This is left in my terminal after crashing on Ubuntu 13.04
Code:
Can't assign material material.001 to SubEntity of Ogre/MO8698 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8701 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading concrete_barrier.mesh.
Can't assign material _missing_material_ to SubEntity of Ogre/MO8708 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8709 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8710 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8714 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.001 to SubEntity of Ogre/MO8715 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8717 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8719 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.001 to SubEntity of Ogre/MO8722 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material material.002 to SubEntity of Ogre/MO8723 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8725 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8726 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material _missing_material_ to SubEntity of Ogre/MO8727 because this Material does not exist. Have you forgotten to define it in a .material script?
Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading armory.mesh.
Mesh: Loading pipe.mesh.
Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
: layer: birch
Mesh: Loading bench.mesh.
: layer: oak
Can't assign material material.002 to SubEntity of Ogre/MO11600 because this Material does not exist. Have you forgotten to define it in a .material script?
: layer: foliage
: layer: avoid
: layer: bushes
: post process objects
: post process objects done
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: WARNING, negative contour piece height, modifying
: layer: layer2
: layer: decals2
Texture: roadline_decal.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
: layer: objects
Texture: chimney.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading chimney.mesh.
Can't assign material car3 to SubEntity of Ogre/MO12079 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material car3 to SubEntity of Ogre/MO12080 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading world_statue.mesh.
Mesh: Loading parasol.mesh.
: layer: walls
: post process objects
: WARNING, negative contour piece height, modifying
: post process objects done
: layer: layer3
: layer: objects
: post process objects
: post process objects done
: attaching ladders, 85
: attaching ladders done
: cleaning up meshes, count 1706
: done
: generate water nav map
: generate water nav map done
: creating decoration
Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
: creating decoration done
: loading soldiers in media/packages/vanilla/maps/map3/map_config.xml
: loading soldiers in media/packages/vanilla/factions/green.xml
: loading soldiers in media/packages/vanilla/factions/grey.xml
: map config soldiers loaded
: creating unused characters
: soldiers loaded
: crate debris loaded
Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x211x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x211x1.
Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,52x279x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,52x279x1.
Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x233x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x233x1.
Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,74x253x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x253x1.
Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,50x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,50x195x1.
Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,68x233x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x233x1.
Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,93x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,93x290x1.
Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,57x235x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,57x235x1.
Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x168x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x168x1.
Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,78x266x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x266x1.
Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,71x164x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x164x1.
Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,72x216x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x216x1.
Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,66x141x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x141x1.
Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,52x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,52x218x1.
Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,58x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,58x212x1.
Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,60x82x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,60x82x1.
Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
: InventoryView::Calls::reset
Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
: loading map info
: checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
: loading map info
: checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
: loading map info
: checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
: loading map info
: checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
: loading map info
: checking overlay config file media/overlays/modulaatio.invasion/overlay_config.xml
Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
: Setting init data, machine id = 0
: init data set done
: scene loaded
: settings loaded
: profile stats loaded:
: kills: 224
: deaths: 88
: time: 8833
: player kills: 2
: team kills: 0
: 0, 0: 9
: 0, 1: 0
: 0, 2: 0
: 0, 3: 0
: 1, 0: 0
: 2, 0: 19
: 2, 1: 2
: 2, 2: 0
: 2, 3: 0
: 3, 0: 2
: 4, 0: 0
: r=7283
: game init done
: connection to 199.195.249.33:1235 succeeded
: Welcome received, our peer index at server = 5, machine id = 6
: Complete sync packet received
Mesh: Loading jeep_body.mesh.
Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading jeep_body_broken.mesh.
Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading jeep_wheel.mesh.
Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Mesh: Loading armored_truck_body.mesh.
Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading armored_truck_body_broken.mesh.
Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading armored_truck_wheel.mesh.
Mesh: Loading apc_cannon.mesh.
Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_body.mesh.
Mesh: Loading apc_body_broken.mesh.
Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_wheel.mesh.
Texture: apc_rim.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading apc_turret.mesh.
Mesh: Loading apc_turret_broken.mesh.
Can't assign material body to SubEntity of Ogre/MO13966 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material body to SubEntity of Ogre/MO13976 because this Material does not exist. Have you forgotten to define it in a .material script?
Mesh: Loading radar_truck.mesh.
Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading radar_truck_broken.mesh.
Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: map.png: Loading 1 faces(PF_L8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading 40mm.mesh.
Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading gamingdevice.mesh.
Texture: gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading dollars.mesh.
Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
: CHECK: warning, changing weapon, invalid weapon, p=325686704 s=0
: CHECK: bullet shooter not found, skip local effect
: CHECK: bullet shooter not found, skip local effect
Mesh: Loading magazine.mesh.
Texture: rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
: CHECK: bullet shooter not found, skip local effect
Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
Texture: comic.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
: CHECK: bullet shooter not found, skip local effect
Mesh: Loading gem.mesh.
Texture: gem.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading whiskey.mesh.
Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
: CHECK: bullet shooter not found, skip local effect
Mesh: Loading oscar_statue.mesh.
Texture: oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
: CHECK: bullet shooter not found, skip local effect
: CHECK: bullet shooter not found, skip local effect
: CHECK: bullet shooter not found, skip local effect
Mesh: Loading cigarettes.mesh.
Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: hud_rank10.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
: WARNING, invalid grenade, case 0
rwr_game: /usr/include/OGRE/OgreVector3.h:324: Ogre::Vector3& Ogre::Vector3::operator/=(Ogre::Real): Assertion `fScalar != 0.0' failed.
[1] 13650 abort (core dumped) sh launch_game