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PostPosted: Sat Jan 31, 2015 5:27 am 
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Keepsake Bay, Eastern Rooftop.
The Areas Marked in red. You can't lay down properly. The Double lined area around those two sides are the only ones effected N and W function closer. And it over laps into the railing, where the 4 lines are. I think a lot of us are getting killed here because we're not laying down or getting the expected behaviors. There is more than enough room for the action, just some strange overlap with cover detection?
Attachment:
File comment: Unable to lay down in the area near but clear from wall.
Oddity Keepsake Bay Eastroof.jpg
Oddity Keepsake Bay Eastroof.jpg [ 42.36 KiB | Viewed 17401 times ]



When you get wounded laying down the AI Squad remains laying down and doesn't function effectively. And may not be able to get up and run to heal you. (Funny enough found out shortly after the last one.)
Attachment:
File comment: When wounded while laying down, AI Squad Remains laying down. And may be unable to Medkit.
Oddity Wounded Laying Down.jpg
Oddity Wounded Laying Down.jpg [ 28.86 KiB | Viewed 17401 times ]

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PostPosted: Sat Jan 31, 2015 5:30 am 
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OH AND ALSO THIS!!! I don't consider this a glitch... Actually I hope you leave this little rarity in the game!
Seriously you guys, this is one of the funniest moments I have ever seen in RWR. The Video description will explain the details. :lol:

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PostPosted: Sat Jan 31, 2015 8:51 am 
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Location: Western Europe
Did you have a medic in your squad? if so he should stand up and heal you even if you got wounded while being prone. In my opinion it would indeed be better if the stance would get resetted for the squad members once the leader gets wounded.

For the lay down issue you mentioned, it's working fine for me, nothing unexpected.

haha the spinning tank, hilarious :D


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PostPosted: Sat Jan 31, 2015 1:42 pm 
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JackMayol wrote:
Did you have a medic in your squad? if so he should stand up and heal you even if you got wounded while being prone. In my opinion it would indeed be better if the stance would get resetted for the squad members once the leader gets wounded.

For the lay down issue you mentioned, it's working fine for me, nothing unexpected.

haha the spinning tank, hilarious :D


Yeah having the troops reset to crouch would be nice when you are wounded laying down.

The rooftop thing: Hmmm, I went around that building top repeatedly checking the area that wouldn't let you lay down. The 4 bar spot was totally nonfunctional. Next time I'm on that map I'll give it a go again.

The Tank, honestly I was laughing so hard! Watching those two newer guys try to figure it out. And the AI kept getting run over. I was having trouble typing and explaining the situation.

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PostPosted: Sat Jan 31, 2015 2:54 pm 
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Location: Loca-what...?
Opt_0 wrote:
When you get wounded laying down the AI Squad remains laying down and doesn't function effectively. And may not be able to get up and run to heal you. (Funny enough found out shortly after the last one.)
Next time just give them a command to move a bit aside and they will stand. ;)

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PostPosted: Sat Jan 31, 2015 10:49 pm 
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Some more of that post-processing/cell shading pop-in issue.
Attachment:
File comment: Between EastTrench/Ruins and West Trench.
Oddity CellShading II.jpg
Oddity CellShading II.jpg [ 56.8 KiB | Viewed 17385 times ]

Mooreland Trenches. Found multiple points. The Pics are from midfield between east trenches/ruins and west trench.[The circled Ai is for reference point. As I shifted the cursor left to right and back it would pop in and out.]

The Video is from a bit further West by SW.
The same directional motion of cursor in video too, back and forth L/R. I even tested other directions. It appears to be tied to certain locations. Although I was seeing a lot of it not rendered while playing the map.


And there were LOT's of complaints of Lag while I was on today (post 99.4)on Mooreland trenches. And when ever I encountered this pop-in issue I got frame rate drops at the same time, especially in conjunction with any action on the screen. (Although I was running Bandicam, I was not recording at the same time, it usually runs fine like this so the massive drops in frame rate seemed somewhat related to this.)
What is "it", just for future purpose. What should I call it?

And if I turn off post-processing in graphics would that help me personally in the meantime? If I remember, that's what turn off the outlines and little details shading?

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PostPosted: Sat Jan 31, 2015 11:17 pm 
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Opt_0 wrote:
...

That's definitely not related to the shadow thing I was talking about earlier.

Does that issue happen consistently at that spot in the video you had, i.e. if you go there in single player?

Weird part is that I'm not getting the issue shown myself.

Which GPU do you have? ATI/AMD or NVIDIA?

Opt_0 wrote:
And if I turn off post-processing in graphics would that help me personally in the meantime? If I remember, that's what turn off the outlines and little details shading?

I'd say that's post processing yeah what's happening on the grass, while it shouldn't.


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PostPosted: Sun Feb 01, 2015 3:09 am 
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AMD (nothing Special. Need details?)
Found some Other vidclip of shifting cursor north to south and it's happening. Also from Moorland trenches (same session the video came from, near same location on the field.) But I was seeing it a lot all over. And some other maps. Any way for now I turned off post-processing.

It's the same issue that the first pictures I posted with grass side by side on map11. (Page 3 near bottom of this thread)

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PostPosted: Thu Feb 05, 2015 8:05 am 
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Location: Loca-what...?
This MG can't hurt nobody :D
Spoiler:
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shooting into the ground.png
shooting into the ground.png [ 1 MiB | Viewed 17348 times ]

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PostPosted: Sun Mar 01, 2015 2:12 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
When returning more than 1 briefcase to armory you only get one update. They needs to be put one by one.

I know this happens but still accidentally sometimes i put them all at the same time.


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