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 Post subject: Beta 0.66, minor update
PostPosted: Mon May 28, 2012 9:04 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Hey there! Beta 0.66 is out, this time concentrating on performance optimization more than anything else. On top of that some new stats are now shown in the stats view behind DEL key, some minor bug fixes and vehicle improvements. Note, that vehicles are still a non-supported feature.

Here's the change log for beta 0.66:
- general: rendering performance optimizations by reducing batches; improved building material sharing, better static geometry division, particle system usage revamped, improved container material usage, reduced polygons in various meshes, stats view text panels kept being rendered even if hidden
- gameplay: added new stats, longest kill streak, kills per deaths, factions stats (players only), more rows for player stats
- gameplay: fixed a bug with aiming on top of a platform causing the aiming to reach the terrain below the platform
- gameplay: smoothened weapon sight extension handling
- vehicle: preliminary support for stationary weapons
- vehicle: started the work with network support for vehicles
- vehicle: physics and models improved
- online: disconnected client soldiers die automatically now
- textures: shop shutter / garage texture added
- appearance: teeny tiny bit less fog


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PostPosted: Wed May 30, 2012 1:19 pm 
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Joined: Sun Apr 22, 2012 5:19 pm
Posts: 72
hi,

what does "improved building material sharing" mean?
Also: any new possibilites to map or mod? or making materials etc?

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PostPosted: Wed May 30, 2012 1:42 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Petrenko wrote:
hi,

what does "improved building material sharing" mean?
Also: any new possibilites to map or mod? or making materials etc?


It means that each different building material definition in objects.svg no longer necessarily produces a different batch for rendering; sharing of materials on Ogre3D level is improved, which improves performance.

I don't think I managed to add new modding possibilities this time.


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