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PostPosted: Fri Dec 28, 2018 1:25 am 
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Joined: Sat Jan 17, 2015 4:17 pm
Posts: 7
I intend to create a particular carry item that I call the "Capture Flag", which when put in place of any base that the player possesses will keep them under complete control until it is destroyed. It will be a special item that will maintain persistent spawning of troops so long as it remains intact. I want to implement the right code for the item script that would allow me to activate a "base capture" event and to deactivate upon destruction. Is there a way to do this?


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