContour.material 09:56:45: Parsing script Blood.material 09:56:45: Parsing script Branch.material 09:56:45: Parsing script Building.material 09:56:45: Parsing script BuildingBase.material 09:56:45: Parsing script Bullet.material 09:56:45: Parsing script BulletTrail.material 09:56:45: Parsing script BushPlant.material 09:56:45: Parsing script ChatBubble.material 09:56:45: Parsing script Container.material 09:56:45: Parsing script Cord.material 09:56:45: Parsing script Crate.material 09:56:45: Parsing script Crosshair.material 09:56:45: Parsing script Dust.material 09:56:45: Parsing script Enclosure.material 09:56:45: Parsing script Explosion.material 09:56:45: Parsing script FarmFence.material 09:56:45: Parsing script Flame.material 09:56:45: Parsing script Foam.material 09:56:45: Parsing script GenericDecal.material 09:56:45: Parsing script GenericMesh.material 09:56:45: Parsing script GenericVehicle.material 09:56:45: Parsing script GrassUp.material 09:56:45: Parsing script GrenadeCrate.material 09:56:45: Parsing script Hud.material 09:56:45: Parsing script jeep_hack.material 09:56:45: Parsing script lines.material 09:56:45: Parsing script MapView.material 09:56:45: Parsing script MenuSystem.material 09:56:45: Parsing script MiniRank.material 09:56:45: Parsing script NormalAndDepth.material 09:56:45: Parsing script Piece.material 09:56:45: Parsing script Pipe.material 09:56:45: Parsing script Plant.material 09:56:45: Parsing script Platform.material 09:56:45: Parsing script PlayerFarMarker.material 09:56:45: Parsing script PlayerMarker.material 09:56:45: Parsing script RoadLine.material 09:56:45: Parsing script Rock.material 09:56:45: Parsing script SecurityFence.material 09:56:45: Parsing script ShadowPixel.material 09:56:45: Parsing script ShadowPlant.material 09:56:45: Parsing script ShoePrint.material 09:56:45: Parsing script Sign.material 09:56:45: Parsing script smoke.material 09:56:45: Parsing script Soldier3dPixel.material 09:56:45: Parsing script terrain.material 09:56:45: Parsing script TreeGroundBase.material 09:56:45: Parsing script Trench.material 09:56:45: Parsing script TrophyView.material 09:56:45: Parsing script Wall.material 09:56:45: Parsing script WaterArea.material 09:56:45: Parsing script Weapon3dPixel.material 09:56:45: Parsing script Weave.material 09:56:45: Parsing script big_muzzle.particle 09:56:46: Parsing script law_muzzle.particle 09:56:46: Parsing script Burst.particle 09:56:46: Parsing script Dust.particle 09:56:46: Parsing script Explosion.particle 09:56:46: Parsing script Foam.particle 09:56:46: Parsing script MinorExplosion.particle 09:56:46: Parsing script Muzzle.particle 09:56:46: Parsing script basic_font.fontdef 09:56:46: Parsing script basic_font_italic.fontdef 09:56:46: Parsing script basic_font_outline.fontdef 09:56:46: Finished parsing scripts for resource group sessionResourceGroup 09:56:46: : r=12582 09:56:46: : loading factions in media/packages/vanilla/maps/map2/map_config.xml 09:56:46: : loading faction in media/packages/vanilla/factions/green.xml 09:56:46: : loading names in media/packages/vanilla/names/goodies_firstnames.txt 09:56:46: : loading names in media/packages/vanilla/names/goodies_lastnames.txt 09:56:46: : loading faction in media/packages/vanilla/factions/grey.xml 09:56:46: : loading names in media/packages/vanilla/names/baddies_firstnames.txt 09:56:46: : loading names in media/packages/vanilla/names/baddies_lastnames.txt 09:56:46: : map config factions loaded 09:56:47: : common sounds loaded 09:56:47: : loading terrain layers 09:56:50: : initializing terrain 09:56:50: TerrainSceneManager: Activated PageSource Heightmap 09:56:50: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:56:50: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 09:56:51: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:56:51: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 09:56:51: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:56:51: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 09:56:51: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:56:51: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1. 09:56:51: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:56:51: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1. 09:56:51: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:56:51: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:51: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:56:51: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1. 09:56:51: : best usable soldier render technique: HighDetail 09:56:51: : HW skeleton supported: 0 09:56:51: : best usable terrain render technique: ShadersShadows 09:56:51: : Integrated shadows supported: 1 09:56:52: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 09:56:52: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:56:52: : world loaded 09:56:52: : worldblocks loaded 09:56:52: D3D9 : ***** Dimensions altered by the render system 09:56:52: D3D9 : ***** Source image dimensions : 120x120 09:56:52: D3D9 : ***** Texture dimensions : 128x128 09:56:52: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:56:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:56:53: : loading weapons in media/packages/vanilla/maps/map2/map_config.xml 09:56:53: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml 09:56:53: : loading weapons in media/packages/vanilla/weapons/ak47.xml 09:56:53: : weapon:AK47 09:56:53: : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml 09:56:53: : weapon:M240 09:56:53: : loading weapons in media/packages/vanilla/weapons/g36.xml 09:56:53: : weapon:G36 09:56:53: : loading weapons in media/packages/vanilla/weapons/m24_a2.xml 09:56:53: : weapon:M24-A2 09:56:53: : loading weapons in