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 Post subject: Beta 0.63
PostPosted: Sat Apr 21, 2012 4:45 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Heyall!

Here comes the change log for beta 0.63:

- online: fixed a crash on client side when server deactivates
- online: player stats and score are now persistent over reconnections to same server; note, rank is not
- online: zombified (no ai or human controller) soldiers no longer spawn
- online: fixed client crash when someone gets killed on the server and an event is sent across the network about it but the client doesn't have that particular person data in sync -- this is most likely THE client crash that has been bugging everyone
- gameplay: aiming slightly more forgiving when targeting over a soldier
- gameplay: prone move and rotation
- gameplay: added rank score change indicator when killing enemies/friendlies/self; see options menu to disable it
- gameplay: smaller rank score reward when killing an enemy by stabbing
- gameplay: fixed a bug with promotion notification not showing each time
- gameplay: rank promotion is now indicated with a rank insignia showing up
- gameplay: when the last base is captured and the players faction is victorious, a victory image pops up
- gameplay: mini rank insignia shown when inspecting a soldier with the crosshair
- gameplay: changed base capture timer trigger from 60% to 65% force ratio
- gameplay: last base now has 20s countdown timer
- gameplay: the countdown timer comes with a beep sound now
- map2, models: car props
- options: bullet trail settings added, 0/50/100%
- ai: now follows leader's prone state
- ak47, g36: a tiny bit better accuracy for ak47 and g36
- m240: specific reload animation, longer
- m24: specific reload and cycle animations

Special thanks to JackMayol for the rank icons, the victory image and the car props!


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 Post subject: Re: Beta 0.63
PostPosted: Sat Apr 21, 2012 8:11 pm 
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Joined: Sat Oct 22, 2011 9:48 pm
Posts: 36
Why does everything good have to happen when i cant get to my computer :x

If i was at my computer i'd be saying "yay an update :P " but as it stands... :x


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 Post subject: Re: Beta 0.63
PostPosted: Tue Apr 24, 2012 2:03 pm 
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Joined: Fri Dec 09, 2011 5:59 pm
Posts: 64
Crawling feels great, can't say anything else than yay. Going prone is quite slow though, what about sliding for a little while if you go prone while running? Maybe not very realistic, but would be cool and interesting little technique.
The guns feel very much better now, and I'd go even farther and decrease the accuracy returning time (forgot the correct term) to nearly zero. This'll encourage firing in bursts, which I guess you're after for.

I dislike the beeps, a better sound would be clock ticking. I like everything else though. Yet another great update! :)


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