RUNNING WITH RIFLES
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Running with Rifles out on Desura!
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=501
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Author:  Bair [ Sat Oct 17, 2015 3:45 pm ]
Post subject:  Re: Running with Rifles out on Desura!

pasik wrote:
Uploaded and authorized 1.2 for Linux.


Thanks alot! :-D

Maybe I've missed something and am going to ask a stupid question now but has something changed concerning the multi player? When I click 'Public Server List' or 'Official Invasion (Coop) Server List' the game simply crashes (this is with v1.1 and v1.2). Joining a server using the 'Manual IP' option works though.

Single player works just fine as always. :-)

Author:  pasik [ Sun Oct 18, 2015 3:04 pm ]
Post subject:  Re: Running with Rifles out on Desura!

Bair wrote:
Maybe I've missed something and am going to ask a stupid question now but has something changed concerning the multi player? When I click 'Public Server List' or 'Official Invasion (Coop) Server List' the game simply crashes (this is with v1.1 and v1.2).

It works on my Ubuntu 12.10 64-bit at least. Is there anything informative at the end of the log when that happens for you? The log is at ~/.running_with_rifles/rwr_game.log.

Can you access http://rwr.runningwithrifles.com/rwr_se ... ervers.php in a browser just fine?

Author:  Bair [ Mon Oct 19, 2015 6:48 pm ]
Post subject:  Re: Running with Rifles out on Desura!

Hey pasik, the log file doesn't show anything that gives a hint why the game crashes; at least not as far as I can see. It only crashes with a segmentation fault (core dumped) message in the terminal.

The strange thing is that the game (v1.02 & v.1.1) used to work just fine. But now v1.1 and v1.2 crash when I try to search the server list. Maybe the problem is with my OS though. I'm using Arch Linux and that being a rolling release maybe something has changed (or I have removed some software the game needs to work properly).

Anyway, I can access http://rwr.runningwithrifles.com/rwr_se ... ervers.php just fine and choose a server there that I can then join via the "manual IP" option. So, no drama. :-)

End of ~/.running_with_rifles/rwr_game.log
Spoiler:
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:28: : loading map info
20:18:29: : loading map info
20:18:29: : loading map info
20:18:29: : loading map info
20:18:29: : loading map info
20:18:29: : loading map info
20:18:29: : loading map info
20:18:29: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:29: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:29: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:29: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:18:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
20:18:29: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
20:18:29: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:18:29: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:18:29: : game reset
20:18:29: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
20:18:29: : 1: ColourValue(1, 1, 0.95, 1), Neutral
20:18:29: : profile folder = savegames/_default.save
20:18:29: : profiles at /home/XXX/.running_with_rifles/savegames/_default.save/
20:18:29: : savename _default.save
20:18:29: : Setting init data, machine id = 0
20:18:29: : init data set done
20:18:29: : WARNING, problem at base divisioning, couldn't find initial base for 1
20:18:29: : no old character, attempt load
20:18:29: : WARNING, devirtualize, secondary weapon not set
20:18:29: Mesh: Loading chute.mesh.
20:18:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
20:18:29: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
20:18:29: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:18:29: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:18:29: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:18:29: : WARNING, creating character, secondary weapon not set
20:18:29: : command: update_inventory
20:18:29: : command: create_instance
20:18:29: Mesh: Loading bullseye.mesh.
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: Mesh: Loading radio_jammer.mesh.
20:18:29: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:18:29: Mesh: Loading radio_jammer_broken.mesh.
20:18:29: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:18:29: : command: create_instance
20:18:29: Mesh: Loading tut_sign.mesh.
20:18:29: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: : command: create_instance
20:18:29: : saving
20:18:29: : save path=/home/XXX/.running_with_rifles/savegames/_default.save
20:18:29: : mode = 0
20:18:29: : last script =
20:18:29: : save done
20:18:29: : saving /home/XXX/.running_with_rifles/savegames/_default.save/effect_splat_map.png
20:18:30: : new game created
20:18:30: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:18:30: : settings loaded
20:18:30: : r=31563
20:18:30: : game init done
20:18:30: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
20:18:30: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:18:30: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
20:18:30: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:18:30: Mesh: Loading jeep_body.mesh.
20:18:30: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:30: Mesh: Loading jeep_body_broken.mesh.
20:18:30: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:30: Mesh: Loading jeep_wheel.mesh.
20:18:30: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
20:18:30: Mesh: Loading dumpster.mesh.
20:18:30: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:18:30: Mesh: Loading gas_tank.mesh.
20:18:30: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:18:30: Mesh: Loading gas_tank_broken.mesh.
20:18:30: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:18:30: : saving
20:18:30: : save path=/home/XXX/.running_with_rifles/savegames/_default.save
20:18:30: : mode = 0
20:18:30: : last script =
20:18:30: : save done
20:18:30: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:18:30: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
20:18:31: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.

Author:  DIO [ Wed Dec 09, 2015 9:13 pm ]
Post subject:  Re: Running with Rifles out on Desura!

Could you update Desura, please!

Author:  Bair [ Thu Dec 17, 2015 9:57 pm ]
Post subject:  Re: Running with Rifles out on Desura!

DIO wrote:
Could you update Desura, please!


That would indeed be much appreciated.

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