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Beta 0.60, the one with CSP http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=372 |
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Author: | pasik [ Sat Mar 24, 2012 1:34 am ] |
Post subject: | Beta 0.60, the one with CSP |
Hey! Beta 0.60 is out there starting right now, and here comes the change log: beta version 0.60: - ai: increased attack party size, decreased total defenders - ai: commander avoids sending border defenders to areas with water now - server list: server player count was sent to the list from the server incorrectly - gameplay: fixed explosions on top of roof becoming occluded by the roof killing no nearby enemies - gameplay: soldiers no longer fly thru air after hitting a wall with high speed while dead - gameplay: body flying and hitting things modified - options menu: mouse sensitivity control changed to slider - options menu: clean up bodies threshold slider added - weapons: reduced shotgun accuracy, reduced shotgun commonness - online: client side prediction, helps a lot with input lag (!) - online menus: bug fix for join/host port persistence - join online menu: clipboard paste "server:port" -check now functional also when any input field is activated - modding/weapons: reloading generalized; it's now controllable to set a weapon to reload a mag / single ammunition regardless of weapon class - weapons: variable kill probability now supported, shotgun kill range reduced - camera: explosion stutter intensity is now scaled according to distance from the player's soldier - modding/weapons: slight_range_modifier field added, mostly for snipers - online: separate keys for faction and all chats; T for faction chat, ENTER for global chat - shotgun: it's now possible to just quickly shoot over the wall and get back behind the wall in cover to cycle/pump - squads: own squad soldiers are now indicated by grey markers - squads: squad forming changed slightly, low-ranking soldiers are now more eager to join a squad rather than go solo - hud: squad indicator enhancement, current/(max or preferred) - rank: once a new rank level has been reached, it can't be lost - new top ranks - textures: some new windows, new signs provided by JackMayol - THANKS! - models: basic support for external static 3D meshes; parasol mesh provided by JackMayol - THANKS A LOT! |
Author: | Jonahdude [ Sat Mar 24, 2012 10:06 am ] |
Post subject: | Re: Beta 0.60, the one with CSP |
Yay, hopefully this will get the forums moving again ![]() and hurray for updates ![]() |
Author: | theonesun [ Sat Mar 24, 2012 4:35 pm ] |
Post subject: | Re: Beta 0.60, the one with CSP |
awesome!!!! |
Author: | Monsteri [ Sat Mar 24, 2012 9:12 pm ] |
Post subject: | Re: Beta 0.60, the one with CSP |
Oh that's a one great changelog over there. I'll have to test it and leave a few comments, but I'm quite sure already that they'll be positive ![]() |
Author: | benji3t [ Mon Mar 26, 2012 1:40 pm ] |
Post subject: | Re: Beta 0.60, the one with CSP |
Thanks for update. |
Author: | So Many Bullets [ Tue Mar 27, 2012 5:49 pm ] |
Post subject: | Re: Beta 0.60, the one with CSP |
Great news! I agree the shotgun had to be toned down slightly. In the AI's hands it was like a laser of instant death, never mind a whole squad of these guys coming at you, plenty of lols to be had but damn they were super deadly. I'm eager to jump in and play when I get home! |
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