20:26:51: Creating resource group General
20:26:51: Creating resource group Internal
20:26:51: Creating resource group Autodetect
20:26:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:26:51: Registering ResourceManager for type Material
20:26:51: Registering ResourceManager for type Mesh
20:26:51: Registering ResourceManager for type Skeleton
20:26:51: MovableObjectFactory for type 'ParticleSystem' registered.
20:26:51: OverlayElementFactory for type Panel registered.
20:26:51: OverlayElementFactory for type BorderPanel registered.
20:26:51: OverlayElementFactory for type TextArea registered.
20:26:51: Registering ResourceManager for type Font
20:26:51: ArchiveFactory for archive type FileSystem registered.
20:26:51: ArchiveFactory for archive type Zip registered.
20:26:51: DDS codec registering
20:26:51: FreeImage version: 3.13.1
20:26:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
20:26:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
20:26:51: Registering ResourceManager for type HighLevelGpuProgram
20:26:51: Registering ResourceManager for type Compositor
20:26:51: MovableObjectFactory for type 'Entity' registered.
20:26:51: MovableObjectFactory for type 'Light' registered.
20:26:51: MovableObjectFactory for type 'BillboardSet' registered.
20:26:51: MovableObjectFactory for type 'ManualObject' registered.
20:26:51: MovableObjectFactory for type 'BillboardChain' registered.
20:26:51: MovableObjectFactory for type 'RibbonTrail' registered.
20:26:51: *-*-* OGRE Initialising
20:26:51: *-*-* Version 1.7.2 (Cthugha)
20:26:51: : initializing graphics
20:26:51: : loading plugins
20:26:51: Loading library RenderSystem_Direct3D9
20:26:51: Installing plugin: D3D9 RenderSystem
20:26:51: D3D9 : Direct3D9 Rendering Subsystem created.
20:26:51: D3D9: Driver Detection Starts
20:26:51: D3D9: Driver Detection Ends
20:26:51: Plugin successfully installed
20:26:51: Loading library Plugin_CgProgramManager
20:26:51: Installing plugin: Cg Program Manager
20:26:51: Plugin successfully installed
20:26:51: Loading library Plugin_OctreeSceneManager
20:26:51: Installing plugin: Octree & Terrain Scene Manager
20:26:51: Plugin successfully installed
20:26:51: Loading library Plugin_ParticleFX
20:26:51: Installing plugin: ParticleFX
20:26:51: Particle Emitter Type 'Point' registered
20:26:51: Particle Emitter Type 'Box' registered
20:26:51: Particle Emitter Type 'Ellipsoid' registered
20:26:51: Particle Emitter Type 'Cylinder' registered
20:26:51: Particle Emitter Type 'Ring' registered
20:26:51: Particle Emitter Type 'HollowEllipsoid' registered
20:26:51: Particle Affector Type 'LinearForce' registered
20:26:51: Particle Affector Type 'ColourFader' registered
20:26:51: Particle Affector Type 'ColourFader2' registered
20:26:51: Particle Affector Type 'ColourImage' registered
20:26:51: Particle Affector Type 'ColourInterpolator' registered
20:26:51: Particle Affector Type 'Scaler' registered
20:26:51: Particle Affector Type 'Rotator' registered
20:26:51: Particle Affector Type 'DirectionRandomiser' registered
20:26:51: Particle Affector Type 'DeflectorPlane' registered
20:26:51: Plugin successfully installed
20:26:51: : initializing render system
20:26:51: : antialias=0
20:26:51: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:26:51: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:26:51: D3D9 : RenderSystem Option: VSync Interval = 1
20:26:51: D3D9 : RenderSystem Option: FSAA = 0
20:26:51: D3D9 : RenderSystem Option: Full Screen = No
20:26:51: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:26:51: D3D9 : RenderSystem Option: VSync = Yes
20:26:51: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
20:26:51: : initializing render window
20:26:51: CPU Identifier & Features
20:26:51: -------------------------
20:26:51: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz
20:26:51: * SSE: yes
20:26:51: * SSE2: yes
20:26:51: * SSE3: yes
20:26:51: * MMX: yes
20:26:51: * MMXEXT: yes
20:26:51: * 3DNOW: no
20:26:51: * 3DNOWEXT: no
20:26:51: * CMOV: yes
20:26:51: * TSC: yes
20:26:51: * FPU: yes
20:26:51: * PRO: yes
20:26:51: * HT: no
20:26:51: -------------------------
20:26:51: D3D9 : Subsystem Initialising
20:26:51: Registering ResourceManager for type Texture
20:26:51: Registering ResourceManager for type GpuProgram
20:26:51: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
20:26:51: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1008x700, 32bpp
20:26:51: RenderSystem capabilities
20:26:51: -------------------------
