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PostPosted: Fri Jan 16, 2015 4:31 am 
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Joined: Tue Jan 06, 2015 8:06 am
Posts: 2
It's on a dedicated server I run for just me and my friends. Was hoping there was a way to increase their drop rate when enemies are killed. There was this post that sorta helped:
viewtopic.php?f=5&t=2011

From there I found files in media/packages/vanilla/items titled:

suitcase.carry_item
invasion_all_carry_items

and changed the commonness value in each one to see if they would drop more on the server. So far I only found one at a value of 75. I am not sure if there is a limit to the value or if I am doing it wrong.


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PostPosted: Sun Jan 18, 2015 11:37 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Crusader KHood wrote:
It's on a dedicated server I run for just me and my friends. Was hoping there was a way to increase their drop rate when enemies are killed. There was this post that sorta helped:
viewtopic.php?f=5&t=2011

From there I found files in media/packages/vanilla/items titled:

suitcase.carry_item
invasion_all_carry_items

and changed the commonness value in each one to see if they would drop more on the server. So far I only found one at a value of 75. I am not sure if there is a limit to the value or if I am doing it wrong.

The commonness is used to define how common an item is in relation to other items, so it's a kind of a score or weight, no limit to the value. Whether an item becomes spawned or not for carry for a soldier is controlled in the faction files at vanilla/factions/green|brown|grey.xml.

Code:
      <item_class_existence_config>
         <!-- secondaries -->
         <item_class_existence class="weapon" slot="1" probability="0.4" />
         <!-- wearables -->
         <item_class_existence class="carry_item" slot="1" probability="0.02" />
         <!-- backpack -->
         <item_class_existence class="carry_item" slot="0" probability="0.03" />
      </item_class_existence_config>


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