09:56:35: Creating resource group General
09:56:35: Creating resource group Internal
09:56:35: Creating resource group Autodetect
09:56:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:56:35: Registering ResourceManager for type Material
09:56:35: Registering ResourceManager for type Mesh
09:56:35: Registering ResourceManager for type Skeleton
09:56:35: MovableObjectFactory for type 'ParticleSystem' registered.
09:56:35: OverlayElementFactory for type Panel registered.
09:56:35: OverlayElementFactory for type BorderPanel registered.
09:56:35: OverlayElementFactory for type TextArea registered.
09:56:35: Registering ResourceManager for type Font
09:56:35: ArchiveFactory for archive type FileSystem registered.
09:56:35: ArchiveFactory for archive type Zip registered.
09:56:35: DDS codec registering
09:56:35: FreeImage version: 3.13.1
09:56:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
09:56:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
09:56:35: Registering ResourceManager for type HighLevelGpuProgram
09:56:35: Registering ResourceManager for type Compositor
09:56:35: MovableObjectFactory for type 'Entity' registered.
09:56:35: MovableObjectFactory for type 'Light' registered.
09:56:35: MovableObjectFactory for type 'BillboardSet' registered.
09:56:35: MovableObjectFactory for type 'ManualObject' registered.
09:56:35: MovableObjectFactory for type 'BillboardChain' registered.
09:56:35: MovableObjectFactory for type 'RibbonTrail' registered.
09:56:35: *-*-* OGRE Initialising
09:56:35: *-*-* Version 1.7.2 (Cthugha)
09:56:35: : initializing graphics
09:56:35: : loading plugins
09:56:35: Loading library RenderSystem_Direct3D9
09:56:35: Installing plugin: D3D9 RenderSystem
09:56:36: D3D9 : Direct3D9 Rendering Subsystem created.
09:56:36: D3D9: Driver Detection Starts
09:56:36: D3D9: Driver Detection Ends
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_CgProgramManager
09:56:36: Installing plugin: Cg Program Manager
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_OctreeSceneManager
09:56:36: Installing plugin: Octree & Terrain Scene Manager
09:56:36: Plugin successfully installed
09:56:36: Loading library Plugin_ParticleFX
09:56:36: Installing plugin: ParticleFX
09:56:36: Particle Emitter Type 'Point' registered
09:56:36: Particle Emitter Type 'Box' registered
09:56:36: Particle Emitter Type 'Ellipsoid' registered
09:56:36: Particle Emitter Type 'Cylinder' registered
09:56:36: Particle Emitter Type 'Ring' registered
09:56:36: Particle Emitter Type 'HollowEllipsoid' registered
09:56:36: Particle Affector Type 'LinearForce' registered
09:56:36: Particle Affector Type 'ColourFader' registered
09:56:36: Particle Affector Type 'ColourFader2' registered
09:56:36: Particle Affector Type 'ColourImage' registered
09:56:36: Particle Affector Type 'ColourInterpolator' registered
09:56:36: Particle Affector Type 'Scaler' registered
09:56:36: Particle Affector Type 'Rotator' registered
09:56:36: Particle Affector Type 'DirectionRandomiser' registered
09:56:36: Particle Affector Type 'DeflectorPlane' registered
09:56:36: Plugin successfully installed
09:56:36: : initializing render system
09:56:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
09:56:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
09:56:36: D3D9 : RenderSystem Option: FSAA = 6
09:56:36: D3D9 : RenderSystem Option: Full Screen = No
09:56:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
09:56:36: D3D9 : RenderSystem Option: VSync = No
09:56:36: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 16-bit colour
09:56:36: : initializing render window
09:56:36: CPU Identifier & Features
09:56:36: -------------------------
09:56:36: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3200+
09:56:36: * SSE: yes
09:56:36: * SSE2: yes
09:56:36: * SSE3: no
09:56:36: * MMX: yes
09:56:36: * MMXEXT: yes
09:56:36: * 3DNOW: yes
09:56:36: * 3DNOWEXT: yes
09:56:36: * CMOV: yes
09:56:36: * TSC: yes
09:56:36: * FPU: yes
09:56:36: * PRO: yes
09:56:36: * HT: no
09:56:36: -------------------------
09:56:36: D3D9 : Subsystem Initialising
09:56:36: Registering ResourceManager for type Texture
09:56:36: Registering ResourceManager for type GpuProgram
09:56:36: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 640x480 windowed miscParams: FSAA=6 FSAAHint= colourDepth=16 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
09:56:36: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 640x480, 16bpp
09:56:36: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:56:37: RenderSystem capabilities
09:56:37: -------------------------
