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RUNNING WITH RIFLES Multiplayer

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PostPosted: Mon Mar 02, 2015 2:57 am 
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Joined: Sat Jan 31, 2015 11:43 pm
Posts: 125
I presume the increase in frequency of out-of-sync errors when climbing ladders and entering/exiting vehicles has been mentioned elsewhere, since it happens a lot.

There's an issue when jumping off buildings on to vehicles. Been mentioned?

If one jumps off a building and there's a vehicle below, one remains suspended in mid fall and passes very, very slowly over the vehicle until one drops to the other side.

Here is a screenshot of one case. I jumped off the building, was suspended in mid air and then a couple of other players jumped down and were also trapped. I was stuck the longest, for about a minute, enough time to have a conversation in chat before my feet touched the ground. In the screenshot, the vehicle has disappeared, so it's the three of us hanging there in mid air.

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While playing today, on the ground I came across a couple of items of loot, called "grenades" and written in the blue colour reserved for rare weapons (and sandbags for some reason). In my backpack, they appear as AK-47s but are in the explosive item class. Here's a screenshot:

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I haven't tried throwing them yet. Maybe AK-47s will be thrown, although I don't feel they will be that effective on the battlefield if used that way.

I am storing them in my stash. Since my stash is currently experiencing difficulties, as mentioned in another thread, I am starting to consider the possibility that these "grenades" may have some sort of voodoo properties and have somehow hexed my stash.

It's possible this is related to the other mysterious enigmas of the RWR world, such as the tractor and the strange dance the Brownpant officers do around the big radio towers when no-one's looking.

The plot thickens...


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PostPosted: Mon Mar 02, 2015 11:55 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Few days ago i got those rare mini-AK's too. But in few seconds they turned to grenades.


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PostPosted: Mon Mar 02, 2015 1:39 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
Yupp I had that once as well in 0.99.7 and ya the issue got fixed from itself as they disappeared somehow (or as Street said, they might have turned into existing items).
Those AK47's are default object hud images for something that is unfefined, just so you know why AK and not something else.


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PostPosted: Sat Mar 07, 2015 1:26 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
This strange base capturing happens sometimes. Tonight we won like this:
Balance counter is full gray but still counting(why?). No green troops in base. But still we win.
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PostPosted: Sat Mar 07, 2015 6:30 am 
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Joined: Mon Jun 27, 2011 11:59 am
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Street Veteran wrote:
This strange base capturing happens sometimes. Tonight we won like this:
Balance counter is full gray but still counting(why?). No green troops in base. But still we win.
Image

If a faction doesn't have any spawnpoints left, the last base capture timer starts running.


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PostPosted: Sat Mar 07, 2015 7:25 am 
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Joined: Mon Jun 27, 2011 11:59 am
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shatner wrote:
While playing today, on the ground I came across a couple of items of loot, called "grenades" and written in the blue colour reserved for rare weapons (and sandbags for some reason). In my backpack, they appear as AK-47s but are in the explosive item class. Here's a screenshot:

I checked your inventory, the grenade ak-47 is actually a thing called debri_destroy_big which is used by some of the new vehicle cleanup effects. They seem to have been configured as slot 0 items, making them basically pickupable. They have their time to blast set as 0 but still you've somehow managed to pick one up :D

EDIT: Actually the items also have some commonness, so it's possible some bots spawn carrying those items! :lol:


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PostPosted: Sat Mar 07, 2015 1:15 pm 
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Joined: Sat Jan 31, 2015 11:43 pm
Posts: 125
pasik wrote:
EDIT: Actually the items also have some commonness, so it's possible some bots spawn carrying those items! :lol:
I've seen them a couple more times - I think they must have got introduced in a recent update. I think Dio tested them and they functioned as invisible flashbangs.

Also, when I have a cover deploy in my hands it's sometimes not visible.


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PostPosted: Sat Mar 14, 2015 10:51 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
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There is some invisible block on the towers.

Image
Should be able to climb here?


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