Hey guys, awesome patch btw! Really loving the improvements

-> I've noticed a bug when modding.
If a weapon is Slot 0 (primary) and has Carry In Two Hands = 0, whenever a player respawns with the weapon (or especially so - whenever any AI spawns with that weapon) the variable Carry In Two Hands has
no effect. Weapons are still rotated sideways and it looks funny. It's easy to reproduce with the combination of factors that leads to it.
The reason I'm reporting this is I have some "primary" (slot = 0) weapons which use the one-handed animations, and the guns looks all funky whenever the AI is carrying it around, even though it's all set up properly.
Anyhow, hoping that can get cleared up. And thanks for the great update