20:26:51: RenderSystem Name: Direct3D9 Rendering Subsystem
20:26:51: GPU Vendor: intel
20:26:51: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family
20:26:51: Driver Version: 8.14.10.1930
20:26:51: * Fixed function pipeline: yes
20:26:51: * Hardware generation of mipmaps: yes
20:26:51: * Texture blending: yes
20:26:51: * Anisotropic texture filtering: yes
20:26:51: * Dot product texture operation: yes
20:26:51: * Cube mapping: yes
20:26:51: * Hardware stencil buffer: yes
20:26:51: - Stencil depth: 8
20:26:51: - Two sided stencil support: yes
20:26:51: - Wrap stencil values: yes
20:26:51: * Hardware vertex / index buffers: yes
20:26:51: * Vertex programs: no
20:26:51: * Number of floating-point constants for vertex programs: 15
20:26:51: * Number of integer constants for vertex programs: 0
20:26:51: * Number of boolean constants for vertex programs: 0
20:26:51: * Fragment programs: yes
20:26:51: * Number of floating-point constants for fragment programs: 32
20:26:51: * Number of integer constants for fragment programs: 16
20:26:51: * Number of boolean constants for fragment programs: 16
20:26:51: * Geometry programs: no
20:26:51: * Number of floating-point constants for geometry programs: 0
20:26:51: * Number of integer constants for geometry programs: 0
20:26:51: * Number of boolean constants for geometry programs: 0
20:26:51: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
20:26:51: * Texture Compression: yes
20:26:51: - DXT: yes
20:26:51: - VTC: no
20:26:51: - PVRTC: no
20:26:51: * Scissor Rectangle: yes
20:26:51: * Hardware Occlusion Query: no
20:26:51: * User clip planes: no
20:26:51: * VET_UBYTE4 vertex element type: no
20:26:51: * Infinite far plane projection: no
20:26:51: * Hardware render-to-texture: yes
20:26:51: * Floating point textures: no
20:26:51: * Non-power-of-two textures: yes (limited)
20:26:51: * Volume textures: yes
20:26:51: * Multiple Render Targets: 1
20:26:51: - With different bit depths: no
20:26:51: * Point Sprites: yes
20:26:51: * Extended point parameters: yes
20:26:51: * Max Point Size: 10
20:26:51: * Vertex texture fetch: no
20:26:51: * Number of world matrices: 0
20:26:51: * Number of texture units: 8
20:26:51: * Stencil buffer depth: 8
20:26:51: * Number of vertex blend matrices: 0
20:26:51: * Render to Vertex Buffer : no
20:26:51: * DirectX per stage constants: yes
20:26:51: ***************************************
20:26:51: *** D3D9 : Subsystem Initialised OK ***
20:26:51: ***************************************
20:26:51: DefaultWorkQueue('Root') initialising on thread 003E2690.
20:26:51: Particle Renderer Type 'billboard' registered
20:26:51: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:26:51: SceneManagerFactory for type 'TerrainSceneManager' registered.
20:26:51: DefaultWorkQueue('Root')::WorkerFunc - thread 003F5B00 starting.
20:26:51: Added resource location 'media' of type 'FileSystem' to resource group 'General'
20:26:51: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
20:26:51: DefaultWorkQueue('Root')::WorkerFunc - thread 003F5B30 starting.
20:26:51: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
20:26:51: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
20:26:51: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
20:26:51: Parsing scripts for resource group Autodetect
20:26:51: Finished parsing scripts for resource group Autodetect
20:26:51: Parsing scripts for resource group General
20:26:51: Parsing script ShadowCaster.program
20:26:51: Parsing script AmbientOcclusion.program
20:26:51: Parsing script StdQuad_vp.program
20:26:51: Parsing script Intro.material
20:26:51: Parsing script ShadowCaster.material
20:26:51: Parsing script AmbientOcclusion.material
20:26:51: Parsing script AmbientOcclusion.compositor
20:26:51: Parsing script basic_font.fontdef
20:26:51: Parsing script basic_font_italic.fontdef
20:26:51: Parsing script basic_font_outline.fontdef
20:26:51: Finished parsing scripts for resource group General
20:26:51: Parsing scripts for resource group Internal
20:26:51: Finished parsing scripts for resource group Internal
20:26:51: : initializing scene manager
20:26:51: TerrainSceneManager: Registered a new PageSource for type Heightmap
20:26:51: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
20:26:51: WARNING: material AmbientOcclusion has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
Pass 0: Vertex program Ogre/Compositor/StdQuad_Tex2a_vp cannot be used - not supported.
20:26:51: CompositorChain: Compositor AmbientOcclusion has no supported techniques.