09:56:37: RenderSystem Name: Direct3D9 Rendering Subsystem
09:56:37: GPU Vendor: ati
09:56:37: Device Name: Monitor-1-ATI MOBILITY RADEON Xpress 200 Series
09:56:37: Driver Version: 6.14.10.6561
09:56:37: * Fixed function pipeline: yes
09:56:37: * Hardware generation of mipmaps: yes
09:56:37: * Texture blending: yes
09:56:37: * Anisotropic texture filtering: yes
09:56:37: * Dot product texture operation: yes
09:56:37: * Cube mapping: yes
09:56:37: * Hardware stencil buffer: no
09:56:37: * Hardware vertex / index buffers: yes
09:56:37: * Vertex programs: yes
09:56:37: * Number of floating-point constants for vertex programs: 256
09:56:37: * Number of integer constants for vertex programs: 16
09:56:37: * Number of boolean constants for vertex programs: 16
09:56:37: * Fragment programs: yes
09:56:37: * Number of floating-point constants for fragment programs: 32
09:56:37: * Number of integer constants for fragment programs: 16
09:56:37: * Number of boolean constants for fragment programs: 16
09:56:37: * Geometry programs: no
09:56:37: * Number of floating-point constants for geometry programs: 0
09:56:37: * Number of integer constants for geometry programs: 0
09:56:37: * Number of boolean constants for geometry programs: 0
09:56:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0
09:56:37: * Texture Compression: yes
09:56:37: - DXT: yes
09:56:37: - VTC: no
09:56:37: - PVRTC: no
09:56:37: * Scissor Rectangle: yes
09:56:37: * Hardware Occlusion Query: yes
09:56:37: * User clip planes: yes
09:56:37: * VET_UBYTE4 vertex element type: yes
09:56:37: * Infinite far plane projection: yes
09:56:37: * Hardware render-to-texture: yes
09:56:37: * Floating point textures: yes
09:56:37: * Non-power-of-two textures: yes (limited)
09:56:37: * Volume textures: yes
09:56:37: * Multiple Render Targets: 4
09:56:37: - With different bit depths: no
09:56:37: * Point Sprites: yes
09:56:37: * Extended point parameters: yes
09:56:37: * Max Point Size: 10
09:56:37: * Vertex texture fetch: no
09:56:37: * Number of world matrices: 0
09:56:37: * Number of texture units: 8
09:56:37: * Stencil buffer depth: 8
09:56:37: * Number of vertex blend matrices: 0
09:56:37: * Render to Vertex Buffer : no
09:56:37: * DirectX per stage constants: no
09:56:37: ***************************************
09:56:37: *** D3D9 : Subsystem Initialised OK ***
09:56:37: ***************************************
09:56:37: DefaultWorkQueue('Root') initialising on thread 00801F7C.
09:56:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0087AA78 starting.
09:56:37: Particle Renderer Type 'billboard' registered
09:56:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:56:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
09:56:37: Added resource location 'media' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
09:56:37: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
09:56:37: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
09:56:37: Parsing scripts for resource group Autodetect
09:56:37: Finished parsing scripts for resource group Autodetect
09:56:37: Parsing scripts for resource group General
09:56:37: Parsing script ShadowCaster.program
09:56:38: Parsing script AmbientOcclusion.program
09:56:38: Parsing script StdQuad_vp.program
09:56:38: Parsing script Intro.material
09:56:38: Parsing script ShadowCaster.material
09:56:38: Parsing script AmbientOcclusion.material
09:56:38: Parsing script AmbientOcclusion.compositor
09:56:38: Parsing script basic_font.fontdef
09:56:38: Parsing script basic_font_italic.fontdef
09:56:38: Parsing script basic_font_outline.fontdef
09:56:38: Finished parsing scripts for resource group General
09:56:38: Parsing scripts for resource group Internal
09:56:38: Finished parsing scripts for resource group Internal
09:56:38: : initializing scene manager
09:56:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
09:56:38: : initializing fonts
09:56:38: : initializing audio
09:56:40: : audio devices found: 1
09:56:40: : audio enabled
09:56:40: : 0: Generic Software
09:56:40: : using device 0
09:56:40: : initializing input
09:56:41: : RUNNING WITH RIFLES, version beta 0.76
09:56:41: : Map resource location set as media/packages/vanilla/maps/map2
09:56:41: : Using application folder C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/
09:56:41: : Using save subfolder map2
09:56:41: : Using save path C:\Documents and Settings\All Users\Application Data/RUNNING WITH RIFLES Demo/savegames/map2/
09:56:42: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:42: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