media/packages/vanilla/weapons/m72_law.xml 09:56:53: : weapon:M72 LAW 09:56:53: : loading weapons in media/packages/vanilla/weapons/m240.xml 09:56:53: : weapon:M240 09:56:53: : loading weapons in media/packages/vanilla/weapons/mossberg.xml 09:56:53: : weapon:Mossberg 500 09:56:53: : loading weapons in media/packages/vanilla/weapons/mp5sd.xml 09:56:53: : weapon:MP5SD 09:56:53: : loading weapons in media/packages/vanilla/weapons/pkm.xml 09:56:53: : weapon:PKM 09:56:53: : map config weapons loaded 09:56:53: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:53: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:53: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:56:53: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:53: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:56:53: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 09:56:54: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 09:56:54: D3D9 : ***** Dimensions altered by the render system 09:56:54: D3D9 : ***** Source image dimensions : 512x768 09:56:54: D3D9 : ***** Texture dimensions : 512x1024 09:56:54: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1. 09:56:54: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:55: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:56:55: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:56:55: : loading world objects 09:56:58: : layer: grid 09:56:58: : layer: materials 09:56:58: : parsing material in map, unknown keyword at "type = tree" 09:56:58: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 09:56:58: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:56:58: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:56:58: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:56:58: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 09:56:58: : layer: dirt 09:56:58: : layer: alpha_grass 09:56:58: : layer: alpha_sand 09:56:58: : layer: alpha_asphalt 09:56:58: : layer: alpha_road 09:56:58: : layer: offroad 09:56:58: : layer: height 09:56:58: : layer: bases 09:56:58: : layer: library 09:56:58: : layer: layer1 09:56:58: : layer: walls 09:56:59: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:56:59: D3D9 : ***** Dimensions altered by the render system 09:56:59: D3D9 : ***** Source image dimensions : 256x192 09:56:59: D3D9 : ***** Texture dimensions : 256x256 09:56:59: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:56:59: Mesh: Loading rock_h1.mesh. 09:56:59: Mesh: Loading stone_2.mesh. 09:56:59: Mesh: Loading stone_3.mesh. 09:56:59: Mesh: Loading stone_4.mesh. 09:56:59: Mesh: Loading stone_5.mesh. 09:56:59: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:56:59: Mesh: Loading car3.mesh. 09:56:59: Texture: car2_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:56:59: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:56:59: Mesh: Loading car2.mesh. 09:56:59: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:56:59: Mesh: Loading van.mesh. 09:56:59: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:00: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:57:00: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:01: D3D9 : ***** Dimensions altered by the render system 09:57:01: D3D9 : ***** Source image dimensions : 124x124 09:57:01: D3D9 : ***** Texture dimensions : 128x128 09:57:01: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:01: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 09:57:01: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 09:57:01: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:57:02: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:03: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:04: : layer: decals 09:57:04: Texture: manhole.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:04: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:04: Texture: crack_decal1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:04: Texture: crack_decal3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:04: Texture: crack_decal4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:05: Texture: crack_decal7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:05: Texture: crack_decal6.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:05: Texture: crack_decal2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:05: Texture: crack_decal5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:05: : layer: Buildings 09:57:05: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:57:05: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:57:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:06: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:57:06: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:06: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:12: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. 09:57:13: : layer: rocks 09:57:13: Mesh: Loading rock_s1.mesh. 09:57:13: Mesh: Loading stone_1.mesh. 09:57:13: Mesh: Loading rock_s3.mesh. 09:57:13: Mesh: Loading rock_m3.mesh. 09:57:13: Mesh: Loading rock_b4.mesh. 09:57:13: Mesh: Loading rock_s4.mesh. 09:57:13: Mesh: Loading rock_b3.mesh. 09:57:13: Mesh: Loading rock_m4.mesh. 09:57:13: Mesh: Loading rock_m1.mesh. 09:57:13: Mesh: Loading rock_m2.mesh. 09:57:13: Mesh: Loading rock_b2.mesh. 09:57:13: Mesh: Loading rock_b1.mesh. 09:57:13: Mesh: Loading rock_h4.mesh. 09:57:13: Mesh: Loading rock_h2.mesh. 09:57:13: Mesh: Loading rock_s2.mesh. 09:57:13: Mesh: Loading rock_h3.mesh. 09:57:16: : layer: objects 09:57:16: Texture: streetlight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:16: Mesh: Loading streetlight.mesh. 09:57:16: Texture: streetlantern.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:16: Mesh: Loading streetlantern.mesh. 09:57:19: : layer: trees 09:57:19: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds 09:57:19: Texture: tent.