20:26:51: : initializing fonts
20:26:51: : initializing audio
20:26:51: : audio devices found: 1
20:26:51: : audio enabled
20:26:51: : 0: Generic Software
20:26:51: : using device 0
20:26:51: : initializing input
20:26:51: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out
20:26:51: : RUNNING WITH RIFLES, version beta 0.861
20:26:51: : Map resource location set as media/packages/vanilla/maps/map2
20:26:51: : Using application folder C:\ProgramData/Running with rifles/
20:26:51: : Using save subfolder map2
20:26:51: : Using save path C:\ProgramData/Running with rifles/savegames/map2/
20:26:51: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
20:26:51: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
20:26:52: : latest available version: beta 0.861
20:26:52: : application start done
20:26:52: : run simulation
20:26:52: : rendering the first frame
20:26:52: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:26:52: : first frame rendered ok
20:26:52: : adding frame listener
20:26:52: : starting rendering loop
20:26:53: : game init start
20:26:53: Creating resource group sessionResourceGroup
20:26:53: : adding package resource location media/packages/vanilla/
20:26:53: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
20:26:53: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
20:26:53: Initialising resource group sessionResourceGroup
20:26:53: Parsing scripts for resource group sessionResourceGroup
20:26:53: Parsing script Building.program
20:26:53: Parsing script NormalAndDepth.program
20:26:53: Parsing script soldieroutline.program
20:26:53: Parsing script soldierskin.program
20:26:53: Parsing script StdQuad_vp.program
20:26:53: Parsing script terrain.program
20:26:53: Parsing script tools.program
20:26:53: Parsing script WaterArea.program
20:26:53: Parsing script material.material
20:26:53: Parsing script flash.material
20:26:53: Parsing script BackContour.material
20:26:53: Parsing script Blood.material
20:26:53: Parsing script Branch.material
20:26:53: Parsing script Building.material
20:26:53: Parsing script Bullet.material
20:26:53: Parsing script BulletTrail.material
20:26:53: Parsing script BushPlant.material
20:26:53: Parsing script ChatBubble.material
20:26:53: Parsing script Cord.material
20:26:53: Parsing script Crate.material
20:26:53: Parsing script Crosshair.material
20:26:53: Parsing script Dust.material
20:26:53: Parsing script Explosion.material
20:26:53: Parsing script Flame.material
20:26:53: Parsing script Foam.material
20:26:53: Parsing script GenericColoredMesh.material
20:26:53: Parsing script GenericDecal.material
20:26:53: Parsing script GenericMesh.material
20:26:53: Parsing script GenericVehicle.material
20:26:53: Parsing script GrenadeCrate.material
20:26:53: Parsing script Hud.material
20:26:53: Parsing script InventoryView.material
20:26:53: Parsing script lines.material
20:26:53: Parsing script MapView.material
20:26:53: Parsing script MenuSystem.material
20:26:53: Parsing script MiniRank.material
20:26:53: Parsing script NormalAndDepth.material
20:26:53: Parsing script Piece.material
20:26:53: Parsing script Plant.material
20:26:53: Parsing script Platform.material
20:26:53: Parsing script PlayerFarMarker.material
20:26:53: Parsing script PlayerMarker.material
20:26:53: Parsing script ShadowPixel.material
20:26:53: Parsing script ShadowPlant.material
20:26:53: Parsing script ShoePrint.material
20:26:53: Parsing script Sign.material
20:26:53: Parsing script Soldier3dPixel.material
20:26:53: Parsing script TreeGroundBase.material
20:26:53: Parsing script TrophyView.material
20:26:53: Parsing script Wall.material
20:26:53: Parsing script WaterArea.material
20:26:53: Parsing script Weapon3dPixel.material
20:26:53: Parsing script Weave.material
20:26:53: Parsing script big_muzzle.particle
20:26:53: Parsing script burst_repeat.particle
20:26:53: Parsing script flash.particle
20:26:53: Parsing script law_muzzle.particle
20:26:53: Parsing script propulsion.particle
20:26:53: Parsing script shield_burst.particle
20:26:53: Parsing script Burst.particle
20:26:53: Parsing script Dust.particle
20:26:53: Parsing script Explosion.particle
20:26:53: Parsing script Foam.particle
20:26:53: Parsing script MinorExplosion.particle
20:26:53: Parsing script Muzzle.particle
20:26:53: Parsing script basic_font.fontdef
20:26:53: Parsing script basic_font_italic.fontdef
20:26:53: Parsing script basic_font_outline.fontdef
20:26:53: Finished parsing scripts for resource group sessionResourceGroup
20:26:53: : r=12582
20:26:53: : loading factions in media/packages/vanilla/maps/map2/map_config.xml
20:26:53: : loading faction in media/packages/vanilla/factions/green.xml
20:26:53: : loading names in media/packages/vanilla/names/goodies_firstnames.txt
20:26:53: : loading names in media/packages/vanilla/names/goodies_lastnames.txt
20:26:53: : loading faction in media/packages/vanilla/factions/grey.xml
20:26:53: : loading names in media/packages/vanilla/names/baddies_firstnames.txt
20:26:53: : loading names in media/packages/vanilla/names/baddies_lastnames.txt
20:26:53: : map config factions loaded
20:26:53: : common sounds loaded
20:26:53: : loading terrain layers
20:26:53: : initializing terrain
20:26:53: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)