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Beta 0.73 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=670 |
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Author: | pasik [ Fri Oct 12, 2012 12:21 pm ] |
Post subject: | Beta 0.73 |
Here comes the change log: surfaces: changing map could leak visual foot step effects to be created on surface types they should not appear mapmode: made flipped map z-movement reversed mapmode: fly camera functional again map4: less bumpiness, too steep bumps looked bad, caused difficulties to shoot map4: West and East bases changed map3: generic building roof texture added map2: changed a few platform appearances, added a few spawn points to help the edge base matches map1: fixed mansion ladders lighting: both contrast and brightness added slightly, e.g. snow on the trees appears brighter now achievements: new stats and achievements added achievements: stats and achievements visible in menu opengl: opengl renderer added, can be taken into use by launching with parameter opengl; mostly this is for enabling Linux game client vehicles: slide noise sounds added vehicles: little bit of gear simulation to engine sounds added vehicles: sliding physics reworked vehicles: collision sounds added vehicles: leaving jump distance increased, should no longer take a bump from the vehicle vehicles: spawn truck seats make soldiers disappear vehicles: weapon slot support added vehicles: APC added, with gunner seat for turret and 6 slots at the back vehicles: truck, no longer possible to spawn at the truck when it's broken vehicles: truck, no longer possible to spawn at the truck when it's on the move vehicles: truck, 6 rear seats added ai: deserter bug, where some of the ai soldiers ended up far away from everything, fixed - thanks to Ivan for providing a savegame to investigate the issue! ai: balance settings touched slightly in hopes to help with the last base fights weapons: apc cannon added weapons: ricochet particle and sound effects can now be defined externally weapons: muzzle particle effects can now be defined externally weapons: barrel offset, referring to the position where bullets come out from, can now be defined externally explosions: toned down impact on vehicles buildings: elevated roof works now ok on multistory buildings as a side note, here's the Linux port progress: * OpenGL rendering basically works * OpenAL audio works * input works * network probably works as it does on Linux dedicated server, not tested Linux port work still to do: * Cg shaders fail to load * where should the application data (settings, saves) be stored -- is there a preferred way other than just put them in a folder under the game folder? * clipboard * what kind of package is expected for distribution, i.e. how to handle dependencies? New bugs found: - APC shooting works properly only on even ground - Driving vehicles on a dedicated server seems almost impossible, hopefully this can be fixed on server side |
Author: | pasik [ Tue Oct 16, 2012 2:25 pm ] |
Post subject: | Re: Beta 0.73 |
Just adding that the vehicle issues when playing online on dedicated servers seem to be coming from differences how RWR Linux and Windows builds are set up to handle floating point calculations. Tried the vehicle on a desktop Linux too and it definitely doesn't behave the same way on Windows. |
Author: | pasik [ Thu Oct 18, 2012 8:19 pm ] |
Post subject: | Re: Beta 0.73 |
All right, located a bug in the dedicated server build, will have 0.73.2 up and out in a few minutes. Driving will once again make more sense. No need to update the game build for this. |
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