Some more of that post-processing/cell shading pop-in issue.
Attachment:
File comment: Between EastTrench/Ruins and West Trench.
Oddity CellShading II.jpg [ 56.8 KiB | Viewed 17385 times ]
Mooreland Trenches. Found multiple points. The Pics are from midfield between east trenches/ruins and west trench.[The circled Ai is for reference point. As I shifted the cursor left to right and back it would pop in and out.]
The Video is from a bit further West by SW.The same directional motion of cursor in video too, back and forth L/R. I even tested other directions. It appears to be tied to certain locations. Although I was seeing a lot of it not rendered while playing the map.
And there were LOT's of complaints of Lag while I was on today (post 99.4)on Mooreland trenches. And when ever I encountered this pop-in issue I got frame rate drops at the same time, especially in conjunction with any action on the screen. (Although I was running Bandicam, I was not recording at the same time, it usually runs fine like this so the massive drops in frame rate seemed somewhat related to this.)
What is "it", just for future purpose. What should I call it?
And if I turn off post-processing in graphics would that help me personally in the meantime? If I remember, that's what turn off the outlines and little details shading?