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:19: Texture: pipe2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:19: Texture: rope.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 09:57:19: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:57:19: : layer: bushes 09:57:19: : layer: ladders 09:57:19: : layer: spawnpoints 09:57:19: : layer: hedgehogs 09:57:19: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:57:20: : layer: crate 09:57:20: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 09:57:20: Texture: car2_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:20: : layer: mesh 09:57:20: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:20: Mesh: Loading enclosure.mesh. 09:57:20: Texture: enclosure2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:20: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:20: Mesh: Loading parasol.mesh. 09:57:20: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:20: D3D9 : ***** Dimensions altered by the render system 09:57:20: D3D9 : ***** Source image dimensions : 128x72 09:57:20: D3D9 : ***** Texture dimensions : 128x128 09:57:20: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,128x72x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:20: Mesh: Loading palmtree_1.mesh. 09:57:20: Texture: windmill.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1. 09:57:20: Mesh: Loading windmill.mesh. 09:57:20: : layer: post 09:57:20: : layer: signs 09:57:21: : layer: layer2 09:57:21: : layer: objects 09:57:24: Texture: ventilator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Mesh: Loading ventilator.mesh. 09:57:24: Texture: bench.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1. 09:57:24: Mesh: Loading bench.mesh. 09:57:24: Texture: church.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:57:24: Mesh: Loading church.mesh. 09:57:24: : layer: mesh 09:57:24: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Mesh: Loading pickup.mesh. 09:57:24: Texture: car2_black.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Texture: car2_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Texture: car1_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Mesh: Loading car1.mesh. 09:57:24: Texture: car1_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Texture: car1_pink.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:24: Texture: car2_pimp.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car1_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car2_silver.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car2_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car2_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: car1_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Texture: buddha_statue.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 09:57:25: Mesh: Loading buddha_statue.mesh. 09:57:25: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:25: Mesh: Loading jeep_body_broken.mesh. 09:57:25: Texture: obelisk.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1. 09:57:25: Mesh: Loading obelisk.mesh. 09:57:25: Texture: chair-green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:25: Mesh: Loading sunchair.mesh. 09:57:25: Texture: chair-red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:25: Texture: chair-blue.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:25: Texture: chair-yellow.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:25: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:57:25: Mesh: Loading rubber_boat.mesh. 09:57:26: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:57:26: Mesh: Loading bowling.mesh. 09:57:26: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:26: Mesh: Loading gas_tank.mesh. 09:57:26: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 09:57:26: Mesh: Loading venus.mesh. 09:57:26: : layer: walls 09:57:26: : layer: signs 09:57:42: : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml 09:57:42: : loading soldiers in media/packages/vanilla/factions/green.xml 09:57:43: : loading soldiers in media/packages/vanilla/factions/grey.xml 09:57:44: : map config soldiers loaded 09:57:46: : soldiers loaded 09:57:47: : crate debris loaded 09:57:48: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1. 09:57:49: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1. 09:57:49: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 09:57:49: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1. 09:57:49: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:49: D3D9 : ***** Dimensions altered by the render system 09:57:49: D3D9 : ***** Source image dimensions : 160x160 09:57:49: D3D9 : ***** Texture dimensions : 256x256 09:57:49: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:57:49: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. 09:57:50: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 09:57:50: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 09:57:51: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 09:57:51: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1. 09:57:51: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. 09:57:51: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1. 