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PostPosted: Sat Dec 13, 2014 11:56 pm 
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Joined: Wed Dec 10, 2014 7:04 pm
Posts: 19
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pasik wrote:
Remlly wrote:
Wait, the hole poking is an issue? Well now that i think about it it does seem rather strange to get dirt stuff on a beach...
(granted i wrote my name on a beach, i dont remember anymore :S)

well, if i still get the gist of what you said, wouldnt that be fixed by having save states per map, so it wouldnt get messed up?

What I mean is that this http://i.imgur.com/hVx0Hc4.jpg is an issue - the beach isn't supposed to be black initially. The beach, in it's normal sandy appearance, is however supposed to have darker brown holes made when you walk on it, but the whole beach shouldn't be black to start with.

Storing effect layer states per map could fix it, sure, if it is coming from what I said, still haven't tried if that's the way to reproduce it. The changes I made should also fix that case, given how the surface gets properly reset (if it can't be saved because of window not being active) when starting a new scenario in a map.


Well, i am glad you were able to fix it! tho i really enjoyed writing my own name :D

Edit: while the forum says i wrote this message at 12PM I actually wrote it at 1AM Silly winter and sumer times :P


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