pasik wrote:
Opt_0 wrote:
I've been seeing this a lot on the grass and trees. Looks like post-processing popping in and out?
It not constant, but some areas or slow movement I see it more and more. Is this another settings issue?
Not sure what to describe it as, cell-shading popping on and off?
Seems something goes wrong with the render queue when that happens. Where is that screenshot from?
These screens are from the Final Map (Copperhill Down?) Around the southwest edge. Although I have seen it on other maps too. Like I said not constantly, but I do see it. I'll try to keep my eyes open for it more often.
(And of course I haven't changed any settings in a long time- other than the shadow bias issue I was having due to my settings.)
pasik wrote:
At that place, is there anything else but terrain and grass?
I think something weird happens in the game when it doesn't have something (I don't what, static geometry?) to render. In northeast Keepsake Bay, the ground starts to flicker between as what seems fully under shadow and not, when there are no e.g. rocks, trees, buildings, to render. Maybe these things are related.
^Okay. I'll see if I can help narrow it down to some of these details. Basically a place with only grass and terrain may be the issue or some way related to shadow issue? I'll keep my eyes open for any patterns related to when it occurs.