09:56:42: : latest available version: beta 0.861
09:56:42: : application start done
09:56:42: : run simulation
09:56:42: : rendering the first frame
09:56:43: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:56:43: : first frame rendered ok
09:56:43: : adding frame listener
09:56:43: : starting rendering loop
09:56:44: : game init start
09:56:44: Creating resource group sessionResourceGroup
09:56:44: : adding package resource location media/packages/vanilla/
09:56:44: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:44: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
09:56:45: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
09:56:45: Initialising resource group sessionResourceGroup
09:56:45: Parsing scripts for resource group sessionResourceGroup
09:56:45: Parsing script Building.program
09:56:45: Parsing script NormalAndDepth.program
09:56:45: Parsing script soldieroutline.program
09:56:45: Parsing script soldierskin.program
09:56:45: Parsing script StdQuad_vp.program
09:56:45: Parsing script terrain.program
09:56:45: Parsing script tools.program
09:56:45: Parsing script WaterArea.program
09:56:45: Parsing script material.material
09:56:45: Parsing script BackContour.material
09:56:45: Parsing script Blood.material
09:56:45: Parsing script Branch.material
09:56:45: Parsing script Building.material
09:56:45: Parsing script BuildingBase.material
09:56:45: Parsing script Bullet.material
09:56:45: Parsing script BulletTrail.material
09:56:45: Parsing script BushPlant.material
09:56:45: Parsing script ChatBubble.material
09:56:45: Parsing script Container.material
09:56:45: Parsing script Cord.material
09:56:45: Parsing script Crate.material
09:56:45: Parsing script Crosshair.material
09:56:45: Parsing script Dust.material
09:56:45: Parsing script Enclosure.material
09:56:45: Parsing script Explosion.material
09:56:45: Parsing script FarmFence.material
09:56:45: Parsing script Flame.material
09:56:45: Parsing script Foam.material
09:56:45: Parsing script GenericDecal.material
09:56:45: Parsing script GenericMesh.material
09:56:45: Parsing script GenericVehicle.material
09:56:45: Parsing script GrassUp.material
09:56:45: Parsing script GrenadeCrate.material
09:56:45: Parsing script Hud.material
09:56:45: Parsing script jeep_hack.material
09:56:45: Parsing script lines.material
09:56:45: Parsing script MapView.material
09:56:45: Parsing script MenuSystem.material
09:56:45: Parsing script MiniRank.material
09:56:45: Parsing script NormalAndDepth.material
09:56:45: Parsing script Piece.material
09:56:45: Parsing script Pipe.material
09:56:45: Parsing script Plant.material
09:56:45: Parsing script Platform.material
09:56:45: Parsing script PlayerFarMarker.material
09:56:45: Parsing script PlayerMarker.material
09:56:45: Parsing script RoadLine.material
09:56:45: Parsing script Rock.material
09:56:45: Parsing script SecurityFence.material
09:56:45: Parsing script ShadowPixel.material
09:56:45: Parsing script ShadowPlant.material
09:56:45: Parsing script ShoePrint.material
09:56:45: Parsing script Sign.material
09:56:45: Parsing script smoke.material
09:56:45: Parsing script Soldier3dPixel.material
09:56:45: Parsing script terrain.material
09:56:45: Parsing script TreeGroundBase.material
09:56:45: Parsing script Trench.material
09:56:45: Parsing script TrophyView.material
09:56:45: Parsing script Wall.material
09:56:45: Parsing script WaterArea.material
09:56:45: Parsing script Weapon3dPixel.material
09:56:45: Parsing script Weave.material
09:56:45: Parsing script big_muzzle.particle
09:56:46: Parsing script law_muzzle.particle
09:56:46: Parsing script Burst.particle
09:56:46: Parsing script Dust.particle
09:56:46: Parsing script Explosion.particle
09:56:46: Parsing script Foam.particle
09:56:46: Parsing script MinorExplosion.particle
09:56:46: Parsing script Muzzle.particle
09:56:46: Parsing script basic_font.fontdef
09:56:46: Parsing script basic_font_italic.fontdef
09:56:46: Parsing script basic_font_outline.fontdef
09:56:46: Finished parsing scripts for resource group sessionResourceGroup
09:56:46: : r=12582
09:56:46: : loading factions in media/packages/vanilla/maps/map2/map_config.xml
09:56:46: : loading faction in media/packages/vanilla/factions/green.xml
09:56:46: : loading names in media/packages/vanilla/names/goodies_firstnames.txt
09:56:46: : loading names in media/packages/vanilla/names/goodies_lastnames.txt
09:56:46: : loading faction in media/packages/vanilla/factions/grey.xml
09:56:46: : loading names in media/packages/vanilla/names/baddies_firstnames.txt
