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 Post subject: Beta 0.78, Windows/Linux
PostPosted: Fri Jan 25, 2013 10:12 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2435

Here's the change log for beta 0.78:

performance: terrain tilesize reduced, saves plenty of polygons with expense of slighty increasing batch count
performance: terrain height and normal querying improved
performance: maps with max 5 terrain layers can utilize single pass terrain rendering
appearance: alpha blended meshes use correct texture for shadows now
appearance: shadow biasing adjusted, shadow casting now effective on models on ground
options: voxel shading control added
key-config: map, stats, squad size control keys added
crosshair: crosshair functions correctly with vehicle weapon accuracy
audio-free: game again runnable without audio
apc-hmg: ends with a small blast, delivers damage to other vehicles
m72-law: new particle effect
uniforms: new green soldier uniform variant
online: support for live map change added
ai: minor vehicle handling adjustments, bigger improvements coming soon
modding: extended projectile parameters added, configure between line/sphere-physics model, hit/blast result, time/impact trigger, attach trail, particle effects and regular/voxel meshes to any projectile

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