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Beta 0.72 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=653 |
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Author: | pasik [ Thu Sep 27, 2012 9:55 am ] |
Post subject: | Beta 0.72 |
After a month of hard work, beta 0.72 is finally out! This time a great deal of effort was put into opening up the map editing possibilities as I'm personally working on the so called map4 with a winter theme. The new map is included in the release, though it is somewhat work-in-progress at this point. Change log for beta 0.72: serverlist: seemingly random server list menu open crash fixed startup: GPUs without shader support should again handle soldiers properly, without crashing at startup startup: ATI X* GPUs set to skip 2.x shaders resources: fixed a few bugs with map-specific texture overriding when changing maps in-game settings: aim_helper_speed bug fixed, was initially 0 for some people making the helper immovable maps: snowy map4 added, work in progress maps: map flip support added, making possible to edit maps in inkscape aligned similarly as seen in-game, see map4 general settings maps: surface and terrain config support added, see map4 maps: slight changes in map1-3 maps: fallen trees, tents added, controllable tree foliage maps: building roof texture support added mapmode: map viewing mode functional again stats: some stats are now collected and stored, view to be created later stats: achievement system implemented, a few achievement types added weapons: probability to find a bazooka in a crate reduced weapons: controllable spread range with "spread_range" keyword in weapon specifications, 0.2 by default server: restart time interval reduced rules: if all defenders are killed in the last base, the game winner is declared instantly |
Author: | Rendered [ Thu Sep 27, 2012 10:29 am ] |
Post subject: | Re: Beta 0.72 |
Yay! ![]() On the field of such, could you add support for custom textures and models in maps? I feel that would add a LOT of creativity to map making. Even if it is in the future, I just think it would be a cool feature to see. Edit: Also, maybe some winter camo? Grey could get brown parka, and Green could get some winter camo? I don't know how well this would appear, but it is worth a try. |
Author: | pasik [ Thu Sep 27, 2012 10:48 am ] |
Post subject: | Re: Beta 0.72 |
Rendered wrote: Yay! ![]() On the field of such, could you add support for custom textures and models in maps? I feel that would add a LOT of creativity to map making. Even if it is in the future, I just think it would be a cool feature to see. Edit: Also, maybe some winter camo? Grey could get brown parka, and Green could get some winter camo? I don't know how well this would appear, but it is worth a try. Support for custom textures and meshes in maps has been there for several months now, from the days we started seeing car props I think. Support for customizing the generated buildings and walls using textures has been there for some time too. Check out Petrenko's mod http://www.moddb.com/mods/running-with-mp40s, he's already doing an awesome job with them! The soldier and weapon model differentiation between maps is coming with the content package overhaul I'm about to start working on, for this exact reason that I want the soldiers to have a different outfit in the winter map. |
Author: | Rendered [ Thu Sep 27, 2012 4:46 pm ] |
Post subject: | Re: Beta 0.72 |
pasik wrote: -snip- Support for custom textures and meshes in maps has been there for several months now, from the days we started seeing car props I think. Support for customizing the generated buildings and walls using textures has been there for some time too. Oh.... haha. Didn't know that. |
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