09:56:46: : loading names in media/packages/vanilla/names/baddies_lastnames.txt
09:56:46: : map config factions loaded
09:56:47: : common sounds loaded
09:56:47: : loading terrain layers
09:56:50: : initializing terrain
09:56:50: TerrainSceneManager: Activated PageSource Heightmap
09:56:50: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:50: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:56:51: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
09:56:51: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:51: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
09:56:51: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:51: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:51: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:56:51: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
09:56:51: : best usable soldier render technique: HighDetail
09:56:51: : HW skeleton supported: 0
09:56:51: : best usable terrain render technique: ShadersShadows
09:56:51: : Integrated shadows supported: 1
09:56:52: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:56:52: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:52: : world loaded
09:56:52: : worldblocks loaded
09:56:52: D3D9 : ***** Dimensions altered by the render system
09:56:52: D3D9 : ***** Source image dimensions : 120x120
09:56:52: D3D9 : ***** Texture dimensions : 128x128
09:56:52: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:53: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:56:53: : loading weapons in media/packages/vanilla/maps/map2/map_config.xml
09:56:53: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
09:56:53: : loading weapons in media/packages/vanilla/weapons/ak47.xml
09:56:53: : weapon:AK47
09:56:53: : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml
09:56:53: : weapon:M240
09:56:53: : loading weapons in media/packages/vanilla/weapons/g36.xml
09:56:53: : weapon:G36
09:56:53: : loading weapons in media/packages/vanilla/weapons/m24_a2.xml
09:56:53: : weapon:M24-A2
09:56:53: : loading weapons in media/packages/vanilla/weapons/m72_law.xml
09:56:53: : weapon:M72 LAW
09:56:53: : loading weapons in media/packages/vanilla/weapons/m240.xml
09:56:53: : weapon:M240
09:56:53: : loading weapons in media/packages/vanilla/weapons/mossberg.xml
09:56:53: : weapon:Mossberg 500
09:56:53: : loading weapons in media/packages/vanilla/weapons/mp5sd.xml
09:56:53: : weapon:MP5SD
09:56:53: : loading weapons in media/packages/vanilla/weapons/pkm.xml
09:56:53: : weapon:PKM
09:56:53: : map config weapons loaded
09:56:53: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:53: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:53: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:53: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:56:54: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:56:54: D3D9 : ***** Dimensions altered by the render system
09:56:54: D3D9 : ***** Source image dimensions : 512x768
09:56:54: D3D9 : ***** Texture dimensions : 512x1024
09:56:54: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
09:56:54: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:55: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:56:55: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:56:55: : loading world objects
09:56:58: : layer: grid
09:56:58: : layer: materials
09:56:58: : parsing material in map, unknown keyword at "type = tree"
09:56:58: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:56:58: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:58: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:56:58: Texture: garden_bw.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:56:58: Texture: stonewalltop.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:56:58: : layer: dirt
09:56:58: : layer: alpha_grass
09:56:58: : layer: alpha_sand
09:56:58: : layer: alpha_asphalt
09:56:58: : layer: alpha_road
09:56:58: : layer: offroad
09:56:58: : layer: height
09:56:58: : layer: bases
09:56:58: : layer: library
09:56:58: : layer: layer1
09:56:58: : layer: walls
09:56:59: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:56:59: D3D9 : ***** Dimensions altered by the render system
09:56:59: D3D9 : ***** Source image dimensions : 256x192
09:56:59: D3D9 : ***** Texture dimensions : 256x256
09:56:59: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:56:59: Mesh: Loading rock_h1.mesh.
09:56:59: Mesh: Loading stone_2.mesh.
09:56:59: Mesh: Loading stone_3.mesh.
09:56:59: Mesh: Loading stone_4.mesh.
09:56:59: Mesh: Loading stone_5.mesh.
09:56:59: Texture: car3_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading car3.mesh.
