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Beta 0.69 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=570 |
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Author: | pasik [ Tue Jul 10, 2012 2:50 pm ] |
Post subject: | Beta 0.69 |
Beta 0.69 is now out, available both in BMTMicro and Desura. Here's the change log for beta 0.69: - vehicle: jeep now works like any other static object with cover auto stand-up - vehicle: flip-over bug fixed with colliding to a platform wall - vehicle: placeholder jeep engine audio added - online: fixed a client crash with off-sync vehicle seat states - ai: ai is able to use jeep as cover - ai: one bug fixed with unnecessary jumping - weapons: greater than usual muzzle velocities won't go through nearby soldiers or vehicles - weapons: bullet gravity impact reduced - weapons: m72 law, a single shot bazooka, added -- thanks to ComJak for providing the voxel model, and JackMayol for the HUD icon - weapons: hold and hold on wall -animations can be defined per weapon now - weapons: new projectile class added, to be extended - gameplay: driving over an enemy gives rank score reward - gameplay: 2 max grenades for ranks 0 and 1, 3 for rank 2 and 3, 4 4 for ranks 4 and higher - gameplay: 0 bazookas for rank 0, 1 bazooka for rank 1, 2 bazookas for ranks 2 and higher - gameplay: improved aiming behind buildings - gameplay: changed the smoothening factor a bit, should be a bit snappier now - fonts: non-black on white text now features black outline/dropshadow for increased legibility - maps: vehicle spawn spots added around - maps: mesh objects can be set walkable now, "walkable = 1" -- works only for collision_model_type 1 which is a box - models: new vehicle props added, generously provided by StinkyTaco and JackMayol, new bush model, a tad greener tree foliage and grass Some new bugs have been already spotted, namely: - jeep engine sounds sometimes seem to leak, leaving a spot in the world where you can still hear the sound even if the jeep has been destroyed - some oddities tend to happen with primary weapon and bazooka HUD opacity when they switch places - the soldier-vehicle collisions seems a bit buggy, seen a soldier run inside the vehicle a couple of times - ai soldiers stay in the jeep even if the leader gets killed ![]() Back to work then, eh? ![]() |
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