Remlly wrote:
Wait, the hole poking is an issue? Well now that i think about it it does seem rather strange to get dirt stuff on a beach...
(granted i wrote my name on a beach, i dont remember anymore :S)
well, if i still get the gist of what you said, wouldnt that be fixed by having save states per map, so it wouldnt get messed up?
What I mean is that this
http://i.imgur.com/hVx0Hc4.jpg is an issue - the beach isn't supposed to be black initially. The beach, in it's normal sandy appearance, is however supposed to have darker brown holes made when you walk on it, but the whole beach shouldn't be black to start with.
Storing effect layer states per map could fix it, sure, if it is coming from what I said, still haven't tried if that's the way to reproduce it. The changes I made should also fix that case, given how the surface gets properly reset (if it can't be saved because of window not being active) when starting a new scenario in a map.