09:56:59: Texture: car2_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Texture: wheels2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading car2.mesh.
09:56:59: Texture: van_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:56:59: Mesh: Loading van.mesh.
09:56:59: Texture: car3_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:00: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:00: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:01: D3D9 : ***** Dimensions altered by the render system
09:57:01: D3D9 : ***** Source image dimensions : 124x124
09:57:01: D3D9 : ***** Texture dimensions : 128x128
09:57:01: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:01: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:01: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:01: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:02: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:03: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:04: : layer: decals
09:57:04: Texture: manhole.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:04: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:04: Texture: crack_decal1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:04: Texture: crack_decal3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:04: Texture: crack_decal4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal6.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: Texture: crack_decal5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:05: : layer: Buildings
09:57:05: Texture: building_plain.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:05: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:06: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:06: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:12: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:57:13: : layer: rocks
09:57:13: Mesh: Loading rock_s1.mesh.
09:57:13: Mesh: Loading stone_1.mesh.
09:57:13: Mesh: Loading rock_s3.mesh.
09:57:13: Mesh: Loading rock_m3.mesh.
09:57:13: Mesh: Loading rock_b4.mesh.
09:57:13: Mesh: Loading rock_s4.mesh.
09:57:13: Mesh: Loading rock_b3.mesh.
09:57:13: Mesh: Loading rock_m4.mesh.
09:57:13: Mesh: Loading rock_m1.mesh.
09:57:13: Mesh: Loading rock_m2.mesh.
09:57:13: Mesh: Loading rock_b2.mesh.
09:57:13: Mesh: Loading rock_b1.mesh.
09:57:13: Mesh: Loading rock_h4.mesh.
09:57:13: Mesh: Loading rock_h2.mesh.
09:57:13: Mesh: Loading rock_s2.mesh.
09:57:13: Mesh: Loading rock_h3.mesh.
09:57:16: : layer: objects
09:57:16: Texture: streetlight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:16: Mesh: Loading streetlight.mesh.
09:57:16: Texture: streetlantern.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:16: Mesh: Loading streetlantern.mesh.
09:57:19: : layer: trees
09:57:19: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
09:57:19: Texture: tent.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:19: Texture: pipe2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:19: Texture: rope.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:19: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:57:19: : layer: bushes
09:57:19: : layer: ladders
09:57:19: : layer: spawnpoints
09:57:19: : layer: hedgehogs
09:57:19: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:57:20: : layer: crate
09:57:20: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:57:20: Texture: car2_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: : layer: mesh
09:57:20: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Mesh: Loading enclosure.mesh.
09:57:20: Texture: enclosure2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Texture: parasol_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: Mesh: Loading parasol.mesh.
09:57:20: Texture: parasol_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:20: D3D9 : ***** Dimensions altered by the render system
09:57:20: D3D9 : ***** Source image dimensions : 128x72
09:57:20: D3D9 : ***** Texture dimensions : 128x128
09:57:20: Texture: palmleaf.png: Loading 1 faces(PF_A8R8G8B8,128x72x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:20: Mesh: Loading palmtree_1.mesh.
09:57:20: Texture: windmill.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
09:57:20: Mesh: Loading windmill.mesh.
09:57:20: : layer: post
09:57:20: : layer: signs
09:57:21: : layer: layer2
09:57:21: : layer: objects
09:57:24: Texture: ventilator.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading ventilator.mesh.
09:57:24: Texture: bench.png: Loading 1 faces(PF_R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
09:57:24: Mesh: Loading bench.mesh.
09:57:24: Texture: church.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:24: Mesh: Loading church.mesh.
09:57:24: : layer: mesh
09:57:24: Texture: pickup_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading pickup.mesh.
09:57:24: Texture: car2_black.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car2_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car1_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: wheels.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Mesh: Loading car1.mesh.
09:57:24: Texture: car1_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car1_pink.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:24: Texture: car2_pimp.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car3_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car3_sky.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: van_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car1_white.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_silver.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_green.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car2_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: pickup_blue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: car1_red.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: van_yellow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: pickup_khaki.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Texture: buddha_statue.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
09:57:25: Mesh: Loading buddha_statue.mesh.
09:57:25: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:25: Mesh: Loading jeep_body_broken.mesh.
09:57:25: Texture: obelisk.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:57:25: Mesh: Loading obelisk.mesh.
09:57:25: Texture: chair-green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Mesh: Loading sunchair.mesh.