09:57:51: D3D9 : ***** Dimensions altered by the render system 09:57:51: D3D9 : ***** Source image dimensions : 80x80 09:57:51: D3D9 : ***** Texture dimensions : 128x128 09:57:51: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:55: D3D9 : ***** Dimensions altered by the render system 09:57:55: D3D9 : ***** Source image dimensions : 2000x2000 09:57:55: D3D9 : ***** Texture dimensions : 2048x2048 09:57:55: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 09:57:57: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:57: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:57:57: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:58:00: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:58:00: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:58:00: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:58:00: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:58:00: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:00: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:58:00: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:58:01: D3D9 : ***** Dimensions altered by the render system 09:58:01: D3D9 : ***** Source image dimensions : 160x160 09:58:01: D3D9 : ***** Texture dimensions : 256x256 09:58:01: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:01: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1. 09:58:01: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:58:02: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:58:02: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 09:58:02: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:58:02: : Setting init data, machine id = 0 09:58:02: : init data set done 09:58:03: : scene loaded 09:58:03: D3D9 : ***** Dimensions altered by the render system 09:58:03: D3D9 : ***** Source image dimensions : 513x513 09:58:03: D3D9 : ***** Texture dimensions : 1024x1024 09:58:03: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1024x1024x1. 09:58:06: : settings loaded 09:58:06: : r=1709 09:58:06: : game init done 09:58:08: D3D9 : ***** Dimensions altered by the render system 09:58:08: D3D9 : ***** Source image dimensions : 160x160 09:58:08: D3D9 : ***** Texture dimensions : 256x256 09:58:08: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:09: D3D9 : ***** Dimensions altered by the render system 09:58:09: D3D9 : ***** Source image dimensions : 160x160 09:58:09: D3D9 : ***** Texture dimensions : 256x256 09:58:09: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:09: D3D9 : ***** Dimensions altered by the render system 09:58:09: D3D9 : ***** Source image dimensions : 160x160 09:58:09: D3D9 : ***** Texture dimensions : 256x256 09:58:09: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:09: D3D9 : ***** Dimensions altered by the render system 09:58:09: D3D9 : ***** Source image dimensions : 160x160 09:58:09: D3D9 : ***** Texture dimensions : 256x256 09:58:09: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:10: D3D9 : ***** Dimensions altered by the render system 09:58:10: D3D9 : ***** Source image dimensions : 160x160 09:58:10: D3D9 : ***** Texture dimensions : 256x256 09:58:10: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:10: D3D9 : ***** Dimensions altered by the render system 09:58:10: D3D9 : ***** Source image dimensions : 160x160 09:58:10: D3D9 : ***** Texture dimensions : 256x256 09:58:10: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:10: D3D9 : ***** Dimensions altered by the render system 09:58:10: D3D9 : ***** Source image dimensions : 160x160 09:58:10: D3D9 : ***** Texture dimensions : 256x256 09:58:10: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:11: D3D9 : ***** Dimensions altered by the render system 09:58:11: D3D9 : ***** Source image dimensions : 160x160 09:58:11: D3D9 : ***** Texture dimensions : 256x256 09:58:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:11: D3D9 : ***** Dimensions altered by the render system 09:58:11: D3D9 : ***** Source image dimensions : 160x160 09:58:11: D3D9 : ***** Texture dimensions : 256x256 09:58:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 09:58:15: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 09:58:15: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1. 09:58:16: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:58:16: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:58:16: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:58:16: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:58:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1. 09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012 09:58:19: Released D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012 09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: FoamLayer 09:58:19: Released D3D9 texture: FoamLayer 09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: Ogre/ShadowTexture0 09:58:19: Released D3D9 texture: Ogre/ShadowTexture0 09:58:20: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: MeterTexture 09:58:20: Released D3D9 texture: MeterTexture 09:58:20: D3D9 Device 0x[0080E400] entered lost state 09:58:20: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 09:58:48: !!! Direct3D Device successfully restored. 09:58:48: D3D9 device: 0x[0080E400] was reset 09:58:49: OGRE EXCEPTION(7:InternalErrorException): Cannot begin frame - no viewport selected. in D3D9RenderSystem::_beginFrame at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 2819) |
Author: | pasik [ Sun Apr 28, 2013 6:50 pm ] |
Post subject: | Re: ogre exception demo startup problem |
There's a chance your PC specs might not be enough to run to game. It certainly wouldn't work with good framerates if it would launch properly. Any chance you're on some kind of multi-monitor setup? If so, try it with single monitor. Other things that might be worth a try are running the game with "safemode" command line parameter or with "opengl" parameter. I'm not being too hopeful how much these would actually help, though. |
Author: | insanedopeclown [ Sun Apr 28, 2013 7:32 pm ] |
Post subject: | Re: ogre exception demo startup problem |
Damn. That's what I was scared of. Thanks for trying to help. I plan on getting a new computer so hopefully ill get to play the game in the later months of the year. |
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