09:57:25: Texture: chair-red.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: chair-blue.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: chair-yellow.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:25: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:57:25: Mesh: Loading rubber_boat.mesh.
09:57:26: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:57:26: Mesh: Loading bowling.mesh.
09:57:26: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:26: Mesh: Loading gas_tank.mesh.
09:57:26: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:57:26: Mesh: Loading venus.mesh.
09:57:26: : layer: walls
09:57:26: : layer: signs
09:57:42: : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml
09:57:42: : loading soldiers in media/packages/vanilla/factions/green.xml
09:57:43: : loading soldiers in media/packages/vanilla/factions/grey.xml
09:57:44: : map config soldiers loaded
09:57:46: : soldiers loaded
09:57:47: : crate debris loaded
09:57:48: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
09:57:49: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
09:57:49: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:57:49: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
09:57:49: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:49: D3D9 : ***** Dimensions altered by the render system
09:57:49: D3D9 : ***** Source image dimensions : 160x160
09:57:49: D3D9 : ***** Texture dimensions : 256x256
09:57:49: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:57:49: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:50: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:50: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:51: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:57:51: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
09:57:51: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
09:57:51: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
09:57:51: D3D9 : ***** Dimensions altered by the render system
09:57:51: D3D9 : ***** Source image dimensions : 80x80
09:57:51: D3D9 : ***** Texture dimensions : 128x128
09:57:51: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:55: D3D9 : ***** Dimensions altered by the render system
09:57:55: D3D9 : ***** Source image dimensions : 2000x2000
09:57:55: D3D9 : ***** Texture dimensions : 2048x2048
09:57:55: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
09:57:57: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:57: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:57: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:58:00: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:00: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:00: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:01: D3D9 : ***** Dimensions altered by the render system
09:58:01: D3D9 : ***** Source image dimensions : 160x160
09:58:01: D3D9 : ***** Texture dimensions : 256x256
09:58:01: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:01: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
09:58:01: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:58:02: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:02: : Setting init data, machine id = 0
09:58:02: : init data set done
09:58:03: : scene loaded
09:58:03: D3D9 : ***** Dimensions altered by the render system
09:58:03: D3D9 : ***** Source image dimensions : 513x513
09:58:03: D3D9 : ***** Texture dimensions : 1024x1024
09:58:03: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1024x1024x1.
09:58:06: : settings loaded
09:58:06: : r=1709
09:58:06: : game init done
09:58:08: D3D9 : ***** Dimensions altered by the render system
09:58:08: D3D9 : ***** Source image dimensions : 160x160
09:58:08: D3D9 : ***** Texture dimensions : 256x256
09:58:08: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:09: D3D9 : ***** Dimensions altered by the render system
09:58:09: D3D9 : ***** Source image dimensions : 160x160
09:58:09: D3D9 : ***** Texture dimensions : 256x256
09:58:09: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:10: D3D9 : ***** Dimensions altered by the render system
09:58:10: D3D9 : ***** Source image dimensions : 160x160
09:58:10: D3D9 : ***** Texture dimensions : 256x256
09:58:10: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:11: D3D9 : ***** Dimensions altered by the render system
09:58:11: D3D9 : ***** Source image dimensions : 160x160
09:58:11: D3D9 : ***** Texture dimensions : 256x256
09:58:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:11: D3D9 : ***** Dimensions altered by the render system
09:58:11: D3D9 : ***** Source image dimensions : 160x160
09:58:11: D3D9 : ***** Texture dimensions : 256x256
09:58:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:58:15: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:58:15: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
09:58:16: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:16: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:58:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012
09:58:19: Released D3D9 texture: c0/rt0_normaldepth/RUNNING_WITH_RIFLES_(c)_Modulaatio_Games_2012
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: FoamLayer
09:58:19: Released D3D9 texture: FoamLayer
09:58:19: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
09:58:19: Released D3D9 texture: Ogre/ShadowTexture0
09:58:20: D3D9 device: 0x[0080E400] lost. Releasing D3D9 texture: MeterTexture
09:58:20: Released D3D9 texture: MeterTexture
09:58:20: D3D9 Device 0x[0080E400] entered lost state
09:58:20: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:58:48: !!! Direct3D Device successfully restored.
09:58:48: D3D9 device: 0x[0080E400] was reset
09:58:49: OGRE EXCEPTION(7:InternalErrorException): Cannot begin frame - no viewport selected. in D3D9RenderSystem::_beginFrame at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 2819)